lordrichter wrote: »Forestd16b14_ESO wrote: »UltimaJoe777 wrote: »Forestd16b14_ESO wrote: »Here I am waiting for the other long requested want int eh game weapon dyes.
"Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS
I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.
While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.
Well can you explain what is the harm of adding weapon dyes ?
Harm? It is not about "harm", actually. Decisions should not be made solely based on the lack of "harm".
There are number of reasons why they should not do colored weapons, at least as some people are suggesting, and it does have a little to do with pink sword blades. For a lot of people, none of these reasons will matter because the desire is mostly emotional.
Realism/Immersion
1. The metal color in weapons is mainly determined by the metal used to make it.
2. Metal does not take dyes very well and such coloring would not be what people should expect.
3. The colorable part of the weapons would likely be the wooden parts, sword hilts, etc, rather than metal parts. Some people want to change the blade color and that would not be as realistic as people think.
Game Design/Technical/Performance
1. Current weapons have hand crafted textures that aren't suitable for coloring. They will all have to be redone.
2. Color information has to be stored for each weapon and conveyed to the client before it can be fully rendered.
3. Clients need to display colors where they used to display just the one texture. This wll be one more thing for the GPU to do.
4. It will be harder to design cool looking weapons since the variable color palette will determine appearance.
ShadowStarKing wrote: »Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.
Lol getting mad at players for playing the game like it's advertised is just amusing.
It's not the players fault its Zos. Just play another game until dueling comes and leave players alone.
Well, the math behind it will not change due to a promise ZOS made under different conditions. These conditions have changed and now the effort which could before distributed on many machines (mainly client machines) have now to be done on the server - if you cannot understand it, this is not my problem, I have explained it well enough.
And I am not getting mad at anyone - I am explaining the effect of the math behind it - if you would have any idea about combinatoric or graph theory, you would be able to understand it. I tried my best, to say it in laymen's terms, but to put it a lot more simple, would just have made it sound weird.
shauny.gibbsb16_ESO wrote: »Im a big fan of battlegrounds, i was a fan of WoWs BG's and miss them tbh, I like GW2 setup where they have both large scale pvp and small battlegrounds, though I prefer a bit more variety in them.
They should put the town capture in an instance, have a set number of participants and a point goal. Then introduce new game modes, this would make at least myself very happy!
Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.
Averya_Teira wrote: »Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.
I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.
Arenas/Battlegrounds would answer all my problems.
You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.
UltimaJoe777 wrote: »Averya_Teira wrote: »Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.
I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.
Arenas/Battlegrounds would answer all my problems.
You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.
That's what Forward Camps are for.
UltimaJoe777 wrote: »Averya_Teira wrote: »Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.
I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.
Arenas/Battlegrounds would answer all my problems.
You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.
That's what Forward Camps are for.
Thats what a waste of 20k AP used up by PUGs, oh and also half the time you're like 1meter out of range for it when dying.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Averya_Teira wrote: »Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.
I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.
Arenas/Battlegrounds would answer all my problems.
You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.
That's what Forward Camps are for.
Thats what a waste of 20k AP used up by PUGs, oh and also half the time you're like 1meter out of range for it when dying.
Never been an issue for me respawning at them when they were there. Also got anything better to spend AP on?
Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.
E.
MornaBaine wrote: »[quote="Casterial;3139113"]Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.
E.
Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
bloodenragedb14_ESO wrote: »Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
^^ This, play a different game if you want mandatory pvp, i do not want that poison in pve
lordrichter wrote: »NeillMcAttack wrote: »I feel like the only real problem with the capturable towns is that it's flagged on the map for every player in Cyro to see. When you do that it basically just gives a big shout out to all the zergs to come and storm the town. It makes no sense!! Like you said OP, it's a great feature, but implemented so poorly!!
You want to capture a town in a manner than no one knows about it so that none of the other alliances come along and take it? That just seems wrong to me.
If you have the numbers on your side, zergs are a reality in open field combat, and not just in ESO. The problem with zergs is not that they exist, but that they exist and cause performance problems.
If an Alliance can field a zerg, and someone takes a town the Alliance wants, that zerg should respond.
See you in Bruma mate.
Its the moaners who are the first there trying to capture the flags themselves