Vigor skill...

  • Tiitus
    Tiitus
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    Drdeath20 wrote: »
    Vigor scales off of stamina. healing ritual and rushed ceremony scale off of Magicka. Soo if your a stamplar than they are a wasted skill spot bcz they will only heal for 1000ish.

    ah gotcha.
  • KingDuncanVII
    KingDuncanVII
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    Dual Wield has some healing capabilities Bloodcraze and Bloodthirst.
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  • Sporvan
    Sporvan
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    The problem with Vigor is that it's such a silly skill that is basically a requirement for high end stamina builds. It just feels lame spamming an outright heal when you're playing stamina.

    I'd much rather see them buffing the healing skills of each weapon line to become viable for some self-healing in vMA and trials.
  • Jaronking
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    Sporvan wrote: »
    The problem with Vigor is that it's such a silly skill that is basically a requirement for high end stamina builds. It just feels lame spamming an outright heal when you're playing stamina.

    I'd much rather see them buffing the healing skills of each weapon line to become viable for some self-healing in vMA and trials.
    You shouldn't be healing in trials that's why you have healers if your to busy healing then your not DPSing.Also they can't buff weapons skill lines to much because of PVP give stamina to many heals and it will blow magic builds out of the water.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    smokey13a wrote: »
    first, I don't think vigor is OP at all, its only like an 8k heal over 5secs and when compared to others its kind of weak.

    second, to get it you will only need around 100k AP, the best way to get that is find a keep that repeatedly gets attacked and then defended by your faction and just sit on the wall getting defence ticks, I did this 2 days ago on a level 11 nightblade, although you get more AP if you get a few hits in on enemy players as well.

    thats a weak heal, builds can easily get that to more like 12-14k in 5 seconds. ya 8k is not op, 14k is getting pretty silly for a high dps build
  • Drdeath20
    Drdeath20
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    Tiitus wrote: »
    Drdeath20 wrote: »
    Vigor scales off of stamina. healing ritual and rushed ceremony scale off of Magicka. Soo if your a stamplar than they are a wasted skill spot bcz they will only heal for 1000ish.

    ah gotcha.

    There is a huge difference between CP 400 and CP 501. Just wait till you get to CP 501. If your still struggling then check your armor. This game is less about skill and technique and more about min/maxing
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @Titus they do have skills that are entirely unlocked by playing PvE...the undaunted skill line. The 6% stat boost provided by the undaunted mettle passive is huge and requires a much bigger grind than vigor. Plus, it requires buddies or rolling the dice in the LFG queue. Vigor can be unlocked solo by following crowds around in PvP.
  • Schemering
    Schemering
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    You can get vigor in one day of pvp. Im a pve player but went in with my healer for warhorn with my new tank for warhorn caltrops and vigor and then got vigor for a new stamblade too all in few days because the skill is that good. Its worth the pvp time. And as i am not much in pvp i ignore things i dont like in chat thats rather easy if youre only there occasionally
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  • Eirikir
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    Ok I'm not being mean though it may come across that way. This is meant to help.

    I took one of my baby toons (L38) that had not ever been to pvp. I took him in and did the starter quest and by the end I was Rank 2.

    From there I checked my map. I was looking for not a Keep under attack but one with skirmishes around it, noted by 2 or 3 crossed swords in the colors of the factions. I made my way there. And set up on one of the high points of the outer wall nearest the skirmishes. Making a note of the nearest keep door.

    Now in the Keep is an NPC called the Quartermaster. Buy Mason and Wood supplies for fort repair, as many as you can, make the vast majority Mason supplies 80/20.

    Once done here is what you do. As the enemy approaches get on the high wall. You'll be mostly safe. Use a bow or grab a Catapult from the Quartermaster and let them have it. As they retreat and your fellow faction mates take off after them, you stay in the fortress and go to each wall and repair the walls with your Mason items. By being in the general area of the fight you get exp, remaining in the fort "defending" gets you exp, shooting nearby enemies, and repairing the fort nets you exp.

    I timed my progress for you and doing all I said I made from Rank 1 to 4 in 2hr and 22 minutes. At one point i tucked him in sneak mode into a corner while I made dinner and he got half a level just standing there. I hope that helps make it as easy as possible @Titus.
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  • Anti_Virus
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    Tiitus wrote: »
    Is there a pve version of this "a must have for stambuilds" skill if not can we get one, hate pvp one cuz I suck at it and two cuz its usually follows with toxic ppl not my cup of tea.

    I'm afraid you're going to have to PvP, it's the same on the flip side though, those of use who only PvP and don't PvE don't really want to go and grind for some maelstrom weapons

    Except you don't require vMSA weapons to kill people but you do need vigor to survive in PVP its a PITA when you don't have it.

    Nevertheless on my 3rd character vigor grind now -__-
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  • code65536
    code65536
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    I remember back when Vigor required over 6M AP to get; they've since reduced the cost by over 98%...
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    The only place outside pvp where you need vigor is vMSA. For the rest of the game you'll do well without it:
    - 2h has rally
    - dw has the healing morph of rapid strikes
    - bow has a healing morph of the knockback
    - 1h/shield has a skill that heals you when you get hit by a projectile

    Thing is only 1 of those 5 are a reliable heal and even then that 1 isn't as good as players say it is.

    Rally yes is a very very very good healing skill but players only get that massive healing when the skill is almost over cause that healing only builds up over time. Side note is great for health recovery users cause of the HoT rally gives.

    Blood thirst yes heals you for the amount of the final hit * 300% but it can easily be dodge or mitigated to barely heal or not heal at all and the other DW healing skill blood craze only heals you when the DoT cause by it is active which PvE wise is fine cause you know NPC don't always purge.

    Draining shot and it's healing effect doesn't work when the target has CC immunity or is immune to CC and knock backs count as a hard CC.

    Absorb magic of the SnS skill is as it says it only works on magical ranged attacks and only heals for 15% of your max health which means any one who isn't a tank won't get much use out of it. Why else do DKs slot wings instead of this ? Wing reflects all projectiles not just one type.

    my rally does like a 10k minimum and I get 3.5k ticks off it all the time. but I've got ,major mending :3

    And are most likely in PvE and not AvA but never a less point stands that the stamina base heals are good yes but are not 100% reliable like magicka base healing is.
  • Eirella
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    Sorry OP I don't feel bad for you at all. I need to do tedious and boring pve content to level up mages guild, fighters guild and undaunted so....
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  • Ep1kMalware
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    Jaronking wrote: »
    Eliran wrote: »
    I find it too ironic, the PVP in the game is so bad, yet you are forced to do it.
    Yes because the PVE in this game is so good its like the divines came down themselves and made it,lmao no your not forced to do it but everyone is forced to do the PVE in this game even if they don't enjoy it.You have a choice to PVP or not others don't have the same choice with PVE.

    forced to pve in what regard? the only thing you're forced to do in this game before you can do whatever you want s reach level 10.
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    Eliran wrote: »
    I find it too ironic, the PVP in the game is so bad, yet you are forced to do it.
    Yes because the PVE in this game is so good its like the divines came down themselves and made it,lmao no your not forced to do it but everyone is forced to do the PVE in this game even if they don't enjoy it.You have a choice to PVP or not others don't have the same choice with PVE.

    forced to pve in what regard? the only thing you're forced to do in this game before you can do whatever you want s reach level 10.
    Not true at all to be competitive you need to do these things.
    Jinxycat wrote: »
    Sorry OP I don't feel bad for you at all. I need to do tedious and boring pve content to level up mages guild, fighters guild and undaunted so....
    If your a stam build you need fighters guild for your only physical scaling ultmate need those to kill people.Have to Grind PVE mobs to level up because PVP experience is crap.Which I actually have no problem with grinding a character and will NP.Also if you want to be really competitive you need Maelstroms weapons.I still haven't beat the last round of that got dam place yet.While yes you can PVP at 10 if you don't PVE you won't be able to kill people for a long time unless you run with a zerg and than you will never be good.
  • kidico
    kidico
    Lets be honest guys if you're a new player just starting out on pvp and don't really know the best way to get AP in pvp then it's going to take you 10+ hours and probably few days of running from keep to keep to keep to keep, sometimes getting very little AP for the huge amount of time spent.

    It's kind of fun but if you're new and your mount speed is bad, then much of your time is going to be traveling from fort to fort, sometimes for very little exp, and vigor is necessary for most stamina builds and the most reliable heal overall so if you want to be decent and not have to depend on a healer in dungeons, you're forced to grind PVP for it.
    Edited by kidico on July 18, 2016 10:51AM
  • NinjaApacHe
    NinjaApacHe
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    Skill your resto staff enough to get rapid regeneration or mutagen, throw yourself in a big group and spam it. 2 days and you will have your vigor.
    Edited by NinjaApacHe on July 18, 2016 10:50AM
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  • thankyourat
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    Just learn how to play PvP once you get good you want even be able to play PvE any more because you will be bored of how easy it is. That's just how the game is everyone has to do something they don't want to. I want max rank undaunted to improve my PvP build but I don't want to grind dungeons. To get my lich armor I did about 600 dolmens. For you though to get a lot of ap just set up oil on the inner keep wall when a enemy is running through the breach. You'll get 3k ticks you'll have vigor in a couple hours
  • DurzoBlint13
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    this is why they drastically cut the amount of AP you need to unlock it several times. I got Vigor on my stam-plar in about 3 hours of PvP the other night and I am not that good. Find a group to run with if it is really a problem.....and wait at Keeps after battles for the defense ticks- a couple good ones (4K-8K)and you will have it in no time
  • Aemon_Isklexi
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    Jinxycat wrote: »
    Sorry OP I don't feel bad for you at all. I need to do tedious and boring pve content to level up mages guild, fighters guild and undaunted so....
    I don't think this should be a zero sum game. I don't think PvE players should be forced to do PvP to get a critical skill, nor should PvP players have to do the reverse. There are a few ways this could be solved.

    1: The PvP skill lines and the PvE guild skill lines (mage's, fighter's, undaunted) could have their skills mirrored (and not stack with each other). This would let people from both sides get the skills they need by doing the content they prefer. The downside to this solution is that homogenizing the skill lines is a bit boring.

    2: The skill lines could have alternative methods of leveling them up. You could get Mage Guild ranks by helping to capture/defend Elder Scrolls. You could get Fighter Guild ranks from doing bounties in Cyrodiil (make them always available instead of requiring a passive from the skill line). Undaunted could gain ranks from capturing large scale objectives (like keeps or the town capture mechanic that's being introduced soon), or they could introduce world bosses to Cyrodiil in the form of alliance generals. For the PvP skill lines, they could add repeatable quests (like the Thieves' Guild or Dark Brotherhood quests) to help secure supply lines from bandits or something similar (logistics is a very important part of any real military endeavor). The downside here is that it's probably more complex to implement.
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  • vamp_emily
    vamp_emily
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    Here are some suggestion, if u want to try it ( since you don't like PvP )

    - go to a cyro dungeon and kill the boss ( 20% AP Buff for an hour )
    - repair walls
    - do quests in PvP and turn them in for AP

    Note: there are skill passives that will increase your healing done on wall repairs which will give you more AP. Furthermore, I never tried it but there is an armor set "Healer's habit" that will also increase healing done by 8 percent. With the 20% AP Buff, passives selected and the armor set you can increase your AP gains from repairing walls by 40-50 Percent. ( I will have to test it to give u an accurate number )

    On one of my characters I had vigor at level 10/11 by just repairing walls.


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  • dodgehopper_ESO
    dodgehopper_ESO
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    Bromburak wrote: »
    A good class architecture will consider trade offs but they don't really exist in ESO. From design perspective you cannot just give up "old" trinity concepts for hybrid flexibility when it gets out of control like in ESO.

    You are able to play very tanky canon with heals, mobility and CC at the same time and this is the best confirmation you can get that a game has severe balancing issues. The reason why ESO balancing will always stay questionable is that ZOS never really made a difference between PvP and PvE. Any change has impact without recognizing PvE or PvP.

    This makes class balance very challenging because it's only dealt with symptoms instead with cause.

    I disagree. @KenaPKK hit the nail on the head when he stated that if you balance the game around pvp, then pve will be balanced as well. He's absolutely right on this. Games that design around PVE first then PVP always have balance problems. Games that build around PVP FIRST seem to gain balance stability early on and have less headaches for the designers. In my view there's a lesson for Devs there of any MMO, and I highly recommend they consider doing this instead of this odious battle spirit nonsense.
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  • code65536
    code65536
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    I don't think PvE players should be forced to do PvP to get a critical skill, nor should PvP players have to do the reverse.
    You're not being "forced" to do anything, and there is no problem here.

    You can get along just fine without Vigor, Dawnbreaker, or Meteor. Yes, they are nice to have, and yes, they are essential and required for high-level gameplay. But a lot of other things are also required for high-level gameplay--gear, consumables, gold, git gud, etc. Do you propose we eliminate that, too?

    If you want to just get by in Tamriel, you don't need to do anything that you don't want to. And for people who aspire to be more, the game encourages them to branch out and be more well-rounded. I think that's a good thing, and this whining about "Oh, I don't want to PvP to PvE" or "I don't want to PvE to PvP" is, frankly, childish. You want something? Earn it. All the better if it also takes you out of your comfort zone.
    Edited by code65536 on July 18, 2016 5:39PM
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  • Theodard
    Theodard
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    KenaPKK wrote: »

    /ignore toxic people.

    You should give it a shot! :smiley:

    This exactly. I avoided PvP for a long time in game. I had no fun due to looking at a mostly toxic zone chat and not understanding the tactics others used. Then just stopped caring about if I die or not, it's a game. Sometimes you win, sometimes you don't. Turn off most of your Add-ons, maybe adjust your video settings down a notch and just follow a group around. If you pick up a group, don't be afraid to say you're new and learning and ask if they are a guild that is accepting new players. Just learn from your experience, and go with it. Eventually you'll be able to anticipate the moves of others, then it's just tons of fun from there.

    Worst thing that could happen is someone kicks you from group and is a general troll in zone. Meh, that is what ignore is for.
  • Papa_Hunt
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    I mean every pvpers has got to grind pve for a while in order to be able to pvp.

    Wow, never thought of this...exactly right! I'm having to grind undead to get my Fighter's Guild up on a newbie I created.

  • KenaPKK
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    @dodgehopper_ESO thank you. :) Funny how common sense goes right past some developers.

    Two other points.

    One, to the OP, Vigor is only necessary in PvP and Maelstrom Arena anyway. You'll have pocket healers in your groups with your roles, and you have access to other self heals available for easier solo content. Maelstrom plays like PvP anyway -- it's basically a big, choreographed 1vX -- so if you want to do Maelstrom, I suggest you pony up. You'll gain skills necessary to do it faster in PvP than in PvE.

    Two, PvPers have to grind MORE PvE stuff than PvEers have to grind PvP stuff. You want two skill lines which both level with AP gains and cap at a low amount of AP. One weekend of play tops, and that's with low AP per hour gains. We have to grind undead for FG, hunting four thousand lorebooks for MG, repeating dungeons for Undaunted passives and set pieces, blah blah blah.

    Sorry, but I'm pretty done with PvEers complaining about having to PvP to get our rewards for playing our content right after the requirements to acquire them were just lowered immensely.

    You should be saying thank you, not whining. Be glad the shoe isn't on the other foot.

    Oh, surprise third point -- a question. :mrgreen: What is fundamentally wrong with different areas of content having separate rewards anyway? If you want to go all completionist on your character, then go complete stuff. You might find yourself surprised. PvP has a steep and intimidating learning curve, but it's challenging and a ton of fun once you get the hang of it. And aside from a few jerks, most of whom are widely known at this point, the community is really cool.
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  • DurzoBlint13
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    code65536 wrote: »
    I don't think PvE players should be forced to do PvP to get a critical skill, nor should PvP players have to do the reverse.
    You're not being "forced" to do anything, and there is no problem here.

    You can get along just fine without Vigor, Dawnbreaker, or Meteor. Yes, they are nice to have, and yes, they are essential and required for high-level gameplay. But a lot of other things are also required for high-level gameplay--gear, consumables, gold, git gud, etc. Do you propose we eliminate that, too?

    If you want to just get by in Tamriel, you don't need to do anything that you don't want to. And for people who aspire to be more, the game encourages them to branch out and be more well-rounded. I think that's a good thing, and this whining about "Oh, I don't want to PvP to PvE" or "I don't want to PvE to PvP" is, frankly, childish. You want something? Earn it. All the better if it also takes you out of your comfort zone.

    exactly this!!!! I never would have started to PvP if it were not for getting Vigor. The grind for that skill (in the old days) was a true grind. Now PvP is almost all I do....and it was because of Vigor that I ever even gave it a chance. Without wanting Vigor for my build I never would have tried to get good at PvP, and never would have had my eyes opened up to the greater PvP world. With each DLC seeming to have less and less actual content, PvP is pretty much the only thing keeping me playing......now if they would just try to fix the exploits and lag we would have a great game with some sustain
  • Tiitus
    Tiitus
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    code65536 wrote: »
    I don't think PvE players should be forced to do PvP to get a critical skill, nor should PvP players have to do the reverse.
    You're not being "forced" to do anything, and there is no problem here.

    You can get along just fine without Vigor, Dawnbreaker, or Meteor. Yes, they are nice to have, and yes, they are essential and required for high-level gameplay. But a lot of other things are also required for high-level gameplay--gear, consumables, gold, git gud, etc. Do you propose we eliminate that, too?

    If you want to just get by in Tamriel, you don't need to do anything that you don't want to. And for people who aspire to be more, the game encourages them to branch out and be more well-rounded. I think that's a good thing, and this whining about "Oh, I don't want to PvP to PvE" or "I don't want to PvE to PvP" is, frankly, childish. You want something? Earn it. All the better if it also takes you out of your comfort zone.

    I was not whining, i asked a question then i made a suggestion on how to approach it.. not asking for the skill to be handed to me, im willing earn it through challenging PVE, when you take someone out of their comfort zone and they do not like it but have to do it (becuz you said so yurself) it is required for high level gameplay, then they may stop playing.. that is not childish it is a compliant with the current system of eso, do not label me becuz it does not effect you.

    childish would be "nerf it so i can just ignore it".
    Edited by Tiitus on July 18, 2016 6:27PM
  • blabafat
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    These complaints of having to pvp as a pver can work the other way around too
    Edited by blabafat on July 18, 2016 6:24PM
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  • dodgehopper_ESO
    dodgehopper_ESO
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    KenaPKK wrote: »
    @dodgehopper_ESO thank you. :) Funny how common sense goes right past some developers.

    Two other points.

    One, to the OP, Vigor is only necessary in PvP and Maelstrom Arena anyway. You'll have pocket healers in your groups with your roles, and you have access to other self heals available for easier solo content. Maelstrom plays like PvP anyway -- it's basically a big, choreographed 1vX -- so if you want to do Maelstrom, I suggest you pony up. You'll gain skills necessary to do it faster in PvP than in PvE.

    Two, PvPers have to grind MORE PvE stuff than PvEers have to grind PvP stuff. You want two skill lines which both level with AP gains and cap at a low amount of AP. One weekend of play tops, and that's with low AP per hour gains. We have to grind undead for FG, hunting four thousand lorebooks for MG, repeating dungeons for Undaunted passives and set pieces, blah blah blah.

    Sorry, but I'm pretty done with PvEers complaining about having to PvP to get our rewards for playing our content right after the requirements to acquire them were just lowered immensely.

    You should be saying thank you, not whining. Be glad the shoe isn't on the other foot.

    Oh, surprise third point -- a question. :mrgreen: What is fundamentally wrong with different areas of content having separate rewards anyway? If you want to go all completionist on your character, then go complete stuff. You might find yourself surprised. PvP has a steep and intimidating learning curve, but it's challenging and a ton of fun once you get the hang of it. And aside from a few jerks, most of whom are widely known at this point, the community is really cool.

    I agree.

    I think a lot of people who are afraid of the PvP realm take the occasional ribbing as serious. In some cases sure it gets out of control, but most pvp'ers are pretty chill folks. I know I'm not the best in the world, and I certainly don't get to play as much as I'd like to, but I get along well enough with new and experienced players in the pvp realm and I think I do well enough. When I'm out there I give it my all and I've had plenty fun killing and getting killed in 1vX, 1v1, 4v4, 12v12 and bigger groups. I like hunting players in IC/cyro story content, I like group vs. group, map conquering you name it. You'll still run into jerks, but I've run into that with the raid/trial crowd too - that's called life. I have plenty of fun and my gear quality is abysmal. I've never been nuts about gear, and I know it hurts me. When I do get the time to focus on it I'll eventually top end my equipment all gold and streamlined, but you don't need it. You don't have to be the best and wear the best to do well. I think when you realize that it'll be a big confidence booster.
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