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Radiant Destruction AKA PVP/tamriel destruction

  • juhasman
    juhasman
    ✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • swirve
    swirve
    ✭✭✭✭
    More l2p issues...if you are fighting a group of templars on your own you are a moron. If you have equal number groups then its likely a skill difference. Plenty of ways to deal with RD in pvp just some ppl cry about everything that kills them
  • Destyran
    Destyran
    ✭✭✭✭✭
    doesnt matter there a groups of all one class spamming one ability dont single out templars. 5 people spamming snipe from stealth? Your toon kneels then health desyncs and dead. Same with the magic nbs and massive groups of stam nb soamming gapclosrs and fear every class does this *** not templar.
  • juhasman
    juhasman
    ✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
    Edited by juhasman on July 6, 2016 6:06PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • juhasman
    juhasman
    ✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
    Edited by juhasman on July 6, 2016 6:18PM
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    @juhasman

    Here is a secret....as a Templar....I die more than you do in PvP.

    I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons

    Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP

    Good luck
    Edited by NewBlacksmurf on July 6, 2016 6:31PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • juhasman
    juhasman
    ✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    @juhasman

    Here is a secret....as a Templar....I die more than you do in PvP.

    I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons

    Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP

    Good luck

    My advice L2P hah.
  • juhasman
    juhasman
    ✭✭✭✭
    Pomaikai wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.

    From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
  • Tylersoh
    Tylersoh
    ✭✭✭
    Nifty2g wrote: »
    KaiVox22 wrote: »
    Solution: gap close and bash those mothertruckers
    How do you gap close and bash 4 different people casting it on you at once.. as a magicka build
    nY7JZjh.png

    That silver shards though!
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    juhasman wrote: »
    Pomaikai wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.

    From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.

    Are you on NA? If you are non-EP, I can bring all four of my classes and we can compare death/kill ratios if you wish. Though I need to reskill/regear my DK for sure and possibly my Templar and sorc.

    My Templar mostly plays tanky in PvP. She is hard to kill, but she hits like a wet noodle. Best is when DKs pull me off a keep with chains and I manage to run back into the keep before they can kill me. :-P
    The Moot Councillor
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    The only good skills templars got left are radiant destruction and BoL, we dont have major brutality, or any stuns or fear, and you wanna remove the only two good templar magicka skills?? why dont you throw in punctuting and kill the class?
    I play as a templar, and radiant is far from OP if youre against a good player, especially one with stuns, and if you take these two abilities away, templars are gonna be completely useless in pvp and pve, soo no, you need to learn to play, instead of calling for nerfs.

    @yvesfouquet4
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    @juhasman

    Here is a secret....as a Templar....I die more than you do in PvP.

    I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons

    Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP

    Good luck

    My advice L2P hah.

    @juhasman
    Funny cause we aren't complaining...you are.

    We die and understand it...we have learned to play which is why you're getting beamed to death cause you don't understand how to play against these tactics.
    ebed954aec987344056241693fdb461a93847761a0213792ecdaa2635fd97b71.jpg
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    @yvesfouquet4

    If you dont know how to kill 3 templars looks at sypher videos and you will see how you can do it, i hate it when people dont know how to play and call for nerfs, this same thing happened to pve dungeons and VWGT, where people wanted an easy way instead of actually thinking about the game mechanics, ..
    like ive said, look at sypher videos and you will see how can this be done.
  • juhasman
    juhasman
    ✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    @juhasman

    Here is a secret....as a Templar....I die more than you do in PvP.

    I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons

    Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP

    Good luck

    My advice L2P hah.

    @juhasman
    Funny cause we aren't complaining...you are.

    We die and understand it...we have learned to play which is why you're getting beamed to death cause you don't understand how to play against these tactics.
    ebed954aec987344056241693fdb461a93847761a0213792ecdaa2635fd97b71.jpg

    ,,We" what ,,we" ?Magplars? Ooook.... And am I complaining? I am just pointing that imo jesus beam is too strong and giving arguments for that. Where do You see compainment?
    Edited by juhasman on July 6, 2016 7:17PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    @juhasman

    Here is a secret....as a Templar....I die more than you do in PvP.

    I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons

    Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP

    Good luck

    My advice L2P hah.

    @juhasman
    Funny cause we aren't complaining...you are.

    We die and understand it...we have learned to play which is why you're getting beamed to death cause you don't understand how to play against these tactics.
    ebed954aec987344056241693fdb461a93847761a0213792ecdaa2635fd97b71.jpg

    ,,We" what ,,we" ?Magplars? Ooook.... And am I complaining? I am just pointing that imo jesus beam is too strong and giving arguments for that. Where do You see compainment?

    Your entire comments to me and others are the sole basis of what i refer to as your "Complaints"

    Requesting a nerf is the other part.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • juhasman
    juhasman
    ✭✭✭✭
    Mitoice wrote: »
    @yvesfouquet4

    If you dont know how to kill 3 templars looks at sypher videos and you will see how you can do it, i hate it when people dont know how to play and call for nerfs, this same thing happened to pve dungeons and VWGT, where people wanted an easy way instead of actually thinking about the game mechanics, ..
    like ive said, look at sypher videos and you will see how can this be done.

    No insult for Sypher he's great player but the fact he sometimes meet few people who spending their 1st hour on PvP and kill them does not count here I assume as way to counter magplars. I even think his opinion about magplars is that they're too strong.
    AlnilamE wrote: »
    juhasman wrote: »
    Pomaikai wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.

    From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.

    Are you on NA? If you are non-EP, I can bring all four of my classes and we can compare death/kill ratios if you wish. Though I need to reskill/regear my DK for sure and possibly my Templar and sorc.

    My Templar mostly plays tanky in PvP. She is hard to kill, but she hits like a wet noodle. Best is when DKs pull me off a keep with chains and I manage to run back into the keep before they can kill me. :-P

    EU unfortunetly. But we can meet on PTS when EU templates will come or have no cp duells because 231 cp difference is a lot.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh people are still defending this skill.

    How cute.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • juhasman
    juhasman
    ✭✭✭✭
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    @juhasman

    Here is a secret....as a Templar....I die more than you do in PvP.

    I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons

    Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP

    Good luck

    My advice L2P hah.

    @juhasman
    Funny cause we aren't complaining...you are.

    We die and understand it...we have learned to play which is why you're getting beamed to death cause you don't understand how to play against these tactics.
    ebed954aec987344056241693fdb461a93847761a0213792ecdaa2635fd97b71.jpg

    ,,We" what ,,we" ?Magplars? Ooook.... And am I complaining? I am just pointing that imo jesus beam is too strong and giving arguments for that. Where do You see compainment?

    Your entire comments to me and others are the sole basis of what i refer to as your "Complaints"

    Requesting a nerf is the other part.

    Not my fault You dont keeping the topic of discussion which is Radiant Destruction and instead of this You just saying some non related things. I am stopping this conversation between us because it have nothing more related to topic and magplars are too ignorant to speak with them about their skills.
    Edited by juhasman on July 6, 2016 7:28PM
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    I'm just glad I'm an uber stamplar. Top dps, tank, heals for pve and pvp since day 1!
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    Oh people are still defending this skill.

    How cute.

    Oh, people still haven't learned to counter this skill.

    How cute.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    LOL, if anything is fotm right now it is Khajiit stamblades.
    Kill enemy nightblades is second fastest only to kill enemy players bounties.
    Yes I have a Khajiit NB as main I started 2 years ago on PC.
    He has no trouble with templars and always is grateful when one is in the group.
    Edited by TequilaFire on July 6, 2016 7:55PM
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    juhasman wrote: »
    Pomaikai wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.

    From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.

    Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.
  • juhasman
    juhasman
    ✭✭✭✭
    Pomaikai wrote: »
    juhasman wrote: »
    Pomaikai wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.

    From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.

    Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.

    Classic templars... No reason to discuss with You. Christ i was laughing last time from sorcs crying about how ther class was nerfed but templars are even worse. I know people were saying me over and over how to counter RD. But all those people was mostly templars using it on PvP and perfectly knew it have nothing to do with real state of things. The only Real counter to bunch of templar spamming RD is templar spamming ritual and BoL.
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    Then hire yourself some pocket healers and pipe down.

    That, or learn to heal and purge yourself. There are Alliance War skills that do that.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    juhasman wrote: »
    Pomaikai wrote: »
    juhasman wrote: »
    Pomaikai wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.

    From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.

    Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.

    Classic templars... No reason to discuss with You. Christ i was laughing last time from sorcs crying about how ther class was nerfed but templars are even worse. I know people were saying me over and over how to counter RD. But all those people was mostly templars using it on PvP and perfectly knew it have nothing to do with real state of things. The only Real counter to bunch of templar spamming RD is templar spamming ritual and BoL.

    Stop with the insults and telling people who know more about the class and skill than you do to L2P. It's not Forum Templar's you need to convince if you want the skill changed it's Devs. Dev's will not listen to posts like yours cause there is no math to back it up. If you want them to change it, then prove it's unbalanced with math and facts.

    Seriously. You people argue this crap in like a dozen threads at once and pat yourselves on the back. It's meaningless until you can mathematically PROVE IT. If you can, they will change it. Good day.

    And all of you stop reposting videos that were debunked as biased weeks/months ago. Throw up your combat log deaths to radiant so I can point out YET AGAIN that it averages 5,000 dps or less which is hardly game breaking.
  • JJBoomer
    JJBoomer
    ✭✭✭✭✭
    "easy mode" is that the new "casual", so much sodium here lol
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    juhasman wrote: »
    Pomaikai wrote: »
    juhasman wrote: »
    Pomaikai wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
    No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.

    You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.

    The design can be interrupted tho so it's just a learn to play topic.
    Other folks complain that you can't avoid NB actions....
    Other folks complain Sorcs are too powerful....
    Other folks complain DK have too many shields and their chains needs to be nerfed....


    In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.

    The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.

    You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.

    It's really a learn 2 play issue and not a need for any nerfs.
    PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.

    If you're wiping in a larger group to a select few and their not emperor...L2P

    L2P means:
    -Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.

    If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.

    Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.


    @juhasman
    Do you have a Templar at level 50?
    -The time I spend each week tells you what?
    -Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?

    -Yes
    -A lot
    -Both

    @juhasman
    So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?

    Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.

    What are you pointing out specifically?

    Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.

    Sorry, you're unable to engage in a discussion.

    Good luck figuring out why you keep dying.

    I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL

    No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.

    From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.

    Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.

    Classic templars... No reason to discuss with You. Christ i was laughing last time from sorcs crying about how ther class was nerfed but templars are even worse. I know people were saying me over and over how to counter RD. But all those people was mostly templars using it on PvP and perfectly knew it have nothing to do with real state of things. The only Real counter to bunch of templar spamming RD is templar spamming ritual and BoL.

    Classic someone without facts who probably doesn't even PvP and sucks if he does.
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