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ZOS "Listens" to us

  • JKorr
    JKorr
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    Wollust wrote: »
    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    The real toxicity comes from "PvEers" like you. Labeling a whole community because there is bad individuals. Way to go buddy.

    You know, I don't pvp. At all. A guildmate asked for some gear that can only be crafted in the IC. I went there to make it. I know its a pvp area. I actually expected to get killed. I made it to the crafting station only fighting npc enemies. Made the gear, and left. Heading back to my faction's base I got attacked by a couple of different faction players. Which was fine. I was in a pvp zone. Hope they enjoyed chasing me through the area, attacking from behind while I ran, until they killed me and the 10 tel var stones they got from me. I never even drew my weapon. Actually I should be thankful; their killing meant I could respawn without the trek through more annoyances like themselves. I really don't see the attraction in playing that way. I'll never do the content in Cyrodiil or the IC unless it is the content I'm playing against, and not players who go out of their way to attack a single player who doesn't even have a weapon drawn.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Here I am waiting for the other long requested want int eh game weapon dyes.

    "Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS

    I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.
  • Averya_Teira
    Averya_Teira
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    Casterial wrote: »
    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.

    You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.

    ->World PVP was scrapped, but they can still work on other smaller scale PVP things to help with players and gain better interest, shoot look at OverWatch, the game just released and has 10 million players because they listened to the players and added COMPETITIVE.

    The lore was destroyed with that Meridia "live the other alliances" silver/gold piece of *** lol....

    I'd like competitive Arena content with Arena Specific gear and skills. Sadly, that'll never happen with ZOS.
  • UltimaJoe777
    UltimaJoe777
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    Here I am waiting for the other long requested want int eh game weapon dyes.

    "Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS

    I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.

    While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • kongkim
    kongkim
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    An arena to the people that like small combat is fine but don't go make BG's that really sux big time. if you people what that go play WoW.
  • Vercingetorix
    Vercingetorix
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    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
    You took the words right out of my mouth - couldn't agree more. Keep that toxic crap in the dumpster which is Cyrodiil. Mixing PvE and PvP kills games everytime. "World PvP" = "World Griefing"
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Lysette
    Lysette
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    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.
    Edited by Lysette on July 3, 2016 3:26PM
  • Shadesofkin
    Shadesofkin
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    I tend to avoid PvP, but I can sort of understand why the weirdos in Cyrodil are upset, they've been begging for instanced events that let them battle it out over cities as well as keeps and they got half of what they wanted.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Grao
    Grao
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    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you.

    This game was advertised with Massive PvP battles, that is the 'zerg', it is what the game promised. The reason for the lag is because Zenimax overestimated what cheaper servers could carry out and now they can't upgrade from what is already in place without considerable investment.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Here I am waiting for the other long requested want int eh game weapon dyes.

    "Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS

    I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.

    While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.

    Well can you explain what is the harm of adding weapon dyes ?

    Also ZoS nor any one can't say "pink swords ruin immersion" cause believe it or not pink is actually a color a metal weapon can be tempered too during the forging process. So ZoS is actually denying immersion by not adding pink weapons to the game.
  • Lysette
    Lysette
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    Grao wrote: »
    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you.

    This game was advertised with Massive PvP battles, that is the 'zerg', it is what the game promised. The reason for the lag is because Zenimax overestimated what cheaper servers could carry out and now they can't upgrade from what is already in place without considerable investment.

    read what I edited - zenimax changed the way it works - they had before the asian approach with using the client as trusted entities - in a client-server architecture - but this opens the game up to cheat, hacks and exploits - they tried to fix this, but did not fully return to a proper client-server architecture. And with that in place, the game can no longer deal with big zergs and mass spam of AoE - game mechanics would have to be adapted, but they did not do it - result is lag and unresponsiveness.

    And no, throwing more hardware at it, does not solve it, because it would have to be an unreasonable amount of hardware - so they do not do that.
    Edited by Lysette on July 3, 2016 3:30PM
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.

    I'll just leave this here since this comment was made.

    https://youtu.be/-DV9TwsosyI

    Sure do miss the early days. And btw performance for me has greatly improved since the CE users aren't as prevalent anymore. I can almost get the video performance now.
    Edited by clayandaudrey_ESO on July 3, 2016 3:33PM
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.

    I'll just leave this here since this comment was made.

    https://youtu.be/-DV9TwsosyI

    Sure do miss the early days.

    at that time they did a lot of the computation on the client machine - and this led to bots, cheats, hacking and all these things. It had performance, because the more player there are, the more computer can be used to compute it - because player computers did the mass amount of computation required - but this is bad, really bad, when it comes to cheating. When they fought bots, they had to retreat from this approach somewhat - and no longer scaled the number of cores to be used with the situation - and that is basically why it does not work like before. But ZOS did as well this just half-a$$ed, otherwise we would not have 3rd party software now, which is able to cheat. It is still not a secure proper client-server architecture.
    Edited by Lysette on July 3, 2016 3:37PM
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Why didn't you quote my whole post? I said I am getting close to that performance now. Agenda much?
    Edited by clayandaudrey_ESO on July 3, 2016 3:40PM
  • Averya_Teira
    Averya_Teira
    ✭✭✭✭✭
    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.

    Funny how multiple other Games have large scale PvP with little to no lag huh ?
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Why didn't you quite my whole post? I said I am getting close to that performance now. Agenda much?

    Then tell me why so many complain - are they all nuts?- I doubt that they are all nuts.
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    End user problem
  • Lysette
    Lysette
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    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.

    Funny how multiple other Games have large scale PvP with little to no lag huh ?

    Because most avoid AoE if they can and have cool down in place and they have locked targets, which makes the process to build the interaction graph a whole lot easier. and if it is a korean one, they use what ZOS used at start - trust the client machines and compute the bulk on them.

    With locked targets the possible édges are known - and the interaction graph can be build with the best case approach - which scale linearily to the number of directed edges - but when it is done like in ESO, it is most likely brute force and then the effort required scales with the factorial - much much worse. And even more with a lot of AoE, because any AoE counts like a node and has a multitude of edges, which are all not locked - and have to be evaluated before they can be computed - that is the worst case scenario with many players and many AoE.
    Edited by Lysette on July 3, 2016 3:47PM
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    @Lysette
    Are you a dev of ESO?
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Van_0S wrote: »
    @Lysette
    Are you a dev of ESO?

    I work with complex adaptive systems, where I have to deal with this kind of thing all the time - interaction of entities with one on one or area effects - but we have supercomputers to compute it on, still we optimize of course. Our systems have 72 front end cores, 2592 backend cores and over 132,000 streaming units to compute the bulk of the computation on - still, it is expensive to run this setup, so we do it the best we can and optimize a lot.
    Edited by Lysette on July 3, 2016 3:55PM
  • Van_0S
    Van_0S
    ✭✭✭✭✭
    Lysette wrote: »
    Van_0S wrote: »
    @Lysette
    Are you a dev of ESO?

    I work with complex adaptive systems, where I have to deal with this kind of thing all the time - interaction of entities with one on one or area effects - but we have supercomputers to compute it on, still we optimize of course. Our systems have 72 front end cores, 2592 backend cores and over 132,000 streaming units to compute the bulk of the computation on - still, it is expensive to run this setup, so we do it the best we can and optimize a lot.

    Best, you get hired by ZO$!
    Those lazy devs, just ignore us like we are some incests to be step on or cash cows. :D
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Van_0S wrote: »
    Lysette wrote: »
    Van_0S wrote: »
    @Lysette
    Are you a dev of ESO?

    I work with complex adaptive systems, where I have to deal with this kind of thing all the time - interaction of entities with one on one or area effects - but we have supercomputers to compute it on, still we optimize of course. Our systems have 72 front end cores, 2592 backend cores and over 132,000 streaming units to compute the bulk of the computation on - still, it is expensive to run this setup, so we do it the best we can and optimize a lot.

    Best, you get hired by ZO$!
    Those lazy devs, just ignore us like we are some incests to be step on or cash cows. :D

    I am not for hire, I run my own company.

    And no, they are not ignoring you - they try their best - just that their best is thinking that the tech guys could solve it and that game mechanics do not need to be changed - but it does not work like that - well, I would have a solution for it, make the effectivity of any effect in the zerg debuffed with the amount of time required to resolve the interaction - this would make zergs pretty much immediately undesireable and the problem would cease to be - I suggested it many times already.

    But for that to be fair, they would have to build proper interaction graphs - and my guess is, they used brute force instead of a more sophisticated way to deal with it. And then this cannot be easily implemented.
    Edited by Lysette on July 3, 2016 4:07PM
  • IcyDeadPeople
    IcyDeadPeople
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    ✭✭
    Haven't had a chance to try it on PTS yet, but I'm pretty excited about the Cyrodiil towns.

    At launch these were some of the most fun spots on the map with lots of people doing quests, ganking, people who got ganked and bring their friends to gank the gankers, etc., as well as the occasional scroll battle.

    I believe they are also making it possible to buy specific sets from the town vendors, so for example you can buy Ravager Container with a random Ravager piece, instead of the Offensive Heavy Armor box sold at your gate that might contain Fury instead.

    Or you can camp the vendor to gank players trying to buy this stuff. >:)

    Most of the early feedback seems positive: https://forums.elderscrollsonline.com/en/discussion/275155/official-feedback-thread-for-cyrodiil-town-capture
    Edited by IcyDeadPeople on July 3, 2016 4:11PM
  • Lysette
    Lysette
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    ✭✭✭✭✭
    With a lesser number of players this can be fun - and I guess on the PTS the amount is not that high - but on the live servers this would be different.
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
    I am more or less of the same opinion.

    World-PvP, particularly in areas that were previously only PvE, would bring in a whole lot of problems. Even if there was an option to toggle off PvP, there are certain members within that community that thrive on making the game less enjoyable for PvEers. Camping questing areas, pulling massive battles in towns, etc.

    Similarly, there are some PvEers who do not even want to look at PvP activity and will actively make their displeasure known. Even if the PvPers in question are simply doing their own thing and trying not to be a nuisance to the PvE playstyle.

    For all of the "benefits" that World PvP will bring to a certain section of ESO's playerbase, it is not worth the problems it will bring. Better to keep them separate imo.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zorrashi wrote: »
    Vipstaakki wrote: »
    World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
    I am more or less of the same opinion.

    World-PvP, particularly in areas that were previously only PvE, would bring in a whole lot of problems. Even if there was an option to toggle off PvP, there are certain members within that community that thrive on making the game less enjoyable for PvEers. Camping questing areas, pulling massive battles in towns, etc.

    Similarly, there are some PvEers who do not even want to look at PvP activity and will actively make their displeasure known. Even if the PvPers in question are simply doing their own thing and trying not to be a nuisance to the PvE playstyle.

    For all of the "benefits" that World PvP will bring to a certain section of ESO's playerbase, it is not worth the problems it will bring. Better to keep them separate imo.

    Absolutely - I would as well not want to see it - they would have to be put in a separate phase, so that we would never see them. This way it would be possible to keep it separate and have both. What I do not know is, how much effort it is for ZOS to create these extra phases and how expensive to run them - but it would be possible to have open world pvp without that any PvE player would have to ever see them - because they do not share the same phase.

    A similar approach could as well be made for role players, who just want to talk in character with each other and interact in normal ways, like not running in towns, but walking, not speeding their horses in towns, but ride them at walk speed and so on. They could have peace in their own phases - but ... I think it is not that cheap to run separate phases and it would as well feel much more empty. Ah well, and unfortuntely it would have to be more policed by GMs, because otherwise griefers would have an easy target and valuable prey. Tears en masse.
    Edited by Lysette on July 3, 2016 4:25PM
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    Here I am waiting for the other long requested want int eh game weapon dyes.

    "Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS

    I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.

    While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.

    Well can you explain what is the harm of adding weapon dyes ?

    Harm? It is not about "harm", actually. Decisions should not be made solely based on the lack of "harm".

    There are number of reasons why they should not do colored weapons, at least as some people are suggesting, and it does have a little to do with pink sword blades. For a lot of people, none of these reasons will matter because the desire is mostly emotional.

    Realism/Immersion
    1. The metal color in weapons is mainly determined by the metal used to make it.
    2. Metal does not take dyes very well and such coloring would not be what people should expect.
    3. The colorable part of the weapons would likely be the wooden parts, sword hilts, etc, rather than metal parts. Some people want to change the blade color and that would not be as realistic as people think.

    Game Design/Technical/Performance
    1. Current weapons have hand crafted textures that aren't suitable for coloring. They will all have to be redone.
    2. Color information has to be stored for each weapon and conveyed to the client before it can be fully rendered.
    3. Clients need to display colors where they used to display just the one texture. This wll be one more thing for the GPU to do.
    4. It will be harder to design cool looking weapons since the variable color palette will determine appearance.
    Edited by Elsonso on July 3, 2016 4:49PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.

    Lol getting mad at players for playing the game like it's advertised is just amusing.

    It's not the players fault its Zos. Just play another game until dueling comes and leave players alone.
    Power Wealth And Influence.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Grao wrote: »
    Lysette wrote: »
    Casterial wrote: »
    Cyrodiil Town Capture
    Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.


    So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
    Heres a list:
    • Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
    • Its basically another "keep" but with an additional flag. additional flag, additional lag.
    • Its nothing like any of us players have been waiting for.

    I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
    Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.


    So, ZOS,
    When will we get the following?:
    • Smaller-scaled phased battle grounds
    • Battle Grounds
    • Arenas
    • Dueling
    • World PVP

    Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?

    I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.

    The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.

    At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.

    these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.

    Lol getting mad at players for playing the game like it's advertised is just amusing.

    It's not the players fault its Zos. Just play another game until dueling comes and leave players alone.

    Well, the math behind it will not change due to a promise ZOS made under different conditions. These conditions have changed and now the effort which could before distributed on many machines (mainly client machines) have now to be done on the server - if you cannot understand it, this is not my problem, I have explained it well enough.

    And I am not getting mad at anyone - I am explaining the effect of the math behind it - if you would have any idea about combinatoric or graph theory, you would be able to understand it. I tried my best, to say it in laymen's terms, but to put it a lot more simple, would just have made it sound weird.
    Edited by Lysette on July 3, 2016 5:05PM
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Here I am waiting for the other long requested want int eh game weapon dyes.

    "Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS

    I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.

    While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.

    Well can you explain what is the harm of adding weapon dyes ?

    Also ZoS nor any one can't say "pink swords ruin immersion" cause believe it or not pink is actually a color a metal weapon can be tempered too during the forging process. So ZoS is actually denying immersion by not adding pink weapons to the game.

    The original reason they gave us was that being able to dye weapons would lead to deceptive behavior. For example a Rubedite Sword dyed green to look like Orichalcum. Not really an issue at this point I'd say which is probably why they are considering it now. In any case what I meant when I said they reserve the right to not add something if they feel it will do more harm than good applies to anything, not just weapon dyes.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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