NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
@juhasman
Here is a secret....as a Templar....I die more than you do in PvP.
I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons
Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP
Good luck
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
@juhasman
Here is a secret....as a Templar....I die more than you do in PvP.
I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons
Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP
Good luck
My advice L2P hah.

NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
@juhasman
Here is a secret....as a Templar....I die more than you do in PvP.
I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons
Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP
Good luck
My advice L2P hah.
@juhasman
Funny cause we aren't complaining...you are.
We die and understand it...we have learned to play which is why you're getting beamed to death cause you don't understand how to play against these tactics.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
@juhasman
Here is a secret....as a Templar....I die more than you do in PvP.
I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons
Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP
Good luck
My advice L2P hah.
@juhasman
Funny cause we aren't complaining...you are.
We die and understand it...we have learned to play which is why you're getting beamed to death cause you don't understand how to play against these tactics.
,,We" what ,,we" ?Magplars? Ooook.... And am I complaining? I am just pointing that imo jesus beam is too strong and giving arguments for that. Where do You see compainment?
@yvesfouquet4
If you dont know how to kill 3 templars looks at sypher videos and you will see how you can do it, i hate it when people dont know how to play and call for nerfs, this same thing happened to pve dungeons and VWGT, where people wanted an easy way instead of actually thinking about the game mechanics, ..
like ive said, look at sypher videos and you will see how can this be done.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
Are you on NA? If you are non-EP, I can bring all four of my classes and we can compare death/kill ratios if you wish. Though I need to reskill/regear my DK for sure and possibly my Templar and sorc.
My Templar mostly plays tanky in PvP. She is hard to kill, but she hits like a wet noodle. Best is when DKs pull me off a keep with chains and I manage to run back into the keep before they can kill me. :-P
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
@juhasman
Here is a secret....as a Templar....I die more than you do in PvP.
I don't even have to know your death to kill ratio because for Templars...especially magic Templars, there are very few skill and gear sets that allow us to kill and not be killed. Either we resist a ton of dmg and cant kill anyone...we heal a lot or we are glass cannons
Thats your tip....also make sure its on one Templar and not a group....cause its not smart to be alone as a Templar in PvP
Good luck
My advice L2P hah.
@juhasman
Funny cause we aren't complaining...you are.
We die and understand it...we have learned to play which is why you're getting beamed to death cause you don't understand how to play against these tactics.
,,We" what ,,we" ?Magplars? Ooook.... And am I complaining? I am just pointing that imo jesus beam is too strong and giving arguments for that. Where do You see compainment?
Your entire comments to me and others are the sole basis of what i refer to as your "Complaints"
Requesting a nerf is the other part.
leepalmer95 wrote: »Oh people are still defending this skill.
How cute.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.
Classic templars... No reason to discuss with You. Christ i was laughing last time from sorcs crying about how ther class was nerfed but templars are even worse. I know people were saying me over and over how to counter RD. But all those people was mostly templars using it on PvP and perfectly knew it have nothing to do with real state of things. The only Real counter to bunch of templar spamming RD is templar spamming ritual and BoL.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »No You dont if You'll dodge in proper moment or if You'll use scales , cloak etc. That's the problem You can counter other skills in some way but jesus beam only way to counter(interrupt) makes it really uncounterable in open pvp scenario.NewBlacksmurf wrote: »If any 4 of the same class cast a ranged spell you're going to die so why would you nerf one spell when this is no different than 2 NB's or 2-3 sorcs, DKs...
You shouldn't be able to counter a channeled spell at range just like others can't counter other channels. Until PvP skills are completely different from PvE, you'll have to L2P each night.
The design can be interrupted tho so it's just a learn to play topic.
Other folks complain that you can't avoid NB actions....
Other folks complain Sorcs are too powerful....
Other folks complain DK have too many shields and their chains needs to be nerfed....
In the end, PvP is an environment where you're suppose to die over and over again. If you stand back or allow enemies to attack you in their desired position.....You're going to die. With any class skills, if you allow someone to catch you in their ideal circumstance, guess what, You loose.
The other issue is that many players all run the same few builds instead of mixing up things so I'll be honest. I don't like PvP and spend less than 30 mins a week since launch in all campaigns but I kill many with my Templar, Sorc and NB because I do not run any typical builds found on any websites.
You need to be aware of what you're up against and if you die to certain skills, you have to adjust your bars and gear immediately.
It's really a learn 2 play issue and not a need for any nerfs.
PvP be design according to the devs promotes group play in where if you're out numbered, you are to die. Anytime a player wipes a group by themselves, it's often a case of L2P.
If you're wiping in a larger group to a select few and their not emperor...L2P
L2P means:
-Know when to adjust and how to approach encounters. When to fight and when not to fight. To expect to die if X and Y are the circumstance as well as looking for opportunities to offset the battle when you see or experience certain things.
If you're always loosing....stop doing what you're doing immediately and don't complain....figure out what you're missing or what you can't overcome.
Well even if You would not write You spend 30 minutes per week on PvP i would easily guess that. And I also asume You're maybe playing other classes but templar for 20 of that 30 minutes. Cheers.
@juhasman
Do you have a Templar at level 50?
-The time I spend each week tells you what?
-Are you seeking feedback or is the intent just to express your frustrations in hopes of a ZOS change to this skill only?
-Yes
-A lot
-Both
@juhasman
So is your opinion that all things should be equal, otherwise its OP or calls for a nerf?
Your short responses don't give context to what the issue is. Considering the changes were made due to the many other Templar changes which are widely accepted as nerfs, this one skill doesn't take the class from under-powered to OP.
What are you pointing out specifically?
Templar dont know the meaning of word ,,nerf" yet. Jesus beam is at the top of the problems list which is much longer. And wtf templar was underpowered? On PvP? Holly molly when? And maybe You dont remember but before changes jesus beam was other skill which was OP also.
Sorry, you're unable to engage in a discussion.
Good luck figuring out why you keep dying.
I know very well why I am diying. Because magicka templar is out of ballance now and no templar player will admit that. If templar isnt that strong why the heck suddenly we've flood of mag templars on PvP? Because of shiny looking skills? LOL
No, it's because you refuse to listen and learn. Please continue to be my AP fodder until you eventually do.
From what i listened right now i learned 1 thing. All that templars deferders mostly playing templars as main character or just started to play it now when it's op. So it's obvious They'll defend templar to dead but it's also obvious comment of those people have no meaning for me at all until they'll show reasonable arguments which they obviously cant. AP fodder? Come and get me I am waiting. we'll see how many friends You'll bring to be able to win.
Wrong. What we do is see every single solitary day what the limitations to our skills and class actually are, unlike you, and we know what our opponents successfully counter us with. You've been told over and over how to counter it, and quite frankly I wish we hadn't explained those in such detail, because the less our opponents know, the easier they are to kill.
Classic templars... No reason to discuss with You. Christ i was laughing last time from sorcs crying about how ther class was nerfed but templars are even worse. I know people were saying me over and over how to counter RD. But all those people was mostly templars using it on PvP and perfectly knew it have nothing to do with real state of things. The only Real counter to bunch of templar spamming RD is templar spamming ritual and BoL.