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This game needs new players in order to survive.

BruhItsOver9000
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I'm tired of seeing the same players in mournhold and stonefalls on ps4 na, might be different for xb1 and pc people but still it needs new players in order to survive.

If you have ideas on how to get more players, post them below, here's mine.

1.Fix the pvp lag or at least improve it a bit.
2. More dungeons.
3. More cinematic trailers not cringey ads.
4.We need mini games for end game, like a card game.
5. More mmo features like transmorg , weapon dyes etc.
6. More classes.
7. Small scale pvp.
8. Own faction dueling.
9. More weapon classes like a spellsword or 1 handed sword class.
10. Weekly in game events that bring the pve and pvp community together, were you can prizes and gold.


That's pretty much it. Also this list is not ranked from 1 to 10.
WOOD ELF MASTER RACE.

  • JD2013
    JD2013
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    I always see tons of new players on PC lowbie areas.

    I expect One Tamriel will bring more.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • Semner
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    If you ever doubt that there are new players in the game, go to Vulkhel Guard and watch as unsuspecting newbies bounce off the guards repeatedly when trying to do the main quest without their disguise.
  • C0wrex
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    ^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:

    + "Game is awesome compared to X" comments
    + RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
    + Dank Memes
    + Chuck Norris every now and then
    + I'm surprised someone recited MacBeth last night on EU Glenumbra.
    + Lots of flame and salt.

    Seriously... if anything, this game's been getting an influx of new players lately.
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • Lysette
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    C0wrex wrote: »
    ^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:

    + "Game is awesome compared to X" comments
    + RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
    + Dank Memes
    + Chuck Norris every now and then
    + I'm surprised someone recited MacBeth last night on EU Glenumbra.
    + Lots of flame and salt.

    Seriously... if anything, this game's been getting an influx of new players lately.

    Yes, my impression as well - there are a whole lot of new players, and not just new alts of old players. You can basically see who is who, because an alt will go straight to the bank after emerging from the house, where newbies end up after the tutorial. There are not a lot who go straight to the bank. And especially in Daggerfall there is this dog following newbies - you hear this dog all the time - so there are plenty of newbies around, even they start now on Stros M'Kai - it will take them a while to get to Daggerfall - this can as well lead to the impression that there are not that many new ones - they just emerge now in Stros M'Kai on a ship instead of in the Pathiery house in Daggerfall.

    If the move of the starting point to Stros M'Kai was a good move, is questionable - because now new players might do Stros M'kai and then Betnikh and when they finally get to Daggerfall, they have pretty much outleveled a couple of quests in Daggerfall on arrival - and if they do those, a couple of those on Glenumbra will be far off from their level meanwhile. I do not think that this was a good idea.
    Edited by Lysette on July 5, 2016 3:08PM
  • BruhItsOver9000
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    Nonetheless, my list still needs to be implemented.
    WOOD ELF MASTER RACE.

  • C0wrex
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    Lysette wrote: »
    C0wrex wrote: »
    ^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:

    + "Game is awesome compared to X" comments
    + RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
    + Dank Memes
    + Chuck Norris every now and then
    + I'm surprised someone recited MacBeth last night on EU Glenumbra.
    + Lots of flame and salt.

    Seriously... if anything, this game's been getting an influx of new players lately.

    Yes, my impression as well - there are a whole lot of new players, and not just new alts of old players. You can basically see who is who, because an alt will go straight to the bank after emerging from the house, where newbies end up after the tutorial. There are not a lot who go straight to the bank. And especially in Daggerfall there is this dog following newbies - you hear this dog all the time - so there are plenty of newbies around, even they start now on Stros M'Kai - it will take them a while to get to Daggerfall - this can as well lead to the impression that there are not that many new ones - they just emerge now in Stros M'Kai on a ship instead of in the Pathiery house in Daggerfall.

    Agreed on that one! PLus it kinda shows on their bearings if they're new or not :)

    Either way, I'm happy to see that ESO is getting an influx of players :)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • rhapsodious
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    Semner wrote: »
    If you ever doubt that there are new players in the game, go to Vulkhel Guard and watch as unsuspecting newbies bounce off the guards repeatedly when trying to do the main quest without their disguise.

    Or go to Ebonheart and take a shot every time you hear HEY, FANCY MAN!

    You'll be dead of liver cirrhosis before you can reply.

    Or really just go anywhere off the beaten path and you'll find new people. Alts either stick to the main area questline like glue or will go somewhere like OO to grind.
  • Tandor
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    I was staggered on the PC EU server the other night when I wandered into the enchantment crafting building in Davons Watch and could hardly move for players. I see absolutely no evidence of a falling population.

    So far as the OP's list is concerned, I can go along with the request for the PvP lag to be fixed, but the rest is so much "bleh". Some things like small-scale PvP and weapon dyes are already in development, but the game definitely doesn't want to be focused solely around PvP and it looks like ZOS understand that ok. If they can just sort out the performance issues that some players are having especially in Cyrodiil and on console then I'm happy with the way they're approaching everything else these days. The population levels in the game would suggest that a lot of other people are happy with it too, although keeping some on the forum happy is as always a different matter altogether.
    Edited by Tandor on July 5, 2016 3:09PM
  • CasNation
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    Semner wrote: »
    If you ever doubt that there are new players in the game, go to Vulkhel Guard and watch as unsuspecting newbies bounce off the guards repeatedly when trying to do the main quest without their disguise.

    I thought they were rubber banding until I remembered that quest lol.
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  • Reverb
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    The Steam sale has brought an influx of new players to PC.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • BlackSparrow
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    Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.

    I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.

    The rest are just things that you happen to want. ;)
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Smitch_59
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    Semner wrote: »
    If you ever doubt that there are new players in the game, go to Vulkhel Guard and watch as unsuspecting newbies bounce off the guards repeatedly when trying to do the main quest without their disguise.

    I recently did that quest with an alt for the third time. I still forgot to put on the disguise and bounced off the guard. My wife laughed at me. :p
    By Azura, by Azura, by Azura!
  • code65536
    code65536
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    Lysette wrote: »
    If the move of the starting point to Stros M'Kai was a good move, is questionable - because now new players might do Stros M'kai and then Betnikh and when they finally get to Daggerfall, they have pretty much outleveled a couple of quests in Daggerfall on arrival - and if they do those, a couple of those on Glenumbra will be far off from their level meanwhile. I do not think that this was a good idea.
    They are just reverting one of the worst mistakes they made in beta and changing things back to the way it was originally. Unfortunately, they didn't change everything back--with the move of the starting point to Glenumbra/Auridon/Stonefalls, they also adjusted down the difficulty/levels because they can no longer assume you've done the starter island stuff, but they didn't rebuff those with the start change last patch.

    One Tamriel will finally fix this, as it would make it impossible to ever outlevel something.
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  • Elsonso
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    I'm tired of seeing the same players in mournhold and stonefalls on ps4 na, might be different for xb1 and pc people but still it needs new players in order to survive.

    I feel you must be incredibly observant to even notice this. Most people will not notice the repeat players.

    Just a note that the game tends to mix you with people who you are associated with, so if you are in 5 heavily populated guilds, you will see your guild mates around as you travel. Prior to nameplates, this was not as obvious, and it is still not really obvious unless they are wearing guild heraldry.

    On PC/Mac, I calculate that right around 50-60% of the characters you see in your travels on a given day will not be seen again (on a different day) over the next couple months. No idea what happens to them, but they just vanish. You might see 15-20% on different days up to maybe 5 times in that same period of time. If you see a character on 10 different days, that character is probably only one of about 1% of all the characters you have encountered in the game over the last couple months. If you see someone one every day, or even a couple days a week, every week, that is extraordinary and, if you don't know them, you should definitely introduce yourself.

    EDIT: I am talking characters, not players. On console, where everyone sees the player and, until recently, there were no characters, these numbers will be different.

    As to your suggestions about how to bring in new players, and new players are always good,
    1.Fix the pvp lag or at least improve it a bit. This is a must do to retain current players
    2. More dungeons.
    3. More cinematic trailers not cringey ads. I see no value add to this.
    4.We need mini games for end game, like a card game.
    5. More mmo features like transmorg , weapon dyes etc.
    6. More classes. I think they are at the max limit they can handle for classes.
    7. Small scale pvp. They should focus this game on large scale PVP, and get it right, before they branch out into other typies of PVP.
    8. Own faction dueling. Same as above
    9. More weapon classes like a spellsword or 1 handed sword class. Classes should not have preferred weapons
    10. Weekly in game events that bring the pve and pvp community together, were you can prizes and gold.
    Edited by Elsonso on July 5, 2016 3:29PM
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  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    It's a shame when lots of people say there's lots of new players coming in when the game is just getting worse than it was 2 years ago. There's no challenge at all ingame in the open world anymore, everything just falls over dead just about when you look their way and the social part of the game is pretty dead for helping each other out since noone needs help with anything these days, even the so called world bosses are a complete joke that noone can die against.
    R.I.P. Daranth Spellborn
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  • BruhItsOver9000
    BruhItsOver9000
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    Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.

    I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.

    The rest are just things that you happen to want. ;)

    You just ruined my plan, I will never forgive you.
    WOOD ELF MASTER RACE.

  • idk
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    I'm tired of seeing the same players in mournhold and stonefalls on ps4 na, might be different for xb1 and pc people but still it needs new players in order to survive.

    If you have ideas on how to get more players, post them below, here's mine.

    1.Fix the pvp lag or at least improve it a bit.
    2. More dungeons.
    3. More cinematic trailers not cringey ads.
    4.We need mini games for end game, like a card game.
    5. More mmo features like transmorg , weapon dyes etc.
    6. More classes.
    7. Small scale pvp.
    8. Own faction dueling.
    9. More weapon classes like a spellsword or 1 handed sword class.
    10. Weekly in game events that bring the pve and pvp community together, were you can prizes and gold.


    That's pretty much it. Also this list is not ranked from 1 to 10.

    1 Yes, problem is testin it since it cannot be properly testing on PTS.
    2. They are adding 2 next month.
    3. Maybe
    4. Mini games are boring. New players would not come for mini games.
    5. Again, new players would not come for weapon dying sns transmorg.
    6. More can be done with the 4 classes in ESO than can be done with 8 classes in other games. Meh.
    7. This could bring on others. Devs have already talked about it.
    8. Lol. Again, won't attract new players. Really just someone few would do. Meh.
    9. Double meh. No one has come up with his magical swords would work other than using physical attacks as an example and calling it magical. Lol
    10. There are weekly events. No need to force PvE players to compete in PvP. There are players who only like PvE and others that only like PvP . Just say no to this one.
  • Lysette
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    code65536 wrote: »
    Lysette wrote: »
    If the move of the starting point to Stros M'Kai was a good move, is questionable - because now new players might do Stros M'kai and then Betnikh and when they finally get to Daggerfall, they have pretty much outleveled a couple of quests in Daggerfall on arrival - and if they do those, a couple of those on Glenumbra will be far off from their level meanwhile. I do not think that this was a good idea.
    They are just reverting one of the worst mistakes they made in beta and changing things back to the way it was originally. Unfortunately, they didn't change everything back--with the move of the starting point to Glenumbra/Auridon/Stonefalls, they also adjusted down the difficulty/levels because they can no longer assume you've done the starter island stuff, but they didn't rebuff those with the start change last patch.

    One Tamriel will finally fix this, as it would make it impossible to ever outlevel something.

    Yes,. that is why I wait for One Tamriel with questing more - I have this problem all the time, that quests are grayed out and if I nevertheless do them, others will gray out, which are not gray now. So I just stopped questing with most of my characters and do just quests whith new characters I made - but they run into this problem just as fast as the others did.

    With Daggerfall this is a real problem - because if people do Stros M'Kai and Bethnikh first, they come out at level 10 or 11 when they reach Daggerfall - and the save king Emeric quest is meant for level 5 - if they are unlucky, this quest might not even show anymore. Happened to me on one character, that before she could enter the castle she outleveled it and the quest just disappeared - 1 lost skill point this way.
    Edited by Lysette on July 5, 2016 3:37PM
  • Tandor
    Tandor
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    It's a shame when lots of people say there's lots of new players coming in when the game is just getting worse than it was 2 years ago. There's no challenge at all ingame in the open world anymore, everything just falls over dead just about when you look their way and the social part of the game is pretty dead for helping each other out since noone needs help with anything these days, even the so called world bosses are a complete joke that noone can die against.

    I suspect you're looking at the game purely from the perspective of someone rolling an alt with 501 cps. That's going to lead to a very different view of the quality and difficulty level of the game compared say to someone who's just bought it in the Steam sale.
  • BruhItsOver9000
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    I didn't really care about new players >:) i just wanted these things implemented. but you guys ruined my plan, i will be back.


    You guys could call me the villian of the forums now. (EVIL LAUGH) HAHAHAHA



    JOKING ZOS DON'T DELETE MY COMMENT.
    Edited by BruhItsOver9000 on July 5, 2016 3:41PM
    WOOD ELF MASTER RACE.

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.
  • Lysette
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    Tandor wrote: »
    It's a shame when lots of people say there's lots of new players coming in when the game is just getting worse than it was 2 years ago. There's no challenge at all ingame in the open world anymore, everything just falls over dead just about when you look their way and the social part of the game is pretty dead for helping each other out since noone needs help with anything these days, even the so called world bosses are a complete joke that noone can die against.

    I suspect you're looking at the game purely from the perspective of someone rolling an alt with 501 cps. That's going to lead to a very different view of the quality and difficulty level of the game compared say to someone who's just bought it in the Steam sale.

    This - and a lot of players do like roleplay and invest in other skills than combat skills as well - or try hybrid builds, like it is done in other games. Min/max like in ESO is quite uncommon - and if people take the hybrid approach and invest as well in some crafting skills as well early on, the difficulty is just right as it is.
  • Lysette
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    My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.

    I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.

    I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.
    Edited by Lysette on July 5, 2016 3:53PM
  • Mush55
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    This game needs to challenge and not be so yawn worthy easy to keep player.

    Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..
  • Lysette
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    Mush55 wrote: »
    This game needs to challenge and not be so yawn worthy easy to keep player.

    Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..

    An RPG is not about challenge but about story - there is some combat, not too hard, but it is about the story content and the non-combat things like crafting, picking flowers, living in Tamriel more than it would be about challenge.

    Just look at how many complained when Fallout 4 introduced more shooter elements into this RPG - a lot were not happy with this at all. They wanted an experience like in Fallout 3 - which has no challenge as well, if you do not use the Wanderer edition mod, and even then it is not really hard - this is just not what people expect - well some do, especially mixed with good roleplay elements. Bethesda did a really great job with the new survival mode in Fallout 4 - that feels just right to me.
  • Pomaikai
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    C0wrex wrote: »
    ^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:

    + "Game is awesome compared to X" comments
    + RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
    + Dank Memes
    + Chuck Norris every now and then
    + I'm surprised someone recited MacBeth last night on EU Glenumbra.
    + Lots of flame and salt.

    Seriously... if anything, this game's been getting an influx of new players lately.

    Sadly, no one has warned them about the cheating and exploitfest of a game they've gotten themselves into.
  • Lysette
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    Pomaikai wrote: »
    C0wrex wrote: »
    ^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:

    + "Game is awesome compared to X" comments
    + RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
    + Dank Memes
    + Chuck Norris every now and then
    + I'm surprised someone recited MacBeth last night on EU Glenumbra.
    + Lots of flame and salt.

    Seriously... if anything, this game's been getting an influx of new players lately.

    Sadly, no one has warned them about the cheating and exploitfest of a game they've gotten themselves into.

    There is cheating and exploits in every MMO - in some more in some less, dependent on what the company running the game is trying to combat it, but even if they do a great job with it, there will still be exploits, no matter what. To expect an exploit free game is somewhat futile. The most you can expect is that the company running the MMO really cares about it.

    But on the other side, about 80% of the players will never experience it anyway, because this is about the percentage of players, who will never be involved in PvP at all nor in any form of competitive gameplay - they could not care less about this.
    Edited by Lysette on July 5, 2016 4:12PM
  • Elsonso
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    Lysette wrote: »
    Mush55 wrote: »
    This game needs to challenge and not be so yawn worthy easy to keep player.

    Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..

    An RPG is not about challenge but about story - there is some combat, not too hard, but it is about the story content and the non-combat things like crafting, picking flowers, living in Tamriel more than it would be about challenge.

    Just look at how many complained when Fallout 4 introduced more shooter elements into this RPG - a lot were not happy with this at all. They wanted an experience like in Fallout 3 - which has no challenge as well, if you do not use the Wanderer edition mod, and even then it is not really hard - this is just not what people expect - well some do, especially mixed with good roleplay elements. Bethesda did a really great job with the new survival mode in Fallout 4 - that feels just right to me.

    Actually, without the challenge, there is not much point to the RPG. "Once upon a time, everyone was happy. The end." There is not a lot of reason for character development when you are not challenged to make a better character.


    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Lysette wrote: »
    My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.

    I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.

    I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.

    I agree and disagree with you. While i am sure One Tamriel to bring in new players, i expect it to go much like Tamriel unlimited. A large influx of new players that fade away over the next month.
    Edited by vyndral13preub18_ESO on July 5, 2016 4:15PM
  • AlnilamE
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    I think the only think in your list that would really affect new players would be the PvP lag/performance issues.

    Other than that, they have a lot of stuff to go through before they would worry about the rest of your list.

    The Moot Councillor
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