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ESO is a Broken, Buggy Mess

ParaNostram
ParaNostram
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We all should realize this by now, it's only marginally better than it was at launch. I didn't realize how horrendous the bugs and the imbalance was until I took a break to play other games. Playing games like Overwatch, where people complain about imbalance and bugs, I can't even find any personally! I'm so used to things being so much worse that honestly, I have a different standard for what is and is not a finished product from playing and defending this game since beta.

Every DLC is smaller than the last. Every time new content is released, new bugs come along with it. Every balance change only changes the flavor of the patch not provide actual balance. The game itself offers little to no challenge to me anymore, and the only thing that reliably kills me are the bugs or in PvP if I'm outnumbered more than 3 to 1 (3 is my average number that I win against). There's no end game content. PvP is a joke. PvP is nothing more than "who brought more people?" It's just bad. ZOS, please finish your game. Shut down the servers and comb through this mess until it looks something like a finished product.
"Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

Para Nostram
Bosmer Sorceress
Witch of Evermore

"Death is a privilege that can be denied by it's learned scholars."
Order of the Black Worm
  • nimander99
    nimander99
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    FFIV online did a massive over haul once the state of the game was deemed a massive failure. The re-released version after the over haul turned into a really good MMO.

    This game has so much potential that everyone sees, but I doubt it will ever live its true value as its current state will be the on going state till it is no more.

    Gotta disagree with you on that one. FFIV is not "a really good MMO"... It's World of Warcraft 2. And the biggest grindfest ever. That being said one thing FFIV does better than, I think, every other MMO is its side stuff, various events, games and all that jazz you'd expect with a single player FF, they do that really good.

    FFIV went from a pile of garbage to a prettier pile of the same garbage with nice side stuff.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • waterfairy
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    PvP is a joke. PvP is nothing more than "who brought more people?" It's just bad..

    What makes it annoying is not dying to groups, it's having to respawn miles away from the battle after you die.
  • mb10
    mb10
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    I've never seen this thread before...
  • bedlom
    bedlom
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    Lmao at some of these comments. People who know nothing going on like they know everything.
  • freespirit
    freespirit
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    Ok I've been playing since beta........

    The state of the game is way better than it was(PC player), I have negligible issues with bugs or lag.

    I do pvp and pve, the only issues I've had recently have been audio loss in very big fights, although that seems to be largely sorted now.

    I'm presently using the 64bit client and I use no addons, I have a very good internet connection, my ping ingame rarely exceeds 100(usually sits around 60-80), I often wonder how these factors affect people's gaming experience......

    There have been many nights in Cyrodiil and IC where all around me are crashing and I stay ingame, I am a tech idiot but have to wonder if there is any kind of link here?? :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • phobossion
    phobossion
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    No, not really...
  • Cajun19xx
    Cajun19xx
    Soul Shriven
    PS4 btw fix your ***
  • Theodorus
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    Uhhh...I get a very occasional crash to log-in, but other than that I find the game to be very stable and almost bug-free.

    I pay 300 bucks a month for my cable instead of stealing Wi-Fi from the neighbors. I think that has to help. I'm also running the game on a decent, well maintained client machine.

    As far as PvP goes, I suspect that it's kind of a lowest-common-denominator thing where guys with bad connections and lots of packet loss impact the performance of the rest of you.

    P.S. to Captain Capslock: It may be your internet provider, 100 dollar fiber optics notwithstanding. I do not experience anything like you're describing, ever, therefore it cannot be a server-side issue as such.

    Of course, I'm also playing on my PC, go figure. A game designed for the PC that actually runs as intended...on a PC.
    Edited by Theodorus on July 1, 2016 1:09AM
    Walking Dead survival tip ... just run faster than Otis
  • Crimsonwolf666
    Crimsonwolf666
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    I now get random load screens in dungeons and caves, I get 400-999+ ping inside these smaller areas too that maybe one other person is around while I am there. I don't get why there is such a lag and random load screen issues but they get worse with every new DLC. I understand this doesn't happen to everyone (lucky you guys), but based off the talk of people from my guilds, zone chats, and forum complaints it happens to way more players than it doesn't. My internet connection is fine, my computer is fine and I have even done all the various suggestions in concern to my internet and computer that both ZOS and other players have suggested. Literally must have been given close to 43 different tasks to try to "help" get rid of the ridiculous lag (that has often killed my character) and random load screens (not talking about Cyrodiil but regular zones) that last upwards of 10 mins sometimes. Other MMO's I play, other games I play, are fine. I don't have this issue with lag. ESO is, unfortunately the only one that is vastly noticeable in its lag/high ping rate issues. Which is unfortunate because I am such a huge Elder Scrolls fan and have been playing those games since Morrowind. But without a doubt, the lag, the freezing, the random load screens are very frustrating. Unplayable, no not really. Very inconvenient and often crippling to game play and leading to character death, yes.
  • smojaz101
    smojaz101
    Hallothiel wrote: »
    Oh ffs if you don't like the game then stop playing it. It's not compulsory.

    I've had enough of people bloody whinging about anything & everything. If you think you can do a better job at producing an MMORPG then go & do it. Otherwise just stop this constant bitching. Especially when the complaint contains some offhand remark as to just how fabulous a player they are.

    <breathes out>

    It's been a long day. :(

    mate i think you would actually whine if you decided to sub for the DB dlc only to download it on your console/platform and cannot play because of the high latency and stuttering and dos tells you the fix would be available in the NEXT INCREMENTAL PATCH , which roughly is in about a months time.
  • Lokey0024
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    FFIV online did a massive over haul once the state of the game was deemed a massive failure. The re-released version after the over haul turned into a really good MMO.

    This game has so much potential that everyone sees, but I doubt it will ever live its true value as its current state will be the on going state till it is no more.

    If the pvp is good ill be swapping over.
  • Lokey0024
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    I run on ps4 and the only time it chugs along is in huge Scourge 3 way battles at keeps or if my connection is bouncing because of other things going on at the house. I fixed the latter by running a modem and new service just for the ps4 (i love gaming)
  • ikza
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    Agree.

    Whats the point os the PTS server if we have bugs after bugs after bugs every major update?

    I love the game, i hate the Amateur ZOS Developer team.

    Worst Finest.
  • Toc de Malsvi
    Toc de Malsvi
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    If you think the game is as bad/buggy or whatever now as it was at launch, I think the problem might lie with the player
    Certainly not.

    At console release, the game was much more usable than it is now.
    There were occasional crashes, but the game was fluent, even PvP.
    At console release, it was a joy to play this game.
    Nowadays, it is a pain to play this game on console, if it is working at all.

    With almost each update, the lag and the loading screens get worse, not better. We are now are at a point where certain cities have loading screens every 10 meters. We are at a point were people cannot find a group anymore, because the group finder does not work anymore once more players are online. We are at a point, where even the dungeons are laggy - to a point that people are attacked by invisible mobs due to laggy loading etc. etc.

    At console release, ESO was a fine, working product.
    Currently, the console version is a faulty, partly non-working product.
    The DB release on console was the biggest failure in ESO history.

    It clearly looks like ZOS is cramming more and more buggy code for DLC into the game. People are so fed up with this. People want a working game, not a faulty DLC engine.

    Yup... Console is getting worse, even after maintenance on wed it looked like things improved for a couple hours and now a new bug the audio keeps dropping out. I am not seeing as many people crash to dashboard but it is still happening regularly and talking in any chat is a mess, audio will bug out 3-4 times in the span of a couple hours.
    Legendary Archer of Valenwood
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    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • mistermutiny89
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    This game was dead on arrival, if we're being honest. The console release got delayed, the initial reception of the game was lukewarm at best, the veteran system was too grindy and scared away quite a lot of people, and for those that did power through the veteran grind, there was very little end-game content. The fact that ZOS lost so many high profile devs (Nick Konkle, Paul Sage) so early into the game's lifespan and that they had to ditch the P2P model was just more writing on the wall. Honestly, I'm not too sure why I've stayed for two years. Sunken cost fallacy, I guess?

    Also, if you're interested in reading about ZOS from the perspective of the people that worked there, check out this: https://www.glassdoor.com.au/Reviews/ZeniMax-Online-Reviews-E814943.htm

    Some highlights:

    "Lack of creative vision from leadership. Employee morale was terrible. HR policies were very corporate and strictly enforced. huge dev team meant the right hand didn't know what the left hand was doing."

    "Stop handing out lead titles like they're candy. Stop thinking people who have never made a game before can succeed in important positions. Hire experienced devs rather than promoting QA into dev positions simply because they know how to use the tools. Hold the games you make to a higher standard."

    "One thing I came to learn fast is that no one (leadership) really knows what's going on. If you ask organizational related questions expect ambiguous answers. 'I don't know, I'll get back to you." will never be an answer, learn to expect a line of jargon followed up with ambiguity should you ever have a question for leadership. In short, leadership is weak."

    "Their vision of game was outdated before full on development got started. They decided to outsource most of the work which shows in final product."


    I'm having the best read on that link!!! ZoS IS Evilcorp Lazycorp!

    Nothing like some disgruntled ex employees to give us some insight into what the hell goes on up in those studios, because clearly nothing good comes out of there.

    Guild Leader : Defenders Of Miley
    XB1 EU
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    DC | 160 Breton NB - Vergil

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  • Cherryblossom
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    Been here since the very beginning.. If you think the game is as bad/buggy or whatever now as it was at launch, I think the problem might lie with the player

    I agree its much better than at launch, but you can't deny its still buggy, the fact that there is still these bugs and more are added every patch, you have to accept people will get angry.

    Its wrong to say it must be the persons computer or ISP, these issues are far to widespread for it not to be a ZOS issue.
    I like ESO it has so much going for it, but it really is a buggy piece of crap some days, I don't get this with any other game.
  • kevlarto_ESO
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    I still have fun in the game. mostly because all my friends that started out here are still here playing, even with all the problems this game has I cannot find another mmo I care play, most of them are just wow clones, been there done that bored with it.

    But when ESO is no longer fun, and this could happen, I do not like the direction they are going with the smaller dlc's in fact imho none of the dlc's have really been big enough. I also am very disappointed at the weak stance they have taken on cheating in the game, and even more disappointed at how many players were and are cheating, that I think takes the winds out of my sails to play the most.

    But in the end I am still having fun with my friends, nothing is perfect and never will be, but when the fun stops so do I, I kind of have a time line that I am giving the game, I am more or less crossing my fingers Camelot Unchained gets released and is a descent game, from the testing I have done there it still has a long way to go. That is my time line for ESO, I could seen me playing both the pve in eso and pvp in CU.
    Edited by kevlarto_ESO on July 1, 2016 11:30AM
  • Nerouyn
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    I've seen much, much, much worse but I was disappointed to find myself tripping over and having to report so many bugs when I returned recently. The last of those was a progress blocker in a main story quest, which had been around for at least a month and took them almost two more to fix. That doesn't inspire confidence.
    Shut down the servers and comb through this mess until it looks something like a finished product.

    For a cliche double-whammy, this is a classic bird in the hand scenario and a catch 22. I'd love to swoop in and executively change a whole bunch of things but from a business point of view it's complicated.

    The game has players who like it as is. They've been pouring money into ZO's pockets continuously'ish since launch. The game could potentially pick up other players if it changed certain things. But every change risks alienating existing players and losing their predictable revenue and goodwill.

    This may be why spellcrafting remains an ethereal promise two years on. Much of the existing game's design promotes playing alts and hopefully staying subscribed as you level them and get all their skill points. Spellcrafting goes against that and the game already has too many elements which jarr with each other. Do they just add it and say screw the additional discord? Or do they revisit all those other elements and bring them into harmony? If so how would they sell changes to existing class and alt loving players?
  • jello
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    Hallothiel wrote: »
    Oh ffs if you don't like the game then stop playing it. It's not compulsory.

    I've had enough of people bloody whinging about anything & everything. If you think you can do a better job at producing an MMORPG then go & do it. Otherwise just stop this constant bitching. Especially when the complaint contains some offhand remark as to just how fabulous a player they are.

    <breathes out>

    It's been a long day. :(

    White dye unlocked?
    Dunmer - Nightblade
  • AndyTGD
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    Yeah, the OP is right - PVP is a real mess right now. Unfortunately, ZOS' corporate culture makes responding to problems something akin to turning around a container ship. Every change takes so damn long and I don't think they appreciate how bad the problems can be. Here is literally one night of PVP for me:

    One second I'm running towards an enemy position, the next I'm wielding a bow like a sword (and inevitably I die, because it doesn't work). I re-spawn and my animations are still bugged out; I can't even left or right click. So I restart the game. After re-logging, I run back to the battle and (after arriving five minutes later) there are a hoard of AD there. My client immediately freaks out and I literally lose all sound, disorientating the heck out of me and I die horribly. Frustrated, I re-spawn and run back to the battle with a siege weapon I bought and attempt to lay down some fire on the yellow scumbags. I place the ballista and - low and behold - I can't use it! I frantically click and click, but it just sits there until it disintegrates. The banana lag-fest quickly overruns us and once again we lose all sound and the framerate seems to drop to 15fps. I gave up and quit.

    PVP is no longer fun for me; I can't begin to count how many times the gameplay has bugged out. Even though the PVE group dungeons have their flaws (recently my entire group was unceremoniously dumped to the login screen when we were about to fight a final boss in Craglorn, losing all our progress), it is nothing compared to PVP. PVP is not fit for purpose and ZOS should be ashamed of themselves for releasing something in this condition.
  • Molag_Crow
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    Every balance change only changes the flavor of the patch not provide actual balance.

    Totally agree because "balance" on ESO is never truly balance. It's over-nerfing a class/ability to make the other class/ability much stronger.... that's not balance! *sigh*

    I don't even play my Sorcerer, honestly -- but 6 second duration on their iconic absorb shield (conj ward) was too far! and this is coming from a Templar, and I will admit right now, on this topic, that as a Templar, my Dark Flare hits too hard in PvP. There, I've said it. BUT don't let that fool you... because mostly EVERY stamina class right now runs shuffle, and guess what? shuffle is broken. What do I mean by broken? well, 20% dodge chance is NOT 20% from what I (and my friends) have witnessed. It's more like 70-80% chance, straight up.

    I have no idea where ZOS get their percentage values from. I'm not trying to criticize ZOS here but it just baffles me... I still love the game though, despite all of this.

    Also, look at Radiant Ward/Blazing Shield from the Templar skill line. It's absolutely useless. I wish I was being dramatic or exaggerating but I'm being genuinely serious; that's the most useless skill in the entire game right now and if you disagree because you've managed to center a build around it (high health, high magicka recovery and dependent on ZERGS/groups to do damage with your blazing shield explosion) then try to see it from a typical magicka's POV. In PvP, most of us (if not all?) magicka Templars have to use a sword and shield (backbar or wherever you prefer) just to block damage to heal, because if we don't block while healing, we're usually dead. That's even with Impenetrable all over our gear.

    You could say the damage in PvP is too high, but I don't know -- I like how it is, in a way. I just wish balance was taken seriously, even though I understand that balance will never be achieved in a human-created mmo.
    Edited by Molag_Crow on July 1, 2016 1:05PM
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