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A Laundry List of Changes to Make - Come Post Your Own Changes Too!

  • Gilliamtherogue
    Gilliamtherogue
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    @Nifty2g @Gilliamtherogue

    Do either of you know about bugs that have to do with taunting and the elemental drain ability?

    I tried reproducing a bug where, supposedly, pierce armor causes part of ele drains effect to fall off, but I couldn't.

    I tried reproducing a bug where, supposedly, elemental drain would cause inner rage to fall off, but couldn't.

    Overall I found no strange things happening which wasn't what I expected because of some rumors that I had seen posted in several guilds.

    Apply Elemental Drain, wait until it is under the duration of Pierce Armor's debuff, Pierce Armor, and Elemental Drain's Magicka return will dissipate.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Personofsecrets
    Personofsecrets
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    @Nifty2g @Gilliamtherogue

    Do either of you know about bugs that have to do with taunting and the elemental drain ability?

    I tried reproducing a bug where, supposedly, pierce armor causes part of ele drains effect to fall off, but I couldn't.

    I tried reproducing a bug where, supposedly, elemental drain would cause inner rage to fall off, but couldn't.

    Overall I found no strange things happening which wasn't what I expected because of some rumors that I had seen posted in several guilds.

    Apply Elemental Drain, wait until it is under the duration of Pierce Armor's debuff, Pierce Armor, and Elemental Drain's Magicka return will dissipate.

    Okay, I will try to capture this in a video. Thank you for the help.
    Edited by Personofsecrets on July 14, 2016 12:30AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
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    @zomnomnombie , I got a nice weapon sheathe bug video today.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    @paulsimonps , being so familiar with how damage mitigation in this game, are you inclined to like to see the damage mitigation formulas change in the future? Do you have any points of contention with how stacking damage mitigation works?

    @zomnomnombie , can you please share with @GeertKarel and I the thoughts that you have about the Maw second boss aggro loss?

    Thank you to you both!
    Edited by Personofsecrets on July 14, 2016 9:56PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    @Forestd16b14_ESO , do you think heavy armor needs a love still?

    Would you like to see an ultimate regeneration passive added to HA?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    How I see some things that need to change....

    Wrath needs to go and bracing needs to come back stronger at 35% block cost reduction. HA also needs passive that reduces penetration effects by 40% and crit damage by 25% and for the reduce break free cost to be added back to HA passives. Lastly the HA active skill needs buffed up so badly for its immunity to last the entire duration and cost way way way less than 4K and be fixed how it should have to begin with and that a player NEEDS TO HAVE 5 PIECES OF HA EQUIP.
  • Instant
    Instant
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    @Nifty2g @Gilliamtherogue

    Do either of you know about bugs that have to do with taunting and the elemental drain ability?

    I tried reproducing a bug where, supposedly, pierce armor causes part of ele drains effect to fall off, but I couldn't.

    I tried reproducing a bug where, supposedly, elemental drain would cause inner rage to fall off, but couldn't.

    Overall I found no strange things happening which wasn't what I expected because of some rumors that I had seen posted in several guilds.

    Apply Elemental Drain, wait until it is under the duration of Pierce Armor's debuff, Pierce Armor, and Elemental Drain's Magicka return will dissipate.

    Are you sure the magicka return dissipates and not just the spell res debuff?
    Peace is a lie, there is only passion.
  • Personofsecrets
    Personofsecrets
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    Instant wrote: »
    @Nifty2g @Gilliamtherogue

    Do either of you know about bugs that have to do with taunting and the elemental drain ability?

    I tried reproducing a bug where, supposedly, pierce armor causes part of ele drains effect to fall off, but I couldn't.

    I tried reproducing a bug where, supposedly, elemental drain would cause inner rage to fall off, but couldn't.

    Overall I found no strange things happening which wasn't what I expected because of some rumors that I had seen posted in several guilds.

    Apply Elemental Drain, wait until it is under the duration of Pierce Armor's debuff, Pierce Armor, and Elemental Drain's Magicka return will dissipate.

    Are you sure the magicka return dissipates and not just the spell res debuff?

    I'm not sure if there is a way to tell that because pierce armor applies the same spell resist debuff.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Instant
    Instant
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    Instant wrote: »
    @Nifty2g @Gilliamtherogue

    Do either of you know about bugs that have to do with taunting and the elemental drain ability?

    I tried reproducing a bug where, supposedly, pierce armor causes part of ele drains effect to fall off, but I couldn't.

    I tried reproducing a bug where, supposedly, elemental drain would cause inner rage to fall off, but couldn't.

    Overall I found no strange things happening which wasn't what I expected because of some rumors that I had seen posted in several guilds.

    Apply Elemental Drain, wait until it is under the duration of Pierce Armor's debuff, Pierce Armor, and Elemental Drain's Magicka return will dissipate.

    Are you sure the magicka return dissipates and not just the spell res debuff?

    I'm not sure if there is a way to tell that because pierce armor applies the same spell resist debuff.

    https://www.youtube.com/watch?v=bJWKi8rFAeI&feature=youtu.be
    Peace is a lie, there is only passion.
  • Personofsecrets
    Personofsecrets
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    Instant wrote: »
    Instant wrote: »
    @Nifty2g @Gilliamtherogue

    Do either of you know about bugs that have to do with taunting and the elemental drain ability?

    I tried reproducing a bug where, supposedly, pierce armor causes part of ele drains effect to fall off, but I couldn't.

    I tried reproducing a bug where, supposedly, elemental drain would cause inner rage to fall off, but couldn't.

    Overall I found no strange things happening which wasn't what I expected because of some rumors that I had seen posted in several guilds.

    Apply Elemental Drain, wait until it is under the duration of Pierce Armor's debuff, Pierce Armor, and Elemental Drain's Magicka return will dissipate.

    Are you sure the magicka return dissipates and not just the spell res debuff?

    I'm not sure if there is a way to tell that because pierce armor applies the same spell resist debuff.

    https://www.youtube.com/watch?v=bJWKi8rFAeI&feature=youtu.be

    @Gilliamtherogue , do you have any contentions with what is shown in this video?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Gilliamtherogue
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    When we tested it, it was on Live servers (back in Thieves Guild update, there has been no documented patch note since that stated a fix was implemented) and we used two separate people. One player applied Elemental Drain rank IV and another player applied Puncture Rank IV as well as Reaper's Mark Rank IV.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Personofsecrets
    Personofsecrets
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    When we tested it, it was on Live servers (back in Thieves Guild update, there has been no documented patch note since that stated a fix was implemented) and we used two separate people. One player applied Elemental Drain rank IV and another player applied Puncture Rank IV as well as Reaper's Mark Rank IV.

    So the player with the taunt had the unmorphed version of pierce armor?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    @paulsimonps , would you mind writing down what you discussed with me earlier? Also, do you have the damage mitigation formula written down somewhere? I'd like to copy it.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • paulsimonps
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    Working on a full list of all possible ways of mitigating damage and how they work together will be done in the morning. Will post soon.
  • Personofsecrets
    Personofsecrets
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    Working on a full list of all possible ways of mitigating damage and how they work together will be done in the morning. Will post soon.

    Wow, I am really looking forward to it.

    btx8n.jpg
    Edited by Personofsecrets on July 16, 2016 5:48AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • IxSTALKERxI
    IxSTALKERxI
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    -Fix purge prioritization!
    -Fix clouding swarm!
    -Fix potion cooldown speed glyphs
    -Fix movement speed
    -Balance Fasalla healing debuff combo's, malubeth, root spam, negate vs other ultimates.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Eirikir
    Eirikir
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    I would change the Immovable Brute to a new morph. Drop the "when slotted lowers break cost" and instead add a very close range 15 second AoE taunt, say whatever the 2H range is. That would be a game changer for tanks.

    Suddenly Dual-Wield and 2H would be better equipped to tank. Sword & Shield would still be good due to the debuff of their taunt, but variety is the spice of life.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • ZoM_Head
    ZoM_Head
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    Extended chains has been bugging out like this during the 6 month closed beta of ESO back in the day.

    Sad to see it still bugging out a lot till this day.
    mDKs still need a lot of love!
  • Liofa
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    ZoM_Head wrote: »
    Extended chains has been bugging out like this during the 6 month closed beta of ESO back in the day.

    Sad to see it still bugging out a lot till this day.

    Just in case you didn't know , when you use a heavy attack , it starts working . You can do this until they fix it . So you better start getting used to it because they won't be fixing it soon ^^
  • Asmael
    Asmael
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    Changes to make?

    Hard Crowd Control effects from NPCs actually grant you CC immunity AND you can actually break free those.

    Those who run SO know what I mean... Being stunned by a troll, then knockbacked twice by 2 different shield bearing NPCs drives me mad.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Personofsecrets
    Personofsecrets
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    Liofa wrote: »
    ZoM_Head wrote: »
    Extended chains has been bugging out like this during the 6 month closed beta of ESO back in the day.

    Sad to see it still bugging out a lot till this day.

    Just in case you didn't know , when you use a heavy attack , it starts working . You can do this until they fix it . So you better start getting used to it because they won't be fixing it soon ^^

    @Liofa , does the heavy attack have to be fully charged and does it have to actually connect with an enemy?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Liofa
    Liofa
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    Liofa wrote: »
    ZoM_Head wrote: »
    Extended chains has been bugging out like this during the 6 month closed beta of ESO back in the day.

    Sad to see it still bugging out a lot till this day.

    Just in case you didn't know , when you use a heavy attack , it starts working . You can do this until they fix it . So you better start getting used to it because they won't be fixing it soon ^^

    @Liofa , does the heavy attack have to be fully charged and does it have to actually connect with an enemy?

    I am not exactly sure . I learned where chains gets bugged . There are certain spots where you can't use them like the room filled with spiders in white gold tower . While entering these spots I open the combat with a fully charged heavy attack and start chaining like it is not bugged . I am not sure if it works with medium attacks .
  • Personofsecrets
    Personofsecrets
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    Liofa wrote: »
    Liofa wrote: »
    ZoM_Head wrote: »
    Extended chains has been bugging out like this during the 6 month closed beta of ESO back in the day.

    Sad to see it still bugging out a lot till this day.

    Just in case you didn't know , when you use a heavy attack , it starts working . You can do this until they fix it . So you better start getting used to it because they won't be fixing it soon ^^

    @Liofa , does the heavy attack have to be fully charged and does it have to actually connect with an enemy?

    I am not exactly sure . I learned where chains gets bugged . There are certain spots where you can't use them like the room filled with spiders in white gold tower . While entering these spots I open the combat with a fully charged heavy attack and start chaining like it is not bugged . I am not sure if it works with medium attacks .

    For that specific room, I found that sometimes there is a snake or small creature wriggling around right outside of the room. If I see that small thing, then I always chain it, and enemy time a chain that small thing, then I suffer no bugs at all in the spider room.

    For chains there are definitely some check that are happening other than target elevation. Combat status or time passed since last successful chain use seems to be some of those other checks which happen when the game is deciding if the target of chains is too high or too low.
    Edited by Personofsecrets on July 16, 2016 3:25PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • paulsimonps
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    OK. So I have been asked to do a post about mitigation in the game. And so this is me explaining it as I have come to understand it through my testing on both Live and the PTS. Note that this is only taking PvE into account, not looking at penetration here. Now first of something I want to bring up before I start is that there has been a rumor that's been spreading that the Nord Passive Mitigates twice if a damage shield is present on the user. This is not the case. What I found however is that some forms of mitigation was applied before the damage shields were taking damage and some after it had taken damage. Now let me give you an example of the two to show you why that matters:

    Say you are gonna be hit by an attack that does 10,000 damage, and you have a damage shield that can absorb 5,000 damage. If the mitigation of a block for example is applied before the damage shield is damaged then this is how it would look. 10,000*0.5-5,000=5,000-5,000=0 And so to explain, we first reduce the damage that the enemy can do by half from the default 50% mitigation from blocking leaving only 5,000 damage left and since that is equal to the damage shield the shield absorbs it all. However that is not the case for blocking, when you block the mitigation is applied after the damage shield has been damage which would make it look like this: (10,000-5,000)*0.5=5,000*0.5=2,500 And so we end up using up the damage shield and then reducing what is left of that damage by half and we get hit for 2,500 damage.

    Now the way that you properly calculate how much damage you will mitigate is this. You take the decimal form of the percentage that would be left after you mitigate the damage with the passive/ability/armor/other. So 15% from a minor maim would be 0.85% since its the decimal form of what is left after you remove 15% aka 85% now simply multiply the decimals together and you will get the percentage that would be left after you mitigate it all.

    So as an example blocking with full physical resist and the sword and board passive and Minor Maim would look like this: 0.5x0.5x.08x0.85=0.17 which would mean we mitigated 83% of the total damage applied to us. Simply multiply the 0.17 with the base damage of an attack to see how much damage it would actually do. Now if you want to add a damage shield into the calculation there is something extra you need to do. You need to multiply the mitigation that applies before the shield first and then subtract the damage absorbed by the shield before you can multiply in the mitigation that occur after the shield has been damaged. If we add 100points into hardy into our last mitigation example set up and go by that the base damage of the hit is 20,000 and you have a 2,000 damage shield it would look like this:

    (20,000x0.75x0.85-2,000)x0.5x0.5x0.8=(20,000x0.6375-2,000)x0.2=(12,750-2,000)x0.2=10,750x0.2=2150

    So that is how you would calculate all of that. :P Simply put the damage that needs to be calculated before the shield into a parenthesis and then multiply it with the rest. And so if a damage shield is involved it matters which type of mitigation it is if its a Before or After shield mitigation but if no damage shield is involved then it doesn't matter.

    Now below is a full list of all the different possible ways of mitigating damage, I really hope I haven't missed any. I also put the 30% that it would mitigate at the start of each row and at the end in the parenthesis is the type of damage that it would mitigate since that is very important. Basically anything that says that it increases the amount of damage you can block is done after and the rest is before, except the resistance. And on the note of resistance. Elemental or Poison/Disease resistance is calculated as part of the Spell or Physical resistance each time it is used it simply adds to the base resistance anytime that element is used against you. However if you hit the Resistance cap then the elemental resists doesn't add anything more. At max level the resist cap is 33,100 aka 1% per 662 resist. ish. Oh and last side note before the list, you can also technically mitigate damage by lowering your opponents weapon or spell power with debuffs but its impossible to calculate how much extra that mitigates without knowing the enemies stats and it would be a case by case thing so not gonna be apart of the list. Enjoy

    BEFORE SHIELD:
    • 30% Major Maim (All)
      • Dawns Wrath Ultimate: Nova
    • 15% Minor Maim (All)
      • One Hand and Shield Ability: Low Slash
      • Draconic Power Ability: Choking Talons
      • Shadow Ability: Summon Shade
      • Shadow Ability: Mass Hysteria
      • Alchemy Poison Effect: Maiming
      • Alchemy Poison Effect: Brutality-Draining
      • Armor Set: Knightmare
      • Secondary Elemental Effect: Concussion
    • 30% Major Protection (All)
      • Shadow Ultimate: Consuming Darkness (Bolstering Darkness Morph makes it 60% for Caster)
    • 8% Minor Protection (All)
      • Restoring Light Ability: Restoring Focus
      • Fighters Guild Ability: Circle of Protection
      • Shadow Ability: Dark Cloak
      • Alchemy Potion Effect: Protection
    • 5% Minor Aegis (Boss Dmg)
      • Armor Set: Lunar Bastion
      • Armor Set: Eternal Yokeda
      • Armor Set: Twilight Remedy
    • 6% Nord Passive: Rugged (All)
    • 0-33% Vampire Passive: Undeath (All)
    • 75% Vampire Ability: Mist Form (All)
    • 0-25% CP Passive: Hardy (Physical, Poison, Disease)
    • 0-24% CP Passive: Thick Skin (DoT's)
    • 0-25% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
    • 0-25% CP Passive: Expert Defender (Light, Heavy attacks)
    • 0-25% CP Passive: Resistant (Critical Hits)
    • 20% Dual Wield Ability: Blade Cloak (AoE)
    • 20% Ardent Flame Ultimate: Standard of Might (All)
    • 15% (+4% per target) Aedric Spear Ultimate: Empowering Sweep (All)
    • 20% Armor Set: Armor of the Construct (Critical Hits)
    • 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
    • 5% Armor Set: Shield of the Valiant (Player Dmg)
    • 5% Armor Set: Buffer of the Swift (Player Dmg)
    • 25% Armor Set: Leki's Focus (Player AoE)
    • 25% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
    • 35% Armor Set: Reactive Armor (All while CC'ed)
    • 50% PvP Effects: Battle Spirit (All)
    • 30% Support Ability: Guard (All)

    AFTER SHIELD:
    • 50% Blocking (All)
    • 0-50% Physical Resistance (Physical, Poison, Disease)
    • 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
    • 20% One Hand and Shield Passive: Sword and Board (All)
    • 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg)
    • 8% One Hand and Shield Ability: Defensive Posture (All)
    • 10% Draconic Power Passive: Iron Skin (All)
    • 15% Aedric Spear Passive: Spear Wall (Melee Dmg)
    • 8% Armor Set: Footman's Fortune (All)
    • 12% Armor Set: Ward of Cyrodiil (All)
    Edited by paulsimonps on July 17, 2016 4:09PM
  • Personofsecrets
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    Awesome discussion @paulsimonps

    Oh, wow, so the CP for hardy and elemental defender add damage mitigation to the same damage mitigation pool that armor and spell resistance adds to?

    If I understand what you said correctly, then such a pooling of damage mitigation would have pretty big consequences on crafting and CP point allocation.

    What about reduced DOT damage?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Jar_Ek
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    So poison / disease resistance passives are completely useless for tanks as they add directly on to the basic physical resistances? Argonians get worse and worse the more we find out.
  • zerosingularity
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    From what I understand, Base mitigation and the mitigation from CP (Hardy/Elemental Defender) do in fact occur at the same level.

    However combined their cap is 75%, as I still get the exact amount of mitigation from CP as advertised while at base mitigation hard cap. *Tested myself just to confirm assumptions.*

    Really insightful posts, keep it up!
    Edited by zerosingularity on July 17, 2016 3:23PM
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Personofsecrets
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    @zerosingularity , so you get all 25% of hardy/elemental defenders damage mitigation in an undiminished way?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • zerosingularity
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    Yup! I tanked a Mammoth on PTS with 33k AR, and then I threw 70 points into Hardy and did it again, those 70 points reduced my damage taken by exactly as described for every hit. The damage reduction remained the same with block and Minor Main active as well.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Personofsecrets
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    @paulsimonps , what do you think about what @zerosingularity write about in post #60?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
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