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Lets Balance Radiant Destruction

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).
    Edited by frozywozy on July 12, 2016 10:03PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    Hey, I know, let's find a way to use misleading anecdotal evidence because Zheg making the same point 5 different ways is too difficult to address because he's right. Well, here's mine, and since I have far more balanced ratios, well ... whatever happened to being zergling jesus beam spammers? I have failed my legacy. It's almost like ... I use other skills in appropriate ratios. It's almost like, I can and do use things other than jesus beam and might actually be looking at the skill and balance overall objectively, go figure.

    Also, I'm going to call absolute BS on you being a "full-time healer" and getting near 900 KBs with jesus beam in 2 weeks, hint hint - you aren't a healer if you're focusing on killing that much.

    dtWQPt6.jpg?1
    Edited by Zheg on July 12, 2016 10:34PM
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    That doesn't mean a thing. It's an execution spell. I'm sure if you posted from other class, it would have other spells very high on the kill list. The main thing is that your picture doesn't show what's going on in the fight. I'm sure there are other spells damaging the target. So even though Radiant got the killing blow, it wasn't the only spell used.
    Edited by maxjapank on July 12, 2016 11:22PM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    Hey, I know, let's find a way to use misleading anecdotal evidence because Zheg making the same point 5 different ways is too difficult to address because he's right. Well, here's mine, and since I have far more balanced ratios, well ... whatever happened to being zergling jesus beam spammers? I have failed my legacy. It's almost like ... I use other skills in appropriate ratios. It's almost like, I can and do use things other than jesus beam and might actually be looking at the skill and balance overall objectively, go figure.

    Also, I'm going to call absolute BS on you being a "full-time healer" and getting near 900 KBs with jesus beam in 2 weeks, hint hint - you aren't a healer if you're focusing on killing that much.

    dtWQPt6.jpg?1

    When I mean that I'm a tank full time healer, it means that I have 100 points in blessed and 20 points in Quick Recovery and no points in Elemental Expert or Thaumaturge. I obviously focus on killing people having nearly 900 kills with Radiant Destruction. There is even a picture to demonstrate it. The point I was making is that I haven't even needed to spec as a dps to get 900 kills in 2weeks with Radiant Destruction. This being said, Buff Magplar.

    maxjapank wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    That doesn't mean a thing. It's an execution spell. I'm sure if you posted from other class, it would have other spells very high on the kill list. The main thing is that your picture doesn't show what's going on in the fight. I'm sure there are other spells damaging the target. So even though Radiant got the killing blow, it wasn't the only spell used.

    The guy asked for other people to link their KC stats which I did. Nothing more, nothing less.
    Edited by frozywozy on July 12, 2016 11:24PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    Hey, I know, let's find a way to use misleading anecdotal evidence because Zheg making the same point 5 different ways is too difficult to address because he's right. Well, here's mine, and since I have far more balanced ratios, well ... whatever happened to being zergling jesus beam spammers? I have failed my legacy. It's almost like ... I use other skills in appropriate ratios. It's almost like, I can and do use things other than jesus beam and might actually be looking at the skill and balance overall objectively, go figure.

    Also, I'm going to call absolute BS on you being a "full-time healer" and getting near 900 KBs with jesus beam in 2 weeks, hint hint - you aren't a healer if you're focusing on killing that much.

    dtWQPt6.jpg?1

    When I mean that I'm a tank full time healer, it means that I have 100 points in blessed and 20 points in Quick Recovery and no points in Elemental Expert or Thaumaturge. I obviously focus on killing people having nearly 900 kills with Radiant Destruction. There is even a picture to demonstrate it. The point I was making is that I haven't even needed to spec as a dps to get 900 kills in 2weeks with Radiant Destruction. This being said, Buff Magplar.

    maxjapank wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    That doesn't mean a thing. It's an execution spell. I'm sure if you posted from other class, it would have other spells very high on the kill list. The main thing is that your picture doesn't show what's going on in the fight. I'm sure there are other spells damaging the target. So even though Radiant got the killing blow, it wasn't the only spell used.

    The guy asked for other people to link their KC stats which I did. Nothing more, nothing less.

    It's very easy to steal kills on a healer with jesus beam, it doesn't mean you did much to bring about their deaths. I frequently teased my dps when they did all of the work and I got that last tick because of jesus beam. The fact that you have that many kills in (you say) 2 weeks likely demonstrates you doing nothing at all but spamming the skill, the very behavior you chastise.

    There is no need to buff magplar damage, but there is also no need to nerf it. If there was, you'd be able to refute my one counterpoint that everyone avoids.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    Hey, I know, let's find a way to use misleading anecdotal evidence because Zheg making the same point 5 different ways is too difficult to address because he's right. Well, here's mine, and since I have far more balanced ratios, well ... whatever happened to being zergling jesus beam spammers? I have failed my legacy. It's almost like ... I use other skills in appropriate ratios. It's almost like, I can and do use things other than jesus beam and might actually be looking at the skill and balance overall objectively, go figure.

    Also, I'm going to call absolute BS on you being a "full-time healer" and getting near 900 KBs with jesus beam in 2 weeks, hint hint - you aren't a healer if you're focusing on killing that much.

    dtWQPt6.jpg?1

    When I mean that I'm a tank full time healer, it means that I have 100 points in blessed and 20 points in Quick Recovery and no points in Elemental Expert or Thaumaturge. I obviously focus on killing people having nearly 900 kills with Radiant Destruction. There is even a picture to demonstrate it. The point I was making is that I haven't even needed to spec as a dps to get 900 kills in 2weeks with Radiant Destruction. This being said, Buff Magplar.

    maxjapank wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    That doesn't mean a thing. It's an execution spell. I'm sure if you posted from other class, it would have other spells very high on the kill list. The main thing is that your picture doesn't show what's going on in the fight. I'm sure there are other spells damaging the target. So even though Radiant got the killing blow, it wasn't the only spell used.

    The guy asked for other people to link their KC stats which I did. Nothing more, nothing less.

    It's very easy to steal kills on a healer with jesus beam, it doesn't mean you did much to bring about their deaths. I frequently teased my dps when they did all of the work and I got that last tick because of jesus beam. The fact that you have that many kills in (you say) 2 weeks likely demonstrates you doing nothing at all but spamming the skill, the very behavior you chastise.

    There is no need to buff magplar damage, but there is also no need to nerf it. If there was, you'd be able to refute my one counterpoint that everyone avoids.

    The fact that I can easily farm 400k AP a day soloing my way up to 1st overall on the competitive campaign using a fire balista shot + charging into a zerg by myself with Devouring Swarms + Spears + RD to execute low targets without the assistance of anybody prouve how ridiculously weak is the class. The reason why I think Wrobel and company should address RD properly and gives a 2k magicka recovery buff on cast and a 80% snare explosion on a 12meter radius to anybody who die from it.
    Edited by frozywozy on July 12, 2016 11:33PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    Hey, I know, let's find a way to use misleading anecdotal evidence because Zheg making the same point 5 different ways is too difficult to address because he's right. Well, here's mine, and since I have far more balanced ratios, well ... whatever happened to being zergling jesus beam spammers? I have failed my legacy. It's almost like ... I use other skills in appropriate ratios. It's almost like, I can and do use things other than jesus beam and might actually be looking at the skill and balance overall objectively, go figure.

    Also, I'm going to call absolute BS on you being a "full-time healer" and getting near 900 KBs with jesus beam in 2 weeks, hint hint - you aren't a healer if you're focusing on killing that much.

    dtWQPt6.jpg?1

    When I mean that I'm a tank full time healer, it means that I have 100 points in blessed and 20 points in Quick Recovery and no points in Elemental Expert or Thaumaturge. I obviously focus on killing people having nearly 900 kills with Radiant Destruction. There is even a picture to demonstrate it. The point I was making is that I haven't even needed to spec as a dps to get 900 kills in 2weeks with Radiant Destruction. This being said, Buff Magplar.

    maxjapank wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    That doesn't mean a thing. It's an execution spell. I'm sure if you posted from other class, it would have other spells very high on the kill list. The main thing is that your picture doesn't show what's going on in the fight. I'm sure there are other spells damaging the target. So even though Radiant got the killing blow, it wasn't the only spell used.

    The guy asked for other people to link their KC stats which I did. Nothing more, nothing less.

    It's very easy to steal kills on a healer with jesus beam, it doesn't mean you did much to bring about their deaths. I frequently teased my dps when they did all of the work and I got that last tick because of jesus beam. The fact that you have that many kills in (you say) 2 weeks likely demonstrates you doing nothing at all but spamming the skill, the very behavior you chastise.

    There is no need to buff magplar damage, but there is also no need to nerf it. If there was, you'd be able to refute my one counterpoint that everyone avoids.

    The fact that I can easily farm 400k AP a day soloing my way up to 1st overall on the competitive campaign using a fire balista shot + charging into a zerg by myself with Devouring Swarms + Spears + RD to execute low targets without the assistance of anybody prouve how ridiculously weak is the class. The reason why I think Wrobel and company should address RD properly and gives a 2k magicka recovery buff on cast and a 80% snare explosion on a 12meter radius to anybody who die from it.

    mmk. Come back when you can address that scary counterpoint you and everyone avoid. Do that and I'll call for nerfs myself.
  • blabafat
    blabafat
    ✭✭✭✭✭
    Correct me if I'm wrong but...

    What is the point in showing results from proper usage of an execute? If you use it as an execute....it should be the spell that has killed most of your opponents... O.O
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    blabafat wrote: »
    Correct me if I'm wrong but...

    What is the point in showing results from proper usage of an execute? If you use it as an execute....it should be the spell that has killed most of your opponents... O.O

    Because it's anecdotal evidence that fits the narrative. Welcome to the nerf jesus beam thread circus, been in town for months, mind the carnies.
    Edited by Zheg on July 12, 2016 11:44PM
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    KenaPKK wrote: »



    Please point out where I lied, ever. Good luck with that one. Amusing how that is the default accusation sore losers fall back on. ^.^ You'll just go the way of the others.

    OK.

    May 11, 2016:

    Kena:
    [Before the Thieves Guld Patch], even templars were saying to just leave the class alone."

    Templars were saying to leave the class alone huh?

    Remember the PTS patch from Thieve's Guild? 83 pages of templars saying fix the class.

    Completely dishonest.

    And as much as you keep telling me that Blab supports your proposal for a range reduction on Radiant Destruction, that does NOT mean you didn't put words in his mouth instead of letting him speak for himself. Remember when you said this:
    "I trust Blab's opinion over yours. People were performing fine last patch, and he said magplar was perfectly balanced last patch and that the TG buffs were unnecessary"

    Blab said no such thing. If you actually valued and trusted his opinion as much as you'd claim, then you would have at least bothered to know it.

    In October 2015, in a thread titled "My Take on Templars"
    blabafat wrote:

    -Radiant destruction should not be dodgeable while being channeled

    In December 2015, in thread titled "Templar Issues Thread"
    blabafat wrote:
    Radiant Destruction is dodgeable

    Again in Decemeber 2015, this time in a thread titled "Templar Tweek Suggestion"
    blabafat wrote:

    Radiant destruction should not be dodgeable.

    In another December 2015 thread titled "Flashes"
    blabafat wrote:

    Radiant destruction is very weak now. They reduced the ticks on it, it goes through dodge roll, and it leaves you vulnerable(as it has and should of course).

    On January 17, 2016, he wrote this in a thread titled "Templar"
    blabafat wrote:

    -Radiant Destruction shouldn't be dodgeable

    And as far as your claim that he believed that templars were perfectly balanced and the TG buffs unnecessary, this is what he wrote on Feburary 3, 2016 upon reading those buffs:
    blabafat wrote:
    Amazing

    Just because Blab, like most templars, have since come to reassess the changes the ZoS implemented does not change the fact that you were just making up crap and engaging in revisionist history.

    May 5, 2016
    Kena wrote:
    RD can't be blocked

    Dishonest. It most certainly can.

    May 6, 2016
    Kena wrote:
    There is absolutely no reason death should be guaranteed in an outnumbered scenario, so stop using that as an argument

    Slanderous. I never used the argument that death should be guaranteed in an outnumbered scenario.

    ********

    Rather than ask me for my opinion or assessment about RD, you instead have chosen to imply that I'm just a zerg-baddie and a biased templar just because I call you out when you present a poor argument or just make stuff up. I don't think you wish to engage in an honest discussion about RD that involves give and take, compromise, and recognizing the other side of the argument. Instead you continue to spam threads about the same thing day after day with misleading presentation of the "facts." That to me is just as much "part of the problem" as you say. Tell me Kena, why is it that it is OK for one side of the debate to be biased and not the other? Because you think that one side is correct? It takes two to tango Kena, if you want an productive discussion about RD and how best to reform it, how about you stop behaving in precisely the manner you censure me for? I won't deny I have egged you on, insinuated L2P arguments against you myself, and given you ample reason not to like me on these forums, but I absolutely reject I have not been honest with my arguments about the actual skill RD.

    I tell you what @KenaPKK , just to show you I'm not all talk and can actually live up to and beyond the standards you demand from me, I will make a post with my assessment of RD and what ZoS should do with it. I will promise you this, if and when that post degenerates into unproductive mud-slinging, I will NOT be responsible for its devolution. I will make no accusations, insinuate nothing about other posters, be completely free of having an agenda, and post with the object of complete impartiality and what is best for the game. If and when I do this, I don't ever want to hear from you again that I'm "part of the problem," a zerg-baddie, or tag me as being unreasonable.
    Edited by Joy_Division on July 13, 2016 12:07AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sile
    Sile
    ✭✭✭
    Nerf range to 10-15 meters?

    Also, at which point does it calculate the 20% extra damage from Magicka? Is it cumulative or multiplicative?
    Gondor
    Stamplar
    The Kelly Gang
    Eternal Dear Leader of Bad People on a Shortbus
    OG Daggerfall Covenant
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Sile wrote: »
    Nerf range to 10-15 meters?

    Also, at which point does it calculate the 20% extra damage from Magicka? Is it cumulative or multiplicative?

    Yeah, 10m sounds spot on. The range of dizzying swing is 7m, so 3m bigger sounds perfect! FFS.
  • Sile
    Sile
    ✭✭✭
    Zheg wrote: »
    Sile wrote: »
    Nerf range to 10-15 meters?

    Also, at which point does it calculate the 20% extra damage from Magicka? Is it cumulative or multiplicative?

    Yeah, 10m sounds spot on. The range of dizzying swing is 7m, so 3m bigger sounds perfect! FFS.

    Calm down turbo. I did say between 10 and 15.

    RD @15m still will get a range buff from the Assault passives, idk why you'd look to WB / DS someone when you could just bash them. I don't think the PvErs will QQ too much against losing 5m.
    Gondor
    Stamplar
    The Kelly Gang
    Eternal Dear Leader of Bad People on a Shortbus
    OG Daggerfall Covenant
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    Hey, I know, let's find a way to use misleading anecdotal evidence because Zheg making the same point 5 different ways is too difficult to address because he's right. Well, here's mine, and since I have far more balanced ratios, well ... whatever happened to being zergling jesus beam spammers? I have failed my legacy. It's almost like ... I use other skills in appropriate ratios. It's almost like, I can and do use things other than jesus beam and might actually be looking at the skill and balance overall objectively, go figure.

    Also, I'm going to call absolute BS on you being a "full-time healer" and getting near 900 KBs with jesus beam in 2 weeks, hint hint - you aren't a healer if you're focusing on killing that much.

    dtWQPt6.jpg?1

    When I mean that I'm a tank full time healer, it means that I have 100 points in blessed and 20 points in Quick Recovery and no points in Elemental Expert or Thaumaturge. I obviously focus on killing people having nearly 900 kills with Radiant Destruction. There is even a picture to demonstrate it. The point I was making is that I haven't even needed to spec as a dps to get 900 kills in 2weeks with Radiant Destruction. This being said, Buff Magplar.

    maxjapank wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    That doesn't mean a thing. It's an execution spell. I'm sure if you posted from other class, it would have other spells very high on the kill list. The main thing is that your picture doesn't show what's going on in the fight. I'm sure there are other spells damaging the target. So even though Radiant got the killing blow, it wasn't the only spell used.

    The guy asked for other people to link their KC stats which I did. Nothing more, nothing less.

    If there was, you'd be able to refute my one counterpoint that everyone avoids.

    What on earth is this one counterpoint that we're "avoiding?" You've mentioned it a couple times since this debate ended, but I must have missed it.

    You've yet to directly respond to my argument of the hole in RD's counterplay or my summary post of the thread, so I was just assuming you were twisting another story around. Do you actually have a direct point related to the skill to make, or is it another pointed at us personally?
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Punn
    Punn
    ✭✭✭
    Zheg wrote: »
    Sile wrote: »
    Nerf range to 10-15 meters?

    Also, at which point does it calculate the 20% extra damage from Magicka? Is it cumulative or multiplicative?

    Yeah, 10m sounds spot on. The range of dizzying swing is 7m, so 3m bigger sounds perfect! FFS.

    Why shouldn't someone be able to hit you with dizzying swing or any other mid ranged ability while you radiant them? because using a channeled ability makes you venerable?
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Sile wrote: »
    Zheg wrote: »
    Sile wrote: »
    Nerf range to 10-15 meters?

    Also, at which point does it calculate the 20% extra damage from Magicka? Is it cumulative or multiplicative?

    Yeah, 10m sounds spot on. The range of dizzying swing is 7m, so 3m bigger sounds perfect! FFS.

    Calm down turbo. I did say between 10 and 15.

    RD @15m still will get a range buff from the Assault passives, idk why you'd look to WB / DS someone when you could just bash them. I don't think the PvErs will QQ too much against losing 5m.

    The range of jesus beam is 28m. You are suggesting halving the range at best. IIRC you need to be above 15m to get the Reach passive bonus.

    I did not bring up WB as a suggestion to use against the jesus beamer, I brought it up because your lower end suggestion of 10m is just 3m outside the range of WB, essentially you are saying the skill should be used almost in melee range. As far as /sigh inducing nerf suggestions go, 10m shows not much thought is given to keeping the skill useful by this crowd.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    @Joy_Division you should try direct quotes if you're going to keep at me. My forum name is not "Kena." You wrote those "quotes" of what I "said" yourself. Heck, some quotes didn't even have a name written in. 0.o

    Also I never said blab wanted the skill to be dodgeable. I never said he had an opinion on its dodgeability or the skill's balance at all, so I don't know why you're hung up on that. Unless that's all you could find...in which case you can just stop. I said that he stated that magplar as a class was balanced before the Thieves Guild buffs, which he did. I also stated that I don't think radiant should be dodgeable, so.....what on earth is your point?

    This behavior is why you and Zheg don't have credibility here anymore. You're like a drug addict scrambling to defend your fix...

    Regardless, this post and all the others have been about radiant, not me. Feel free to make a argument for why the ability is balanced, as we made ours about why the ability is imbalanced. If you want to talk about me, make a thread where it'll be relevant.

    Edit: read the end of your post -- likely won't read the middle. I'd love a rational and civil contribution out of you. That's how it should have been from the start. It's sad that you think we need an entirely new thread to have that.
    Edited by KenaPKK on July 13, 2016 3:35AM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Sile wrote: »
    Zheg wrote: »
    Sile wrote: »
    Nerf range to 10-15 meters?

    Also, at which point does it calculate the 20% extra damage from Magicka? Is it cumulative or multiplicative?

    Yeah, 10m sounds spot on. The range of dizzying swing is 7m, so 3m bigger sounds perfect! FFS.

    Calm down turbo. I did say between 10 and 15.

    RD @15m still will get a range buff from the Assault passives, idk why you'd look to WB / DS someone when you could just bash them. I don't think the PvErs will QQ too much against losing 5m.

    10-15 feels really short for a channel imo. I use Impale as my execute, and its range of 18m feels solid. That's probably as low as radiant's range could safely go.

    My goal is simply to bring the skill within gap closer range. There is a hole in its counterplay where Templars can sit outside of that range and be unreachable by melee builds, protecting them from punishment if they enter the radiant channel at too high health where they don't kill the target.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    KenaPKK wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    Hey, I know, let's find a way to use misleading anecdotal evidence because Zheg making the same point 5 different ways is too difficult to address because he's right. Well, here's mine, and since I have far more balanced ratios, well ... whatever happened to being zergling jesus beam spammers? I have failed my legacy. It's almost like ... I use other skills in appropriate ratios. It's almost like, I can and do use things other than jesus beam and might actually be looking at the skill and balance overall objectively, go figure.

    Also, I'm going to call absolute BS on you being a "full-time healer" and getting near 900 KBs with jesus beam in 2 weeks, hint hint - you aren't a healer if you're focusing on killing that much.

    dtWQPt6.jpg?1

    When I mean that I'm a tank full time healer, it means that I have 100 points in blessed and 20 points in Quick Recovery and no points in Elemental Expert or Thaumaturge. I obviously focus on killing people having nearly 900 kills with Radiant Destruction. There is even a picture to demonstrate it. The point I was making is that I haven't even needed to spec as a dps to get 900 kills in 2weeks with Radiant Destruction. This being said, Buff Magplar.

    maxjapank wrote: »
    frozywozy wrote: »
    Nifty2g wrote: »
    juhasman wrote: »
    maxjapank wrote: »
    Nifty2g wrote: »

    Dealing with 1 or 2 beams is fine, nothing that bad about it really.

    But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic

    What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!

    But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.
    YNyOTC0.png
    I'd like to see some of the other Templar killing blows sheet.

    Screenshot_20160712_174055_zpskf5xk0ux.png

    This is from barely 2weeks of PVP as a tank full time healer (no cps spent in damage).

    That doesn't mean a thing. It's an execution spell. I'm sure if you posted from other class, it would have other spells very high on the kill list. The main thing is that your picture doesn't show what's going on in the fight. I'm sure there are other spells damaging the target. So even though Radiant got the killing blow, it wasn't the only spell used.

    The guy asked for other people to link their KC stats which I did. Nothing more, nothing less.

    If there was, you'd be able to refute my one counterpoint that everyone avoids.

    What on earth is this one counterpoint that we're "avoiding?" You've mentioned it a couple times since this debate ended, but I must have missed it.

    You've yet to directly respond to my argument of the hole in RD's counterplay or my summary post of the thread, so I was just assuming you were twisting another story around. Do you actually have a direct point related to the skill to make, or is it another pointed at us personally?

    @KenaPKK I'll repeat again.

    The majority of people calling for nerfs to jesus beam say the skill is fine in 1v1 and small scale fights, but needs to be nerfed for situations where you are outnumbered. They argue that when outnumbered they cannot counter-play jesus beam as well as needed and they cannot stay alive easily. That is the premise for all of these nerf threads as I've seen it.

    So, why does that premise require jesus beam to be nerfed when if you put a magplar in that same outnumbered situation but replace the jesus beamers with snipers, they face the same exact problems you complain about? A magplar can handle jesus beam when outnumbered, they are the absolute best equipped to do so. They struggle against snipe perhaps more than any other build because of the heal debuff, physical damage, and poison procs. The only counter play to snipe for a magplar is to dodge or interrupt the caster (you can block, but as you know well kena, if you block a single snipe in an outnumbered situation on a magicka build you will quickly run into stam issues from all of the incoming attacks eating up your stam). They cannot dodge more than a stamplar can purify and only slightly more often than a stam build can purge. They can interrupt the caster, but they would have to wear a destro staff and slot crushing shock and target the snipers within the 1 second cast time - something you yourself have argued is not viable for stam builds to equip a bow, slot poison arrow, and target the templars. All of the lack of counterplay you complain about for jesus beam is just as present in an outnumbered situation for a magplar facing multiple people sniping them.

    As I said in previous posts, this is not a 'nerf snipe' plea, you can replace the situation with any skill that becomes a threat to a particular build in an outnumbered situation but is easy to address in 1v1 or small scale. The pressure for that magplar is almost the same, the lack of counterplay is almost the same, the likelihood of death is almost the same. With that said, how can you call for jesus beam to be nerfed but not every other skill that would function like snipe in reversed situations? How can you call for skills to be nerfed based solely on outnumbered situations when as the snipe example demonstrates there are any number of skills that fall into the same threat levels as you claim jesus beam does when outnumbered?
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    Zheg wrote: »
    FENGRUSH wrote: »
    I can see your point @FENGRUSH

    Your right Maulbeth + Reactive/Kags is a problem as well, but if they actually fix Malabeth you would find these Beam Templars would be far easier to kill then they are right now.

    In the end i'd rather they fix the bugged Maulabeth set first, and then see how things play it. I got a feeling those Beam plars become significantly easier to kill when they don;t have these bugged sets propping them up, which is fair trade on the hard hitting but squishy balance.

    In the end though, its really sad that such unbalanced sets like Malabeth have bene allowed to be broken for so long. I have seen it bug for some pretty ridiculous heals and that combined with Beam plars is a bit unbalanced, i'll give you that. :)

    Easier, yes. Not easy though. Comparatively speaking still amongst the hardest to kill while providing great support and utility. I like their kit, it's balanced well on all fronts. Their sustain:effectiveness is an issue. Less their heals and more their ability to be a force to so many near or below 50% in such a short time while investing so little in it. Tanky dk, sorc, nb.. will not provide that level of threat and cant. The way this execute functions is different, and that's fine.. but players need time to react. If you can't give some time on the front end, Zos will end up destroying the skills numbers on raw damage.

    Best to get on board with a reasonable outlook or the skill gets RIPd.

    FFS. Sorc nb and dk even when tanky can still put pressure on people. All of haxus dps play tanky and can put pressure, most of them DK. Those classes may not often pressure YOUR build, but they can pressure other builds. Jesus beam is something i shrug off on my build, things that youd shrug off on yours pressure mine. Why is it so impossible for people to look beyond their own specific vulnerability when evaluating how OP something is?

    Malubeth is not just a templar issue, in fact every stam build has just as much healing and can do just as much damage - just a different kind of damage. A skill should never be nerfed because a set is too strong.

    Full of ***. Shrug off fighting someone while this is being spammed on you. Show a video. Your talk is cheap, as is anyones. A legitimate threat, not 2 potatos. Hell even a potato templar and a decent someone else.

    Truth is, you cant do it. The second you get cced with dizzying swing or a CF connect your dead. during break free.

    Edited by Lokey0024 on July 13, 2016 3:52AM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Lokey0024 wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    I can see your point @FENGRUSH

    Your right Maulbeth + Reactive/Kags is a problem as well, but if they actually fix Malabeth you would find these Beam Templars would be far easier to kill then they are right now.

    In the end i'd rather they fix the bugged Maulabeth set first, and then see how things play it. I got a feeling those Beam plars become significantly easier to kill when they don;t have these bugged sets propping them up, which is fair trade on the hard hitting but squishy balance.

    In the end though, its really sad that such unbalanced sets like Malabeth have bene allowed to be broken for so long. I have seen it bug for some pretty ridiculous heals and that combined with Beam plars is a bit unbalanced, i'll give you that. :)

    Easier, yes. Not easy though. Comparatively speaking still amongst the hardest to kill while providing great support and utility. I like their kit, it's balanced well on all fronts. Their sustain:effectiveness is an issue. Less their heals and more their ability to be a force to so many near or below 50% in such a short time while investing so little in it. Tanky dk, sorc, nb.. will not provide that level of threat and cant. The way this execute functions is different, and that's fine.. but players need time to react. If you can't give some time on the front end, Zos will end up destroying the skills numbers on raw damage.

    Best to get on board with a reasonable outlook or the skill gets RIPd.

    FFS. Sorc nb and dk even when tanky can still put pressure on people. All of haxus dps play tanky and can put pressure, most of them DK. Those classes may not often pressure YOUR build, but they can pressure other builds. Jesus beam is something i shrug off on my build, things that youd shrug off on yours pressure mine. Why is it so impossible for people to look beyond their own specific vulnerability when evaluating how OP something is?

    Malubeth is not just a templar issue, in fact every stam build has just as much healing and can do just as much damage - just a different kind of damage. A skill should never be nerfed because a set is too strong.

    Full of ***. Shrug off fighting someone while this is being spammed on you. Show a video. Your talk is cheap, as is anyones. A legitimate threat, not 2 potatos. Hell even a potato templar and a decent someone else.

    Truth is, you cant do it. The second you get cced with dizzying swing or a CF connect your dead. during break free.

    I fight all the time in the middle of big battles. I could be fighting someone and then have 2 jesus beams on me, unless I was already low on hp I can usually handle that without issue. Most of the decent templars I fight against in cyrodiil handle that same exact situation just fine. Templars have purify, burst heal, and some run shields. I can absolutely shrug off the jesus beam better than other builds can. Unless you're grossly outnumbered it's a great way to get resources back with harness magicka.

    I'd also point out that you say 'no potatoes' well... almost everyone is complaining about the capacity for a potato to jesus beam them while they're outnumbered and ruining their fight. They are fighting potatoes.
  • Lokey0024
    Lokey0024
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    Zheg wrote: »
    Lokey0024 wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    I can see your point @FENGRUSH

    Your right Maulbeth + Reactive/Kags is a problem as well, but if they actually fix Malabeth you would find these Beam Templars would be far easier to kill then they are right now.

    In the end i'd rather they fix the bugged Maulabeth set first, and then see how things play it. I got a feeling those Beam plars become significantly easier to kill when they don;t have these bugged sets propping them up, which is fair trade on the hard hitting but squishy balance.

    In the end though, its really sad that such unbalanced sets like Malabeth have bene allowed to be broken for so long. I have seen it bug for some pretty ridiculous heals and that combined with Beam plars is a bit unbalanced, i'll give you that. :)

    Easier, yes. Not easy though. Comparatively speaking still amongst the hardest to kill while providing great support and utility. I like their kit, it's balanced well on all fronts. Their sustain:effectiveness is an issue. Less their heals and more their ability to be a force to so many near or below 50% in such a short time while investing so little in it. Tanky dk, sorc, nb.. will not provide that level of threat and cant. The way this execute functions is different, and that's fine.. but players need time to react. If you can't give some time on the front end, Zos will end up destroying the skills numbers on raw damage.

    Best to get on board with a reasonable outlook or the skill gets RIPd.

    FFS. Sorc nb and dk even when tanky can still put pressure on people. All of haxus dps play tanky and can put pressure, most of them DK. Those classes may not often pressure YOUR build, but they can pressure other builds. Jesus beam is something i shrug off on my build, things that youd shrug off on yours pressure mine. Why is it so impossible for people to look beyond their own specific vulnerability when evaluating how OP something is?

    Malubeth is not just a templar issue, in fact every stam build has just as much healing and can do just as much damage - just a different kind of damage. A skill should never be nerfed because a set is too strong.

    Full of ***. Shrug off fighting someone while this is being spammed on you. Show a video. Your talk is cheap, as is anyones. A legitimate threat, not 2 potatos. Hell even a potato templar and a decent someone else.

    Truth is, you cant do it. The second you get cced with dizzying swing or a CF connect your dead. during break free.

    I fight all the time in the middle of big battles. I could be fighting someone and then have 2 jesus beams on me, unless I was already low on hp I can usually handle that without issue. Most of the decent templars I fight against in cyrodiil handle that same exact situation just fine. Templars have purify, burst heal, and some run shields. I can absolutely shrug off the jesus beam better than other builds can. Unless you're grossly outnumbered it's a great way to get resources back with harness magicka.

    I'd also point out that you say 'no potatoes' well... almost everyone is complaining about the capacity for a potato to jesus beam them while they're outnumbered and ruining their fight. They are fighting potatoes.

    Vaaaahhhiiiiiddddeeeeooooo

    Taaalky taaaalky nooooo guuuud

    Ssshooooowww

    Mmeeee thiiinnksss yoooou duuuunnnoooo

    Show everyone your leet ninja templar ways.

    And not sure if you knew this but with 75% reduction, on top of normal midigation, it hits for 5-6k thru mistform. Thats hitting for 22k+ <30% health. Unless its just broke, which wouldnt suprise me.

    Not trashin ya bro. Just dont think its possibe with rd in its current state.
    Edited by Lokey0024 on July 13, 2016 4:35AM
  • OdinForge
    OdinForge
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    People are actually slotting lethal arrow (or even choosing that morph anymore???) and getting kills with it? Especially on tanky/healy Templars with access to cleanse? Even a magicka build can dodge roll enough combined with their magicka utility to deal with snipers. I mean even the best gankers aren't using snipe anymore, how is snipe relevant to beam.

    Snipe is nothing like beam, you can even reflect snipe with magicka DK. A sniper is an easy kill their build is gimped for maximizing damage, they can't dodge or heal enough and are 100% reliant on their allies. Snipers aren't slotting heavy armor and tagging people with an undodgable fatal executes. It's far easier to get away with slotting and tagging using beam, while still maintaining a solid build.

    I've never seen a hard to put down, decent damage / good sustain build using lethal arrow in the back of a group.

    The Age of Wrobel.
  • KenaPKK
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    @Zheg

    Hmm let me put this in context before I go into detail. I run a mageblade build that relies on layering self-hots to survive, doesn't use dodge chance or cloak, and has much less damage and durability than a magplar in the same exact gear. I am more susceptible to healing debuffs than a magplar because I do not have your purify. I am more susceptible to burst damage that a magplar because I do not have your burst heal. I am more susceptible to being outnumbered and fired down on with anything than you as a magplar ever will be.

    And I have like zero problem with snipe. It's a single dodgeable projectile with an audible warning, it has a long cast time in which some hot ticks or a single Honor can heal off 2 or 3 snipes worth of damage, and you can purify its healing debuff immediately. I can't purify it, and I still don't have nearly as much of an issue with snipe as I do beam.

    Side note: I've never understood the "heal debuff them" argument against magplars. They have the best purge in the game, and it's instant cast. <3 ritual

    Anyways, about snipe specifically, in my opinion snipe isn't nearly as much of a threat as beam. Snipe deals less damage, is dodgeable, has a long cast time that (1) limits the amount of incoming damage and (2) gives it a pattern.

    Patterns = counterplay. You can time shields to intercept snipes, absorbing some damage and preventing crits. You can roll dodge every other or third one or so without stacking the roll dodge cost. You can LoS a sniper with even a small tree, preventing him targeting you for moar snipes, whereas you have to completely conceal yourself behind terrain for 2 seconds before beam will break. You can in fact tap a quick block to catch the snipe without losing much stam because block costs are calculated per time spent blocking hits, not per attack intercepted. Wrobel explained this in his post regarding the removal of the Bracing passive. Your snb will make it even less costly for you than for me. Your point about blocking snipes alone shows me your lack of experience fighting against snipers while outnumbered. Bow users are everywhere these days, so can that be extrapolated out?

    If I'm fighting, say, 3 other people and some pug comes along looking to pew pew me down with something, I'd much rather it be snipe or crushing shock or poison arrow or funnel or hard casted frags or the ranged dragonknight ability...ahem...or literally any other ability than beam. Speaking as one of the more successful solo players left running around these days...rip solo play...I'd stand by a claim that beam is the single most dangerous and hardest to deal with ranged non-ult ability to have spammed on you from long distance. This is partly because it hurts so badly -- it does respectable damage above 50% but then quickly ramps up in execute range. And this is partly because it lacks ways to punish the Beamtard or at least quickly break the beam -- it's an undodgeable channel that is stuck on you just waiting for the split second where are bursted to 40% health to sink its teeth into you, LoSing it doesn't work for 2 full seconds, and only Templars and nightblades have a class ability to break the beam.

    Also a good time to point out that cloak is broken. Nightblades still using it at all are putting themselves at a distinct disadvantage. That may seem unintuitive at first, but I'll elaborate. VD bomb or gank stam nightblades use cloak on the approach. With heavy armor buffs, Hakeijo now widely available, Transmutation buffs, proxy nerfs, and groups generally growing in size, these nightblade play styles are significantly weaker than in recent patches, bordering futile. The exception to this is the token VD bombblade still in some larger groups, but having a group around them makes getting killing blows with burst way easier. Therefore, I argue that any meta-conscious and adapting nightblade who still uses cloak is using it in combat, but I t's broken in combat... With everything from dizzying swing to staff light attacks yanking out out of cloak, both the force miss and invisibility components are too inconsistent and busted to expect to get any benefit out of. With the buffs to mist form and changes to Fighter's Guild abilities, mist is just the better defensive tool. I poked at Blobs on his thread to test his thought process on this matter, but the truth is thoughtful nightblades have been giving up cloak since the winter. I haven't used it on either of my nightblades in forever.

    But /rant

    You proposed that any ranged ability, when spammed from far off, is comparably punishing to beam. I counter that that isn't the case because beam has inherently much less counterplay in the current patch than other ranged things. Between rolling and tapping block and much more reliable LoS for ranged projectiles and instant casts, that is just objectively true.

    Counterplay to beam is focused in two class abilities, crushing shock, venom arrow, bashing, and LoS. Until they make LoSing break beam correctly, it's basically a nonfactor -- it's basically cutting down trees and through walls. :lol: One of the two class abilities is a burden on the bar. How many destro builds using crushing shock are even out there besides magicka sorc? My inner designer is yelling, "well just put it on your mageblade bar," but doing that renders destro mageblade gimped as hell. The bar is just too competitive. I wish jt weren't the case, but running CS isn't realistic. I can elaborate on exactly why if you wish. Magicka DK doesn't use destro these days, so should they be expected to just to counter radiant? Venom Arrow is a beautiful ability, and no bow user can complain about radiant since it exists. I absolutely love it on my stamblade.

    That leaves bashing as the primary beam counterplay in the game. Beam is ranged. Bash is melee. Therefore to bash, most players need to gap close to the Templar. However, beam's range makes this impossible in many cases. It's a huge loophole in the counterplay for the skill, so I call for a mere reduction in range to place beamers within gap close range.

    What are the implications of this? Well, if a Templar beams a target, he had better shoot to kill or risk getting gap closed to and bashed as priority enemy #1. If the target is beamed at an appropriate health within execute range, he'll likely die. Fine. If the target in execute range manages to heal or shield up, get to the beamer, and bash him, well then the target played well and earned his interrupt!

    If the target is beamed at high health from the start, then he should likewise be gap closed to, bashed, and attacked as punishment. Right now, radiant's massive range allows bad Templars to lazily beam targets who are already in combat without shouldering any of the risk that was designed into this powerful ability. I'm not ok with that.

    And I'm also not proofreading all of this. Cheers.
    Edited by KenaPKK on July 13, 2016 4:48AM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • maxjapank
    maxjapank
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    Sile wrote: »
    Nerf range to 10-15 meters?

    No. Absolutely not. Must be at least equal distance to gap closers. I'll not settle for anything shorter with it being a channel.
  • KenaPKK
    KenaPKK
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    maxjapank wrote: »
    Sile wrote: »
    Nerf range to 10-15 meters?

    No. Absolutely not. Must be at least equal distance to gap closers. I'll not settle for anything shorter with it being a channel.

    I'd be 100% satisfied with that if Reach and stuff do not apply to make it exceed gap closer range ever.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Van_0S
    Van_0S
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    Solariken wrote: »
    I love how every one of these RD nerf threads is the same damned soap opera but I get sucked into reading them every time.

    FFS you guys, this skill is really strong but some of you just blow it way out of proportion. L2 block or slot a cleanse. Or, if you still have problems, slot Venom Arrow or Crushing Shock. Problem solved.

    We all know the reason for all the QQ is that it counters your monkey rolling. There needs to be a hard counter to monkey rolling, and this is a great one.

    True, I agree!
    Even ZOS, knows about shuffle stacking, and are not bothered to nerf it.
    So, I don't think RD, will get a nerf because the next in line will be dark flare. Most of the players don't like a healer class being OP. For them, they think the class is fit for healing and nothing else. Hence, majority of the players that ask for a nerf to this class are not templars.(except for blab)

    Some pros, on the other hand, don't want to die within 2sec by a noob player that beams them or a pro templar that plays skillfully and beams them as an execute.

    So, these pro players don't want to die quickly and want to kill their enemies fast and t-bag them. They form a small group (like some kind of bandits)and start zerging 1or2 enemies that they find .And they call that a skill !!

    These players, don't take part in the campaign war but are the loudest nerf whiners in the forums.( through observation)
    Edited by Van_0S on July 13, 2016 5:31AM
  • Darnathian
    Darnathian
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    If we are nerfing ranges then also put minimum distances on "gap closers". Stop the spambush
    Edited by Darnathian on July 13, 2016 5:41AM
  • KenaPKK
    KenaPKK
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    Van_0S wrote: »
    Solariken wrote: »
    I love how every one of these RD nerf threads is the same damned soap opera but I get sucked into reading them every time.

    FFS you guys, this skill is really strong but some of you just blow it way out of proportion. L2 block or slot a cleanse. Or, if you still have problems, slot Venom Arrow or Crushing Shock. Problem solved.

    We all know the reason for all the QQ is that it counters your monkey rolling. There needs to be a hard counter to monkey rolling, and this is a great one.

    True, I agree!
    Even ZOS, knows about shuffle stacking, and are not bothered to nerf it.
    So, I don't thing RD, will get a nerf because the next in line will be dark flare. Most of the players don't like a healer class being OP. For them, they think the class is fit for healing and nothing else. Hence, majority of the players that ask for a nerf to this class are not templars.(except for blab)

    Some pros, on the other hand, don't want to die within 2sec by a noob player that beams them or a pro templar that plays skillfully and beams them as an execute.

    So, these pro players don't want to die quickly and want to kill their enemies fast and t-bag them. They form a small group (like some kind of bandits)and start zerging 1or2 enemies that they find .And they call that a skill !!

    These players, don't take part in the campaign war but are the loudest nerf whiners in the forums.( through observation)

    Shuffle stacking isn't a thing, and this thread is presented by magicka players.

    Templars do a whole lot more than heal.

    The thread was made by a magplar dps player.

    Execute beams are chill. No we don't want to die to an idiot beaming us at full health though. Who does?

    No one here wants to kill an enemy quickly and tbag them. If that were the case, we'd be advocating snipe buffs instead.

    Definitely not zerging down solos...

    Pretty sure we participate in pvp plenty.

    Did I miss anything? Why the giant chip on your shoulder? Almost everything you just said is jaded and misguided. Not even sure where this is all coming from...
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Zheg
    Zheg
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    @KenaPKK

    You're making the same misinterpretation as others. It doesn't matter if snipe is shrug-worthy and jesus beam is nasty for YOUR specific build. The point is that there are indeed builds where that is reversed, I gave you one example. If you deny that there are builds where the tables are turned and jesus beam is not such a big threat, then there really isn't any way to have a fruitful discussion. I feel like that's plain as day, we will never get anywhere if that's not a shared opinion.

    Nothing will ever be exactly the same in reversed situations, but the pressure, the likelihood of death, and the realistic lack of counterplay for that magplar in the example is highly comparable to the challenges build X would have against jesus beam. Jesus beam very likely does pressure more builds than snipe does, but you still aren't addressing the point. I gave you an example of a common situation for a magplar and pretty clearly demonstrated that in an outnumbered situation they feel similar frustrations with snipe as you or others do when outnumbered and faced with jesus beam. Yet you argue for nerfs for the one situation, and seem to reject nerfs for snipe (or skill 'whatever') based on the same premise for what you deem nerf worthy.

    You can go into any level of detail on snipe, just as we can and have gone into any level of detail explaining why you can counter jesus beam or why for balance sake you should struggle with it. At a macro level, the premise that you deem nerf worthy for jesus beam is flawed because you would not call for nerfs in a comparable but reversed situation for another skill. You and others keep focusing on the specifics for you and your build, why such and such isn't fair and too hard - but you seem unable to make the leap to put yourself in another build's shoes where the issues you face are not as dire and they face issues you wouldn't care too much about. If you cannot do that - if you cannot see things from a position where you're not vulnerable to jesus beam and it ain't no big deal, then how can you ever look at the skill objectively? And this doesn't even touch on why 1vX situations should ever drive balance decisions, that's a whole different wall of text argument.
    Edited by Zheg on July 13, 2016 6:06AM
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