Malubeth: Fixed an issue where the heal from this item set was double-dipping in the Critical Strike modifier.
From the latest patch note :Malubeth: Fixed an issue where the heal from this item set was double-dipping in the Critical Strike modifier.
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
It's not only OP, it's broken...
Can't defend it.
vortexman11 wrote: »I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.
Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
vortexman11 wrote: »I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.
Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
vortexman11 wrote: »I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.
Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
That is something that could make sens : 7 or 8 meters instead of 10 meters.
(Then again if most people are not breaking the beam already... what would it really change)
vortexman11 wrote: »vortexman11 wrote: »I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.
Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
That is something that could make sens : 7 or 8 meters instead of 10 meters.
(Then again if most people are not breaking the beam already... what would it really change)
At that point it becomes the fault of the players for not trying to move away or purge it. This situation reminds me of pre 1.6 constantly yelling not to stack on the sap tank... It would need testing but I think 7-8 would still be too far. Im thinking in the 5-6 meter range.
vortexman11 wrote: »vortexman11 wrote: »I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.
Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
That is something that could make sens : 7 or 8 meters instead of 10 meters.
(Then again if most people are not breaking the beam already... what would it really change)
At that point it becomes the fault of the players for not trying to move away or purge it. This situation reminds me of pre 1.6 constantly yelling not to stack on the sap tank... It would need testing but I think 7-8 would still be too far. Im thinking in the 5-6 meter range.
Wasnt this the solution people told players about when they were chaining bats endlessly in crowds?! The people piled on the DKs... and they perished..
vortexman11 wrote: »I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters, its just a simple balance thing..the more powerful a set or skill is the more easier it should be to counter, we see this in engine guardian where it only takes a simple bash.
Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
It's not only OP, it's broken...
Can't defend it.
Why/How is it broken?
Is it still double-dipping in the Critical Strike modifier?
That was fixed in the last patch.
By all means, bring proof to the table and send it to ZOS, otherwise, I doubt you will even get them to look at this (again).
Too strong and broken are two different things...
ESO community logic: Tanking and surviving against multiple people is a sin, but bursting people down in 3 - 4 hits and then having mobility is balanced. Mmmkay.