What the *** are you talking about that's no where near the got dam same thing.Don't try to bring real worlds stereotypes into the argument because you just look ridiculous. Also player skills matter you can be the best with any race combination as longs as you know what your doing especially with tanking.Also let's look at lore High ELF's have always had a better magica racial that Aline with magica than a khajit,which is a race not really known for its wizards same as RedGuards do they have them hell yea are they fun to play off races specs hell yea. Its min/maxing its the whole dam point you give up other things so you can max out your character so don't got dam complain that your favorite race isn't the best for everything.When lore trumps your wants plus it isn't balance its making every class and build the same like we pretty much have now don't make it worst with passive changes like this.KingShocker wrote: »Shadesofkin wrote: »I'm not hosing lore based passives because some players want more options.
that's like saying black people can't swim and white people can't jump. why can't a khajiit be just as good at magika as a high elf or a wood elf just as good at tanking as a imperial?
Shadesofkin wrote: »
Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Shalidor would like to have a word with you.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Shalidor would like to have a word with you.
Yea yea few nords are good at magic but by blood and just down right common knowledgea majority of nords are a brutish type of people who valor a good sword arm and to drink enough mead to make Ysgramor red in the face.
Actually Nords are not on par with RedGuards.Redguards have always been the better warriors.They just about fought everyone and kicked all the other racists out of Hammerfall when they first came over.So no they should not be on par with Redguards since they are the better warriors same with Imperials.Lord_Dexter wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Shalidor would like to have a word with you.
Yea yea few nords are good at magic but by blood and just down right common knowledgea majority of nords are a brutish type of people who valor a good sword arm and to drink enough mead to make Ysgramor red in the face.
As being a tank brutish? It's an insult for Nords. They are great warriors but in ESO no more than damage absorbing fools. They should be par with redguards.
Except Redguards there is no human race with the better DPS.
Not sure if humans played very less role in Elder Scrolls history comparing Elves, Cats and ORC.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Shalidor would like to have a word with you.
Yea yea few nords are good at magic but by blood and just down right common knowledgea majority of nords are a brutish type of people who valor a good sword arm and to drink enough mead to make Ysgramor red in the face.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Shalidor would like to have a word with you.
Yea yea few nords are good at magic but by blood and just down right common knowledgea majority of nords are a brutish type of people who valor a good sword arm and to drink enough mead to make Ysgramor red in the face.
It doesn't mean every Nord has to be like that, or that they can't be great on other areas, like the example I gave.
This is like those arguments before launch when the Any Race, Any Alliance perk was announced, with people saying "Yeah but the majority of Altmer would be in the Dominion so they shouldn't be allowed to be made on any of the other alliances". That restriction is what is actually lore-breaking.
Same for the Nords not doing magic. There is precedent, and not of just a Nord "doing magic" but of becoming one of the best mages of all time. It is lore-friendly, and imposing a certain archetype on every Nord is what goes against the lore. TES has something going for it that I will always value: The characters are people. They behave and grow like people. And they will go and do what they want no matter what their parents and grandparents and neighbors did their whole lives. They are not bound by their race or their place of birth.
And that is why soft-caps being put back is the most lore-friendly option.
Khaos_Bane wrote: »Remove them. Not everyone cares about how the ES game started with racial passives in 1994. So what.
Shadesofkin wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Shalidor would like to have a word with you.
Yea yea few nords are good at magic but by blood and just down right common knowledgea majority of nords are a brutish type of people who valor a good sword arm and to drink enough mead to make Ysgramor red in the face.
It doesn't mean every Nord has to be like that, or that they can't be great on other areas, like the example I gave.
This is like those arguments before launch when the Any Race, Any Alliance perk was announced, with people saying "Yeah but the majority of Altmer would be in the Dominion so they shouldn't be allowed to be made on any of the other alliances". That restriction is what is actually lore-breaking.
Same for the Nords not doing magic. There is precedent, and not of just a Nord "doing magic" but of becoming one of the best mages of all time. It is lore-friendly, and imposing a certain archetype on every Nord is what goes against the lore. TES has something going for it that I will always value: The characters are people. They behave and grow like people. And they will go and do what they want no matter what their parents and grandparents and neighbors did their whole lives. They are not bound by their race or their place of birth.
And that is why soft-caps being put back is the most lore-friendly option.
I do agree that a Soft Cap reintroduction is by FAR and AWAY more lore friendly than removing racial passives. Though I think the soft caps would probably need to be tweaked from their original levels, it might prove to be the better option.
What the *** are you talking about that's no where near the got dam same thing.Don't try to bring real worlds stereotypes into the argument because you just look ridiculous. Also player skills matter you can be the best with any race combination as longs as you know what your doing especially with tanking.Also let's look at lore High ELF's have always had a better magica racial that Aline with magica than a khajit,which is a race not really known for its wizards same as RedGuards do they have them hell yea are they fun to play off races specs hell yea. Its min/maxing its the whole dam point you give up other things so you can max out your character so don't got dam complain that your favorite race isn't the best for everything.When lore trumps your wants plus it isn't balance its making every class and build the same like we pretty much have now don't make it worst with passive changes like this.KingShocker wrote: »Shadesofkin wrote: »I'm not hosing lore based passives because some players want more options.
that's like saying black people can't swim and white people can't jump. why can't a khajiit be just as good at magika as a high elf or a wood elf just as good at tanking as a imperial?
@KingShocker like I said before don't try to bring real word racism into the game when it comes to the races argument you trying to make yourself seem like a intellectual when it really has no bearing on the conversation. That was my point and that's why I called you a idiot. Which your reply also showed but am sire you won't understand that.because you clearly forgot your own original post.Yea am be the L2P idiot because a lot of things in this game is really that a L2P problems for so many players its just dam right ridiculous.Their examples for this everyday on this forusm but Hey look at your original post dude and see why I said that because I was responding to your own points.
"Player skill is a cheap answer to allot of imbalances in the game. it's obvious you have character with the perfect build with it's racial and this thread threatens your build but don't be one of those l2p shouting idiots when you disagree with someone."
That's what I replied to its the reason I gave you the examples I did, you don't have to be min maxed prefect race to do any of the content in the game.Like I said I have a Redguard magica sorcs its the farthest things in the game from Min maxed.So I have no idea what your talking about.The same with L2P isn't irrelevant look at PVP the King Richard Fengrush,one a Redguard Magica Sorc the other a ORC Stam Sorcs and again some of the best players in the game who defeated people in 1v1 with min/maxed racist and their are others. In PVE if you build right every Race can do Competitive DPS in this game.Will every Race setup hit 50k on a Stamina build or 45k on a magica build and that's the top 1%.second tier raiders most of them are doing 30k and you can reach that with a non race setup.Can everyone reach that 1% no not many players will I doubt me and you every well even with the OP changes many of us still won't be hitting 50k DPS.That doesn't mean your not competitive your just not the best.
Am sorry but what the OP is asking for is Homogenous the passives so every stamina build and magic build will have the same passives that's what I disagree with.That is lazy game design I have no problem with them making all passives viable for magica and stamina for that race but don't allow people to pick their passives because everyone will be the same that's my problem with this.That doesn't change that other racists will still be better than others.
KingShocker wrote: »Shadesofkin wrote: »I'm not hosing lore based passives because some players want more options.
that's like saying black people can't swim and white people can't jump. why can't a khajiit be just as good at magika as a high elf or a wood elf just as good at tanking as a imperial?
Shadesofkin wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Shalidor would like to have a word with you.
Yea yea few nords are good at magic but by blood and just down right common knowledgea majority of nords are a brutish type of people who valor a good sword arm and to drink enough mead to make Ysgramor red in the face.
It doesn't mean every Nord has to be like that, or that they can't be great on other areas, like the example I gave.
This is like those arguments before launch when the Any Race, Any Alliance perk was announced, with people saying "Yeah but the majority of Altmer would be in the Dominion so they shouldn't be allowed to be made on any of the other alliances". That restriction is what is actually lore-breaking.
Same for the Nords not doing magic. There is precedent, and not of just a Nord "doing magic" but of becoming one of the best mages of all time. It is lore-friendly, and imposing a certain archetype on every Nord is what goes against the lore. TES has something going for it that I will always value: The characters are people. They behave and grow like people. And they will go and do what they want no matter what their parents and grandparents and neighbors did their whole lives. They are not bound by their race or their place of birth.
And that is why soft-caps being put back is the most lore-friendly option.
I do agree that a Soft Cap reintroduction is by FAR and AWAY more lore friendly than removing racial passives. Though I think the soft caps would probably need to be tweaked from their original levels, it might prove to be the better option.Khaos_Bane wrote: »Remove them. Not everyone cares about how the ES game started with racial passives in 1994. So what.
Racial passives are an important part of the rpg character gen process. It's not just '94, it's existed since long before that and continues to exist in proper rpg's. Only the most recent games (of which many are vastly inferior to their predecessors) have removed this sort of nuanced character generation.
Khaos_Bane wrote: »Shadesofkin wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Thing is the racial passives are more there for lore reasoning than gameplay reasoning.
Like take Nords for example now their racial passive not only increases skill exp towards 2-handed weapons but adds mroe time to consumed drinks and in TES the Nords are know for being heavily armed brutes who tend to get drunk alot and it wouldn't make much sense atleast lore wise any way if a nord was a expert in the magical arts or assassination arts.
Let the racial passive be their the last bit or lore in ESO since One Tamerial is literally and I do mean literally destroying half of ESO lore.
Shalidor would like to have a word with you.
Yea yea few nords are good at magic but by blood and just down right common knowledgea majority of nords are a brutish type of people who valor a good sword arm and to drink enough mead to make Ysgramor red in the face.
It doesn't mean every Nord has to be like that, or that they can't be great on other areas, like the example I gave.
This is like those arguments before launch when the Any Race, Any Alliance perk was announced, with people saying "Yeah but the majority of Altmer would be in the Dominion so they shouldn't be allowed to be made on any of the other alliances". That restriction is what is actually lore-breaking.
Same for the Nords not doing magic. There is precedent, and not of just a Nord "doing magic" but of becoming one of the best mages of all time. It is lore-friendly, and imposing a certain archetype on every Nord is what goes against the lore. TES has something going for it that I will always value: The characters are people. They behave and grow like people. And they will go and do what they want no matter what their parents and grandparents and neighbors did their whole lives. They are not bound by their race or their place of birth.
And that is why soft-caps being put back is the most lore-friendly option.
I do agree that a Soft Cap reintroduction is by FAR and AWAY more lore friendly than removing racial passives. Though I think the soft caps would probably need to be tweaked from their original levels, it might prove to be the better option.Khaos_Bane wrote: »Remove them. Not everyone cares about how the ES game started with racial passives in 1994. So what.
Racial passives are an important part of the rpg character gen process. It's not just '94, it's existed since long before that and continues to exist in proper rpg's. Only the most recent games (of which many are vastly inferior to their predecessors) have removed this sort of nuanced character generation.
To you they might be, but you aren't everyone. Anyway, you can have passives by selecting them and it doesn't break lore either. Personally, I would like to see them gone rather than picking a certain amount.
Lord_Dexter wrote: »If we remain with Passives per Race then it will be always min/max problem over favorite race.
Do you think Redguards and Khahit or Nord are equally good DPS in PVP? 4K additional stamina is useless or ignorable?
Altemrs, Dunmer comparing Bretons are equally good DPS in PVE or PVP?
Why we see more Redguards in PVP or more Altemrs but not bretons or Argonians?
Developers seeds this problem, unbalance races will remain an issue.
Developers may not able to fix this min/max issue, I have 4 bretons and I want to maximize my DPS, what should I do without changing race?
Yes I will always lose DPS with my existing choice and can never beat Altemrs or Dunmer.