zerosingularity wrote: »Sorry, I should clarify. I was wrong when I said they add up to 75% total. What I mean to say is that the CP mitigation does not get capped by hard cap resists.
What actually happens is the reduction from CP is 100% accurate, but is factored after AR/SR, before Block.
So for a 10k hit, full mit+18% from CP, we have:
(10,000*.5)*.82 = 4100 (This is what we actually see)
If it were additive it would be:
10,000*(1 - [.5 + .18]) = 3200
I apologize for my wordings earlier, I posted in a rush. That will teach me to look things over first! Mostly just trying to confirm that we still get the benefit of CP even at hard cap resists.
From what I am reading of the above post, is Hardy/Ele Defender applied before or after AR/SR? Looks like before, since it is affecting shields as well correct?
zomnomnombie wrote: »
Personofsecrets wrote: »zomnomnombie wrote: »
Very nice video. Thank you @zomnomnombie. What addon shows you the taunt immunity buff?
@GeertKarel , I hope that this helps you too!
Do you have any idea how ridiculously overpowered it would be to give Orcs more ulti gen? You are aware that very powerful low-cost ultimates like Dawnbreaker, Soul Harvest, and Radial Sweep exist right? People would be pulling 75k dps if they were able to spam Dawnbreaker more often. They would become the be-all, end-all race for both tanking and dps, even worse than what Khajiit is for dps now.
In my opinion, they really just need to update the amount of abilities that fall under the "melee" category for Swift Warrior. Things like Biting Jabs and Flurry should have every tick of damage boosted by the passive. Those skills are very beserker-like, and it would only be fair since Red Diamond and Adrenaline Rush also proc on "melee" hits and yet every tick of those skills can proc, unlike Swift Warrior.
Gilliamtherogue wrote: »When we tested it, it was on Live servers (back in Thieves Guild update, there has been no documented patch note since that stated a fix was implemented) and we used two separate people. One player applied Elemental Drain rank IV and another player applied Puncture Rank IV as well as Reaper's Mark Rank IV.
Gilliamtherogue wrote: »When we tested it, it was on Live servers (back in Thieves Guild update, there has been no documented patch note since that stated a fix was implemented) and we used two separate people. One player applied Elemental Drain rank IV and another player applied Puncture Rank IV as well as Reaper's Mark Rank IV.
If 2 separate people use it it does not show up on any addon. Still works tho. Don't trust addons