^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:
+ "Game is awesome compared to X" comments
+ RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
+ Dank Memes
+ Chuck Norris every now and then
+ I'm surprised someone recited MacBeth last night on EU Glenumbra.
+ Lots of flame and salt.
Seriously... if anything, this game's been getting an influx of new players lately.
^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:
+ "Game is awesome compared to X" comments
+ RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
+ Dank Memes
+ Chuck Norris every now and then
+ I'm surprised someone recited MacBeth last night on EU Glenumbra.
+ Lots of flame and salt.
Seriously... if anything, this game's been getting an influx of new players lately.
Yes, my impression as well - there are a whole lot of new players, and not just new alts of old players. You can basically see who is who, because an alt will go straight to the bank after emerging from the house, where newbies end up after the tutorial. There are not a lot who go straight to the bank. And especially in Daggerfall there is this dog following newbies - you hear this dog all the time - so there are plenty of newbies around, even they start now on Stros M'Kai - it will take them a while to get to Daggerfall - this can as well lead to the impression that there are not that many new ones - they just emerge now in Stros M'Kai on a ship instead of in the Pathiery house in Daggerfall.
If you ever doubt that there are new players in the game, go to Vulkhel Guard and watch as unsuspecting newbies bounce off the guards repeatedly when trying to do the main quest without their disguise.
If you ever doubt that there are new players in the game, go to Vulkhel Guard and watch as unsuspecting newbies bounce off the guards repeatedly when trying to do the main quest without their disguise.
If you ever doubt that there are new players in the game, go to Vulkhel Guard and watch as unsuspecting newbies bounce off the guards repeatedly when trying to do the main quest without their disguise.
They are just reverting one of the worst mistakes they made in beta and changing things back to the way it was originally. Unfortunately, they didn't change everything back--with the move of the starting point to Glenumbra/Auridon/Stonefalls, they also adjusted down the difficulty/levels because they can no longer assume you've done the starter island stuff, but they didn't rebuff those with the start change last patch.If the move of the starting point to Stros M'Kai was a good move, is questionable - because now new players might do Stros M'kai and then Betnikh and when they finally get to Daggerfall, they have pretty much outleveled a couple of quests in Daggerfall on arrival - and if they do those, a couple of those on Glenumbra will be far off from their level meanwhile. I do not think that this was a good idea.
BruhItsOver9000 wrote: »I'm tired of seeing the same players in mournhold and stonefalls on ps4 na, might be different for xb1 and pc people but still it needs new players in order to survive.
1.Fix the pvp lag or at least improve it a bit. This is a must do to retain current players
2. More dungeons.
3. More cinematic trailers not cringey ads. I see no value add to this.
4.We need mini games for end game, like a card game.
5. More mmo features like transmorg , weapon dyes etc.
6. More classes. I think they are at the max limit they can handle for classes.
7. Small scale pvp. They should focus this game on large scale PVP, and get it right, before they branch out into other typies of PVP.
8. Own faction dueling. Same as above
9. More weapon classes like a spellsword or 1 handed sword class. Classes should not have preferred weapons
10. Weekly in game events that bring the pve and pvp community together, were you can prizes and gold.
BlackSparrow wrote: »Most of these are not things that necessarily draw in and keep new players. Endgame content is not about new players so much as it's about retention, and things like weapon dyes are more about enhancing the experience than drawing people in. Further, new players are not the ones who would want new classes... the veterans who've exhausted the current ones are.
I'd say that, of your list of demands, the only ones that could help draw in and keep new players are 1, 3, 7, and 10.
The rest are just things that you happen to want.
BruhItsOver9000 wrote: »I'm tired of seeing the same players in mournhold and stonefalls on ps4 na, might be different for xb1 and pc people but still it needs new players in order to survive.
If you have ideas on how to get more players, post them below, here's mine.
1.Fix the pvp lag or at least improve it a bit.
2. More dungeons.
3. More cinematic trailers not cringey ads.
4.We need mini games for end game, like a card game.
5. More mmo features like transmorg , weapon dyes etc.
6. More classes.
7. Small scale pvp.
8. Own faction dueling.
9. More weapon classes like a spellsword or 1 handed sword class.
10. Weekly in game events that bring the pve and pvp community together, were you can prizes and gold.
That's pretty much it. Also this list is not ranked from 1 to 10.
They are just reverting one of the worst mistakes they made in beta and changing things back to the way it was originally. Unfortunately, they didn't change everything back--with the move of the starting point to Glenumbra/Auridon/Stonefalls, they also adjusted down the difficulty/levels because they can no longer assume you've done the starter island stuff, but they didn't rebuff those with the start change last patch.If the move of the starting point to Stros M'Kai was a good move, is questionable - because now new players might do Stros M'kai and then Betnikh and when they finally get to Daggerfall, they have pretty much outleveled a couple of quests in Daggerfall on arrival - and if they do those, a couple of those on Glenumbra will be far off from their level meanwhile. I do not think that this was a good idea.
One Tamriel will finally fix this, as it would make it impossible to ever outlevel something.
cosmic_niklas_93b16_ESO wrote: »It's a shame when lots of people say there's lots of new players coming in when the game is just getting worse than it was 2 years ago. There's no challenge at all ingame in the open world anymore, everything just falls over dead just about when you look their way and the social part of the game is pretty dead for helping each other out since noone needs help with anything these days, even the so called world bosses are a complete joke that noone can die against.
cosmic_niklas_93b16_ESO wrote: »It's a shame when lots of people say there's lots of new players coming in when the game is just getting worse than it was 2 years ago. There's no challenge at all ingame in the open world anymore, everything just falls over dead just about when you look their way and the social part of the game is pretty dead for helping each other out since noone needs help with anything these days, even the so called world bosses are a complete joke that noone can die against.
I suspect you're looking at the game purely from the perspective of someone rolling an alt with 501 cps. That's going to lead to a very different view of the quality and difficulty level of the game compared say to someone who's just bought it in the Steam sale.
vyndral13preub18_ESO wrote: »My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.
This game needs to challenge and not be so yawn worthy easy to keep player.
Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..
^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:
+ "Game is awesome compared to X" comments
+ RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
+ Dank Memes
+ Chuck Norris every now and then
+ I'm surprised someone recited MacBeth last night on EU Glenumbra.
+ Lots of flame and salt.
Seriously... if anything, this game's been getting an influx of new players lately.
^^ Agree with the post above. Lots of new players running around in starting areas. Hell, the zone chats are full of:
+ "Game is awesome compared to X" comments
+ RPing Players (Found one about a sweetroll and a baker's sword? Don't wanna know what that entails..)
+ Dank Memes
+ Chuck Norris every now and then
+ I'm surprised someone recited MacBeth last night on EU Glenumbra.
+ Lots of flame and salt.
Seriously... if anything, this game's been getting an influx of new players lately.
Sadly, no one has warned them about the cheating and exploitfest of a game they've gotten themselves into.
This game needs to challenge and not be so yawn worthy easy to keep player.
Oh forgot thats a bad thing in this game , keep on with the easy content zos sure every one loves it..
An RPG is not about challenge but about story - there is some combat, not too hard, but it is about the story content and the non-combat things like crafting, picking flowers, living in Tamriel more than it would be about challenge.
Just look at how many complained when Fallout 4 introduced more shooter elements into this RPG - a lot were not happy with this at all. They wanted an experience like in Fallout 3 - which has no challenge as well, if you do not use the Wanderer edition mod, and even then it is not really hard - this is just not what people expect - well some do, especially mixed with good roleplay elements. Bethesda did a really great job with the new survival mode in Fallout 4 - that feels just right to me.
vyndral13preub18_ESO wrote: »My only question is where do all these new players go? Like everyone else i see swarms of nee people in low level areas. But then it is like they vanish into the ether, never to be seen again.
I think that quite a lot expect it to be open world like TES games were in the past - and then they encounter the level-gated version on ESO - and this is not fun for them. It is really a necessary move, ZOS will be doing with One Tamriel.
I am much the same, I do not really like level-gated, but prefer open world - for example I bought the Witcher trilogy - I would like to play through all of them for the story, but part 2 is so linear - I just jumped to part 3, to enjoy the freedom of an open world instead. I will be missing out on a great story, pretty certain about that, but I like open world more than linear level design.