I'm not really sure what the goals are in this game.
In most traditional MMOs, whether it be liked or disliked (evidence supports it's very well liked due to the numbers and people still playing them such as Everquest, World of Warcraft and Final Fantasy XIV: A Realm Reborn) you do a difficult instance with multiple bosses which drop really powerful armor that gives you incredible stat boosts and you do that over and over until you get all of the armor then go to the next super hard dungeon.
Here...the gear doesn't necessarily give actual stats...and as long as the trait and weight are correct you then stop...and go do PvP? PvE seems to be getting geared to funnel into PvP? Is PvP the end game?
Most good sets are craftable save like a monster helm or shoulder...