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UPDATE: Zenimax official statment of gap closers being an exploit in here

  • sluice
    sluice
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    There are no mention of other gap closers in the patch note...
    This means... get ready for this... people will still be able to jump on the keeps, just not as easily.


    Munavar wrote: »
    If they cannot fix the individual gap closers (how many times have the tried with Focus Charge?); why not …

    1) Have all gap closers copy the original teleport strike (I believe it did not have a height component to it; as I do not recall Nightblades exploiting onto walls previously) with just a different visuals.

    2) It is summer; get a dozen interns to sit in the keeps and have the intentional offenders get a ‘time out’ (an hour ban) from to Cyrodiil.

    3) Add a range debuff to attackers while in range an enemy controlled Keep so that the skills cannot reach the targets up on the walls. “Having the high ground” would mean something.

    4) Raise the wall height by 5 meters (or whatever it needs to be to be out of range) and increase the additional range component to the Assault passive that allows increased ranged while at Keeps. There is precedence for environmental changes as they removed the pillar at Aleswell that allowed players to horse jump into.

    I have been wondering exactly the same thing for a while now...



    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Parafrost
    Parafrost
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    Banning for ingame bugs is stupid. Ban those exploiting the 90% healing buff from malubeth then since that is also not working as intended, or ban people using vicecannon set in cloak since that is also not working as intended. Ban everyone for using something that isn't working as intended. Shuffle stackers who triple stack shuffle to get 100% dodge chance(sounds stupid ik but its a thing) should be banned to since that is unfair play.
  • Cazzy
    Cazzy
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    Cazzy wrote: »

    **Latest Xbox One and PS4 patch notes: Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls in Cyrodiil.**

    I feel I need to keep quoting myself on this so everyone sees it :smile:
  • KisoValley
    KisoValley
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    yodased wrote: »
    KisoValley wrote: »
    No doubt it's wrong but if ZOS can't fix this, which has an easy solution tbh, then I am in no way going to allow some *** NB spam sniping me from the top of a keep while boasting in whisper how I can't touch him allow to live. I will happily crit rush to him, dawnbreaker his face in and tbag him once I've gained my AP. I will then jump back off the keep and carry on on my merry way. If ZOS can't fix it then I'm not going to report anyone exploiting just to kill idiots. Sieging the keep is different but I rarely see anyone do that on EU PC (Or I just don't care enough about PvWall to notice).

    The point isn't the action's I don't think to be honest. It's the mindset behind them that causes the real issues.

    You ambushing a sniper on the wall and then hopping off is not the same thing as an emperor wall hopping into an interior keep and farming low skilled/leveled players.

    They are both technically against the same rule though, so you will be caught up in some trouble if someone reports you for doing that.

    I get that they are annoying you, but just put them on ignore and throw a meatbag on them and they die real fast.

    To me it is simple, if they tell me it is against the rules I won't do it.

    To me, the REAL problem is the fact the community caught it on PTS. Vidded it. Posted it on forums/reddit. ZOS were AWARE that it was possible. And what did they do? They still released it. If people try to argue ZOS didn't have enough time to take out the changes before it hit live is stupid imo. ZOS must employ amateurs if they need more than 4 days or whatever to take it out before it hit live.

    I'm sure someone here who is ZOS/ESO pride will claim they're an expert on video game coding and all that *** but I know enough to know that the reality is, ZOS did nothing about it and yet again screwed not only the players but themselves by thinking people will not abuse it if they find out about it while they spend the next year trying to fix it (I predicted a year to fix it, got a couple of friends who have predicted ZOS won't fix it all all/will take longer than a year).
  • Parafrost
    Parafrost
    ✭✭✭
    Cazzy wrote: »
    Cazzy wrote: »

    **Latest Xbox One and PS4 patch notes: Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls in Cyrodiil.**

    I feel I need to keep quoting myself on this so everyone sees it :smile:

    Any gap closer can do this. They did nothing to crit rush, toppling charge and chains. Those still work.
  • NBrookus
    NBrookus
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    sluice wrote: »
    @ZOS_JessicaFolsom,

    Grappling Hook
    The sieging aspect of this game gets repetitive and boring.
    Give us a legit grappling hook (that cost AP?) and with a few specific locations where it can be used (2-4 for keeps? 1-2 for outpost? 1 for ressources tower?).

    These locations could be heavily guarded by NPC and humans players could/should guard them too.

    We need some way to infiltrate a keep, just not as easy and exploitable as it is now.

    It would bring so much more to the sieging experience in Cyrodiil.

    This. Or siege towers. But we also need notice when someone is trying to get in this way so players can respond. "Heavily guarded by NPCs" doesn't mean much.
  • sluice
    sluice
    ✭✭✭✭
    NBrookus wrote: »
    sluice wrote: »
    @ZOS_JessicaFolsom,

    Grappling Hook
    The sieging aspect of this game gets repetitive and boring.
    Give us a legit grappling hook (that cost AP?) and with a few specific locations where it can be used (2-4 for keeps? 1-2 for outpost? 1 for ressources tower?).

    These locations could be heavily guarded by NPC and humans players could/should guard them too.

    We need some way to infiltrate a keep, just not as easy and exploitable as it is now.

    It would bring so much more to the sieging experience in Cyrodiil.

    This. Or siege towers. But we also need notice when someone is trying to get in this way so players can respond. "Heavily guarded by NPCs" doesn't mean much.

    I agree and I'm not saying it's the way it would be best implemented.
    But the goal here is to give a way for people to infiltrate keeps without it being too easy.
    It has to be hard enough to accomplish so it still makes sens to bring down a wall or a door.

    That's why I was mentionning:
    -Limiting the amount of location where people can grapple off.
    -Adding NPC to guard.
    -You idea: A notification when there is a grapple attached is a great one.
    -Grappling only when the castle is tagged.
    -Maybe after someone has grappled on top, he cannot cloak for 6 seconds?

    The bottomline is, for me and I feel for many others the current state of sieging is boring and repetitive.

    All in all, I think some grappling hooks would bring a lot more excitement to sieging.
    It would take some time for people to get use to.. but once everyone is aware of this feature, it would be great.
    Coordination would be more important on both side.

    If everyone tries to grappled = failure for the offensive team.
    If no one is watching the grappled location = failure on the defensive team.

    It still needs some thinkering, but it could work out.

    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Robbmrp
    Robbmrp
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    sluice wrote: »
    I just came back into cyrodiil yesterday after spending the last weeks in the Sewers / IC..
    Wow, the surprise when defending my first keep. :o

    Honestly, defensively, it felt great having to be kept ou our toes at all time.

    You know you can simply not stand near the wall to let them gap close on you.
    or
    You can stand near the wall and CC/kill them as soon as they jump.

    Bans
    You guys all calling for bans left and right are just as bad... It just shows how much salt there is in this community. :'(

    I mean, you do realize that probably 90% of the people leaping inside keeps (using ANY gap closer), don't even know it's considered an exploit and most probably think it's a feature?

    Leaping into keeps is not a new thing, it's just way more easy now and now all class can do it.

    If anything I'm shocked to see such an easy to accomplish issue passing through PTS unnoticed/ignored, than called an exploit by ZOS that can result in bans. :|

    To me this is just abusing a game feature that should not really be there in the first place, just like the Proxy Det + Soul Tether + Vicious Death combo was a thing last patch, just like running a zerg will always be a feature and camping/farming a homebase or a tower is a feature.

    I think, I will head back to Imperial City now :p


    @sluice were not asking for everyone to be banned for this exploit. Only those that continue to abuse it over and over and over again. People who've played their characters for longer than 6 months know how these skills worked before this and know damn well that they shouldn't be able to jump up to a keep wall or outpost deck with them. Doing this once is one thing, doing it again multiple times is completely different.

    As others have mentioned, there should also be a limit on these as well. So no one and done, your out. Zenimax should research the issue and then inform the player they are using an exploit. If said player continues to use it after being forewarned by Zenimax then punishments should ensue with each occurrence getting harsher penalties up to a permanent ban.

    Then no one that's banned for this, has any excuse but it was their own fault. They were warned multiple times and removed from the game for continuing to use exploits. Past behavior should also take part in this review. If they are warned multiple times for using different exploits, that clearly shows that they are looking for exploits to abuse and are a toxic player to the game.

    Everyone agree's that something like this would be a great addition to the game as well. A legitimate way for someone to get onto of a wall or deck would be awesome. Something along the lines of a grappling hook as you mentioned, or siege ladders/towers also. There should be no 1 press and BAM, your instantly onto it though.
    NA Server - Kildair
  • Brutusmax1mus
    Brutusmax1mus
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    Honestly, if nothing is posted IN GAME OR ON LOGGIN SCREENS FOR ALL TO SEE they will not permanently ban anyone with out proof they read an official statement. To most players this is the game. Most people don't read the forums.

    Secondly, sieging is getting so old so fast. I feel like this is making the game more exciting. Maybe fix gap closers so they don't do it and put a support or assault skill that lets you set up a ladder for others to use. Would make more than 1 wall interesting for the outer.

  • sluice
    sluice
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    I have created a topic regarding the introduction of grappling hooks in Cyrodiil:

    https://forums.elderscrollsonline.com/en/discussion/277468/suggestion-grappling-hooks-or-other-mechanics-to-infiltrate-keeps/p1?new=1


    @Robbmrp, I understand.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • yodased
    yodased
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    @sluice it was never about the actions themselves. I feel like I'm repeating myself often, but it comes down to the repeated actions of these players and their clear disregard for the rules set forth and other people's enjoyment be damned.

    For instance, I was at sej last night with one other person. There were three down below we as we should kept wiping out on the deck with oils, etc.

    Well the DK decided enough was enough and leaped at me. Wall of elements -> rock -> talons -> dawnbreaker -/sweep

    I don't really care about the small things, people are going to make mistakes.

    It is the general devil-may-care attitude, especially because there is no 'consequence' for action.

    I was pushed to create this discussion because I tried to handle it like a man and talk to the people involved in ruining other peoples game, they laughed at me and told me there will never be consequence for their choice.

    There is nothing hidden in my agenda, I am not looking to ban people for having fun and trying new things,

    the concept of toxic behavior is the problem toxic. as in it spreads to other people, as it kills things, as in needs to be cured.

    You notice how it took just one forum post from a pissed off dude and we rally around the concept, those guys are banned and I tell you what the PVP in azura was so amazing I stayed up to 2am because I couldn't get off.

    That is the goal here, to give everyone a fair, amazing experience that relies on your skill and intelligence, not your willingness to disregard rules to gain advantages.

    Tl;DR; nope, read it.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • sluice
    sluice
    ✭✭✭✭
    @yodased,

    I've read it ;)

    I understand what you are saying. As I was saying in one of my previous message, yesterday was the first time I noticed how many people were gap closing on top of keeps (not only nightblades, but a bunch of other classes too!).

    I though it actually brought something more to the whole sieging aspect (hence my thread suggesting the implementation of a grappling hook/ladder mechanic - shameless bump).

    Probably, if I would of played more Sieges this past weeks, I would of been eventually annoyed as well.
    Just like I am annoyed of good groups farming towers, farm houses, home bases, etc.

    In general my complaining was not towards you and everyone voicing their discontent of this issus, but if you go through all the thread (which I did this morning), some were just calling for everyone to be ban, including some streamers, all proud of having sent proof of "exploiters" to be ban, etc.

    To me this is just as toxic, as someone that is clearly abusing an exploit and then trolling the community about it.



    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Cazzy
    Cazzy
    ✭✭✭✭✭
    ✭✭✭
    Parafrost wrote: »
    Cazzy wrote: »
    Cazzy wrote: »

    **Latest Xbox One and PS4 patch notes: Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls in Cyrodiil.**

    I feel I need to keep quoting myself on this so everyone sees it :smile:

    Any gap closer can do this. They did nothing to crit rush, toppling charge and chains. Those still work.

    I know but this feels like a positive step forward! :smiley:
  • yodased
    yodased
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    I have spoken with a couple friends online currently and from my time into the wee hours this morning, Azura's Star is the PvP that we are looking for.

    No lag, a bit zergy, but managable, no exploiting, no emp trolls.

    Gate camping and home keeps is something I am actively working on with the pugs in zone chat.

    You think you get enough of me on the forums, imagine /zone.

    I get it, but I'm not sorry. Its awesome.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Parafrost
    Parafrost
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    Cazzy wrote: »
    Parafrost wrote: »
    Cazzy wrote: »
    Cazzy wrote: »

    **Latest Xbox One and PS4 patch notes: Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls in Cyrodiil.**

    I feel I need to keep quoting myself on this so everyone sees it :smile:

    Any gap closer can do this. They did nothing to crit rush, toppling charge and chains. Those still work.

    I know but this feels like a positive step forward! :smiley:

    And ambush still works. GG. not posting video cause i dont want to get banned for it, not like zos accepts youtube videos as evidence anyways... especially for ps4 users.
    Edited by Parafrost on July 6, 2016 4:52PM
  • Valencer
    Valencer
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    Considering how mind-bogglingly easy it is to do this *** (even accidentally),. and them knowingly putting these messed up new gap closers on live, I'd say they have to be REALLY careful with who they ban or not. Real issue here is that gap closers are FUBAR right now, and that's not any single player's fault. That is all on ZOS.

    I could write numerous examples here of how you can be in a perfectly normal gameplay scenario and the game still offers you the opportunity to activate crit charge on an enemy who's inside the inner keep, but I won't because my post will probably get edited for explaining how to "do certain exploits" even though it's very likely players will sometimes end up doing this accidently even by just pressing the wrong button at the wrong time. It's nothing like leaping into a keep ever used to be, where you had to be in certain positions (right elevation etc).

    We used to have gap closers that just worked... none of this crap and none of that unavoidable snare/root nonsense either. Why can't we have that back?
    Edited by Valencer on July 6, 2016 5:00PM
  • Parafrost
    Parafrost
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    Valencer wrote: »
    Considering how mind-bogglingly easy it is to do this *** (even accidentally),. and them knowingly putting these messed up new gap closers on live, I'd say they have to be REALLY careful with who they ban or not. Real issue here is that gap closers are FUBAR right now, and that's not any single player's fault. That is all on ZOS.

    I could write numerous examples here of how you can be in a perfectly normal gameplay scenario and the game still offers you the opportunity to activate crit charge on an enemy who's inside the inner keep, but I won't because my post will probably get edited for explaining how to "do certain exploits" even though it's very likely players will sometimes end up doing this accidently even by just pressing the wrong button at the wrong time. It's nothing like leaping into a keep ever used to be, where you had to be in certain positions (right elevation etc).

    We used to have gap closers that just worked... none of this crap and none of that unavoidable snare/root nonsense either. Why can't we have that back?

    Atm, i dont like how i can fly with gap closers. It feels weird and buggy. On top of that, im lagging badly even in a secluded area.
  • ThulsaDoomDC
    ThulsaDoomDC
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    Just read the patch notes. Looks like at the very least they have fixed the NB's ability to teleport strike onto a keep. I'll admit, doesn't solve everyone being able to do so but the NB was the easiest class to do it. HOWEVER, I use the word fix very loosely considering I'm still updating today and haven't seen whether or not they fixed it and broke something else lol.

    Here's hoping ZOS has finally pulled their tertiary meat out of each other.
    XBOX NA - mDK CP 488
    Better Dead Than Red
  • Parafrost
    Parafrost
    ✭✭✭
    Just read the patch notes. Looks like at the very least they have fixed the NB's ability to teleport strike onto a keep. I'll admit, doesn't solve everyone being able to do so but the NB was the easiest class to do it. HOWEVER, I use the word fix very loosely considering I'm still updating today and haven't seen whether or not they fixed it and broke something else lol.

    Here's hoping ZOS has finally pulled their tertiary meat out of each other.

    It didnt get fixed.
  • sluice
    sluice
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    Parafrost wrote: »
    Just read the patch notes. Looks like at the very least they have fixed the NB's ability to teleport strike onto a keep. I'll admit, doesn't solve everyone being able to do so but the NB was the easiest class to do it. HOWEVER, I use the word fix very loosely considering I'm still updating today and haven't seen whether or not they fixed it and broke something else lol.

    Here's hoping ZOS has finally pulled their tertiary meat out of each other.

    It didnt get fixed.

    Please explain?
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Parafrost
    Parafrost
    ✭✭✭
    sluice wrote: »
    Parafrost wrote: »
    Just read the patch notes. Looks like at the very least they have fixed the NB's ability to teleport strike onto a keep. I'll admit, doesn't solve everyone being able to do so but the NB was the easiest class to do it. HOWEVER, I use the word fix very loosely considering I'm still updating today and haven't seen whether or not they fixed it and broke something else lol.

    Here's hoping ZOS has finally pulled their tertiary meat out of each other.

    It didnt get fixed.

    Please explain?
    Parafrost wrote: »
    Cazzy wrote: »
    Parafrost wrote: »
    Cazzy wrote: »
    Cazzy wrote: »

    **Latest Xbox One and PS4 patch notes: Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls in Cyrodiil.**

    I feel I need to keep quoting myself on this so everyone sees it :smile:

    Any gap closer can do this. They did nothing to crit rush, toppling charge and chains. Those still work.

    I know but this feels like a positive step forward! :smiley:

    And ambush still works. GG. not posting video cause i dont want to get banned for it, not like zos accepts youtube videos as evidence anyways... especially for ps4 users.

  • rfennell_ESO
    rfennell_ESO
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    Parafrost wrote: »
    DrMoonMoon wrote: »
    @yodased has been the most negative and disrespectful person on this thread. You constantly engage in personal attacks against people you have never met and thus you really don't know what you are talking about. Then when that's no longer enough you whisper them. On top of all of that, your comments are laced with profanity There are other ways to discuss things instead of degrading and putting down others just because they have a different point of view. I hope you find what you are looking for in life.

    By different point of view do you mean "exploiting is ok"?

    And lol Yoda hasn't been the most negative and disrespectful person on this thread... He's not even close to my level of negative and disrespectful. He actually tries not to be like that, where I try to be like that most the time.

    But, if you are caught cheating... you really deserve to be mocked and ridiculed (as far as the mods will allow), because lol bro you are cheating at a game that isn't single player.

    I once had a friend that cheated at board games... you couldn't go to the bathroom or take your eyes off him. Bishops would change the color tile they were on, and when you caught him with two bishops on the same color his response was to sweep the board with his hand and either tell you to leave or leave himself. The reason for it was he wasn't very good and cheating was the only way to change that.

    So yah, I'm saying the cheaters cheat because they aren't very good and that's their crutch.

    Just like zergs ball up together because they aren't good. This is a elder scrolls game. You can do whatever tf you want to do. If you want to solo play you can solo play, if you want to play in a large group play in a large group. If i want to gap close onto some random who decided to stand right where sieges can hit him, then he deserves it. It is his fault for standing on the edge, and it is zos fault for making gap closers what they are. You pc players had a long time to test pts for stuff like this, and i know you guys reported it. No one is to blame here but a companies inability to fix the problem that later would turn into such a huge mess. There are far more important things to fix rather like the lag and constant loading screens in dungeons. Those have yet to be fixed for console.

    Actually you can't gap close into keeps/outposts without it being an exploit, sorry.

    The other problem you mentioned is the pts thing. The problem there is that's it's full of the cheats and exploiters that go there under the pretense of testing, but they aren't remotely interested in it past gaming the system. For PC, all the "usual suspects" are also busy on the pts. This is why exploit after exploit is used in the game immediately after a patch.
  • sluice
    sluice
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    Parafrost wrote: »
    sluice wrote: »
    Parafrost wrote: »
    Just read the patch notes. Looks like at the very least they have fixed the NB's ability to teleport strike onto a keep. I'll admit, doesn't solve everyone being able to do so but the NB was the easiest class to do it. HOWEVER, I use the word fix very loosely considering I'm still updating today and haven't seen whether or not they fixed it and broke something else lol.

    Here's hoping ZOS has finally pulled their tertiary meat out of each other.

    It didnt get fixed.

    Please explain?
    Parafrost wrote: »
    Cazzy wrote: »
    Parafrost wrote: »
    Cazzy wrote: »
    Cazzy wrote: »

    **Latest Xbox One and PS4 patch notes: Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls in Cyrodiil.**

    I feel I need to keep quoting myself on this so everyone sees it :smile:

    Any gap closer can do this. They did nothing to crit rush, toppling charge and chains. Those still work.

    I know but this feels like a positive step forward! :smiley:

    And ambush still works. GG. not posting video cause i dont want to get banned for it, not like zos accepts youtube videos as evidence anyways... especially for ps4 users.

    But I mean, does it work just like yesterday or it's just harder to do like Crit Rush and Toppling Charge?
    PSN: sluiceqc (NA-PS4) CP: 551+
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  • yodased
    yodased
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    Parafrost wrote: »
    DrMoonMoon wrote: »
    @yodased has been the most negative and disrespectful person on this thread. You constantly engage in personal attacks against people you have never met and thus you really don't know what you are talking about. Then when that's no longer enough you whisper them. On top of all of that, your comments are laced with profanity There are other ways to discuss things instead of degrading and putting down others just because they have a different point of view. I hope you find what you are looking for in life.

    By different point of view do you mean "exploiting is ok"?

    And lol Yoda hasn't been the most negative and disrespectful person on this thread... He's not even close to my level of negative and disrespectful. He actually tries not to be like that, where I try to be like that most the time.

    But, if you are caught cheating... you really deserve to be mocked and ridiculed (as far as the mods will allow), because lol bro you are cheating at a game that isn't single player.

    I once had a friend that cheated at board games... you couldn't go to the bathroom or take your eyes off him. Bishops would change the color tile they were on, and when you caught him with two bishops on the same color his response was to sweep the board with his hand and either tell you to leave or leave himself. The reason for it was he wasn't very good and cheating was the only way to change that.

    So yah, I'm saying the cheaters cheat because they aren't very good and that's their crutch.

    Just like zergs ball up together because they aren't good. This is a elder scrolls game. You can do whatever tf you want to do. If you want to solo play you can solo play, if you want to play in a large group play in a large group. If i want to gap close onto some random who decided to stand right where sieges can hit him, then he deserves it. It is his fault for standing on the edge, and it is zos fault for making gap closers what they are. You pc players had a long time to test pts for stuff like this, and i know you guys reported it. No one is to blame here but a companies inability to fix the problem that later would turn into such a huge mess. There are far more important things to fix rather like the lag and constant loading screens in dungeons. Those have yet to be fixed for console.

    Actually you can't gap close into keeps/outposts without it being an exploit, sorry.

    The other problem you mentioned is the pts thing. The problem there is that's it's full of the cheats and exploiters that go there under the pretense of testing, but they aren't remotely interested in it past gaming the system. For PC, all the "usual suspects" are also busy on the pts. This is why exploit after exploit is used in the game immediately after a patch.

    Plus the PTS isn't like some magical place, its 3 weeks before the patch goes live to get real-world tests of their code.

    I mean, you would hope they have internal testing teams that have already identified all these bugs and they are working on replicating them and squashing them and the PTS is not their sole source of bug investigation.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • rfennell_ESO
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    yodased wrote: »
    Parafrost wrote: »
    DrMoonMoon wrote: »
    @yodased has been the most negative and disrespectful person on this thread. You constantly engage in personal attacks against people you have never met and thus you really don't know what you are talking about. Then when that's no longer enough you whisper them. On top of all of that, your comments are laced with profanity There are other ways to discuss things instead of degrading and putting down others just because they have a different point of view. I hope you find what you are looking for in life.

    By different point of view do you mean "exploiting is ok"?

    And lol Yoda hasn't been the most negative and disrespectful person on this thread... He's not even close to my level of negative and disrespectful. He actually tries not to be like that, where I try to be like that most the time.

    But, if you are caught cheating... you really deserve to be mocked and ridiculed (as far as the mods will allow), because lol bro you are cheating at a game that isn't single player.

    I once had a friend that cheated at board games... you couldn't go to the bathroom or take your eyes off him. Bishops would change the color tile they were on, and when you caught him with two bishops on the same color his response was to sweep the board with his hand and either tell you to leave or leave himself. The reason for it was he wasn't very good and cheating was the only way to change that.

    So yah, I'm saying the cheaters cheat because they aren't very good and that's their crutch.

    Just like zergs ball up together because they aren't good. This is a elder scrolls game. You can do whatever tf you want to do. If you want to solo play you can solo play, if you want to play in a large group play in a large group. If i want to gap close onto some random who decided to stand right where sieges can hit him, then he deserves it. It is his fault for standing on the edge, and it is zos fault for making gap closers what they are. You pc players had a long time to test pts for stuff like this, and i know you guys reported it. No one is to blame here but a companies inability to fix the problem that later would turn into such a huge mess. There are far more important things to fix rather like the lag and constant loading screens in dungeons. Those have yet to be fixed for console.

    Actually you can't gap close into keeps/outposts without it being an exploit, sorry.

    The other problem you mentioned is the pts thing. The problem there is that's it's full of the cheats and exploiters that go there under the pretense of testing, but they aren't remotely interested in it past gaming the system. For PC, all the "usual suspects" are also busy on the pts. This is why exploit after exploit is used in the game immediately after a patch.

    Plus the PTS isn't like some magical place, its 3 weeks before the patch goes live to get real-world tests of their code.

    I mean, you would hope they have internal testing teams that have already identified all these bugs and they are working on replicating them and squashing them and the PTS is not their sole source of bug investigation.

    Yah and if you have seen some of the twitchers streams of pts testing it's basically a who's who of who cheats/exploits in game.
  • yodased
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    I was involved in twitch for a while, but I found it to be more of a popularity contest than people actually wanting to show/see good gameplay, so I just watch my buddy herfi now :)

    Your point though is indicative of the general problem. Instead of actively trying to make this game better for everyone, some people use their access to information to make their game better at the cost of others.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We've removed a series of posts that were off-topic and nonconstructive.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • zyk
    zyk
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    Actually you can't gap close into keeps/outposts without it being an exploit, sorry.

    While there is grey here, I consider this statement to be false. At least at a practical level. There are no tricks or special steps needed to enter a keep with a gap closer. This unintended mechanic is "exploited" simply by using the ability on another player. Stand on flat ground on the porch of an outpost and you can get up.

    It is plausible that any individual player may not know this mechanic is unintended. Zone chat commentary cannot be considered authoritative. Therefore it is *completely* unfair to ban/suspend players for isolated instances.

    This is akin to when the heal debuff of lethal arrow stacked with itself. It was surely "exploited" by thousands of players who did not know the ability was broken. Should every player who unknowingly exploited this bug have been suspended during the months it took ZOS to fix it?

    With that said, I fault organized groups who regularly abuse the gap closer mechanic. It is not plausible for them to feign ignorance.

    I think what we're seeing in this and other thread is outrage towards certain groups and cliques that regularly flaunt the rules without regard for other players. Those who shamelessly exploited the lagswitch/mundus/overload bar/etc bugs -- and every other bug that came before and since.

    @ZOS_BrianWheeler You are a very experienced developer. You know that this mess is the result of ZOS policy. ZOS needs to fix bugs like this in a timely manner. Every experienced gamer and dev knows ZOS can implement fixes much faster than it does. Does it not bother you that the poor policies of ZOS is creating so much toxicity in a product you sell for entertainment purposes? You need to start fixing this now.
    Edited by zyk on July 6, 2016 7:16PM
  • Chuga_Rei
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    if you dont see how you can accidentally gap close into a keep you must be fairly new to this game. You see their is a control called "tab target" and especially when clearing out the guards at a base of a outpost or inner it is very easy to accidentally tab someone on a oil and go charging up. That coupled with the charges causing endless cases of falling through the world is why I no longer run a gap closer on my chars.

    As for the people in this thread upset, I could of easily guessed it. Its always the usual suspects. You can spot them from a mile away throwing shade at anyone better than them, and relying on the actions of others to carry them to a hollow victory.

    oh well, having targets like these make the in game experience all the more fun lol
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  • yodased
    yodased
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    Chuga_Rei wrote: »
    if you dont see how you can accidentally gap close into a keep you must be fairly new to this game. You see their is a control called "tab target" and especially when clearing out the guards at a base of a outpost or inner it is very easy to accidentally tab someone on a oil and go charging up. That coupled with the charges causing endless cases of falling through the world is why I no longer run a gap closer on my chars.

    As for the people in this thread upset, I could of easily guessed it. Its always the usual suspects. You can spot them from a mile away throwing shade at anyone better than them, and relying on the actions of others to carry them to a hollow victory.

    oh well, having targets like these make the in game experience all the more fun lol

    And we can see your groups exploiting shady tactics and behaviors and generally making the gameworld a worse place for the majority of players.

    Which 'victory' is hollow?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
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