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ZOS "Listens" to us

Casterial
Casterial
✭✭✭✭✭
Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
  • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
  • Its basically another "keep" but with an additional flag. additional flag, additional lag.
  • Its nothing like any of us players have been waiting for.

I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


So, ZOS,
When will we get the following?:
  • Smaller-scaled phased battle grounds
  • Battle Grounds
  • Arenas
  • Dueling
  • World PVP

Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
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  • Vipstaakki
    Vipstaakki
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    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Yes
  • Casterial
    Casterial
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    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.

    ->World PVP was scrapped, but they can still work on other smaller scale PVP things to help with players and gain better interest, shoot look at OverWatch, the game just released and has 10 million players because they listened to the players and added COMPETITIVE.
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  • stevepdodson_ESO888
    stevepdodson_ESO888
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    you also forgot to add that these towns can be captured solo...yes they are that easy
  • Casterial
    Casterial
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    you also forgot to add that these towns can be captured solo...yes they are that easy

    Yes, but KEEPS can be captured solo, but players still zerg the living crap out of them to take them fast. Or to over run defenses.
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  • shauny.gibbsb16_ESO
    Im a big fan of battlegrounds, i was a fan of WoWs BG's and miss them tbh, I like GW2 setup where they have both large scale pvp and small battlegrounds, though I prefer a bit more variety in them.

    They should put the town capture in an instance, have a set number of participants and a point goal. Then introduce new game modes, this would make at least myself very happy!
  • Zaldan
    Zaldan
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    I know they've done a few u-turns lately (text chat for console, remaking old zones scalable) but they cancelled the justice system pvp because they wanted PVP kept separate from PVE, although not the other way around bizarrely, so cant see world PVP ever happening
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Casterial
    Casterial
    ✭✭✭✭✭
    Im a big fan of battlegrounds, i was a fan of WoWs BG's and miss them tbh, I like GW2 setup where they have both large scale pvp and small battlegrounds, though I prefer a bit more variety in them.

    They should put the town capture in an instance, have a set number of participants and a point goal. Then introduce new game modes, this would make at least myself very happy!

    I cannot press agree enough! This is exactly what I want!!
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  • Casterial
    Casterial
    ✭✭✭✭✭
    Zaldan wrote: »
    I know they've done a few u-turns lately (text chat for console, remaking old zones scalable) but they cancelled the justice system pvp because they wanted PVP kept separate from PVE, although not the other way around bizarrely, so cant see world PVP ever happening

    Exactly, when I saw them scrap it, I knew they didn't care for PVP.... But I'm hoping they listen. Hell I'll code and design them myselfs, Hire me up ZOS.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
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  • Phinix1
    Phinix1
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    I'm sorry, but I just can't resist...

    JM6XPxL.jpg

    OK, that out of the way, it WOULD be cool to get some instanced, smaller-scale PVP, even if you had to queue for it. Like battlegrounds or arena in other games.

    Since the whole public leaderboard thing seems to have been a resounding success, maybe make top rated teams a public list as well to give people some props for chea... For exploi...

    For their skill in honorable combat!

    :p
  • Lysette
    Lysette
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    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
    Edited by Lysette on July 3, 2016 10:12AM
  • notimetocare
    notimetocare
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    Casterial wrote: »
    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.

    ->World PVP was scrapped, but they can still work on other smaller scale PVP things to help with players and gain better interest, shoot look at OverWatch, the game just released and has 10 million players because they listened to the players and added COMPETITIVE.

    'Lore' behind the game, I guarantee the commoners of most faction races would get along well enough. Not everyone is war happy. Not to mention there is no lore saying that I could know X person was X faction.
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    Kings and armies wage war, this does not means entries countries will be at war. Especially the poor.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    Kings and armies wage war, this does not means entries countries will be at war. Especially the poor.

    Ahh, but each area connected to Cyrodiil was a war zone.
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  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Casterial wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    Kings and armies wage war, this does not means entries countries will be at war. Especially the poor.

    Ahh, but each area connected to Cyrodiil was a war zone.

    Entire, not entries. End of a graveyard shift lol
    Edited by notimetocare on July 3, 2016 10:15AM
  • Casterial
    Casterial
    ✭✭✭✭✭
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    ->Easy to kill AOE spaming zergs
    ->They wanted to create a combat system with no GCD or cool downs
    ->The server itself is causing lag when being read into from the game engine
    (I mean they moved everything over to client and it still lags, so from your logic it'd be your PC lagging not the game(server). Server is unable to manage so many people clustered together.
    [they removed PVP rank colors because they thought it'd help the lag lol]
    Edited by Casterial on July 3, 2016 10:16AM
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  • Casterial
    Casterial
    ✭✭✭✭✭
    Don't get me wrong guys, I love Elder Scrolls Online. I've loved it since the start, I've loved the studio and all the companies behind it. But at one point it took a huge south turn and went down hill.

    I'm sure @FENGRUSH can also touch on this subject about PVP updates.


    Also I am a Game Design & Engineer / AI programmer, I'm sure if I had access I could do this for us lol.
    Edited by Casterial on July 3, 2016 10:35AM
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  • Casterial
    Casterial
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    Maybe @ZOS_JessicaFolsom or someone else can actually have good news for us! Maybe? Anyhow, everyone keep commenting! Give your thoughts and input!
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  • Wollust
    Wollust
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    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    The real toxicity comes from "PvEers" like you. Labeling a whole community because there is bad individuals. Way to go buddy.
    Susano'o

    Zerg Squad
  • Grao
    Grao
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    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
  • Molag_Crow
    Molag_Crow
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    Due to Cyrodiil itself being one huge laggy instance, we definitely could do with another instance of small-scale PvP like Battlegrounds, of course.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • jello
    jello
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    Molag_Crow wrote: »
    Due to Cyrodiil itself being one huge laggy instance, we definitely could do with another instance of small-scale PvP like Battlegrounds, of course.

    If the rewards for BGS are equal or better than cyro, cyro would be dead. This is nothing we want, do we?

    I would like instanced pvp without rewards.
    Dunmer - Nightblade
  • JD2013
    JD2013
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    They're working on small scale pvp.

    Making more and more threads about it won't make it come faster.

    They will talk about it, as with all new content, when it's closer to finished and the release.
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  • leothedino
    leothedino
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    Casterial wrote: »
    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.

    ->World PVP was scrapped, but they can still work on other smaller scale PVP things to help with players and gain better interest, shoot look at OverWatch, the game just released and has 10 million players because they listened to the players and added COMPETITIVE.

    I LOLed at your response, you do realise the unloreful part is that right now we're too restricted from one another, unable to visit and embassy to different factions/countries. In all the other single titles, war or not, you the player have had free reign and decision to move around, travel and visit other cultures/peoples as you desire. Please consider your comments carefully before you decide to preach about what is loreful and that which is not.

    EDIT: ONE TAMRIEL ROCKS! THANK YOU ZOS!!!
    Edited by leothedino on July 3, 2016 11:51AM
  • Elsonso
    Elsonso
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    Casterial wrote: »
    So, ZOS,
    When will we get the following?:
    • Battle Grounds
    • Arenas

    PVP in this game is an alliance war, so as they work to meet the demands of the people who are not interested in the alliance war, I do hope that they can find a way to do these things without resorting to instanced PVP "dungeons" .

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  • BurningLance
    BurningLance
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    well one thing i think that could help with the laggy Cyrodiil would be adding more campaigns and reduce the amount of players who can be in said campaigns. (probably never happens)

    or maybe upgrade the servers so it can handle the traffic which i think the devs must if ''One Tamriel'' gonna work once it comes
    Go beyond the impossible and kick reason to the curb!

    PSN:BurningLance_2
  • NeillMcAttack
    NeillMcAttack
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    I feel like the only real problem with the capturable towns is that it's flagged on the map for every player in Cyro to see. When you do that it basically just gives a big shout out to all the zergs to come and storm the town. It makes no sense!! Like you said OP, it's a great feature, but implemented so poorly!!
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  • Mastery404
    Mastery404
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    Casterial wrote: »
    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    What makes ESO special is that every system feels very cohesive within the world setup, which means it has its own personality and endless possibilities of expanding upon them, instead of the more generic feeling of BGs, Arenas and MOBA-like systems. So I for one would vote no to those features. The day they add BGs is the day I'd feel they're giving up on the uniqueness of ESO.

    However, it's true that there's no feeling of belonging to a faction, that's why I FOR ONE would like to see the addition of GUILD-BASED territory control and conquest, instead of faction based. That would increase the commitment of organized groups of players and could lead to very interesting kinds of emerging gameplay situations.

    But that's only my opinion.
    Edited by Mastery404 on July 3, 2016 12:26PM
  • BenLocoDete
    BenLocoDete
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    JD2013 wrote: »
    They're working on small scale pvp.

    Making more and more threads about it won't make it come faster.

    They will talk about it, as with all new content, when it's closer to finished and the release.

    Yeah but maybe the thing is how they are bringing the Arena/Battlegrounds, sincerely I don't think this is going to change anything regarding overall opinion in the forums - people have complained about the same things for years now and they don't get much attention.

    The biggest flaw in the game ATM is the abusive marketing strategy - they are selling awful content and advertising as "The Best MMO Content" ... this is pissing people off and it is even worse if we think that they are working on player housing, Clockwork City, Vvardenfell, battlegrounds and arenas and who knows what else they'll ruin because right now their quality standard is really low.

    Latest one? Barber only available in the crown store. Dye costume only available in the crown store(with ESO+ privileges).
    Money grabbing strategy out of TES every time they can! Player housing has the potential to wreck ESO in two and this is not being discussed on the forums or with the community. When everyone is gone due to lack of respect to the player base, I wonder how are they bringing people back.

    "People will never stop complaining" people in general not but players come and go and we're not complaining just about a horse sold but delivered a cow, ZOS is bound to their own words, they've backtracked and made things worse so many times what is to be expected is disappointing.
    [slit]Throat[/slit]
  • Elsonso
    Elsonso
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    I feel like the only real problem with the capturable towns is that it's flagged on the map for every player in Cyro to see. When you do that it basically just gives a big shout out to all the zergs to come and storm the town. It makes no sense!! Like you said OP, it's a great feature, but implemented so poorly!!

    You want to capture a town in a manner than no one knows about it so that none of the other alliances come along and take it? That just seems wrong to me.

    If you have the numbers on your side, zergs are a reality in open field combat, and not just in ESO. The problem with zergs is not that they exist, but that they exist and cause performance problems.

    If an Alliance can field a zerg, and someone takes a town the Alliance wants, that zerg should respond.
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