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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Here I am waiting for the other long requested want int eh game weapon dyes.

    "Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS

    I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.

    While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.

    Well can you explain what is the harm of adding weapon dyes ?

    Harm? It is not about "harm", actually. Decisions should not be made solely based on the lack of "harm".

    There are number of reasons why they should not do colored weapons, at least as some people are suggesting, and it does have a little to do with pink sword blades. For a lot of people, none of these reasons will matter because the desire is mostly emotional.

    Realism/Immersion
    1. The metal color in weapons is mainly determined by the metal used to make it.
    2. Metal does not take dyes very well and such coloring would not be what people should expect.
    3. The colorable part of the weapons would likely be the wooden parts, sword hilts, etc, rather than metal parts. Some people want to change the blade color and that would not be as realistic as people think.

    Game Design/Technical/Performance
    1. Current weapons have hand crafted textures that aren't suitable for coloring. They will all have to be redone.
    2. Color information has to be stored for each weapon and conveyed to the client before it can be fully rendered.
    3. Clients need to display colors where they used to display just the one texture. This wll be one more thing for the GPU to do.
    4. It will be harder to design cool looking weapons since the variable color palette will determine appearance.

    Sorry but the metal does not determine the color of the finish product. A real life example is such as of our real life Iron Ore it is actually a brown copper color yet the finish production as most know is a dark grey color and same with our real life steel it's ore is Iron ore a brown color and various other ores and the finish product is a light grey color.

    Ore has nothing to do with the finished color but the forging process know as metallurgy.

    Yes some colors do not take the metal surfaces well but we can dye heavy armor and that's all metal and some of it looks good dyed.

    How do you know that dyeing that actual blade part of the weapon wouldn't look good ? Honor guards and city guards with their dyed weapons look pretty "Fly" to me.

    As for game design they are adding costume dyes which have alot more tiny details than armor so it shouldn't be a problem to code it and their is also color info stored in armor, shields and costumes yet were able to dye them no problem and I'm pretty sure it isn't hard to design weapons and gear with color in mind and really that isn't a problem either because each players taste in style is different just cause you don't like X color scheme doesn't mean the other players don't like it.
  • Anti_Virus
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    Lysette wrote: »
    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.

    Lol getting mad at players for playing the game like it's advertised is just amusing.

    It's not the players fault its Zos. Just play another game until dueling comes and leave players alone.

    Well, the math behind it will not change due to a promise ZOS made under different conditions. These conditions have changed and now the effort which could before distributed on many machines (mainly client machines) have now to be done on the server - if you cannot understand it, this is not my problem, I have explained it well enough.

    And I am not getting mad at anyone - I am explaining the effect of the math behind it - if you would have any idea about combinatoric or graph theory, you would be able to understand it. I tried my best, to say it in laymen's terms, but to put it a lot more simple, would just have made it sound weird.

    Yeah, disregard what I said earlier I read your previous posts and you seem credible in terms of computer networking.

    Hopefully zos can revive their servers.
    Power Wealth And Influence.
  • technohic
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    Im a big fan of battlegrounds, i was a fan of WoWs BG's and miss them tbh, I like GW2 setup where they have both large scale pvp and small battlegrounds, though I prefer a bit more variety in them.

    They should put the town capture in an instance, have a set number of participants and a point goal. Then introduce new game modes, this would make at least myself very happy!

    Yeah. I liked the idea of battlegrounds here playing a part in Cyrodiil rather than an alternative. Looks like they will miss the mark on that.
  • Casterial
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    Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.
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  • Casterial
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    By the way guys. World of Warcraft is an all out war between multiple races in a huge world. They have Battlegrounds, arenas, open world arenas, and open world pvp.

    Open world pvp never died, the open world arenas have events so people gather hard around them. Battlegrounds have que and many love to have PVP on demand without having to run across bum f*** egypt. With that said I hardly thing Cyrodiil would die at all.

    -> World PVP would help the game (if it was limited to flagging)
    -> Battlegrounds for on demand PVP / dead time
    ->Cyrodiil PVP would still give better rewards like $$ while BGs give small gold and rewards for the worthy, but no large gold or high keep D tick AP.
    ->Arenas grow and competitive esport ESO we all could make money at being good! Wow!

    I defend ESO a lot, but recently I found myself not doing it.

    -> Yes to the RPer who said the patch now is lore breaking, it is. But traveling freely and seeing a DC that wantsa to kill you for his country but cant, is lore breaking as well. Not all factions members loved each other.
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  • Averya_Teira
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    Casterial wrote: »
    Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.

    I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.

    Arenas/Battlegrounds would answer all my problems.

    You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.
  • UltimaJoe777
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    Casterial wrote: »
    Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.

    I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.

    Arenas/Battlegrounds would answer all my problems.

    You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.

    That's what Forward Camps are for.
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  • Casterial
    Casterial
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    Casterial wrote: »
    Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.

    I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.

    Arenas/Battlegrounds would answer all my problems.

    You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.

    That's what Forward Camps are for.

    Thats what a waste of 20k AP used up by PUGs, oh and also half the time you're like 1meter out of range for it when dying.
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  • UltimaJoe777
    UltimaJoe777
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    Casterial wrote: »
    Casterial wrote: »
    Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.

    I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.

    Arenas/Battlegrounds would answer all my problems.

    You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.

    That's what Forward Camps are for.

    Thats what a waste of 20k AP used up by PUGs, oh and also half the time you're like 1meter out of range for it when dying.

    Never been an issue for me respawning at them when they were there. Also got anything better to spend AP on?
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  • Casterial
    Casterial
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    Casterial wrote: »
    Casterial wrote: »
    Cyrodiil wouldn't die if small scale was added, because some players would find zerging a lot better. There is about 10% of the population that like small scale. That 10% would leave, leaving Cyrodiil at 90% and that 90% may split, but either way it helps reduce lag.

    I don't like Cyrodiil because of zergs and the scale of the map. I don't consider it fun to run back for 5 minutes to join the fight again.

    Arenas/Battlegrounds would answer all my problems.

    You could add some cool lore twist to BGs too. Stuff like BGs are actually ancient battles where you get transported as a vision/ghost/magic stuff lol to fight in those iconic battles of past events.

    That's what Forward Camps are for.

    Thats what a waste of 20k AP used up by PUGs, oh and also half the time you're like 1meter out of range for it when dying.

    Never been an issue for me respawning at them when they were there. Also got anything better to spend AP on?

    Yah 5GOLD:1AP is way better way to spend AP.

    ->Its probably because you're in the group fighting, while solo/small scales are way off the side trying to avoid that zerg fight.
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  • MornaBaine
    MornaBaine
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    Casterial wrote: »
    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.
    E.

    This makes no sense to me. With One Tamriel, yes the PvE portions of the world will be able to play together and freely travel to the other factions. Does this mean the Three Banners War is "over" and everyone is going to engage in a hugfest? Not even remotely. Think about it... most of the real world is at war. And yet anyone can, with determination, literally go anywhere, states of war notwithstanding. Heck, now once you're done slaughtering each other in Cyrodiil (and go Team DC!) you can "invade" each other's homelands and talk smack to each other in the taverns and streets. Dare your enemies to meet you in Cyrodiil! Have a ball! It's really MORE war, not less!
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  • TrueGreenSmoker
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    Good start now we just need to get them to remove AOE Caps Lag and fix some skills balance classes out and we good to go lol.. COME ON ZOS YOU CAN DO IT!!! I BELIEVE IN YOUUUUUUU!

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  • Casterial
    Casterial
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    MornaBaine wrote: »
    [
    quote="Casterial;3139113"]
    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.
    E.


    This makes no sense to me. With One Tamriel, yes the PvE portions of the world will be able to play together and freely travel to the other factions. Does this mean the Three Banners War is "over" and everyone is going to engage in a hugfest? Not even remotely. Think about it... most of the real world is at war. And yet anyone can, with determination, literally go anywhere, states of war notwithstanding. Heck, now once you're done slaughtering each other in Cyrodiil (and go Team DC!) you can "invade" each other's homelands and talk smack to each other in the taverns and streets. Dare your enemies to meet you in Cyrodiil! Have a ball! It's really MORE war, not less!
    [/quote]

    AHAHAHA @MornaBaine I really feel like thats what ZONE will turn into! Great thinking!
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  • bloodenragedb14_ESO
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    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    ^^ This, play a different game if you want mandatory pvp, i do not want that poison in pve
  • Casterial
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    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    ^^ This, play a different game if you want mandatory pvp, i do not want that poison in pve


    ^^ This, PVE is poison. Almost everything that has ruined PVP is because PVE/RP(RP is like 80% of PVErs) were on forums for something like this

    -->Quote: "I typed /surrender but they still killed me, please remove PVP from Bruma!!!"


    If you want PVE and just PVE play Skyrim. Most MMOs only boom due to PVP.

    ->ZOS may say we have 7million players, but thats 7million total sold copies, I believe we have like 200k total across all games that play daily, and or weekly. You can tell because PVP realms only 1 - 2 are locked (thats 750ish players) and PVE zones are usually not too flooded and may have like 100-300players per map.
    Edited by Casterial on July 4, 2016 6:01AM
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  • Dradhok
    Dradhok
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    I'd love to see a solid BG system put in place. Perhaps they could link the system to Cyro. The faction that wins the most BGs over a period of time gains a buff in Cyro.
  • arkansas_ESO
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    It's a cool concept but it's lacking in a LOT of areas. It's sad, I feel like ESO's PVP team actually cares about the game (or at least most of them do), but they either don't get enough development time or have upper management limiting them in some other way.

    If you've tried out the system on the PTS be sure to leave your feedback here: https://forums.elderscrollsonline.com/en/discussion/275155/official-feedback-thread-for-cyrodiil-town-capture

    Hopefully if enough of us give our feedback, we'll see at some minor changes when this patch hits live.


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  • NeillMcAttack
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    I feel like the only real problem with the capturable towns is that it's flagged on the map for every player in Cyro to see. When you do that it basically just gives a big shout out to all the zergs to come and storm the town. It makes no sense!! Like you said OP, it's a great feature, but implemented so poorly!!

    You want to capture a town in a manner than no one knows about it so that none of the other alliances come along and take it? That just seems wrong to me.

    If you have the numbers on your side, zergs are a reality in open field combat, and not just in ESO. The problem with zergs is not that they exist, but that they exist and cause performance problems.

    If an Alliance can field a zerg, and someone takes a town the Alliance wants, that zerg should respond.

    @lordrichter

    Let me put it this way! I throughly enjoy Bruma as it is. It's my favourite place to level characters, it's the first place I visit when I want to get some exp into some skills or weapon lines, and a great place for random, small encounters! That aspect of Bruma is gone now. Firstly you will have 3 flags to take as a low-bie which isnt very feasible. Even if you did then it just screams to the opposing factions to come kill you. Instead of building on what I and many others liked about it, they completely changed it. As the OP explained, it is just another keep now!

    Edit; can I ask why you feel it should be flagged to the entire population of Cyrodiil??
    Edited by NeillMcAttack on July 4, 2016 9:33AM
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  • mb10
    mb10
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    See you in Bruma mate.

    Its the moaners who are the first there trying to capture the flags themselves
  • NeillMcAttack
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    mb10 wrote: »
    See you in Bruma mate.

    Its the moaners who are the first there trying to capture the flags themselves

    Ugh...... What??!
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  • Casterial
    Casterial
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    Haha, Bruma will become a zerg fest. Say goodbye to a quest zone! Unless they reconstruct the city entirely... Its not worth going back.
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