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The Toxic Root Meta in Alliance War / PvP

  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.

    I've posted numbers because you asked for them. I argued because you specculated and told me that I was more tanky on my stamDK than I am on my magplar. You have no idea what you're talking about. I do. I am the one playing my characters and who know my chances to survive much more than YOU do. End of story.
    Edited by frozywozy on June 30, 2016 3:00AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • HoloYoitsu
    HoloYoitsu
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    @Zheg, you have a lot to learn about this game called Forum PvP, your constant walls of soggy alphabet cereal lead me to believe you are inexperienced in the Way of Salinity.
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.

    I've posted numbers because you asked for them. I argued because you specculated and told me that I was more tanky on my stamDK than I am on my magplar. You have no idea what you're talking about. I do. I am the one playing my characters and who know my chances to survive much more than YOU do. End of story.

    You posted misleading numbers because you're trying to hold onto a misguided opinion and others aren't so easily convinced. You get flustered when it's pointed out. I called you out on how you purposefully pretended like your heals hit for 17k (they don't, that's a crit, you specifically left that part out and then tried to compare to a vigor tick when that crits, but you make sure to emphasize that one is a crit value). On a heavy armor build you'd have pretty low spell crit, so you wouldn't even be seeing that number more than maybe 1 out of every 3 casts. That's not the lobsided picture you were trying to paint. The same thing applies to your RD numbers. You wanted to paint a picture regardless of how inaccurate it is, so you start talking about how OP your jesus beam is on a tank build because it ticks for 10k. Yeah, you're not BSing a templar, sorry, you got called out on that too and only admitted it was crits in low execute range when backed into a corner.

    Yet you're still arguing with me. And no, I never said you were more tanky on your dk, you need to get better at reading. I said you were more of a threat on your dk (because you did more damage, and I'm right, your templar is a tank). Walk away dude, you're just looking silly.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    @Zheg, you have a lot to learn about this game called Forum PvP, your constant walls of soggy alphabet cereal lead me to believe you are inexperienced in the Way of Salinity.

    Rofl; way of salinity

    Damn that hurt my sides
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.

    I've posted numbers because you asked for them. I argued because you specculated and told me that I was more tanky on my stamDK than I am on my magplar. You have no idea what you're talking about. I do. I am the one playing my characters and who know my chances to survive much more than YOU do. End of story.

    You posted misleading numbers because you're trying to hold onto a misguided opinion and others aren't so easily convinced. You get flustered when it's pointed out. I called you out on how you purposefully pretended like your heals hit for 17k (they don't, that's a crit, you specifically left that part out and then tried to compare to a vigor tick when that crits, but you make sure to emphasize that one is a crit value).

    What does it change if it's a crit or not? It doesn't change anything. Some friends made me discover a new pot lately that is boosting my healing potential and I get 17k crit BoL with it. Sorry if I haven't mentioned CRIT to make it absolutely clear for your eyes @Zheg. I'm not trying to exaggerate or to make this look silly. You assume I write in a certain way to prouve some points that are totally irrelevant. Stop trying to read between the lines when there is nothing to be found.
    On a heavy armor build you'd have pretty low spell crit, so you wouldn't even be seeing that number more than maybe 1 out of every 3 casts. That's not the lobsided picture you were trying to paint.

    I stated my spell crit in one of my post. Glad to confirm that you don't even read everything I write and then try to have a reasonable conversation with me. Waste of time. I did say that I have 40% spell crit. 42% actually. That's more than enough to make me survive much longer than I could dream on my stamDK.
    The same thing applies to your RD numbers. You wanted to paint a picture regardless of how inaccurate it is, so you start talking about how OP your jesus beam is on a tank build because it ticks for 10k. Yeah, you're not BSing a templar, sorry, you got called out on that too and only admitted it was crits in low execute range when backed into a corner.

    Again. You are trying to make me look like I was trying to hide the fact that I was talking about crits. It is not important if I was reffering to crits or not. It is still easily achievable. I have 42% spell crit. You are trying to insinuate stuff that I had never even considered.
    Yet you're still arguing with me. And no, I never said you were more tanky on your dk, you need to get better at reading. I said you were more of a threat on your dk (because you did more damage, and I'm right, your templar is a tank). Walk away dude, you're just looking silly.

    I made my templar because I wanted to be a full time healer. This has been my goal since magicka DK got nerfed to the ground. I have been grinding to get Grand Overlord like crazy to be able to reroll and heal my group full time. We have always been lacking active healers in my guild and I'm glad to close the gap since I considered myself a pretty decent healer on my resto druid when I was playing Wow.

    This is the most ridiculous part about my build. I have everything into healing and damage mitigation. No points in elemental expert, no points in thaumaturge, no infused or divine gear. Still getting those big numbers. lol

    I usually stand my ground pretty well in a 1v1 fight. My rotation goes as followed : Resto light attack, structured entropy, blazing spears, topling charge, puncturing sweeps, get my target down to 50% or so, then structured entropy again, devouring swarm, blazing spears, radiant, gg.

    Edited by frozywozy on June 30, 2016 4:31AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.

    I've posted numbers because you asked for them. I argued because you specculated and told me that I was more tanky on my stamDK than I am on my magplar. You have no idea what you're talking about. I do. I am the one playing my characters and who know my chances to survive much more than YOU do. End of story.

    You posted misleading numbers because you're trying to hold onto a misguided opinion and others aren't so easily convinced. You get flustered when it's pointed out. I called you out on how you purposefully pretended like your heals hit for 17k (they don't, that's a crit, you specifically left that part out and then tried to compare to a vigor tick when that crits, but you make sure to emphasize that one is a crit value).

    What does it change if it's a crit or not? It doesn't change anything. Some friends made me discover a new pot lately that is boosting my healing potential and I get 17k crit BoL with it. Sorry if I haven't mentioned CRIT to make it absolutely clear for your eyes @Zheg. I'm not trying to exaggerate or to make this look silly. You assume I write in a certain way to prouve some points that are totally irrelevant. Stop trying to read between the lines when there is nothing to be found.
    On a heavy armor build you'd have pretty low spell crit, so you wouldn't even be seeing that number more than maybe 1 out of every 3 casts. That's not the lobsided picture you were trying to paint.

    I stated my spell crit in one of my post. Glad to confirm that you don't even read everything I write and then try to have a reasonable conversation with me. Waste of time. I did say that I have 40% spell crit. 42% actually. That's more than enough to make me survive much longer than I could dream on my stamDK.
    The same thing applies to your RD numbers. You wanted to paint a picture regardless of how inaccurate it is, so you start talking about how OP your jesus beam is on a tank build because it ticks for 10k. Yeah, you're not BSing a templar, sorry, you got called out on that too and only admitted it was crits in low execute range when backed into a corner.

    Again. You are trying to make me look like I was trying to hide the fact that I was talking about crits. It is not important if I was reffering to crits or not. It is still easily achievable. I have 42% spell crit. You are trying to insinuate stuff that I had never even considered.
    Yet you're still arguing with me. And no, I never said you were more tanky on your dk, you need to get better at reading. I said you were more of a threat on your dk (because you did more damage, and I'm right, your templar is a tank). Walk away dude, you're just looking silly.

    I made my templar because I wanted to be a full time healer. This has been my goal since magicka DK got nerfed to the ground. I have been grinding to get Grand Overlord like crazy to be able to reroll and heal my group full time. We have always been lacking active healers in my guild and I'm glad to close the gap since I considered myself a pretty decent healer on my resto druid when I was playing Wow.

    This is the most ridiculous part about my build. I have everything into healing and damage mitigation. No points in elemental expert, no points in thaumaturge, no infused or divine gear. Still getting those big numbers. lol

    "Templar needs a nerf because breath hits for 17k!"
    -frozn

    "but, that's a crit, in an optimal combat situation"
    -sane people

    "crits don't matter! look at the numbers I can hit! it's so much stronger than it should be!"
    -frozn
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.

    I've posted numbers because you asked for them. I argued because you specculated and told me that I was more tanky on my stamDK than I am on my magplar. You have no idea what you're talking about. I do. I am the one playing my characters and who know my chances to survive much more than YOU do. End of story.

    You posted misleading numbers because you're trying to hold onto a misguided opinion and others aren't so easily convinced. You get flustered when it's pointed out. I called you out on how you purposefully pretended like your heals hit for 17k (they don't, that's a crit, you specifically left that part out and then tried to compare to a vigor tick when that crits, but you make sure to emphasize that one is a crit value).

    What does it change if it's a crit or not? It doesn't change anything. Some friends made me discover a new pot lately that is boosting my healing potential and I get 17k crit BoL with it. Sorry if I haven't mentioned CRIT to make it absolutely clear for your eyes @Zheg. I'm not trying to exaggerate or to make this look silly. You assume I write in a certain way to prouve some points that are totally irrelevant. Stop trying to read between the lines when there is nothing to be found.
    On a heavy armor build you'd have pretty low spell crit, so you wouldn't even be seeing that number more than maybe 1 out of every 3 casts. That's not the lobsided picture you were trying to paint.

    I stated my spell crit in one of my post. Glad to confirm that you don't even read everything I write and then try to have a reasonable conversation with me. Waste of time. I did say that I have 40% spell crit. 42% actually. That's more than enough to make me survive much longer than I could dream on my stamDK.
    The same thing applies to your RD numbers. You wanted to paint a picture regardless of how inaccurate it is, so you start talking about how OP your jesus beam is on a tank build because it ticks for 10k. Yeah, you're not BSing a templar, sorry, you got called out on that too and only admitted it was crits in low execute range when backed into a corner.

    Again. You are trying to make me look like I was trying to hide the fact that I was talking about crits. It is not important if I was reffering to crits or not. It is still easily achievable. I have 42% spell crit. You are trying to insinuate stuff that I had never even considered.
    Yet you're still arguing with me. And no, I never said you were more tanky on your dk, you need to get better at reading. I said you were more of a threat on your dk (because you did more damage, and I'm right, your templar is a tank). Walk away dude, you're just looking silly.

    I made my templar because I wanted to be a full time healer. This has been my goal since magicka DK got nerfed to the ground. I have been grinding to get Grand Overlord like crazy to be able to reroll and heal my group full time. We have always been lacking active healers in my guild and I'm glad to close the gap since I considered myself a pretty decent healer on my resto druid when I was playing Wow.

    This is the most ridiculous part about my build. I have everything into healing and damage mitigation. No points in elemental expert, no points in thaumaturge, no infused or divine gear. Still getting those big numbers. lol

    "Templar needs a nerf because breath hits for 17k!"
    -frozn

    "but, that's a crit, in an optimal combat situation"
    -sane people

    "crits don't matter! look at the numbers I can hit! it's so much stronger than it should be!"
    -frozn

    Remove those quotes. I never said or meant such thing in any way.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.

    I've posted numbers because you asked for them. I argued because you specculated and told me that I was more tanky on my stamDK than I am on my magplar. You have no idea what you're talking about. I do. I am the one playing my characters and who know my chances to survive much more than YOU do. End of story.

    You posted misleading numbers because you're trying to hold onto a misguided opinion and others aren't so easily convinced. You get flustered when it's pointed out. I called you out on how you purposefully pretended like your heals hit for 17k (they don't, that's a crit, you specifically left that part out and then tried to compare to a vigor tick when that crits, but you make sure to emphasize that one is a crit value).

    What does it change if it's a crit or not? It doesn't change anything. Some friends made me discover a new pot lately that is boosting my healing potential and I get 17k crit BoL with it. Sorry if I haven't mentioned CRIT to make it absolutely clear for your eyes @Zheg. I'm not trying to exaggerate or to make this look silly. You assume I write in a certain way to prouve some points that are totally irrelevant. Stop trying to read between the lines when there is nothing to be found.
    On a heavy armor build you'd have pretty low spell crit, so you wouldn't even be seeing that number more than maybe 1 out of every 3 casts. That's not the lobsided picture you were trying to paint.

    I stated my spell crit in one of my post. Glad to confirm that you don't even read everything I write and then try to have a reasonable conversation with me. Waste of time. I did say that I have 40% spell crit. 42% actually. That's more than enough to make me survive much longer than I could dream on my stamDK.
    The same thing applies to your RD numbers. You wanted to paint a picture regardless of how inaccurate it is, so you start talking about how OP your jesus beam is on a tank build because it ticks for 10k. Yeah, you're not BSing a templar, sorry, you got called out on that too and only admitted it was crits in low execute range when backed into a corner.

    Again. You are trying to make me look like I was trying to hide the fact that I was talking about crits. It is not important if I was reffering to crits or not. It is still easily achievable. I have 42% spell crit. You are trying to insinuate stuff that I had never even considered.
    Yet you're still arguing with me. And no, I never said you were more tanky on your dk, you need to get better at reading. I said you were more of a threat on your dk (because you did more damage, and I'm right, your templar is a tank). Walk away dude, you're just looking silly.

    I made my templar because I wanted to be a full time healer. This has been my goal since magicka DK got nerfed to the ground. I have been grinding to get Grand Overlord like crazy to be able to reroll and heal my group full time. We have always been lacking active healers in my guild and I'm glad to close the gap since I considered myself a pretty decent healer on my resto druid when I was playing Wow.

    This is the most ridiculous part about my build. I have everything into healing and damage mitigation. No points in elemental expert, no points in thaumaturge, no infused or divine gear. Still getting those big numbers. lol

    "Templar needs a nerf because breath hits for 17k!"
    -frozn

    "but, that's a crit, in an optimal combat situation"
    -sane people

    "crits don't matter! look at the numbers I can hit! it's so much stronger than it should be!"
    -frozn

    Remove those quotes. I never said or meant such thing in any way.

    I spent months arguing with you over your claims that templar is soooo strong and stam DK so weak. Then you drop highballed numbers as validation to paint a false picture. I call you out on the fact that you conveniently leave out the fact that those were crits, not base numbers, and not even avg numbers. You follow that up by insisting you meant no foul by only talking about crits when you were comparing to stam numbers to demonstrate how weak those are, and then insist that "It is not important if I was reffering to crits or not." Mmmk. Oh, and you put all of your points in healing for magicka but don't do the same for your stam build, and then try to compare mag heals to stam heals. Mmmk.

    Hey wrobel, can you do me a favor and nerf incapacitating strike, it's hitting me for 16k damage. That does seem too strong and overpowered, those must be crit numbers right, otherwise yikes! (wrobel). It doesn't matter if it was a crit or not, I have a point I'm trying to make, so go ahead and push out those balance changes.
    Edited by Zheg on June 30, 2016 4:41AM
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've enjoyed watching Zheg lose his mind today . I probably shouldn't but it's so damn funny .
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    I've enjoyed watching Zheg lose his mind today . I probably shouldn't but it's so damn funny .

    The better question is, have i been wrong? Because if not, we should all be very, very scared given the number of people ive had to reply to today.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.

    I've posted numbers because you asked for them. I argued because you specculated and told me that I was more tanky on my stamDK than I am on my magplar. You have no idea what you're talking about. I do. I am the one playing my characters and who know my chances to survive much more than YOU do. End of story.

    You posted misleading numbers because you're trying to hold onto a misguided opinion and others aren't so easily convinced. You get flustered when it's pointed out. I called you out on how you purposefully pretended like your heals hit for 17k (they don't, that's a crit, you specifically left that part out and then tried to compare to a vigor tick when that crits, but you make sure to emphasize that one is a crit value).

    What does it change if it's a crit or not? It doesn't change anything. Some friends made me discover a new pot lately that is boosting my healing potential and I get 17k crit BoL with it. Sorry if I haven't mentioned CRIT to make it absolutely clear for your eyes @Zheg. I'm not trying to exaggerate or to make this look silly. You assume I write in a certain way to prouve some points that are totally irrelevant. Stop trying to read between the lines when there is nothing to be found.
    On a heavy armor build you'd have pretty low spell crit, so you wouldn't even be seeing that number more than maybe 1 out of every 3 casts. That's not the lobsided picture you were trying to paint.

    I stated my spell crit in one of my post. Glad to confirm that you don't even read everything I write and then try to have a reasonable conversation with me. Waste of time. I did say that I have 40% spell crit. 42% actually. That's more than enough to make me survive much longer than I could dream on my stamDK.
    The same thing applies to your RD numbers. You wanted to paint a picture regardless of how inaccurate it is, so you start talking about how OP your jesus beam is on a tank build because it ticks for 10k. Yeah, you're not BSing a templar, sorry, you got called out on that too and only admitted it was crits in low execute range when backed into a corner.

    Again. You are trying to make me look like I was trying to hide the fact that I was talking about crits. It is not important if I was reffering to crits or not. It is still easily achievable. I have 42% spell crit. You are trying to insinuate stuff that I had never even considered.
    Yet you're still arguing with me. And no, I never said you were more tanky on your dk, you need to get better at reading. I said you were more of a threat on your dk (because you did more damage, and I'm right, your templar is a tank). Walk away dude, you're just looking silly.

    I made my templar because I wanted to be a full time healer. This has been my goal since magicka DK got nerfed to the ground. I have been grinding to get Grand Overlord like crazy to be able to reroll and heal my group full time. We have always been lacking active healers in my guild and I'm glad to close the gap since I considered myself a pretty decent healer on my resto druid when I was playing Wow.

    This is the most ridiculous part about my build. I have everything into healing and damage mitigation. No points in elemental expert, no points in thaumaturge, no infused or divine gear. Still getting those big numbers. lol

    "Templar needs a nerf because breath hits for 17k!"
    -frozn

    "but, that's a crit, in an optimal combat situation"
    -sane people

    "crits don't matter! look at the numbers I can hit! it's so much stronger than it should be!"
    -frozn

    Remove those quotes. I never said or meant such thing in any way.

    I spent months arguing with you over your claims that templar is soooo strong and stam DK so weak. Then you drop highballed numbers as validation to paint a false picture. I call you out on the fact that you conveniently leave out the fact that those were crits, not base numbers, and not even avg numbers. You follow that up by insisting you meant no foul by only talking about crits when you were comparing to stam numbers to demonstrate how weak those are, and then insist that "It is not important if I was reffering to crits or not." Mmmk. Oh, and you put all of your points in healing for magicka but don't do the same for your stam build, and then try to compare mag heals to stam heals. Mmmk.

    Hey wrobel, can you do me a favor and nerf incapacitating strike, it's hitting me for 16k damage. That does seem too strong and overpowered, those must be crit numbers right, otherwise yikes! (wrobel). It doesn't matter if it was a crit or not, I have a point I'm trying to make, so go ahead and push out those balance changes.


    Ok hear me man, you keep thinking that all this derailed conversation we had in this thread so far regarding magplar is me trying to demonstrate to the world that magplar is OP. It was nowhere near my intention. You quoted me saying that I'm much more of a threat on my stamDK. I explained why I personally think I perform better on my magplar.

    The rest, you made it up yourself. I'm done now.

    Edited by frozywozy on June 30, 2016 5:13AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    I've enjoyed watching Zheg lose his mind today . I probably shouldn't but it's so damn funny .

    The better question is, have i been wrong? Because if not, we should all be very, very scared given the number of people ive had to reply to today.

    Oh you're not wrong . lol

    I just can't imagine how you continue to re explain yourself 7 ways to Sunday . That takes cRaZy dedication to make a point . An I like cRaZy people .
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.

    I've posted numbers because you asked for them. I argued because you specculated and told me that I was more tanky on my stamDK than I am on my magplar. You have no idea what you're talking about. I do. I am the one playing my characters and who know my chances to survive much more than YOU do. End of story.

    You posted misleading numbers because you're trying to hold onto a misguided opinion and others aren't so easily convinced. You get flustered when it's pointed out. I called you out on how you purposefully pretended like your heals hit for 17k (they don't, that's a crit, you specifically left that part out and then tried to compare to a vigor tick when that crits, but you make sure to emphasize that one is a crit value). On a heavy armor build you'd have pretty low spell crit, so you wouldn't even be seeing that number more than maybe 1 out of every 3 casts. That's not the lobsided picture you were trying to paint. The same thing applies to your RD numbers. You wanted to paint a picture regardless of how inaccurate it is, so you start talking about how OP your jesus beam is on a tank build because it ticks for 10k. Yeah, you're not BSing a templar, sorry, you got called out on that too and only admitted it was crits in low execute range when backed into a corner.

    Yet you're still arguing with me. And no, I never said you were more tanky on your dk, you need to get better at reading. I said you were more of a threat on your dk (because you did more damage, and I'm right, your templar is a tank). Walk away dude, you're just looking silly.

    Its why i stopped responding to him. He gets all worked up and gets rude sometimes whether intentional or not. Then calls people out the first sign of what he considers bashing.

    I agree with u. I hate to compliment him but one on one he is a beast on his stam dk.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    I've enjoyed watching Zheg lose his mind today . I probably shouldn't but it's so damn funny .

    giphy.gif
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png
    Edited by frozywozy on June 30, 2016 12:44PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. No matter how dominant is sharpened VS other traits on weapon right now, Heavy armor gives a HUGE advantage against stam classes. Nothing to neglect. Can't believe I actually have to mention this. lol

    Hai hai. Thought I'd put my own opinion in here.

    DRyzWMP.jpg

    So I run around with this physical resist in Cyro, my sword and board bar hits 12k. I do fairly well small scale (I only play in bigger groups about 2-3 hours every other day) which I do more often than not.

    It's really not about physical resist as a Templar (though there are amazing builds out there that use heavy armor), but more how you, as a player, are actively mitigating that damage. The only stam builds that will totally rek my body without me being able to put up a good fight a lot of the time are bowtato snipers and zergbaddie wannabes, but ANYONE deals with that in Cyro.

    I've found the biggest tip for playing a light armor magicka Templar is to always, always mitigate damage. Once you're in a safe spot, turn around and destroy whoever is on you. Use mist for active mitigation (like misting a meteor or misting when a stam build is about to burst you or to just regain some stam). I mean, we all die some pretty potato deaths, and that's normal, but 9-10k physical resist on a magicka Templar is absolutely fine.

    Always have your channeled down! That 9-10k physical resist turns to this:

    81ZjWhS.jpg

    That's more than enough.

    I just wanted to make a small post about this because I really disagree that Templars should be forced into heavy armor and such, because it's really not needed. I honestly just use two triglyphs to get some more stamina, a well-fitted piece to dodge roll a bit more, and just active, active mitigation.

    Anyways, just my feedback on the matter (:
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.

    I'd like to point out that many people forget about this passive when it comes to Breath of Life:

    9hROi0e.png

    I've hit some pretty huge Breath of Life numbers when myself or whoever I'm playing with gets to pretty low health, 17k being not even close to my highest Breath crit.

    This is why more Templars should hit that Breath button when they drop under 40% ;)

    I think Breath is fine as is. There's so many heal debuffs going around in Cyrodiil that it shouldn't even be a problem that Templars can burst heal.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    Edited by Joy_Division on June 30, 2016 6:03PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."

    Very well said +1.

    But you guys have completely derailed this thread right when it was about to get jucy. -.-
  • Fruitdog
    Fruitdog
    ✭✭✭✭
    Sometimes these forums feel like a flat circle. The same threads with the same people making the same arguments and the same developers not paying any attention. We constantly seek what cannot be delivered in poor coding.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.
    Edited by frozywozy on June 30, 2016 10:58PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.

    Eh, it rarely happens that a stam build is going to take me out like that. And for people who build to nearly one-shot, I could care less if they kill me. Majority players aren't built to one-shot their opponents, and I find myself doing just fine as a light armor Templar. Not to say that heavy armor Templar isn't excellent as well, but I just disagree with saying that people need to learn to play if they're running lower physical resist. I don't play to play lazily though, and I enjoy the active rotations to mitigate damage as a Templar. Basing your assumption of how quick I die on a stream where someone probably caught me slacking or lagging isn't really fair. =P
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.

    Eh, it rarely happens that a stam build is going to take me out like that. And for people who build to nearly one-shot, I could care less if they kill me. Majority players aren't built to one-shot their opponents, and I find myself doing just fine as a light armor Templar. Not to say that heavy armor Templar isn't excellent as well, but I just disagree with saying that people need to learn to play if they're running lower physical resist. I don't play to play lazily though, and I enjoy the active rotations to mitigate damage as a Templar. Basing your assumption of how quick I die on a stream where someone probably caught me slacking or lagging isn't really fair. =P

    I said L2P to someone who believe that Wrecking Blow has no counter on a magplar but play with a very squishy build and think only heals can save himself. You, Akinos, Blab or any other light armor templars out there have proven multiple times that you can stand your ground against any stamina build, no problem.
    Edited by frozywozy on June 30, 2016 11:19PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Hektik_V
    Hektik_V
    ✭✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.

    On line 143 you reference a "17 CRIT BOL" but then on line 144 you reference that same BOL as a "17K CRIT"

    Can we get clarification to help me understand which it is?
    Das Hektik
    Hektik V
    Hektiksaurus
    Hekspawn

    @HEKT1K
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Guys, surely some of you have been around long enough to know that arguing with frozn is not going to get you anywhere. He's not going to budge, whether he's right or wrong. So just, "let it go"...
    2013

    rip decibel
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    TL/DR....but I noticed you talked about roots and them being a pain.

    I agree, I cannot stand the amount of roots in the game and the mechanics behind them (AKA no immunity). I also hate how many snares are in the game. I often run shuffle and sometimes retreating maneuvers but seriously....there is a reason why people call this game Elder Snares Online.....
    Hey everyone! Look! It's a signature!
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.

    Eh, it rarely happens that a stam build is going to take me out like that. And for people who build to nearly one-shot, I could care less if they kill me. Majority players aren't built to one-shot their opponents, and I find myself doing just fine as a light armor Templar. Not to say that heavy armor Templar isn't excellent as well, but I just disagree with saying that people need to learn to play if they're running lower physical resist. I don't play to play lazily though, and I enjoy the active rotations to mitigate damage as a Templar. Basing your assumption of how quick I die on a stream where someone probably caught me slacking or lagging isn't really fair. =P

    I said L2P to someone who believe that Wrecking Blow has no counter on a magplar but play with a very squishy build and think only heals can save himself. You, Akinos, Blab or any other light armor templars out there have proven multiple times that you can stand your ground against any stamina build, no problem.

    I agree there, there's plenty of counters to wrecking blow/dizzying swing on a Magplar. :#
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Hektik_V wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.


    11k RD : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_071753_zpsxeammxfu.png

    17k BoL : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_081747_zpsq9lhovnz.png

    Stats : http://i167.photobucket.com/albums/u154/Frozen6969/TESO/Trash/Screenshot_20160630_082234_zpsp8rxx4h7.png

    AAAAND everything I said was accurate, thanks for the evidence. Your breath of life hits for around 10k, your crit hits for around 17k (though, less on others because not everyone wears 5 heavy) and your average hps with breath will be around 12.8k, NOT 17k.

    Your jesus beam? You have a crit tick in there for 5.6k, a regular one for 4.6k as they get lower in health, and then 12k crit in low execute range. This, too, was exactly what I said it was going to be ... one just had to add key words that were left out of your original post to get the real picture and not the BS one you were trying to convince people of.

    We both know you're smart enough when talking numbers and balance to make the distinction between a crit and a non crit, same goes for trying to pass off a tick in execute range as a regular tick. You're welcome to continue denying that you weren't trying to mislead people, I'm welcome to continue not believing you.
    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    You mention black on white that my numbers are no where near accurate, particularly based on my build for tankiness. I never insisted anywhere in my posts that I was talking about non crits. You never mentioned in your post that my "inaccurate" numbers had anything to do with crits. You simply stated that it was impossible to get such numbers in a tanky build, straight simple.

    I demonstrated you otherwise, without changing anything special in my build, without putting any new skills on my bar, without changing any champion points, without relying on somebody else's buffs. So no, you weren't right. I prove you wrong and shew you that it was easily achievable to get such numbers.

    And as Bee-Chan mentioned, BoL gets even higher numbers on target at low health. My 17 CRIT BoL is on myself at full health. You also mention it will heal less on others which is entirely irrelevant by itself. Again, I never said I was healing others for 17k BoL. You are making this up yourself to try to bias the subject and make it look like I don't know what I'm talking about.

    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Frozn, where do you get impossible from that? You see the part that says "heal after getting wrecking blowed"? If the templar is healing herself, then she isn't just dead ffs.

    What I wrote was that it is inconvenient - yes, that's the word I use, see for yourself - for templars to defend against it because they have no skills for such. Because they didnt useless it's a blazing shield tank build. What templars do is reactively heal after eating damage

    Also you're dead wrong that I "run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage." I do not such thing. I accept the limitations and consequences of my build. I never asked for ZoS to let purge/cleanse mitigate WB. I even in fact told them that allowing harness magicka to absorb physical damage was dumb.

    What I object to are the people who run around with specialized builds like I do, namely the medium armor, shuffle builds build purely for melee, who expect to mitigate or avoid every single-target ability in the game. They want is so light armor DPS templars are weak against WB, but their medium armor DPS builds are strong against RD. They want to be rock and only fight against scissors.

    You say a lot of things about learning about the game, need I remind you of the video "proof" you uploaded of a templar supposedly blocking WB was NOT blocking them!

    I *never* said or expected to run around with 9K physical resist and be strong against the various threats in openworld PvP. Never asked ZoS to change the game such that I was. I do, however, expect those players who do the same thing I do, that is making glass cannons, stop coming onto these forums misrepresenting a skill their narrow builds have trouble defending against while they lobby ZoS to make the game easier for them - all the time while hypocritically denouncing ZoS for "dumbing down the game for casuals."
    I never said it was impossible for me to counter Wrecking Blow spam on my templar.
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    You mention black on white that on your magplar, you have no defense against stambuilds. And then you continue proving your point stating that all you can do is heal yourself after getting Wrecking blowed, which is obviously not enough in your mind.

    The reality is, any reasonable magplar who play against a wrecking blow spammer and who want to stand a chance will not play in full light armor and will not only spam heals on himself. He will use either Harness Magicka and/or Elusive Mist form to kite his target, will use one hand shield and not resto/destro and will have a fair amount of perks into block cost reduc / block mitigation to make it work.

    He will also use all kind of offensive rotations to apply pressure on his opponent such as Dark Flare into Toppling Charge or Dark Flare into Blazing Spear and then with sufficient points in Quick Recovery and/or Blessed, your Puncturing Sweeps will heal you back to full in no time. Especially standing in your own Channeled Focus or RItual to benefit from mending.

    Then you empower your bats or whichever ult you wanna use that reach through dodge rolling and finish him off with RD easily. The fact that you stated that your only option against Wrecking Blow is to heal yourself demonstrate how absurdly far behind you were on the meta and/or how hard you wanted to get Wrecking Blow nerfed to ease your red dress light armor / resto staff build. And you achieved that successfully, as Wrecking Blow got nerfed real hard.

    @DisgracefulMind - Light Armor won't protect you against the insanely huge burst damage coming from Alchemist + Kena. I don't want to be disrespectful to you because you are a great player but i've seen you in the past in some player stream getting killed into a single burst of Crit Rush into Dawnbreaker of Smithing into one or two Reverse Slashes. The build is great if you are aware of your surrounding and respond quickly to any attack. I like running heavy because it is less stressful and give me abit more time to react. Especially to gankers, as you pointed out.

    On line 143 you reference a "17 CRIT BOL" but then on line 144 you reference that same BOL as a "17K CRIT"

    Can we get clarification to help me understand which it is?

    Pretty simple, there is a missing 'K' on line 143. Should be 17K CRIT BOL. I decided to write crit on every spell / ability I state so Zheg can understand better, follow the conversation and not get all confused about what we're talking about.
    Edited by frozywozy on June 30, 2016 11:43PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • ataggs
    ataggs
    ✭✭✭✭
    Fruitdog wrote: »
    Sometimes these forums feel like a flat circle. The same threads with the same people making the same arguments and the same developers not paying any attention. We constantly seek what cannot be delivered in poor coding.

    You are doing it wrong Fruity! The appropriate response is a cheeky Spiderman eating popcorn meme. Wait for it.....
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
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