vortexman11 wrote: »vortexman11 wrote: »I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters. Whenever I see people fighting a tank wearing it I tell them to purge the beam or walk out of range as it seems that alot of people are now completely relying on that sets heal to keep them alive.
Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
That is something that could make sens : 7 or 8 meters instead of 10 meters.
(Then again if most people are not breaking the beam already... what would it really change)
At that point it becomes the fault of the players for not trying to move away or purge it. This situation reminds me of pre 1.6 constantly yelling not to stack on the sap tank... It would need testing but I think 7-8 would still be too far. Im thinking in the 5-6 meter range.
Wasnt this the solution people told players about when they were chaining bats endlessly in crowds?! The people piled on the DKs... and they perished..
WreckfulAbandon wrote: »I thought the whole point of the Major/Minor buff system was to prevent excessive stacking. Well here we have 2 sets that do just that, that were introduced after the standardization.
Fasalas and Maulbeth both bypass systems ZOS put in place in the interest of balance, both should be modified to give major mending/defile.
SleepyTroll wrote: »@WreckfulAbandonWreckfulAbandon wrote: »I thought the whole point of the Major/Minor buff system was to prevent excessive stacking. Well here we have 2 sets that do just that, that were introduced after the standardization.
Fasalas and Maulbeth both bypass systems ZOS put in place in the interest of balance, both should be modified to give major mending/defile.
Please do tell what maluberh stacks with??? 1 skill in the entire game lol And one other thing(but you don't deserve to know) but all the whiners like you want to stay ignorant and not learn.
P.S. No body even knows if this set stacks with anything at all because it hasn't been tested, but if it does, it's one skill period end of discussion. Actually I'll test it later and let you all know.
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
SleepyTroll wrote: »@WreckfulAbandonWreckfulAbandon wrote: »I thought the whole point of the Major/Minor buff system was to prevent excessive stacking. Well here we have 2 sets that do just that, that were introduced after the standardization.
Fasalas and Maulbeth both bypass systems ZOS put in place in the interest of balance, both should be modified to give major mending/defile.
Please do tell what maluberh stacks with??? 1 skill in the entire game lol And one other thing(but you don't deserve to know) but all the whiners like you want to stay ignorant and not learn.
P.S. No body even knows if this set stacks with anything at all because it hasn't been tested, but if it does, it's one skill period end of discussion. Actually I'll test it later and let you all know.
SleepyTroll wrote: »@Ghost-Shot
@WreckfulAbandon
OK so since you two don't understand. Maulbeth the equivalent of major vitality (increase healing recived) one skill in the entire game gives this it's the NB south tether ultimate. 4 seconds major vitality. 1 other thing in the game other then a skill gives this. Now go back and test if maluberh and the MAJOR VITALITY stack if they do, well then yea that should fixed... if they don't well then why should major mending (increasing healing done) and major vitality (increase healing received) not stack?
Every other major and minor buff has counter parts and thay stack. I'm sorry but you don't know everything about the game. Like you think you do. ZOS is heavy on the nerfs don't you think that if this set was as OP as you people whine about then it would get nerfed like every other *** thing in the game?
P.S. I really hate how ZOS could settle these arguments with one post yet they stay silent.
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
Zuto's guide to counter blazeplars
Step 1: Stop swarming him
Step 2: Any snare
Step 3: Continue to snare and move away while watching said blazeplar flail around
Step 4: laugh as you slaughter the now useless blazeplar
vortexman11 wrote: »I think a more fair nerf/change would simply be to decrease the range on the beam, this will allow it to still be a powerful set but much easier to avoid or counter. Im talking about a drastic change down from what it is now to 2 or 3 meters, its just a simple balance thing..the more powerful a set or skill is the more easier it should be to counter, we see this in engine guardian where it only takes a simple bash.
Simply put I think people should be punished for not properly countering the set by making it take longer to kill their target, but at the same time, I think the set should be easier to counter.
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
Zuto's guide to counter blazeplars
Step 1: Stop swarming him
Step 2: Any snare
Step 3: Continue to snare and move away while watching said blazeplar flail around
Step 4: laugh as you slaughter the now useless blazeplar
Tamerlin's Trollplar guide to counter people trying to counter trollplars
Step 1: Have the name Tamerlin
Step 2: No one in Cyro will ever ever not attack you.
Step 3: Laugh at everyone.
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
Zuto's guide to counter blazeplars
Step 1: Stop swarming him
Step 2: Any snare
Step 3: Continue to snare and move away while watching said blazeplar flail around
Step 4: laugh as you slaughter the now useless blazeplar
Tamerlin's Trollplar guide to counter people trying to counter trollplars
Step 1: Have the name Tamerlin
Step 2: No one in Cyro will ever ever not attack you.
Step 3: Laugh at everyone.
LOL the secret revealed! So true.
I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
Zuto's guide to counter blazeplars
Step 1: Stop swarming him
Step 2: Any snare
Step 3: Continue to snare and move away while watching said blazeplar flail around
Step 4: laugh as you slaughter the now useless blazeplar
Tamerlin's Trollplar guide to counter people trying to counter trollplars
Step 1: Have the name Tamerlin
Step 2: No one in Cyro will ever ever not attack you.
Step 3: Laugh at everyone.
LOL the secret revealed! So true.
Genius isn't it?
Gilliamtherogue wrote: »Blessed; 25% increased healing done
Quick Recovery; 25% increased healing taken
Major Mending; 30% increased healing done
Minor Mending; 8% increased healing done
Major Vitality; 30% increased healing taken
Minor Vitality; 8% increased healing taken
All unique, all stack. If two abilities both give the same Major or Minor buff, it refreshes instead of stacking.
On top of this absurd amount of increased healing options, Malubeth gives an additional 30% increased healing taken for all sources, and stacks with each of the listed buffs.
And that's not including special bonuses from racials, class passives, skill lines, or sets.
Gilliamtherogue wrote: »Blessed; 25% increased healing done
Quick Recovery; 25% increased healing taken
Major Mending; 30% increased healing done
Minor Mending; 8% increased healing done
Major Vitality; 30% increased healing taken
Minor Vitality; 8% increased healing taken
All unique, all stack. If two abilities both give the same Major or Minor buff, it refreshes instead of stacking.
On top of this absurd amount of increased healing options, Malubeth gives an additional 30% increased healing taken for all sources, and stacks with each of the listed buffs.
And that's not including special bonuses from racials, class passives, skill lines, or sets.
Is quick recovery 25% too? I thought it was lower. Haven't had a reason to spec that high into it before. It has some strong diminishing returns at lower points too. I would have thought it was 18% or something.
Regardless, speccing that many cp into it and blessed will sacrifice a ton of damage and mitigation. Self-heals are great, but they only go so far if you don't deal damage and are that susceptible to burst.
Mending, vitality, and Malubeth still shouldn't stack imo.

I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
It's not only OP, it's broken...
Can't defend it.
Why/How is it broken?
Is it still double-dipping in the Critical Strike modifier?
That was fixed in the last patch.
By all means, bring proof to the table and send it to ZOS, otherwise, I doubt you will even get them to look at this (again).
Too strong and broken are two different things...
There is proof in one of the other threads if you go look.
The damage is 200-500 per tick, but the healing is 3000-5000 per tick (since the double dip crit fix it is more like 2000-3500).
This represents a healing increase of around 500% which is impossible to get with any amount of buffs/crits in the game.
The set is broken, not OP. Because OP would mean it is doing what the tooltip says, but it is too strong. Broken means it is doing something other than what the tooltip says.
edit: Not all the time though. Sometimes the heal is correct at around 700-800 per tick. But then for no reason it shoots up to the 3000 mark.
GreenSoup2HoT wrote: »I'm not debating that this set is OP or fair and square...
It is super strong on a templar because of major mending, especially when you have 2+ person on you.
In 1v1, unless you are fighting a DOT build, it's decent at best.
This set won't make you survive agains't 2+ good player at the same time.
But it will definitely help.
People don't seem to realize that when it procs, the beam breaks after 10 meters..
Considering that this set is especially strong on templars and that templars are slow as $h!t....
Just dodge roll away from the templar and voilà.
Otherwise, the said templar will simply puncturing sweep you to death while healing himself ridiculously.
If you guys really want to talk about cheese, let's talk about Templar Sun Shield build. I've seen these some guys surviving with 10-12 people on them.
PS: I am a Malubeth user on my Templar, not hiding it. I have been before everyone started complaining about it and I don't intend to stop using it.
I find it really funny that 90% of the persons that I'm fighting do not attempt to break the beam... just like most people instead of interrupting the Dwarven from Engine Guardian when he's healing just continue to attack their opponent, uh?
I'll repeat one last time... Break the beam, guys... ; )
It's not only OP, it's broken...
Can't defend it.
Why/How is it broken?
Is it still double-dipping in the Critical Strike modifier?
That was fixed in the last patch.
By all means, bring proof to the table and send it to ZOS, otherwise, I doubt you will even get them to look at this (again).
Too strong and broken are two different things...
There is proof in one of the other threads if you go look.
The damage is 200-500 per tick, but the healing is 3000-5000 per tick (since the double dip crit fix it is more like 2000-3500).
This represents a healing increase of around 500% which is impossible to get with any amount of buffs/crits in the game.
The set is broken, not OP. Because OP would mean it is doing what the tooltip says, but it is too strong. Broken means it is doing something other than what the tooltip says.
edit: Not all the time though. Sometimes the heal is correct at around 700-800 per tick. But then for no reason it shoots up to the 3000 mark.
Is this true? I knew the set was off but this is pretty insane. No wonder everyone in console ia using this set... it is a pain fighting anyone with this set..