Dodge roll everything

  • Molag_Crow
    Molag_Crow
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    I was thinking more along the lines of giving magika classes there own shuffle. I would add to the light armor skill, the 20% chance when targeted by an attack to gain shield making you immune to all damage for the next 1 seconds. Ofcourse it would be 20 second duration as well.

    Like @Birdovic said:

    d0090148be.jpg
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  • Mayrael
    Mayrael
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    @Mayrael
    Ok Flame lash/lava whip/molten whip. Quite sure you can't avoid inevitable det too.
    fossilize/shattering rocks, quite sure that templar skill Power of Light (Which does damage you) is also unavoidable too.

    Molten whip should be dodgeable (since IC patch) if it isnt, its a bug (i dont know it since i didnt played my DK for months). Power of light isnt spamable damage skill, its worthless against someone you cant attack and has like 6s delay so gl with finishing someone with that. Fosilize or rune prison will be ok only against someone who didnt used rally or vigor as they are broken in the moment you hit them (yeah i know dk fosilize has some dmg buffor but its lol amount).
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • MaxwellC
    MaxwellC
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    @Mayrael
    http://xboxdvr.com/gamer/Maxwell/video/19317534
    Power of Light is one hell of a good skill to use and it is spammable.

    Molten whip was changed to be unavoidable when TG dropped or IC when they decided to finally buff the beaten DK class. Don't go and bring a bunch of oh this and that you asked for unavoidable damaging skills so I gave you some but now you wanna add criteria to the equation lol mate truly funny.
    Edited by MaxwellC on July 7, 2016 1:41PM
    不動の Steadfast - Unwavering
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  • GreenhaloX
    GreenhaloX
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    I should be able to dodge roll and throw a dagger at your face while doing it!

    I think I could do similar with a bow. I would have to shoot first, then quickly do a roll. It seems to blast out the shot as I roll. Maybe that would be considered that animation cancelling thing.

  • Mayrael
    Mayrael
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    @Mayrael
    http://xboxdvr.com/gamer/Maxwell/video/19317534
    Power of Light is one hell of a good skill to use and it is spammable.

    Molten whip was changed to be unavoidable when TG dropped or IC when they decided to finally buff the beaten DK class. Don't go and bring a bunch of oh this and that you asked for unavoidable damaging skills so I gave you some but now you wanna add criteria to the equation lol mate truly funny.

    Your vid proves few things. You dont know nothing about other classes skills because if you would even try to read about this skill you would know how it works (if youre trying to tell me that skill which hits once per 6s is spamable i just say lol to you, also dmg of this skill comes from dmg of other skills that can be dodged), and what we could see there is well known bug where dmg of power of light stacks higher than intented.

    And can you share pls official notes about lava whip undodgable as I found only the ones saying that it should be dodgable?


    And I dont add any criteria, I just simply negate your answer as your statements are wrong...
    Edited by Mayrael on July 7, 2016 2:48PM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Molag_Crow wrote: »
    I was thinking more along the lines of giving magika classes there own shuffle. I would add to the light armor skill, the 20% chance when targeted by an attack to gain shield making you immune to all damage for the next 1 seconds. Ofcourse it would be 20 second duration as well.

    Like @Birdovic said:

    d0090148be.jpg

    Ofcourse that is a set and last 6 seconds. Much less then a skill and 20 seconds. But i do like the idea.
  • juhasman
    juhasman
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    Mayrael wrote: »
    @Mayrael
    Then use the attacks that are unavoidable or even do a hard CC; come on mate don't tell me you can't even do that.

    Ok give me example of spamable magical attack that can be used to kill roll dodgin target (except of RD as you all want to make it dodgeable)... and pls be fair dont tell me about aoes as the only magic aoe that could kill someone was nerfed last patch.

    @Mayrael
    Templar- jabs, blazing spear (hard to trigger dodging target but still it exist)
    Sorc- curse, streak through dodging target to stun him
    Nb- sap essence, or fear dodging target
    DK- Inhale (i know it's weak but still it is), or fosilize dodging target
    also there are ultis like meteor, dawnbreaker, sould tether, empowering sweep, that also hit dodging target. Lightning staff heavy attack goes through dodge and with elegant doing massive dmg, resto heavy attack goes through dodge and applying poisons if You have some.
    With all skils above You can easily kick dodging target to low hp (25% for me is low not 50%) and finish with RD because i know it's basicly magplar You're talking about here. I dont have any problem to kill dodging targets on any magicka build. and usually it takes much less time then killing BoL spamming templar or shield spamming sorc so I dont see the problem in dodge roll itself. If You want to kill dodge rolling target with 1 spammable attack it's L2P issue. Each magicka class can perform burst combo able to kill dodging target.
    Edited by juhasman on July 7, 2016 3:06PM
  • juhasman
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    Molag_Crow wrote: »
    I was thinking more along the lines of giving magika classes there own shuffle. I would add to the light armor skill, the 20% chance when targeted by an attack to gain shield making you immune to all damage for the next 1 seconds. Ofcourse it would be 20 second duration as well.

    Like @Birdovic said:

    d0090148be.jpg

    10% chance on 6s. Only BoL spammer can have use of this set :neutral:
  • Mayrael
    Mayrael
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    Molag_Crow wrote: »
    I was thinking more along the lines of giving magika classes there own shuffle. I would add to the light armor skill, the 20% chance when targeted by an attack to gain shield making you immune to all damage for the next 1 seconds. Ofcourse it would be 20 second duration as well.

    Like @Birdovic said:

    d0090148be.jpg

    Ofcourse that is a set and last 6 seconds. Much less then a skill and 20 seconds. But i do like the idea.


    TBH I think that specters eye is more reliable...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Birdovic
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    @juhasman

    And now imagine in PvP a crazy Zerg having 2-3 people spamming Rapid Regen -> CHAOS. You wont even bother attacking because evryone will be dodging stuff, and if they are not dodging for an instant, they get healed back to 100%.

    It will be a mess and im 100% certain.

    @Mayrael

    The thing is, Spectres has a cooldown and the other bonuses are not really helpful.
    For Mossamer Set, you just need (as above mentioned) someone spamming rapid regen some times and you'll have that even without wasting 5 slots for a Spectres Eye set.
  • juhasman
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    @Birdovic yes of course larger groups may find use of this set. I am solo player and usually i am focusing on things from solo perspective or smaller group perspective. Zergs always find better use of any aupporting sets , but good You finished my thought :smile:
  • Birdovic
    Birdovic
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    @juhasman

    Ah didnt know that, sorry.

    Well, knowing that you prefer to Solo, its still not that bad.
    Just from keeping Rapid Regen up grants you a 60% uptime of the Major Evasion Buff. Additionally the 2-4pc Bonus are really good, too.

    Maybe you can work other little HoTs into it (Entropy maybe? Good to bring along anyway) to increase its uptime even more.
  • juhasman
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    @Birdovic Still I'll choose Amberplasm for my magicka builds :wink:
  • Birdovic
    Birdovic
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    juhasman wrote: »
    @Birdovic Still I'll choose Amberplasm for my magicka builds :wink:

    Also an option. Its kind of an decision between Spamming more BoL's or relying on 20% Dodge with a little more dmg output.
  • Mayrael
    Mayrael
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    Birdovic wrote: »
    @juhasman

    And now imagine in PvP a crazy Zerg having 2-3 people spamming Rapid Regen -> CHAOS. You wont even bother attacking because evryone will be dodging stuff, and if they are not dodging for an instant, they get healed back to 100%.

    It will be a mess and im 100% certain.

    @Mayrael

    The thing is, Spectres has a cooldown and the other bonuses are not really helpful.
    For Mossamer Set, you just need (as above mentioned) someone spamming rapid regen some times and you'll have that even without wasting 5 slots for a Spectres Eye set.

    Youre right about Specters ;)

    @juhasman
    So generaly you advice me to use aoes + heavy staff attacks? Brilliant, why I didnt thought about that? Maybe because heavy attack ticks can hit just a bit harder than vigor ticks? Or maybe its because you can roll out of PB aoes with one single roll (yeah i can try to gap close but i cant heay attack then) while you can heal, avoid damage and move in the same time. Streak is fine but... only once per 6s due to cc immunity. Fear is the best option and tbh ive forgott about one skill that is great to kill roll dodgers that i loved to use(its even better than RD imho:> ) its ambush/lotus fan but again its NB.

    Oh... and ultis... Yeah they work if timed well but if youre trying to tell me that mag classes need to use ulti to finish any stam class while you dont have to... its something wrong, dont you think?
    Edited by Mayrael on July 7, 2016 3:32PM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • MaxwellC
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    @Mayrael
    No you asked for abilities that do damage and is spammable also power of light has a 1.5s cast time and yeah I did read it so you're absolutely wrong. You take extra damage after the affect ends which is from the skill its self. When it comes to lava whip and morphs you will have to search that on your time I know it was changed around the time magicka got buffs just check the patch notes.

    My video shows that the skill is spam-able and just like it says in it's description power of light does provide damage towards the end even though it's damage accumulated it gives 36% of it's own damage based on the amount accumulated so the amount accumulated is stored on me then that amount is multiplied by 36%. The affect is spam-able and I get the damage towards the end not immediately but at the end.

    You refuse to take my answers because you want to push this notion that dodge rolls need even more costs and less protection when all classes even magicka utilize this and sorry my mag DK can't keep dodging but my Stam DK can; doesn't mean my Mag DK is less stronger than my Stam DK even though many will argue that it is.
    Edited by MaxwellC on July 7, 2016 3:34PM
    不動の Steadfast - Unwavering
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  • MaxwellC
    MaxwellC
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    Mayrael wrote: »
    @Mayrael
    And can you share pls official notes about lava whip undodgable as I found only the ones saying that it should be dodgable?
    Smh if you found that it should be dodge-able then obviously it's unavoidable in it's current state. Like I stated above look at the patch notes around the time Magicka got buff'd or towards IC period and that's where it should be at.
    不動の Steadfast - Unwavering
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    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Coined by Maxwel
    l
  • juhasman
    juhasman
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    @Mayrael My advice is L2P. Like i said lightning heavy attack with elegant. It can burst people down each tick can hit for 3-4k crit last tick for 5k-6k. I was able to 1v1 emperor mag dk on mag sorc and put dmg pressure on him just with curse+lightning staff heavy attack. Also You can put poisons on Your staves to increase enemie stamina skills cost by 60% that will makes his vigor+rally combo cost 1/3 of his stamina. And about stuns You dont use them to spam but You use them with brain when You can put burst on enemie. For example on sorc put curse, throw meteor and blink through opponent , that will create a burst. You can create similar burst on every magicka build.Timing and combining attacks is a key not brainless spamming something.
    Edited by juhasman on July 7, 2016 3:37PM
  • MaxwellC
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    @juhasman
    Lol I forgot all about lightning heavy attacks and yup with elegant set you'll hit extremely hard especially if you're a Mag Dk with molten armaments.
    不動の Steadfast - Unwavering
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  • Mayrael
    Mayrael
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    @Mayrael
    No you asked for abilities that do damage and is spammable also power of light has a 1.5s cast time and yeah I did read it so you're absolutely wrong. You take extra damage after the affect ends which is from the skill its self. When it comes to lava whip and morphs you will have to search that on your time I know it was changed around the time magicka got buffs just check the patch notes.

    My video shows that the skill is spam-able and just like it says in it's description power of light does provide damage towards the end even though it's damage accumulated it gives 36% of it's own damage based on the amount accumulated so the amount accumulated is stored on me then that amount is multiplied by 36%. The affect is spam-able and I get the damage towards the end not immediately but at the end.

    You refuse to take my answers because you want to push this notion that dodge rolls need even more costs and less protection when all classes even magicka utilize this and sorry my mag DK can't keep dodging but my Stam DK can; doesn't mean my Mag DK is less stronger than my Stam DK even though many will argue that it is.

    Ive searched and found only one info in 2.1 patch notes that molten whip and veiled strike can no longer be dodged so i got proof you dont.

    Haha 6s delayed skill with cast time and you call it spammable? Also if target wont get any damage it deals no damage so its useless... the only reason you can see it in cyrodiil is that its buged now, because lets be honest how many times you seen this skill on death recap?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • juhasman
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    @MaxwellCrystal about power of the light. It's instant cast after casting it there is that pillar of light on enemie. each dmg he'll take from attacker will do the normal dmg but also will be stored in the memory of the skill at the end 36% of that dmg You taked by 6 sec will be final dmg of power of the light or if overall dmg taked by You during that 6 sec reached the skill cap it'll explode for that cap value (reduced by battle spirit cp's resists etc)
    Edited by juhasman on July 7, 2016 3:50PM
  • juhasman
    juhasman
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    Mayrael wrote: »
    @Mayrael
    No you asked for abilities that do damage and is spammable also power of light has a 1.5s cast time and yeah I did read it so you're absolutely wrong. You take extra damage after the affect ends which is from the skill its self. When it comes to lava whip and morphs you will have to search that on your time I know it was changed around the time magicka got buffs just check the patch notes.

    My video shows that the skill is spam-able and just like it says in it's description power of light does provide damage towards the end even though it's damage accumulated it gives 36% of it's own damage based on the amount accumulated so the amount accumulated is stored on me then that amount is multiplied by 36%. The affect is spam-able and I get the damage towards the end not immediately but at the end.

    You refuse to take my answers because you want to push this notion that dodge rolls need even more costs and less protection when all classes even magicka utilize this and sorry my mag DK can't keep dodging but my Stam DK can; doesn't mean my Mag DK is less stronger than my Stam DK even though many will argue that it is.

    Ive searched and found only one info in 2.1 patch notes that molten whip and veiled strike can no longer be dodged so i got proof you dont.

    Haha 6s delayed skill with cast time and you call it spammable? Also if target wont get any damage it deals no damage so its useless... the only reason you can see it in cyrodiil is that its buged now, because lets be honest how many times you seen this skill on death recap?

    I was creating pretty nice combos on enemies with proxy+puryfying light. Throw meteor or dawnbreaker 2 sec before both explodes and burst is ready to go. Atm it's harder after proxy nerf but still that skill is designed to create burst combos. Not insanely OP but sometimes usefull.
    Edited by juhasman on July 7, 2016 3:54PM
  • MaxwellC
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    @juhasman
    I know and btw it isn't reduced by battle spirit that's from gina bruno. I do know what power of light does I was simply telling him that it has it's own damage in the sense it gives 36% extra based on the damage stored, that's what I was getting at with that part.

    @Mayrael
    Good that you have the proof that it is unavoidable but the case still stands dodge rolling doesn't need to be increased more than it already has been. My Mag DK will hurt even more from this, I can only suggest they get rid of the well fitted combo and make it break frees instead of roll dodges.
    不動の Steadfast - Unwavering
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    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    l
  • Mayrael
    Mayrael
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    juhasman wrote: »
    @Mayrael My advice is L2P. Like i said lightning heavy attack with elegant. It can burst people down each tick can hit for 3-4k crit last tick for 5k-6k. I was able to 1v1 emperor mag dk on mag sorc and put dmg pressure on him just with curse+lightning staff heavy attack. Also You can put poisons on Your staves to increase enemie stamina skills cost by 60% that will makes his vigor+rally combo cost 1/3 of his stamina. And about stuns You dont use them to spam but You use them with brain when You can put burst on enemie. For example on sorc put curse, throw meteor and blink through opponent , that will create a burst. You can create similar burst on every magicka build.Timing and combining attacks is a key not brainless spamming something.

    Aye... Youre right about brainless smashing keys but if you mess something, if you lag a bit, if someone will interupt youre screwed. Well i must admit that if your heavy attack damage are as high as you say im impressed and cant opose anything.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • juhasman
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    @MaxwellCrystal it is reduced by battle spirit. Battle spirit reduce every dmg You take by 50% not that You make so on tooltips values not changing. On PvE tooltip shows ~25k, and it hits for that value. Do You imagine that hit on PvP? Everyone would be using that. But that's less important part of duscussion topic.
  • Khaos_Bane
    Khaos_Bane
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    Bring back soft caps.

    Nuff said.

    /thread
  • MaxwellC
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    @juhasman

    29. Purifying Light ignores Cyrodiil Battle Spirit dmg reduction. Intended or bug?
    [Status: working as intended]
    This is intended.

    This is a thread post of bugs,etc and the red in the post outlines Gina brunos response on the matter.https://forums.elderscrollsonline.com/en/discussion/251466/compilation-of-tg-bugs-in-pvp-current-bug-counter-89-op-reformatted-4-10-16

    Here is her direct quote
    Thanks for your patience, all. Here are some more replies to the additional questions/bugs reported:
    1. Purifying Light ignores Cyrodiil Battle Spirit dmg reduction. Intended or bug? This is intended.

    Where it came from https://forums.elderscrollsonline.com/en/discussion/comment/2790097#Comment_2790097
    Edited by MaxwellC on July 7, 2016 4:40PM
    不動の Steadfast - Unwavering
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    l
  • Ep1kMalware
    Ep1kMalware
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    Magicka based characters need dodge roll based off their max magicka then everything would be fine.

    they have this, it's called shields -_-

    infact, you cant even crit on shields. you want roll dodge + shields? stam gets shields too.
  • Sallington
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    KaiVox22 wrote: »
    Magicka based characters need dodge roll based off their max magicka then everything would be fine.

    I disagree. When playing a magicka build you generally have more access to good class survivability skills anyway.

    Sorc has Streak
    Nightblade can spam cloak indefinitely/shadow image
    Templar has BoL
    Dragonknight can... do dragon stuff

    I'd give up a BoL for a Templar escape in a heartbeat.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Birdovic
    Birdovic
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    Magicka based characters need dodge roll based off their max magicka then everything would be fine.

    they have this, it's called shields -_-

    infact, you cant even crit on shields. you want roll dodge + shields? stam gets shields too.

    Without a underperforming set, they dont have a Dodge. Also, you got a Shield availaible, it just happens nobody needs to use it, guess why?

    Right, a Dodge Roll is better than a Shield.
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