You shouldn't be healing in trials that's why you have healers if your to busy healing then your not DPSing.Also they can't buff weapons skill lines to much because of PVP give stamina to many heals and it will blow magic builds out of the water.The problem with Vigor is that it's such a silly skill that is basically a requirement for high end stamina builds. It just feels lame spamming an outright heal when you're playing stamina.
I'd much rather see them buffing the healing skills of each weapon line to become viable for some self-healing in vMA and trials.
first, I don't think vigor is OP at all, its only like an 8k heal over 5secs and when compared to others its kind of weak.
second, to get it you will only need around 100k AP, the best way to get that is find a keep that repeatedly gets attacked and then defended by your faction and just sit on the wall getting defence ticks, I did this 2 days ago on a level 11 nightblade, although you get more AP if you get a few hits in on enemy players as well.
psychotic13 wrote: »Is there a pve version of this "a must have for stambuilds" skill if not can we get one, hate pvp one cuz I suck at it and two cuz its usually follows with toxic ppl not my cup of tea.
I'm afraid you're going to have to PvP, it's the same on the flip side though, those of use who only PvP and don't PvE don't really want to go and grind for some maelstrom weapons
Ep1kMalware wrote: »Forestd16b14_ESO wrote: »lolo_01b16_ESO wrote: »The only place outside pvp where you need vigor is vMSA. For the rest of the game you'll do well without it:
- 2h has rally
- dw has the healing morph of rapid strikes
- bow has a healing morph of the knockback
- 1h/shield has a skill that heals you when you get hit by a projectile
Thing is only 1 of those 5 are a reliable heal and even then that 1 isn't as good as players say it is.
Rally yes is a very very very good healing skill but players only get that massive healing when the skill is almost over cause that healing only builds up over time. Side note is great for health recovery users cause of the HoT rally gives.
Blood thirst yes heals you for the amount of the final hit * 300% but it can easily be dodge or mitigated to barely heal or not heal at all and the other DW healing skill blood craze only heals you when the DoT cause by it is active which PvE wise is fine cause you know NPC don't always purge.
Draining shot and it's healing effect doesn't work when the target has CC immunity or is immune to CC and knock backs count as a hard CC.
Absorb magic of the SnS skill is as it says it only works on magical ranged attacks and only heals for 15% of your max health which means any one who isn't a tank won't get much use out of it. Why else do DKs slot wings instead of this ? Wing reflects all projectiles not just one type.
my rally does like a 10k minimum and I get 3.5k ticks off it all the time. but I've got ,major mending
Yes because the PVE in this game is so good its like the divines came down themselves and made it,lmao no your not forced to do it but everyone is forced to do the PVE in this game even if they don't enjoy it.You have a choice to PVP or not others don't have the same choice with PVE.I find it too ironic, the PVP in the game is so bad, yet you are forced to do it.
Not true at all to be competitive you need to do these things.Ep1kMalware wrote: »Yes because the PVE in this game is so good its like the divines came down themselves and made it,lmao no your not forced to do it but everyone is forced to do the PVE in this game even if they don't enjoy it.You have a choice to PVP or not others don't have the same choice with PVE.I find it too ironic, the PVP in the game is so bad, yet you are forced to do it.
forced to pve in what regard? the only thing you're forced to do in this game before you can do whatever you want s reach level 10.
If your a stam build you need fighters guild for your only physical scaling ultmate need those to kill people.Have to Grind PVE mobs to level up because PVP experience is crap.Which I actually have no problem with grinding a character and will NP.Also if you want to be really competitive you need Maelstroms weapons.I still haven't beat the last round of that got dam place yet.While yes you can PVP at 10 if you don't PVE you won't be able to kill people for a long time unless you run with a zerg and than you will never be good.Sorry OP I don't feel bad for you at all. I need to do tedious and boring pve content to level up mages guild, fighters guild and undaunted so....
I don't think this should be a zero sum game. I don't think PvE players should be forced to do PvP to get a critical skill, nor should PvP players have to do the reverse. There are a few ways this could be solved.Sorry OP I don't feel bad for you at all. I need to do tedious and boring pve content to level up mages guild, fighters guild and undaunted so....
A good class architecture will consider trade offs but they don't really exist in ESO. From design perspective you cannot just give up "old" trinity concepts for hybrid flexibility when it gets out of control like in ESO.
You are able to play very tanky canon with heals, mobility and CC at the same time and this is the best confirmation you can get that a game has severe balancing issues. The reason why ESO balancing will always stay questionable is that ZOS never really made a difference between PvP and PvE. Any change has impact without recognizing PvE or PvP.
This makes class balance very challenging because it's only dealt with symptoms instead with cause.
You're not being "forced" to do anything, and there is no problem here.Aemon_Isklexi wrote: »I don't think PvE players should be forced to do PvP to get a critical skill, nor should PvP players have to do the reverse.
/ignore toxic people.
You should give it a shot!
leepalmer95 wrote: »I mean every pvpers has got to grind pve for a while in order to be able to pvp.
You're not being "forced" to do anything, and there is no problem here.Aemon_Isklexi wrote: »I don't think PvE players should be forced to do PvP to get a critical skill, nor should PvP players have to do the reverse.
You can get along just fine without Vigor, Dawnbreaker, or Meteor. Yes, they are nice to have, and yes, they are essential and required for high-level gameplay. But a lot of other things are also required for high-level gameplay--gear, consumables, gold, git gud, etc. Do you propose we eliminate that, too?
If you want to just get by in Tamriel, you don't need to do anything that you don't want to. And for people who aspire to be more, the game encourages them to branch out and be more well-rounded. I think that's a good thing, and this whining about "Oh, I don't want to PvP to PvE" or "I don't want to PvE to PvP" is, frankly, childish. You want something? Earn it. All the better if it also takes you out of your comfort zone.
You're not being "forced" to do anything, and there is no problem here.Aemon_Isklexi wrote: »I don't think PvE players should be forced to do PvP to get a critical skill, nor should PvP players have to do the reverse.
You can get along just fine without Vigor, Dawnbreaker, or Meteor. Yes, they are nice to have, and yes, they are essential and required for high-level gameplay. But a lot of other things are also required for high-level gameplay--gear, consumables, gold, git gud, etc. Do you propose we eliminate that, too?
If you want to just get by in Tamriel, you don't need to do anything that you don't want to. And for people who aspire to be more, the game encourages them to branch out and be more well-rounded. I think that's a good thing, and this whining about "Oh, I don't want to PvP to PvE" or "I don't want to PvE to PvP" is, frankly, childish. You want something? Earn it. All the better if it also takes you out of your comfort zone.
@dodgehopper_ESO thank you.Funny how common sense goes right past some developers.
Two other points.
One, to the OP, Vigor is only necessary in PvP and Maelstrom Arena anyway. You'll have pocket healers in your groups with your roles, and you have access to other self heals available for easier solo content. Maelstrom plays like PvP anyway -- it's basically a big, choreographed 1vX -- so if you want to do Maelstrom, I suggest you pony up. You'll gain skills necessary to do it faster in PvP than in PvE.
Two, PvPers have to grind MORE PvE stuff than PvEers have to grind PvP stuff. You want two skill lines which both level with AP gains and cap at a low amount of AP. One weekend of play tops, and that's with low AP per hour gains. We have to grind undead for FG, hunting four thousand lorebooks for MG, repeating dungeons for Undaunted passives and set pieces, blah blah blah.
Sorry, but I'm pretty done with PvEers complaining about having to PvP to get our rewards for playing our content right after the requirements to acquire them were just lowered immensely.
You should be saying thank you, not whining. Be glad the shoe isn't on the other foot.
Oh, surprise third point -- a question.What is fundamentally wrong with different areas of content having separate rewards anyway? If you want to go all completionist on your character, then go complete stuff. You might find yourself surprised. PvP has a steep and intimidating learning curve, but it's challenging and a ton of fun once you get the hang of it. And aside from a few jerks, most of whom are widely known at this point, the community is really cool.