Majority of Templars, the "experienced" ones agree that it's too much...I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
20 days?! And you really think you can see clearly? I beg to differ. Play pvp a bit more and get a bigger picture of what goes on. And till then, go back and read comments of experienced pvp Templars. There are differences of opinions, but the general consensus is that given our lack of mobility, the fact that a channel not only snares us, but leaves us open to interrupts, and that it is the only skill that hard counters shuffle/dodge spammers...it is working as intended. Heck, even the Devs have said that it is working as intended.
So yeah, your lack of experience as a pvp player has everything to do with this discussion. So why don't you go back and read what other Templars have said before you start a new thread.
Majority of Templars, the "experienced" ones agree that it's too much...I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
20 days?! And you really think you can see clearly? I beg to differ. Play pvp a bit more and get a bigger picture of what goes on. And till then, go back and read comments of experienced pvp Templars. There are differences of opinions, but the general consensus is that given our lack of mobility, the fact that a channel not only snares us, but leaves us open to interrupts, and that it is the only skill that hard counters shuffle/dodge spammers...it is working as intended. Heck, even the Devs have said that it is working as intended.
So yeah, your lack of experience as a pvp player has everything to do with this discussion. So why don't you go back and read what other Templars have said before you start a new thread.
Actually ontop of that, majority of "experienced" players agree it's too much.
https://www.youtube.com/watch?v=em46ajNfuTUI've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
incoming comments about how blab uses structured entropy making this inaccurate even though it really doesn't matterI start to put this vid in every discussion about Radiant.https://www.youtube.com/watch?v=em46ajNfuTU
I haveMajority of Templars, the "experienced" ones agree that it's too much...I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
20 days?! And you really think you can see clearly? I beg to differ. Play pvp a bit more and get a bigger picture of what goes on. And till then, go back and read comments of experienced pvp Templars. There are differences of opinions, but the general consensus is that given our lack of mobility, the fact that a channel not only snares us, but leaves us open to interrupts, and that it is the only skill that hard counters shuffle/dodge spammers...it is working as intended. Heck, even the Devs have said that it is working as intended.
So yeah, your lack of experience as a pvp player has everything to do with this discussion. So why don't you go back and read what other Templars have said before you start a new thread.
Actually ontop of that, majority of "experienced" players agree it's too much.
Naw. You're incorrect. Go back and read previous threads.
Sallington wrote: »Just start by making it dodgeable, and take it from there.
Or give it Dark Flare's cast time, and make Dark Flare instant cast (or have a proc like Frags)
Nightblade is instant and fast.Since your talking about an execute, why not have them all with similar mechanics. Zenimax could update all Execute Skills so that they are an instant cast as well as only give the execute bonus at 20% or below. If the skill is used on a player above 20% health then it should do damage but nothing close to an execute level. This way any execute skill that's used, works the same way. It will eliminate complaints about this skill being too OP or that skill needs work.
They are an execute after all, using it on someone with a lot of health should do minimal damage. They all need to be dodgeable as well.
Sorcerer is burst, it explodes at low health, it's like a time bomb in a way.
Templar is a beam that deals ticks that get stronger.
Majority of Templars, the "experienced" ones agree that it's too much...I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
20 days?! And you really think you can see clearly? I beg to differ. Play pvp a bit more and get a bigger picture of what goes on. And till then, go back and read comments of experienced pvp Templars. There are differences of opinions, but the general consensus is that given our lack of mobility, the fact that a channel not only snares us, but leaves us open to interrupts, and that it is the only skill that hard counters shuffle/dodge spammers...it is working as intended. Heck, even the Devs have said that it is working as intended.
So yeah, your lack of experience as a pvp player has everything to do with this discussion. So why don't you go back and read what other Templars have said before you start a new thread.
Actually ontop of that, majority of "experienced" players agree it's too much.
Since you decided to make this personal for whatever reasonDocFrost72 wrote: »Majority of Templars, the "experienced" ones agree that it's too much...I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
20 days?! And you really think you can see clearly? I beg to differ. Play pvp a bit more and get a bigger picture of what goes on. And till then, go back and read comments of experienced pvp Templars. There are differences of opinions, but the general consensus is that given our lack of mobility, the fact that a channel not only snares us, but leaves us open to interrupts, and that it is the only skill that hard counters shuffle/dodge spammers...it is working as intended. Heck, even the Devs have said that it is working as intended.
So yeah, your lack of experience as a pvp player has everything to do with this discussion. So why don't you go back and read what other Templars have said before you start a new thread.
Actually ontop of that, majority of "experienced" players agree it's too much.
I am experienced, that is why I don't die to it
Seriously, it isnt an overpowered skill. Range is easily fixed by the fact that venom arrow and crushing shock both have identicle ranges to it, 28 meters. If you pick more damage over interupt, that is a conscious choice to hope you can burn them before you get burned.
If it is the high amount of damage, it barely hits worth anything above 50%, and still isn't anything special until 30ish percent. Not to mention wards stop any crit, and bone shield/annulment are great for giving you a couple seconds to heal up and make it worthless again. And you can block the damage (still trying to figure out the whys as to that)
If it is the fact that they can stand back and use it from safety, ANY move (especially the two counters to RD I mentioned) is as annoying. Imagine a sniper NB, or a crushing shock spamming Sorc at 28 meters shooting you while you're fighting others. That'll still kill you, and faster since they hit harder the first 70ish percent of your health so the stam dk in front of you can just leap or executioner you. Not only that, but you can use LOS to break it and make smaller engagements. Win against the aforementioned DK while the templar is repositioning and exit from behind the tree/rock with and evil grin.
If it is that 5 RD beas on you gives you no chance, then the same logic should be applied to ALL moves that deal good damage if 5 people spam them. Hint, that is a majority of moves in the game.
The only thing I could see irritation about is that it is undodgeable. But if you stack ALL your defensive capabilities into one type of defense (dodge chance and dodge roll), then there has to be a counter or that is OP as all hell.
Not trying to be rude man, just saying there are valid, easy ways to deal with a beam play that font involve nerf in the class itself.
Since you decided to make this personal for whatever reasonDocFrost72 wrote: »Majority of Templars, the "experienced" ones agree that it's too much...I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
20 days?! And you really think you can see clearly? I beg to differ. Play pvp a bit more and get a bigger picture of what goes on. And till then, go back and read comments of experienced pvp Templars. There are differences of opinions, but the general consensus is that given our lack of mobility, the fact that a channel not only snares us, but leaves us open to interrupts, and that it is the only skill that hard counters shuffle/dodge spammers...it is working as intended. Heck, even the Devs have said that it is working as intended.
So yeah, your lack of experience as a pvp player has everything to do with this discussion. So why don't you go back and read what other Templars have said before you start a new thread.
Actually ontop of that, majority of "experienced" players agree it's too much.
I am experienced, that is why I don't die to it
Seriously, it isnt an overpowered skill. Range is easily fixed by the fact that venom arrow and crushing shock both have identicle ranges to it, 28 meters. If you pick more damage over interupt, that is a conscious choice to hope you can burn them before you get burned.
If it is the high amount of damage, it barely hits worth anything above 50%, and still isn't anything special until 30ish percent. Not to mention wards stop any crit, and bone shield/annulment are great for giving you a couple seconds to heal up and make it worthless again. And you can block the damage (still trying to figure out the whys as to that)
If it is the fact that they can stand back and use it from safety, ANY move (especially the two counters to RD I mentioned) is as annoying. Imagine a sniper NB, or a crushing shock spamming Sorc at 28 meters shooting you while you're fighting others. That'll still kill you, and faster since they hit harder the first 70ish percent of your health so the stam dk in front of you can just leap or executioner you. Not only that, but you can use LOS to break it and make smaller engagements. Win against the aforementioned DK while the templar is repositioning and exit from behind the tree/rock with and evil grin.
If it is that 5 RD beas on you gives you no chance, then the same logic should be applied to ALL moves that deal good damage if 5 people spam them. Hint, that is a majority of moves in the game.
The only thing I could see irritation about is that it is undodgeable. But if you stack ALL your defensive capabilities into one type of defense (dodge chance and dodge roll), then there has to be a counter or that is OP as all hell.
Not trying to be rude man, just saying there are valid, easy ways to deal with a beam play that font involve nerf in the class itself.
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic. And just shouldn't even be a thing.
Having 4 on you at once you will not survive in light armor for the most part, the damage it deals and increases and with the range. It's just too much.
Every other skill being spammed on me is quite easy to deal with. Beam is just so strong in this regard, if you remember back in the day they put a cap on beam, if 1 person was using it on you only 1 person would get execute damage. This was a nice way of dealing with things too, but it hurt in pve so they removed it. I wish they brought it back only to work in Cyrodill.
You need to reread OP, I'm pointing out the fact the pathetic and toxic gameplay this skill is bringing out in PvP, ruining it. Not that it deals too much damage above execute or anything like that. But beam is just getting a little out of control using it above 40% and waiting for targets to hit lower health
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
May as well fight the good fight in fixing the toxicity in this game instead of leaving it and having people defend it.DocFrost72 wrote: »Since you decided to make this personal for whatever reasonDocFrost72 wrote: »Majority of Templars, the "experienced" ones agree that it's too much...I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
20 days?! And you really think you can see clearly? I beg to differ. Play pvp a bit more and get a bigger picture of what goes on. And till then, go back and read comments of experienced pvp Templars. There are differences of opinions, but the general consensus is that given our lack of mobility, the fact that a channel not only snares us, but leaves us open to interrupts, and that it is the only skill that hard counters shuffle/dodge spammers...it is working as intended. Heck, even the Devs have said that it is working as intended.
So yeah, your lack of experience as a pvp player has everything to do with this discussion. So why don't you go back and read what other Templars have said before you start a new thread.
Actually ontop of that, majority of "experienced" players agree it's too much.
I am experienced, that is why I don't die to it
Seriously, it isnt an overpowered skill. Range is easily fixed by the fact that venom arrow and crushing shock both have identicle ranges to it, 28 meters. If you pick more damage over interupt, that is a conscious choice to hope you can burn them before you get burned.
If it is the high amount of damage, it barely hits worth anything above 50%, and still isn't anything special until 30ish percent. Not to mention wards stop any crit, and bone shield/annulment are great for giving you a couple seconds to heal up and make it worthless again. And you can block the damage (still trying to figure out the whys as to that)
If it is the fact that they can stand back and use it from safety, ANY move (especially the two counters to RD I mentioned) is as annoying. Imagine a sniper NB, or a crushing shock spamming Sorc at 28 meters shooting you while you're fighting others. That'll still kill you, and faster since they hit harder the first 70ish percent of your health so the stam dk in front of you can just leap or executioner you. Not only that, but you can use LOS to break it and make smaller engagements. Win against the aforementioned DK while the templar is repositioning and exit from behind the tree/rock with and evil grin.
If it is that 5 RD beas on you gives you no chance, then the same logic should be applied to ALL moves that deal good damage if 5 people spam them. Hint, that is a majority of moves in the game.
The only thing I could see irritation about is that it is undodgeable. But if you stack ALL your defensive capabilities into one type of defense (dodge chance and dodge roll), then there has to be a counter or that is OP as all hell.
Not trying to be rude man, just saying there are valid, easy ways to deal with a beam play that font involve nerf in the class itself.
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic. And just shouldn't even be a thing.
Having 4 on you at once you will not survive in light armor for the most part, the damage it deals and increases and with the range. It's just too much.
Every other skill being spammed on me is quite easy to deal with. Beam is just so strong in this regard, if you remember back in the day they put a cap on beam, if 1 person was using it on you only 1 person would get execute damage. This was a nice way of dealing with things too, but it hurt in pve so they removed it. I wish they brought it back only to work in Cyrodill.
You need to reread OP, I'm pointing out the fact the pathetic and toxic gameplay this skill is bringing out in PvP, ruining it. Not that it deals too much damage above execute or anything like that. But beam is just getting a little out of control using it above 40% and waiting for targets to hit lower health
I don't see where I got personal, but sorry you feel that way.
At any rate, I can't take the comment of "its when I'm fighting others and a beam hits me" and even worse (imo) "when 4 or more players use this ability on me" seriously. Balance is balance.
As for toxic, you're fighting a losing battle. Malubeth, CE, keep jumping, emp sharing, AP boosting, gate camping (the previous from my own alliance, which honestly makes it even worse), hate whispers, yelling at each other in zone chat, and the general cheese that changes every patch have taught me there isn't jack **** I can do about plyer toxicity in this game =(
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
Can't stand the snare meta Wrobel has been giving this game, I stay away from large groups@Nifty2g you think RD creates toxic gameplay in this infinite root/snare bombard and negate stacking meta?
I'm curious to know what kind of PvP you do. Do you run solo or in a group?
No, THIS is a pathetic argument, just because you are outnumbered does not mean you are going to die. What kind of crap is that? Stop forcing the game into Zerg v Zerg metas
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
May as well fight the good fight in fixing the toxicity in this game instead of leaving it and having people defend it.DocFrost72 wrote: »Since you decided to make this personal for whatever reasonDocFrost72 wrote: »Majority of Templars, the "experienced" ones agree that it's too much...I've probably put about 20 days game time into PvP or a bit more, that really has nothing to do with the discussion. I can clearly see when something is so unbalancedI main a Templar in PvE, I can assure you, this change wont hurt it but would balance out PvP a lot betternordsavage wrote: »More pvp whining that ends up hurting pve. Radiant Destruction is the least of what breaks pvp I can assure you.
But you don't really pvp.
20 days?! And you really think you can see clearly? I beg to differ. Play pvp a bit more and get a bigger picture of what goes on. And till then, go back and read comments of experienced pvp Templars. There are differences of opinions, but the general consensus is that given our lack of mobility, the fact that a channel not only snares us, but leaves us open to interrupts, and that it is the only skill that hard counters shuffle/dodge spammers...it is working as intended. Heck, even the Devs have said that it is working as intended.
So yeah, your lack of experience as a pvp player has everything to do with this discussion. So why don't you go back and read what other Templars have said before you start a new thread.
Actually ontop of that, majority of "experienced" players agree it's too much.
I am experienced, that is why I don't die to it
Seriously, it isnt an overpowered skill. Range is easily fixed by the fact that venom arrow and crushing shock both have identicle ranges to it, 28 meters. If you pick more damage over interupt, that is a conscious choice to hope you can burn them before you get burned.
If it is the high amount of damage, it barely hits worth anything above 50%, and still isn't anything special until 30ish percent. Not to mention wards stop any crit, and bone shield/annulment are great for giving you a couple seconds to heal up and make it worthless again. And you can block the damage (still trying to figure out the whys as to that)
If it is the fact that they can stand back and use it from safety, ANY move (especially the two counters to RD I mentioned) is as annoying. Imagine a sniper NB, or a crushing shock spamming Sorc at 28 meters shooting you while you're fighting others. That'll still kill you, and faster since they hit harder the first 70ish percent of your health so the stam dk in front of you can just leap or executioner you. Not only that, but you can use LOS to break it and make smaller engagements. Win against the aforementioned DK while the templar is repositioning and exit from behind the tree/rock with and evil grin.
If it is that 5 RD beas on you gives you no chance, then the same logic should be applied to ALL moves that deal good damage if 5 people spam them. Hint, that is a majority of moves in the game.
The only thing I could see irritation about is that it is undodgeable. But if you stack ALL your defensive capabilities into one type of defense (dodge chance and dodge roll), then there has to be a counter or that is OP as all hell.
Not trying to be rude man, just saying there are valid, easy ways to deal with a beam play that font involve nerf in the class itself.
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic. And just shouldn't even be a thing.
Having 4 on you at once you will not survive in light armor for the most part, the damage it deals and increases and with the range. It's just too much.
Every other skill being spammed on me is quite easy to deal with. Beam is just so strong in this regard, if you remember back in the day they put a cap on beam, if 1 person was using it on you only 1 person would get execute damage. This was a nice way of dealing with things too, but it hurt in pve so they removed it. I wish they brought it back only to work in Cyrodill.
You need to reread OP, I'm pointing out the fact the pathetic and toxic gameplay this skill is bringing out in PvP, ruining it. Not that it deals too much damage above execute or anything like that. But beam is just getting a little out of control using it above 40% and waiting for targets to hit lower health
I don't see where I got personal, but sorry you feel that way.
At any rate, I can't take the comment of "its when I'm fighting others and a beam hits me" and even worse (imo) "when 4 or more players use this ability on me" seriously. Balance is balance.
As for toxic, you're fighting a losing battle. Malubeth, CE, keep jumping, emp sharing, AP boosting, gate camping (the previous from my own alliance, which honestly makes it even worse), hate whispers, yelling at each other in zone chat, and the general cheese that changes every patch have taught me there isn't jack **** I can do about plyer toxicity in this game =(
I don't want beam changes because I main a templar, but in terms of balance, I want the game to have some nice balance in it.
Beam really never used to be this bad
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
But are those skills also executes? Because that's the main problem of Radiant. It's execute ability and kills people more effective then other spammable non execute ones.

I'm curious to know what kind of PvP you do.
Can't stand the snare meta Wrobel has been giving this game, I stay away from large groups@Nifty2g you think RD creates toxic gameplay in this infinite root/snare bombard and negate stacking meta?
I'm curious to know what kind of PvP you do. Do you run solo or in a group?
I like duo or small groupingNo, THIS is a pathetic argument, just because you are outnumbered does not mean you are going to die. What kind of crap is that? Stop forcing the game into Zerg v Zerg metas
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Again, I think you are missing the point of the main post. And for what it's worth, beams are not hurting me at the moment. I'm mainly posting about the terrible gameplay it brings, and in general, its pretty much an inevitable death and is the cause for most deaths when dealing with multiple targets and a beamer.Can't stand the snare meta Wrobel has been giving this game, I stay away from large groups@Nifty2g you think RD creates toxic gameplay in this infinite root/snare bombard and negate stacking meta?
I'm curious to know what kind of PvP you do. Do you run solo or in a group?
I like duo or small groupingNo, THIS is a pathetic argument, just because you are outnumbered does not mean you are going to die. What kind of crap is that? Stop forcing the game into Zerg v Zerg metas
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
TBH RD shouldn't be giving you issues in small groups. Especially if those groups are 6 or less as you guys will actually have group-wide access to the Purge (which is STILL egregiously broken). The only time RD is ever a problem for me is if I'm running solo and I have a couple of people RDing me while a couple more are bombarding me.
If you are dying to RD spam in small groups then you guys need to focus on more purges and more rapids so you can LoS around things better. If you want you can come play with us sometime--I think you'll find that RD spam is responsible for less deaths than Bombard/Negate/Focused Aim spam.
“…1 or 2 are fine to handle but more often than not you are faced with about 4 or 5 beams at once,
there is no counter to that, it desyncs your health and as soon as you hit 40% health you are dead. …”
I have high doubts that 4 or 5 executes at once will kill me as fast as 4 or 5 beams at one will.@Nifty2g,
You are a very good and knowledgeable player as evident by your achievements and previous discourse; but in this case you critique are based on a flawed premise. Four or five executes should kill you in quick fashion.“…1 or 2 are fine to handle but more often than not you are faced with about 4 or 5 beams at once,
there is no counter to that, it desyncs your health and as soon as you hit 40% health you are dead. …”
I suspect that your number of deaths in a PvP session is not going up; it is just that they are more ‘flashy’.
For what is worth, most of my deaths come from Ambush spam. Most of the execute abilities get ‘abused’. The recent correction to Wrecking Blow reduced its frequency (though Dizzying Swings crops up now {but not nearly as often}).
Again, I think you are missing the point of the main post. And for what it's worth, beams are not hurting me at the moment. I'm mainly posting about the terrible gameplay it brings, and in general, its pretty much an inevitable death and is the cause for most deaths when dealing with multiple targets and a beamer.Can't stand the snare meta Wrobel has been giving this game, I stay away from large groups@Nifty2g you think RD creates toxic gameplay in this infinite root/snare bombard and negate stacking meta?
I'm curious to know what kind of PvP you do. Do you run solo or in a group?
I like duo or small groupingNo, THIS is a pathetic argument, just because you are outnumbered does not mean you are going to die. What kind of crap is that? Stop forcing the game into Zerg v Zerg metas
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
TBH RD shouldn't be giving you issues in small groups. Especially if those groups are 6 or less as you guys will actually have group-wide access to the Purge (which is STILL egregiously broken). The only time RD is ever a problem for me is if I'm running solo and I have a couple of people RDing me while a couple more are bombarding me.
If you are dying to RD spam in small groups then you guys need to focus on more purges and more rapids so you can LoS around things better. If you want you can come play with us sometime--I think you'll find that RD spam is responsible for less deaths than Bombard/Negate/Focused Aim spam.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Sure it's easy to counter, but I'm not talking about the person being attacked. I'm talking about the user. And there are lot of players around who roam around and just beam targets at full health until they die. That is the toxic game play I am addressing.Again, I think you are missing the point of the main post. And for what it's worth, beams are not hurting me at the moment. I'm mainly posting about the terrible gameplay it brings, and in general, its pretty much an inevitable death and is the cause for most deaths when dealing with multiple targets and a beamer.Can't stand the snare meta Wrobel has been giving this game, I stay away from large groups@Nifty2g you think RD creates toxic gameplay in this infinite root/snare bombard and negate stacking meta?
I'm curious to know what kind of PvP you do. Do you run solo or in a group?
I like duo or small groupingNo, THIS is a pathetic argument, just because you are outnumbered does not mean you are going to die. What kind of crap is that? Stop forcing the game into Zerg v Zerg metas
Dealing with 1 or 2 beams is fine, nothing that bad about it really.
But having someone beam you in the back while you're trying to take on 1 or 2 people and having that person just spam beam on you is just absolutely pathetic. That is the main point of this thread, and I've done this to see what it's like, I know it's pathetic
What's pathetic is you even making this out to be a thing. There are plenty of skills that would take you out while you are fighting 1-2 people. That's the point. You die in pvp when you are outnumbered and/or when someone is sniping you from range. What a terrible argument!
TBH RD shouldn't be giving you issues in small groups. Especially if those groups are 6 or less as you guys will actually have group-wide access to the Purge (which is STILL egregiously broken). The only time RD is ever a problem for me is if I'm running solo and I have a couple of people RDing me while a couple more are bombarding me.
If you are dying to RD spam in small groups then you guys need to focus on more purges and more rapids so you can LoS around things better. If you want you can come play with us sometime--I think you'll find that RD spam is responsible for less deaths than Bombard/Negate/Focused Aim spam.
I didn't miss the point. You're saying it creates toxic gameplay. My counter point is that RD is actually quite easy to counter in most situations. Unlike, for example, Negate to which often the only counter is another Negate.
I have high doubts that 4 or 5 executes at once will kill me as fast as 4 or 5 beams at one will.@Nifty2g,
You are a very good and knowledgeable player as evident by your achievements and previous discourse; but in this case you critique are based on a flawed premise. Four or five executes should kill you in quick fashion.“…1 or 2 are fine to handle but more often than not you are faced with about 4 or 5 beams at once,
there is no counter to that, it desyncs your health and as soon as you hit 40% health you are dead. …”
I suspect that your number of deaths in a PvP session is not going up; it is just that they are more ‘flashy’.
For what is worth, most of my deaths come from Ambush spam. Most of the execute abilities get ‘abused’. The recent correction to Wrecking Blow reduced its frequency (though Dizzying Swings crops up now {but not nearly as often}).
Sallington wrote: »Just start by making it dodgeable, and take it from there.
Or give it Dark Flare's cast time, and make Dark Flare instant cast (or have a proc like Frags)