RinaldoGandolphi wrote: »I can see your point @FENGRUSH
Your right Maulbeth + Reactive/Kags is a problem as well, but if they actually fix Malabeth you would find these Beam Templars would be far easier to kill then they are right now.
In the end i'd rather they fix the bugged Maulabeth set first, and then see how things play it. I got a feeling those Beam plars become significantly easier to kill when they don;t have these bugged sets propping them up, which is fair trade on the hard hitting but squishy balance.
In the end though, its really sad that such unbalanced sets like Malabeth have bene allowed to be broken for so long. I have seen it bug for some pretty ridiculous heals and that combined with Beam plars is a bit unbalanced, i'll give you that.
Easier, yes. Not easy though. Comparatively speaking still amongst the hardest to kill while providing great support and utility. I like their kit, it's balanced well on all fronts. Their sustain:effectiveness is an issue. Less their heals and more their ability to be a force to so many near or below 50% in such a short time while investing so little in it. Tanky dk, sorc, nb.. will not provide that level of threat and cant. The way this execute functions is different, and that's fine.. but players need time to react. If you can't give some time on the front end, Zos will end up destroying the skills numbers on raw damage.
Best to get on board with a reasonable outlook or the skill gets RIPd.
FFS. Sorc nb and dk even when tanky can still put pressure on people. All of haxus dps play tanky and can put pressure, most of them DK. Those classes may not often pressure YOUR build, but they can pressure other builds. Jesus beam is something i shrug off on my build, things that youd shrug off on yours pressure mine. Why is it so impossible for people to look beyond their own specific vulnerability when evaluating how OP something is?
Malubeth is not just a templar issue, in fact every stam build has just as much healing and can do just as much damage - just a different kind of damage. A skill should never be nerfed because a set is too strong.
Full of ***. Shrug off fighting someone while this is being spammed on you. Show a video. Your talk is cheap, as is anyones. A legitimate threat, not 2 potatos. Hell even a potato templar and a decent someone else.
Truth is, you cant do it. The second you get cced with dizzying swing or a CF connect your dead. during break free.
I fight all the time in the middle of big battles. I could be fighting someone and then have 2 jesus beams on me, unless I was already low on hp I can usually handle that without issue. Most of the decent templars I fight against in cyrodiil handle that same exact situation just fine. Templars have purify, burst heal, and some run shields. I can absolutely shrug off the jesus beam better than other builds can. Unless you're grossly outnumbered it's a great way to get resources back with harness magicka.
I'd also point out that you say 'no potatoes' well... almost everyone is complaining about the capacity for a potato to jesus beam them while they're outnumbered and ruining their fight. They are fighting potatoes.
Vaaaahhhiiiiiddddeeeeooooo
Taaalky taaaalky nooooo guuuud
Ssshooooowww
Mmeeee thiiinnksss yoooou duuuunnnoooo
Show everyone your leet ninja templar ways.
And not sure if you knew this but with 75% reduction, on top of normal midigation, it hits for 5-6k thru mistform. Thats hitting for 22k+ <30% health. Unless its just broke, which wouldnt suprise me.
Not trashin ya bro. Just dont think its possibe with rd in its current state.
Darnathian wrote: »If we are nerfing ranges then also put minimum distances on "gap closers". Stop the spambush
@Joy_Division does his homework
@Joy_Division does his homework
@Joy_Division missed the point completely. You said in Legend guild chat at duels back when I was officer that you didn't know why magplar had buffs coming with Thieves Guild and that you thought it was balanced before those buffs.
Joy is twisting it to suggest that I said you want RD to be dodgeable now. Idk how that jump in logic is made, and idk why quoting the opinion of an expert at a class is so taboo.
Also I'll warn you against associating the length of a presentation with its accuracy or trustworthiness.
@Joy_Division you should try direct quotes if you're going to keep at me. My forum name is not "Kena." You wrote those "quotes" of what I "said" yourself. Heck, some quotes didn't even have a name written in. 0.o
There is absolutely no reason death should be guaranteed in an outnumbered scenario, so stop using that as an argument.
You have cloak. Seriously, stop exaggerating. I've never seen a nb complain about an opponent being out of range for them to react to. Are you worried the magplar is going to caltrops you?Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
I don't even run a shield on my healer. 28-30k hp, a purge slotted, and most of the time that's all it takes to react to a jesus beam. Heal up after, unless they used it at high health in which case you can laugh at them, and then laugh at all of the people on the forums pretending like it's a problem.
The people complaining want to run around in a glass cannon or bare-bones hp build for 1vXing, and/or rely on dodge as their only defense. They don't want to build tankier, they don't want to sacrifice a skill on their bar as a counter. As was said earlier, stam will have bone shield on top of everything else, and they still want jesus beam nerfed. This is one of the few times I'm glad wrobel isn't listening.Sallington wrote: »Joy_Division wrote: »DeanTheCat wrote: »Why not make Jesus Beam take a "Snapshot" of your health on cast, like the Vampire ability "Drain Essence". That way if someone was beaming you at full HP, the beam would deal low damage throughout the channel and someone who was using it as an execute would benefit?
Couple this with changing the execute to only starting to scale from 30%, and I think it will be much better then the current Jesus Beam.
EDIT: Contextual errors.
Because that would be a noticable DPS loss and then ZoS would have to give Templar moar offensive toys to post similar DPS parses of NBs and DKs and (overloading) sorcs.
Also it is hardly ever acknowledged that the scaling damage sometimes works against the templar. It's ok for Executioner to take a "snapshot" of the target's current health because all of its damage is delivered up-front and in an instant. It is thus 100% efficient. While people on these forums who complain about Jesus Beam doing more damage as the skill is channeled, that does not always happen. If I am at 35% health and a templar used RD, I *could* actually counter the ability (instead of standing idle) and cast breath of life so my health will be at something like 60% health. Now the next tick, RD does little damage so the scaling system can work against the templar and actually be another one of the many many counters to the ability. The scaling system allows for dynamic and interesting gameplay.
.
****
As far as the other people who hate this spell, they are probably reading this and thinking to themselves, "there goes Joy again, making absurd and biased justifications again for an OP noob spell." Good. Because I think the same thing when I read them defending stuff like the new Incapacitating Strike. They have their toys which I hate, I have mine. And to Mrs. Quietus extensive list of coutners to RD, we can add one more for this patch: a scaling bone shield for those dodge roll spammers. Shield are *very* effective means to counter RD because they do exactly what you propose, prevent the skill from scaling upward against the target and thus give the target the opportunity to heal herself. But I guess it was too much trouble for people who hate this ability to think of that, let along slot it on their bars, so they would rather come to these forums and whine to ZoS and get the skill nerfed.
I've been a big user of shields as a Templar for following reasons:
- tried to have more defense to align with design intent of the Templar
- negate crit on burst attacks
- negate penetration
- as of TG patch, to stop RD spam.
Now my build has shifted but my counters to RD have not. If I die to RD, it's because I'm at 30% health, no shield and standing there not putting pressure on the templars in question.
This argument has always been concealed behind a groupplay issue. Substitute RD with any skill in 1vx situations and you'll be met with the same conclusions.
it's why we have an issue with gap closers too, on their own they mean nothing but when 5 people spam it on you it sucks.
Maybe we need to start building more tanks in pvp? Use shields? ::shrug::
Less and less people have been using sturdy builds since CP was added and soft caps were removed. They stack everything into stam or magicka and then wonder why they get melted, and cry nerf.
Yup thats my argument too. I've said it before, health and defense now play a better role in this game than before. If you want to ignore it, that's fine. But don't base nerf calls on the fact you went full weapon dmg/resource and expect to run into a zerg head-on.
I run a 29k health mageblade with all impen and heavy self-heals.
The problem is not durability. The problem is that a templar can sit well outside of my range of reaction, push one button at me while I am at full health, and make it so that if I fall below 40% health, I die. In its current state, a Radiant held on a person at high health while they take fire from other players is practically a 40% max health debuff because if they reach 40% health, they get chunked by the execute crits without the ability to block or dodge the hits. RD is the only skill in the game that behaves this way.
The Xv1 arguments are also moronic. If a sorc casts mages fury/wrath while a group pummels you, all the while being able to frags/crushing shock you because they aren't locked in a channel, does that result in a situation where you miraculously live? Please.
And the sorc casting Wrath on you in an outnumbered situation is next to no pressure, even with their other incoming damage. RD applies greater damage and can't be dodged or blocked, and at just as far range.
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
I'd like to see some of the other Templar killing blows sheet.
This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).
Hey, I know, let's find a way to use misleading anecdotal evidence because Zheg making the same point 5 different ways is too difficult to address because he's right. Well, here's mine, and since I have far more balanced ratios, well ... whatever happened to being zergling jesus beam spammers? I have failed my legacy. It's almost like ... I use other skills in appropriate ratios. It's almost like, I can and do use things other than jesus beam and might actually be looking at the skill and balance overall objectively, go figure.
Also, I'm going to call absolute BS on you being a "full-time healer" and getting near 900 KBs with jesus beam in 2 weeks, hint hint - you aren't a healer if you're focusing on killing that much.
When I mean that I'm a tank full time healer, it means that I have 100 points in blessed and 20 points in Quick Recovery and no points in Elemental Expert or Thaumaturge. I obviously focus on killing people having nearly 900 kills with Radiant Destruction. There is even a picture to demonstrate it. The point I was making is that I haven't even needed to spec as a dps to get 900 kills in 2weeks with Radiant Destruction. This being said, Buff Magplar.
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
I'd like to see some of the other Templar killing blows sheet.
This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).
That doesn't mean a thing. It's an execution spell. I'm sure if you posted from other class, it would have other spells very high on the kill list. The main thing is that your picture doesn't show what's going on in the fight. I'm sure there are other spells damaging the target. So even though Radiant got the killing blow, it wasn't the only spell used.
The guy asked for other people to link their KC stats which I did. Nothing more, nothing less.
If there was, you'd be able to refute my one counterpoint that everyone avoids.
What on earth is this one counterpoint that we're "avoiding?" You've mentioned it a couple times since this debate ended, but I must have missed it.
You've yet to directly respond to my argument of the hole in RD's counterplay or my summary post of the thread, so I was just assuming you were twisting another story around. Do you actually have a direct point related to the skill to make, or is it another pointed at us personally?
@KenaPKK I'll repeat again.
The majority of people calling for nerfs to jesus beam say the skill is fine in 1v1 and small scale fights, but needs to be nerfed for situations where you are outnumbered. They argue that when outnumbered they cannot counter-play jesus beam as well as needed and they cannot stay alive easily. That is the premise for all of these nerf threads as I've seen it.
So, why does that premise require jesus beam to be nerfed when if you put a magplar in that same outnumbered situation but replace the jesus beamers with snipers, they face the same exact problems you complain about? A magplar can handle jesus beam when outnumbered, they are the absolute best equipped to do so. They struggle against snipe perhaps more than any other build because of the heal debuff, physical damage, and poison procs. The only counter play to snipe for a magplar is to dodge or interrupt the caster (you can block, but as you know well kena, if you block a single snipe in an outnumbered situation on a magicka build you will quickly run into stam issues from all of the incoming attacks eating up your stam). They cannot dodge more than a stamplar can purify and only slightly more often than a stam build can purge. They can interrupt the caster, but they would have to wear a destro staff and slot crushing shock and target the snipers within the 1 second cast time - something you yourself have argued is not viable for stam builds to equip a bow, slot poison arrow, and target the templars. All of the lack of counterplay you complain about for jesus beam is just as present in an outnumbered situation for a magplar facing multiple people sniping them.
As I said in previous posts, this is not a 'nerf snipe' plea, you can replace the situation with any skill that becomes a threat to a particular build in an outnumbered situation but is easy to address in 1v1 or small scale. The pressure for that magplar is almost the same, the lack of counterplay is almost the same, the likelihood of death is almost the same. With that said, how can you call for jesus beam to be nerfed but not every other skill that would function like snipe in reversed situations? How can you call for skills to be nerfed based solely on outnumbered situations when as the snipe example demonstrates there are any number of skills that fall into the same threat levels as you claim jesus beam does when outnumbered?
RinaldoGandolphi wrote: »I can see your point @FENGRUSH
Your right Maulbeth + Reactive/Kags is a problem as well, but if they actually fix Malabeth you would find these Beam Templars would be far easier to kill then they are right now.
In the end i'd rather they fix the bugged Maulabeth set first, and then see how things play it. I got a feeling those Beam plars become significantly easier to kill when they don;t have these bugged sets propping them up, which is fair trade on the hard hitting but squishy balance.
In the end though, its really sad that such unbalanced sets like Malabeth have bene allowed to be broken for so long. I have seen it bug for some pretty ridiculous heals and that combined with Beam plars is a bit unbalanced, i'll give you that.
Easier, yes. Not easy though. Comparatively speaking still amongst the hardest to kill while providing great support and utility. I like their kit, it's balanced well on all fronts. Their sustain:effectiveness is an issue. Less their heals and more their ability to be a force to so many near or below 50% in such a short time while investing so little in it. Tanky dk, sorc, nb.. will not provide that level of threat and cant. The way this execute functions is different, and that's fine.. but players need time to react. If you can't give some time on the front end, Zos will end up destroying the skills numbers on raw damage.
Best to get on board with a reasonable outlook or the skill gets RIPd.
FFS. Sorc nb and dk even when tanky can still put pressure on people. All of haxus dps play tanky and can put pressure, most of them DK. Those classes may not often pressure YOUR build, but they can pressure other builds. Jesus beam is something i shrug off on my build, things that youd shrug off on yours pressure mine. Why is it so impossible for people to look beyond their own specific vulnerability when evaluating how OP something is?
Malubeth is not just a templar issue, in fact every stam build has just as much healing and can do just as much damage - just a different kind of damage. A skill should never be nerfed because a set is too strong.
Full of ***. Shrug off fighting someone while this is being spammed on you. Show a video. Your talk is cheap, as is anyones. A legitimate threat, not 2 potatos. Hell even a potato templar and a decent someone else.
Truth is, you cant do it. The second you get cced with dizzying swing or a CF connect your dead. during break free.
I fight all the time in the middle of big battles. I could be fighting someone and then have 2 jesus beams on me, unless I was already low on hp I can usually handle that without issue. Most of the decent templars I fight against in cyrodiil handle that same exact situation just fine. Templars have purify, burst heal, and some run shields. I can absolutely shrug off the jesus beam better than other builds can. Unless you're grossly outnumbered it's a great way to get resources back with harness magicka.
I'd also point out that you say 'no potatoes' well... almost everyone is complaining about the capacity for a potato to jesus beam them while they're outnumbered and ruining their fight. They are fighting potatoes.
Vaaaahhhiiiiiddddeeeeooooo
Taaalky taaaalky nooooo guuuud
Ssshooooowww
Mmeeee thiiinnksss yoooou duuuunnnoooo
Show everyone your leet ninja templar ways.
And not sure if you knew this but with 75% reduction, on top of normal midigation, it hits for 5-6k thru mistform. Thats hitting for 22k+ <30% health. Unless its just broke, which wouldnt suprise me.
Not trashin ya bro. Just dont think its possibe with rd in its current state.
I don't record fights because I personally think it's tacky to 'show off' with highlight reels of you killing pugs, and because I can barely survive the lag without recording. If you've never seen a templar fend off jesus beams in 1vX fights then you aren't playing in Cyrodiil all that often. Collectively we could probably put together a list of any number of templars that would be able to accommodate you.
As an aside, I think you have a speech impediment, you may want to seek help.
@Zheg
I put myself in your build's shoes. In fact, in all of these threads and even in my very last post to you, I systematically put myself in every possible build's shoes in my analysis of radiant. It's right there in your quote.
You say "well your build deals with snipe and has a hard time with radiant; it's the opposite for mine, so balanced."
No, I said that my build struggles with snipe objectively more than your build. I do not have the luxury of mist form mobility, making me less mobile than your magplar. I do not have the luxury of a purify. I do not have the luxury of a burst heal. I cannot use snb and expect to kill anything, unlike you, so thus I cannot block as much either.
And yet I do not struggle with snipe, or arrow, or crushing shock, or frag, or any other ranged ability spam NOT because my build or class inherently counters them or has a mechanism to deal with them -- because they DON'T -- but because I utilize windows of counterplay in the overarching mechanics as well as superior gameplay to avoid them. Read that sentence again because it went right over your head the last time.
My build copes with ranged ability spam of ALL kinds worse than ALL viable pvp builds except for 2h/bow stam sorc (rip), and yet NO ranged ability spam gives me any notable trouble except for radiant.
This is because ALL OTHER ranged abilities, when spammed down on a fight from a distance, have inherently more opportunities for counterplay than radiant. PERIOD. I have demonstrated this in my last post. Since you seem to be spinning your wheels, I'll give you a little direction. You are in a position where you must either refute or justify radiant's higher power budget yet lower inherent counterplay than pretty much every other ranged damage skill in the game. If you cannot do so or do not want to, then you are done here.
That is not a matter of my build or your build. That is a matter of access to counterplay across ALL builds. LoS is broken with radiant, it can't be dodged, and blocking it doesn't work because it's a channel and you'll just drain stam while standing still until you die.
I'm trying so hard to remain civil, but you're sitting in a bubble......and telling me I'm the one in a bubble......when I clearly demonstrated step by step how all builds EVER can cope with this skill. Go play magicka DK or stam sorc solo in open world for a week, and tell me how you feel about radiant at the end.
Counterplay to beam is focused in two class abilities, crushing shock, venom arrow, bashing, and LoS.
Ability should only deal execute damage when cast within execute range.. also 50% is too high.
? Why compare snipe to RD?
I have a magplar and 5 people spamming snipe doesnt really do anything. Unless Im sleeping at my table or if those snipers all miraculously launch their snipe at the exact same split second and I have no sound, im just going to doge roll x 2 and get behind LOS. 5 templars spamming JB with u at full health = u dead. Blocking wont work cos each tick is counted as 1 block. And block cost is charged every 0.5s. You gona be at 0 spam much much faster than dodge rolling a few times lol. And the best kicker is RD cant be dodge rolled lol?
How does 5 nooblets spamming snipe compare to 5 nooblets spamming RD? 5 snipes countered by 1 single dodge roll lol. Any well build mag toon should have enuf stam to atleast cast dodge roll a few times with proper CP allocation. Stam toons are completely rekt by a few j-beam spammers lol. Cos there is 0 counter play. Blocking is punished by ZOS unless ur a perma block tank and doge roll dosent work with RD. And gl trying to interrupt 5 templars spamming J-beam before u die lol.
Then the skill needs to be scrapped. With that suggested change it would need to be instant cast or it would be worse than impale - a skill few nb even find value in running. Youd need to compensate templar damage elsewhere, and add viable counters to stam rolly pollies on other fronts. Sounds like a fail of a change.
Then the skill needs to be scrapped. With that suggested change it would need to be instant cast or it would be worse than impale - a skill few nb even find value in running. Youd need to compensate templar damage elsewhere, and add viable counters to stam rolly pollies on other fronts. Sounds like a fail of a change.
@Zheg - I like how you decide to quote the only arguments you think you're able to counter and totally ignore other posts that I addressed to you. Then you complain about people not being able to handle your so special "counter-argument" that nobody knows anything of. Ironic.
Then the skill needs to be scrapped. With that suggested change it would need to be instant cast or it would be worse than impale - a skill few nb even find value in running. Youd need to compensate templar damage elsewhere, and add viable counters to stam rolly pollies on other fronts. Sounds like a fail of a change.
@Zheg - I like how you decide to quote the only arguments you think you're able to counter and totally ignore other posts that I addressed to you. Then you complain about people not being able to handle your so special "counter-argument" that nobody knows anything of. Ironic.
You make any number of outrageous claims frozn, not just on jesus beam. Regardless, you have no response to what i replied because you know its right. You made a poor suggestion without consideration of the implication, and i identified the consequences. You didnt disagree, you just get angry i didnt reply to your other poor suggestions.
On my counterpoints, if youve read anything on the last two pages its pretty clear what im arguing. If you 'dont't know anything of' it, then you arent reading.
@Joy_Division Do you agree this skill is bugged as Zheg has stated with the initial tick damage? Otherwise, how can we balance a bugged skill?!
Its like when dawnbreaker mag sorc meta with dawnbreaker dot ticking at the same time as the initial ult hit. Couldnt balance that without fixing it, right?
Zhegs view point is this skill is bugged and we need a bug fix. As one of the leading advocates to keep this skill in place - I think we should take him up on his suggestion to fix this skill so we can properly gauge its balance.
Then the skill needs to be scrapped. With that suggested change it would need to be instant cast or it would be worse than impale - a skill few nb even find value in running. Youd need to compensate templar damage elsewhere, and add viable counters to stam rolly pollies on other fronts. Sounds like a fail of a change.
@Zheg - I like how you decide to quote the only arguments you think you're able to counter and totally ignore other posts that I addressed to you. Then you complain about people not being able to handle your so special "counter-argument" that nobody knows anything of. Ironic.
You make any number of outrageous claims frozn, not just on jesus beam. Regardless, you have no response to what i replied because you know its right. You made a poor suggestion without consideration of the implication, and i identified the consequences. You didnt disagree, you just get angry i didnt reply to your other poor suggestions.
On my counterpoints, if youve read anything on the last two pages its pretty clear what im arguing. If you 'dont't know anything of' it, then you arent reading.
What you just said doesn't mean anything. You say words like a politician would do to drop down his opponent without really addressing my point. You neglected several of my posts and decide to address only the ones you see fit. Then you complain that nobody is addressing your "counter-argument". I don't care if you think my suggestions are "poor" or if you think you are right. This doesn't prouve anything and won't change anyone's mind.