Roehamad_Ali wrote: »Why can't things just go back to the way they use to be ? The days when Cyrodil had torchbugs and deer . Purge worked on everyone . People made fun of each other light heartedly and laughed about it instead of taking it seriously all the time . Everyone's so grumpy all the time now .
Fix purge or remove the AOE caps or take the root off bombard please .
Roehamad_Ali wrote: »Why can't things just go back to the way they use to be ? The days when Cyrodil had torchbugs and deer . Purge worked on everyone . People made fun of each other light heartedly and laughed about it instead of taking it seriously all the time . Everyone's so grumpy all the time now .
Fix purge or remove the AOE caps or take the root off bombard please .
They put in a fix for purge last patch I believe.
PosternHouse wrote: »PosternHouse wrote: »God_flakes wrote: »PosternHouse wrote: »God_flakes wrote: »hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »@FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.
Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.
Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.
Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.
Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.
Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.
There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.https://www.youtube.com/watch?v=B776eJpG6Z8
Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.
This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve.
You don't farm anyone, Jauriel.
Stfu, AOE. Go cry some more about Ve being called a Zerg.
Personally, I prefer best guild in the game for the last year and a half, personally
FENGRUSH INC has been the best for more than 1.5years.
At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.
ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.
Princess_Asgari wrote: »Give bombard a cast time of like .03 or increase its cost significantly.
Problem solved.
Princess_Asgari wrote: »Give bombard a cast time of like .03 or increase its cost significantly.
Problem solved.
hammayolettuce wrote: »Princess_Asgari wrote: »Give bombard a cast time of like .03 or increase its cost significantly.
Problem solved.
Stop it with the cast time nonsense, Princess. Go with the cost increase!
hammayolettuce wrote: »Ok guys this has turned into a "who faces a bigger Zerg?" argument. Everyone- including myself- has acknowledged that bombard in its current state is a problem, I just proposed changes that will keep the skill useful, or create an entirely new melee skill that is stam based and has an aoe root. I say effective in small groups against bigger groups, and then I'm told I'm wrong. Like ok, whatever. My experiences that have actually happened are wrong. People are acting like I don't know what a zerg is. What? We all play the same game- hell I used to run with VE and I still stick up for you guys in zone chat. But don't tell me I'm wrong and then accuse me of not recognizing that different people have different experiences. @Zheg
hammayolettuce wrote: »Ok guys this has turned into a "who faces a bigger Zerg?" argument. Everyone- including myself- has acknowledged that bombard in its current state is a problem, I just proposed changes that will keep the skill useful, or create an entirely new melee skill that is stam based and has an aoe root. I say effective in small groups against bigger groups, and then I'm told I'm wrong. Like ok, whatever. My experiences that have actually happened are wrong. People are acting like I don't know what a zerg is. What? We all play the same game- hell I used to run with VE and I still stick up for you guys in zone chat. But don't tell me I'm wrong and then accuse me of not recognizing that different people have different experiences. @Zheg
Jeez snu. Reread your post that i responded to. Your exact words were "how come small groups are the only ones that dont want the root removed". You may have meant something different, you may have clarified later (which is why i dropped it), but at face value those words were far from the reality of current pvp. That specific post WAS wrong and thats what i called out and responded to, sorry im not a mind reader and took your words at face value. It seemed like you had no experience fighting the very groups that people complain about this mechanic favoring (i had never seen you on TF this campaign and we played for hours every night) from the way you were talking and were trying to validate the skill because it works for you even though its endless frustration for the rest of us when its scaled up to the zerg sizes on TF.
You clarified what you meant afterwards, not before, so why are you harping on someone responding to your original words. You explained afterwards and started making more sense, and we're mostly in agreement. So whats the deal?
And yes, id say many agree that its not actually effective against a larger group considering theyre doing the same thing to your small man but with more people spamming it. Its like the forward camp argument, sure there are times it helps the smallman, but a super majority of the time its more beneficial to the side with far larger numbers. I cant believe people would argue the opposite, for bombard or camps.
Roehamad_Ali wrote: »PosternHouse wrote: »Are people complaining that pact militia is too strong? You should blame @Jules for creating them. Additionally, they lack discipline and are easily broken. If you need Lord FENGRUSH to come set an example, please send word. Every visit to TF has been a disappointing lagfest. You guys need to stop breaking that server.
No. People are complaining that they run metric arseloads of people.
And yeah because it's the 20 VE breaking the server, not the 2+ stacked blue raids or 3+ stacked red raids. Whatever you say man. You're going to come to TF and get walked down by 72 twanging Pact derps and whine live for your viewers' pleasure for 10 minutes straight is more likely.
Id recommend removing AOE caps - but youd tell me removing AOE caps is not needed this patch anymore!
Removing the AOE caps is the only rational way to effect large groups that become immune to ground effects . It also means large groups will probably start running a lot of ground effects too . Seems like it's always a double edged sword and numbers always win .
Haderus is the anti-meta. Stay away please, or at least don't bring your bombard with you. The pugs there haven't learned what true Bombard spam is...yet...and small groups function well without it.
Purge needs a serious buff. As it stands right now with poisons, roots, status effects, snares, heal debuffs, health debuffs, minor maim, mark target (which by itself is two purges) and DoT's the reality that purge only removes two of those effects (possibly not even the right target with the purge targeting bug) is a travesty.
Oh you wanted to purge off this cold stone treb ticking on you for 6k a second? Let's purge that mark instead.
Purge needs a serious buff. As it stands right now with poisons, roots, status effects, snares, heal debuffs, health debuffs, minor maim, mark target (which by itself is two purges) and DoT's the reality that purge only removes two of those effects (possibly not even the right target with the purge targeting bug) is a travesty.
Oh you wanted to purge off this cold stone treb ticking on you for 6k a second? Let's purge that mark instead.
Are people complaining that pact militia is too strong? You should blame @Jules for creating them. Additionally, they lack discipline and are easily broken. If you need Lord FENGRUSH to come set an example, please send word. Every visit to TF has been a disappointing lagfest. You guys need to stop breaking that server.
People that avoid the 'laggy' server usually end up missing out on valuable insight into the real meta though. Multiple groups stacking and spreading to bombard smaller numbers causes lag.People like you leave the server because of lag and then joke (or actually believe) theres nothing wrong with the meta theyre so desperate to flee. Its weird.
Yes. We've thoroughly broken them, even demoralized them. That doesnt mean the meta isnt disgusting. That doesnt mean most of the changes over the past 5 months dont favor bringing more and more numbers to a fight. People that pop back into eso for a short spell after playing other games have almost unanimously said "why cant I effing move!?" within minutes.
Steve and i are exhausted and need a break after this campaign win, but i heard there was a fengrush emp we could go fight...
@frozywozy I read like 2 sentences in the middle of that ^ post.
Magicka builds can't rely on Shuffle or roll dodge because roots and snares can be reapplied immediately. We'd run out of stam and get rekt (which is what happens).
Also stamina builds have plenty of burst damage. A bow heavy > crit rush > dawnbreaker > executioner combo is a ton of burst. Heck, anything plus Dawbreaker is a ton of AoE burst right now, and you have access to Steel Tornado, which remains the best AoE dps skill in the game.
You need to go play magicka open world before you make claims like those.
@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?