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Please nerf the Malubeth set

Caleum
Caleum
✭✭✭
It should not be mandatory for every tank and healer to be using this 2 piece armor set making you 3x (at least) harder to kill. The heal buff should grant either major or minor mending, not a separate 30% increase to your healing and the heal should be reduced by approx 50%.

I am sure I will receive a lot of backlash from those who are dependent on this set, but when I was watching a player get attacked earlier, and literally said player stood still, and his health would just keep healing back up the second he took damage.
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    The set gives healing received which is the vitality buff not the mending buff. Big difference between healing recieved and healing done.

    Just wanted to point that out because from seeing a lot of malubeth threads I think some people are getting mixed up.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • JubJub
    JubJub
    ✭✭✭
    Nerf jesus beam too while you're at it. :)
  • xylena
    xylena
    ✭✭✭✭✭
    buff dragon blood
    Retired until we break the Tank Meta
  • Iyas
    Iyas
    ✭✭✭✭✭
    Nerf sorc! Ohh wait. Nevermind
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • PeggymoeXD
    PeggymoeXD
    ✭✭✭✭
    I second @xylena
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • Kas
    Kas
    ✭✭✭✭✭
    malubeth always was a strong set. with the meta shifting towards heavy armor on so many builds, it's gotten even stronger. I really think it could use a nerf. even the damage isn't terrible right now. especially in comparison to other sets, malutbeth is extremely strong and would still be a viable pick with the 30% buff gone completely.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • KisoValley
    KisoValley
    ✭✭✭✭✭
    In EU people were using it already before they *** it up. It's always been strong, people just didn't realise how strong until it was completely broken.
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    xylena wrote: »
    buff dragon blood
    PeggymoeXD wrote: »
    I second @xylena

    second seconded
    'Chaos
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    _Chaos wrote: »
    xylena wrote: »
    buff dragon blood
    PeggymoeXD wrote: »
    I second @xylena

    second seconded

    8
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Still not used this yet on my tank. Is it still broken then?
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Ghostbane wrote: »
    Still not used this yet on my tank. Is it still broken then?

    Pretty much.

    There are times when it works like the tooltip describes... and times when the heals are just whack. I don't think anyone has figured out the core issue yet.
    Edited by Ishammael on July 7, 2016 12:19PM
  • Ryuho
    Ryuho
    ✭✭✭✭
    Ishammael wrote: »
    Ghostbane wrote: »
    Still not used this yet on my tank. Is it still broken then?

    Pretty much.

    There are times when it works like the tooltip describes... and times when the heals are just whack. I don't think anyone has figured out the core issue yet.

    Yes exactly this, sometimes healing is insane and sometimes it's just small % to healing. Definitly this set is not working properly. Also, like 80% of my opponents I met last days were using this set... So *** lame.
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • sluice
    sluice
    ✭✭✭✭
    From the latest patch note :
    Malubeth: Fixed an issue where the heal from this item set was double-dipping in the Critical Strike modifier.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Ryuho
    Ryuho
    ✭✭✭✭
    sluice wrote: »
    From the latest patch note :
    Malubeth: Fixed an issue where the heal from this item set was double-dipping in the Critical Strike modifier.

    prolly malubeth user..
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • sluice
    sluice
    ✭✭✭✭
    Ryuho wrote: »
    sluice wrote: »
    From the latest patch note :
    Malubeth: Fixed an issue where the heal from this item set was double-dipping in the Critical Strike modifier.

    prolly malubeth user..

    :*



    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Used to use this on my trollplar. Now theres tons of trollplars and tons of people using this. Get off my lawn.
  • sluice
    sluice
    ✭✭✭✭
    I'm not debating that this set is OP or fair and square...

    It is super strong on a templar because of major mending, especially when you have 2+ person on you.
    In 1v1, unless you are fighting a DOT build, it's decent at best.

    This set won't make you survive agains't 2+ good player at the same time.
    But it will definitely help.

    People don't seem to realize that when it procs, the beam breaks after 10 meters..

    Considering that this set is especially strong on templars and that templars are slow as $h!t....
    Just dodge roll away from the templar and voilà.

    Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.

    If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.

    PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.


    I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?


    I'll repeat one last time... Break the beam, guys... ; )


    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Aenlir
    Aenlir
    ✭✭✭
    sluice wrote: »
    I'm not debating that this set is OP or fair and square...

    It is super strong on a templar because of major mending, especially when you have 2+ person on you.
    In 1v1, unless you are fighting a DOT build, it's decent at best.

    This set won't make you survive agains't 2+ good player at the same time.
    But it will definitely help.

    People don't seem to realize that when it procs, the beam breaks after 10 meters..

    Considering that this set is especially strong on templars and that templars are slow as $h!t....
    Just dodge roll away from the templar and voilà.

    Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.

    If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.

    PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.


    I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?


    I'll repeat one last time... Break the beam, guys... ; )


    It's not only OP, it's broken...
    Can't defend it.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    sluice wrote: »
    I'm not debating that this set is OP or fair and square...

    It is super strong on a templar because of major mending, especially when you have 2+ person on you.
    In 1v1, unless you are fighting a DOT build, it's decent at best.

    This set won't make you survive agains't 2+ good player at the same time.
    But it will definitely help.

    People don't seem to realize that when it procs, the beam breaks after 10 meters..

    Considering that this set is especially strong on templars and that templars are slow as $h!t....
    Just dodge roll away from the templar and voilà.

    Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.

    If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.

    PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.


    I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?


    I'll repeat one last time... Break the beam, guys... ; )


    People tend to think that they can use the same tactic against an enemy that kills them time after time.....and then complain that it´s broken ( but in reality it´s often because their tactic doesn´t work against that perticular build). And why nerf it? It´s not the set itself that it´s broken, it´s just really good for a templar.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes please .
  • sluice
    sluice
    ✭✭✭✭
    Aenlir wrote: »
    sluice wrote: »
    I'm not debating that this set is OP or fair and square...

    It is super strong on a templar because of major mending, especially when you have 2+ person on you.
    In 1v1, unless you are fighting a DOT build, it's decent at best.

    This set won't make you survive agains't 2+ good player at the same time.
    But it will definitely help.

    People don't seem to realize that when it procs, the beam breaks after 10 meters..

    Considering that this set is especially strong on templars and that templars are slow as $h!t....
    Just dodge roll away from the templar and voilà.

    Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.

    If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.

    PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.


    I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?


    I'll repeat one last time... Break the beam, guys... ; )


    It's not only OP, it's broken...
    Can't defend it.

    Why/How is it broken?
    Is it still double-dipping in the Critical Strike modifier?
    That was fixed in the last patch.

    By all means, bring proof to the table and send it to ZOS, otherwise, I doubt you will even get them to look at this (again).

    Too strong and broken are two different things...


    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters, its just a simple balance thing..the more powerful a set or skill is the more easier it should be to counter, we see this in engine guardian where it only takes a simple bash.

    Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
    Edited by vortexman11 on July 7, 2016 3:04PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.

    Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.

    This is a good idea. 8m?
  • sluice
    sluice
    ✭✭✭✭
    I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.

    Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.

    That is something that could make sense : 7 or 8 meters instead of 10 meters.
    (Then again if most people are not breaking the beam already... what would it really change :p)

    I also agree that people should still be punished for not countering the set, just like for not countering a bunch of other things:

    -Standing right beside a Lich Crystal from the Nerien'eth set
    -Not Interrupting an Engine Guardian proc or a casting ability (Weazus Beam?)
    -Letting your opponent proc Molag Kena at will
    -Running through mines over and over...
    -Not blocking powerful attacks (such as Meteor)
    -Standing in front of a upcoming Wrecking Blow
    -Not being prepared to fight cloaking nightblades
    -Not managing your ressources well
    -etc.




    Edited by sluice on July 7, 2016 3:12PM
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    sluice wrote: »
    I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.

    Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.

    That is something that could make sens : 7 or 8 meters instead of 10 meters.
    (Then again if most people are not breaking the beam already... what would it really change :p)

    At that point it becomes the fault of the players for not trying to move away or purge it. This situation reminds me of pre 1.6 constantly yelling not to stack on the sap tank... It would need testing but I think 7-8 would still be too far. Im thinking in the 5-6 meter range.
    Edited by vortexman11 on July 7, 2016 3:09PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
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    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
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    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    sluice wrote: »
    I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.

    Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.

    That is something that could make sens : 7 or 8 meters instead of 10 meters.
    (Then again if most people are not breaking the beam already... what would it really change :p)

    At that point it becomes the fault of the players for not trying to move away or purge it. This situation reminds me of pre 1.6 constantly yelling not to stack on the sap tank... It would need testing but I think 7-8 would still be too far. Im thinking in the 5-6 meter range.

    Wasnt this the solution people told players about when they were chaining bats endlessly in crowds?! The people piled on the DKs... and they perished.. :'(
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    FENGRUSH wrote: »
    sluice wrote: »
    I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.

    Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.

    That is something that could make sens : 7 or 8 meters instead of 10 meters.
    (Then again if most people are not breaking the beam already... what would it really change :p)

    At that point it becomes the fault of the players for not trying to move away or purge it. This situation reminds me of pre 1.6 constantly yelling not to stack on the sap tank... It would need testing but I think 7-8 would still be too far. Im thinking in the 5-6 meter range.

    Wasnt this the solution people told players about when they were chaining bats endlessly in crowds?! The people piled on the DKs... and they perished.. :'(

    xD I was trying not to bring that up which is why I mentioned sap tanks instead. If I relate a mechanic to old mDK I'd never hear the end of it
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Lord_Hev
    Lord_Hev
    ✭✭✭✭✭
    ✭✭
    I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters, its just a simple balance thing..the more powerful a set or skill is the more easier it should be to counter, we see this in engine guardian where it only takes a simple bash.

    Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.


    This would be the logical thing to do.


    But knowing ZOS they will double nerf it, then buff the damage of Stam builds just a little more in case all the stam try-hards can't burst people down fast enough as-is.


    ESO community logic: Tanking and surviving against multiple people is a sin, but bursting people down in 3 - 4 hits and then having mobility is balanced. Mmmkay.
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  • danno8
    danno8
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    sluice wrote: »
    Aenlir wrote: »
    sluice wrote: »
    I'm not debating that this set is OP or fair and square...

    It is super strong on a templar because of major mending, especially when you have 2+ person on you.
    In 1v1, unless you are fighting a DOT build, it's decent at best.

    This set won't make you survive agains't 2+ good player at the same time.
    But it will definitely help.

    People don't seem to realize that when it procs, the beam breaks after 10 meters..

    Considering that this set is especially strong on templars and that templars are slow as $h!t....
    Just dodge roll away from the templar and voilà.

    Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.

    If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.

    PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.


    I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?


    I'll repeat one last time... Break the beam, guys... ; )


    It's not only OP, it's broken...
    Can't defend it.

    Why/How is it broken?
    Is it still double-dipping in the Critical Strike modifier?
    That was fixed in the last patch.

    By all means, bring proof to the table and send it to ZOS, otherwise, I doubt you will even get them to look at this (again).

    Too strong and broken are two different things...


    There is proof in one of the other threads if you go look.

    The damage is 200-500 per tick, but the healing is 3000-5000 per tick (since the double dip crit fix it is more like 2000-3500).

    This represents a healing increase of around 500% which is impossible to get with any amount of buffs/crits in the game.

    The set is broken, not OP. Because OP would mean it is doing what the tooltip says, but it is too strong. Broken means it is doing something other than what the tooltip says.

    edit: Not all the time though. Sometimes the heal is correct at around 700-800 per tick. But then for no reason it shoots up to the 3000 mark.
    Edited by danno8 on July 7, 2016 5:45PM
  • CyrusArya
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    Lord_Hev wrote: »


    ESO community logic: Tanking and surviving against multiple people is a sin, but bursting people down in 3 - 4 hits and then having mobility is balanced. Mmmkay.

    I don't think anyone's opposed to being able to tank and survive against multiple people, just how easy malubeth makes it to do so and how much more compartively powerful it is than any other two piece set. To follow your logic, you can use many many set ups to achieve high burst builds, I can probably list 5-6 off the top of my head. But if you wanna make a Tanky build, there is absolutely no reason not to run Malu regardless of class or spec. It's over centralizing, and the proof is in the pudding.
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