Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
The real toxicity comes from "PvEers" like you. Labeling a whole community because there is bad individuals. Way to go buddy.
Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
You're right, but you will be one of those players who will be hugging and loving opposing faction and destroying the LORE behind the game.
->World PVP was scrapped, but they can still work on other smaller scale PVP things to help with players and gain better interest, shoot look at OverWatch, the game just released and has 10 million players because they listened to the players and added COMPETITIVE.
Forestd16b14_ESO wrote: »Here I am waiting for the other long requested want int eh game weapon dyes.
"Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS
I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.
You took the words right out of my mouth - couldn't agree more. Keep that toxic crap in the dumpster which is Cyrodiil. Mixing PvE and PvP kills games everytime. "World PvP" = "World Griefing"Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you.
UltimaJoe777 wrote: »Forestd16b14_ESO wrote: »Here I am waiting for the other long requested want int eh game weapon dyes.
"Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS
I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.
While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.
Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you.
This game was advertised with Massive PvP battles, that is the 'zerg', it is what the game promised. The reason for the lag is because Zenimax overestimated what cheaper servers could carry out and now they can't upgrade from what is already in place without considerable investment.
Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.
https://youtu.be/-DV9TwsosyIclayandaudrey_ESO wrote: »Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.
I'll just leave this here since this comment was made.https://youtu.be/-DV9TwsosyI
Sure do miss the early days.
Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.
clayandaudrey_ESO wrote: »Why didn't you quite my whole post? I said I am getting close to that performance now. Agenda much?
Averya_Teira wrote: »Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.
Funny how multiple other Games have large scale PvP with little to no lag huh ?
@Lysette
Are you a dev of ESO?
@Lysette
Are you a dev of ESO?
I work with complex adaptive systems, where I have to deal with this kind of thing all the time - interaction of entities with one on one or area effects - but we have supercomputers to compute it on, still we optimize of course. Our systems have 72 front end cores, 2592 backend cores and over 132,000 streaming units to compute the bulk of the computation on - still, it is expensive to run this setup, so we do it the best we can and optimize a lot.
@Lysette
Are you a dev of ESO?
I work with complex adaptive systems, where I have to deal with this kind of thing all the time - interaction of entities with one on one or area effects - but we have supercomputers to compute it on, still we optimize of course. Our systems have 72 front end cores, 2592 backend cores and over 132,000 streaming units to compute the bulk of the computation on - still, it is expensive to run this setup, so we do it the best we can and optimize a lot.
Best, you get hired by ZO$!
Those lazy devs, just ignore us like we are some incests to be step on or cash cows.
I am more or less of the same opinion.Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
I am more or less of the same opinion.Vipstaakki wrote: »World PvP will never come. I'm glad all the toxicity that is the PvP community is contained within Cyrodiil which i avoid like a plague.
World-PvP, particularly in areas that were previously only PvE, would bring in a whole lot of problems. Even if there was an option to toggle off PvP, there are certain members within that community that thrive on making the game less enjoyable for PvEers. Camping questing areas, pulling massive battles in towns, etc.
Similarly, there are some PvEers who do not even want to look at PvP activity and will actively make their displeasure known. Even if the PvPers in question are simply doing their own thing and trying not to be a nuisance to the PvE playstyle.
For all of the "benefits" that World PvP will bring to a certain section of ESO's playerbase, it is not worth the problems it will bring. Better to keep them separate imo.
Forestd16b14_ESO wrote: »UltimaJoe777 wrote: »Forestd16b14_ESO wrote: »Here I am waiting for the other long requested want int eh game weapon dyes.
"Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS
I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.
While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.
Well can you explain what is the harm of adding weapon dyes ?
Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.
ShadowStarKing wrote: »Cyrodiil Town Capture
Introducing the long-requested addition of captureable towns in Cyrodiil! Cropsford, Vlastarus, and Bruma will be available for capture, offering players a new place to battle over. Each town contains three flags to control, with varying degrees of guards at each flag. One flag has no guards at all, one has a few nearby with merchants, and another is fully guarded much like the Imperial City District flags. Ownership of a town grants that Alliance another place to respawn from PVP deaths, as well as access to town merchants that sell purple-quality gear set pieces for Alliance Points.
So, for starters yes this was long, long requested by the player base. But where did ZOS go wrong?
Heres a list:
- Its open world, not a phased battle-ground type instance for smaller 6-15 man groups.
- Its basically another "keep" but with an additional flag. additional flag, additional lag.
- Its nothing like any of us players have been waiting for.
I've been here since the start, I've listened to zergs, smaller scale groups, and solo players. Everyone agreed that they'd love to see updates to PVP, but also love to see small scale battle grounds like CTF or capture the town. Some sort of awesome well-thought out PVP mode for smaller scale players.
Why is it being added to CYRODIIL, its already a lag fest, and we don't need more points for zergs to run across when they're losing it. This is literally ANOTHER keep. I was so excited when I read "Cyrodiil town capture" I showed it to everyone, I was like "GUYS FINALLY LOOK!!!" and then I thought about them saying its another spawn, and its in Cyrodiil and not phased... I instantly was disappointed. ESO has some of the best PVP, yes the servers cannot handle it, but the mechanics of it are very unique that only a few games have pulled off, but we continually ignore it.
So, ZOS,
When will we get the following?:
- Smaller-scaled phased battle grounds
- Battle Grounds
- Arenas
- Dueling
- World PVP
Or did we just decide to scrap each idea and also did we decide that the lore behind it being a THREE FACTION WAR is no longer true and that when the next patch hits we may go hug, kiss, and love our fellow enemies?
I just do not get that everyone says it would be a good combat system - it is creating lag by design - it is flawed in it's very concepts and how much skill is involved, if you mainly spam AoEs - that is not a good combat system at all. It leads to zerg balling and all the problems with those.
The idea of large scale PvP has its flaws, but I have to say I like the concept because of the realism. I like the idea of sieges and more, I actually think the Zerging is great, that is exactly like war used to be in medieval times and victory was partially defined by strategy, yes, but those with greater number were usually the ones to win.
At the same time, I do think smaller scale PvPing should have a place in the game though, Arenas specially as those are realistic too.
these zergs are the reason for lag - if you guys continue doing that, stop complaining about lag - the sooner you get this the better for you. Especially with AoE, because the interaction forms a directed graph where players and each AoE as well is a node - and the performance gets at best worse with the number of directed edges in this graph - AoE have a multitude of such edges. The more edges there are, the harder it gets to build the interaction graph and the calculation might be done in brute force - and if that happens, it scales a lot worse with after combinatoric rules - that is not a linear scale, but one that scales worse and worse with every new node and edge in this graph. If 2 zergs encounter each other, their interaction graphs combine into one and as all start to spam AoE, the number of nodes and edges is suddenly exploding and voila - lag and the server gets more and more unresponsive - you can continue doing it of course, but nothing will get better then.
Lol getting mad at players for playing the game like it's advertised is just amusing.
It's not the players fault its Zos. Just play another game until dueling comes and leave players alone.
Forestd16b14_ESO wrote: »UltimaJoe777 wrote: »Forestd16b14_ESO wrote: »Here I am waiting for the other long requested want int eh game weapon dyes.
"Weapon dyes are a heated discussion within the ZoS dev team" ~ ZoS
I am sorry ZoS but like 95% of the player base wants weapon dyes it shouldn't matter if half of your team wants it and the other half doesn't if you truly do "listen" to players you add weapon dyes regardless of how you feel.
While weapon dyes are more cosmetic than anything Zenimax DOES reserve the right to not add something if they feel it will do more harm than good no matter how many players want it.
Well can you explain what is the harm of adding weapon dyes ?
Also ZoS nor any one can't say "pink swords ruin immersion" cause believe it or not pink is actually a color a metal weapon can be tempered too during the forging process. So ZoS is actually denying immersion by not adding pink weapons to the game.