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The Toxic Root Meta in Alliance War / PvP

  • frozywozy
    frozywozy
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    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    *your rd ticks for 10k in super execute range, and probably those are the crits based on what you said about your build. I mock groupmates about stealing their KBs with jesus beam, they do all of the work and i get the KB at the very end and more of the juicy hate tells. You were far tougher on your DK. Keep going on magplar, its versatile and fun outside of bombard spam, and i think you'll benefit from getting actual experience under your belt on the class and hopefully stop making silly comments about how OP they are.

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    Edited by frozywozy on June 29, 2016 3:36PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

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  • rfennell_ESO
    rfennell_ESO
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    God_flakes wrote: »
    God_flakes wrote: »
    Zheg wrote: »
    Zheg wrote: »
    Zheg wrote: »
    @FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.

    Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.

    Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.

    Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.

    Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.

    Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.

    There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.
    https://www.youtube.com/watch?v=B776eJpG6Z8

    Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.

    This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve. :D:p

    You don't farm anyone, Jauriel.

    Stfu, AOE. Go cry some more about Ve being called a Zerg. :D

    Personally, I prefer best guild in the game for the last year and a half, personally :)

    FENGRUSH INC has been the best for more than 1.5years.

    At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.

    ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.

    You accused 20 people of causing the lag. That's stupid as hell. You're right we look down on you ... you say things about us that are entirely divorced from reality.

    Meanwhile there are still certain groups that bring the lag with them. You can play for hours, lag free... then suddenly lag spikes only when you run into very few particular groups.

    Fengrush and co bring the zerg at times, don't matter if they are grouped with them or not. But they bring it and fight AD 20-30 vs 20-40. No lag at all, big fights from resource to keep and back to a resource.

    Why is it that smaller groups than that somehow create soul crushing lag around them?
  • Satiar
    Satiar
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    God_flakes wrote: »
    God_flakes wrote: »
    Zheg wrote: »
    Zheg wrote: »
    Zheg wrote: »
    @FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.

    Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.

    Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.

    Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.

    Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.

    Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.

    There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.
    https://www.youtube.com/watch?v=B776eJpG6Z8

    Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.

    This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve. :D:p

    You don't farm anyone, Jauriel.

    Stfu, AOE. Go cry some more about Ve being called a Zerg. :D

    Personally, I prefer best guild in the game for the last year and a half, personally :)

    FENGRUSH INC has been the best for more than 1.5years.

    At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.

    ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.

    You accused 20 people of causing the lag. That's stupid as hell. You're right we look down on you ... you say things about us that are entirely divorced from reality.

    Meanwhile there are still certain groups that bring the lag with them. You can play for hours, lag free... then suddenly lag spikes only when you run into very few particular groups.

    Fengrush and co bring the zerg at times, don't matter if they are grouped with them or not. But they bring it and fight AD 20-30 vs 20-40. No lag at all, big fights from resource to keep and back to a resource.

    Why is it that smaller groups than that somehow create soul crushing lag around them?

    They don't.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Publius_Scipio
    Publius_Scipio
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    This thread has rooted my mind. Personal attacks and besmirching the name of FENGRUSH......
  • God_flakes
    God_flakes
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    This thread has rooted my mind. Personal attacks and besmirching the name of FENGRUSH......

    Time and again the Lord of DC has defended my honor against the scurrilous and despicable slander against me while lesser men hide in the shadows. I am ashamed of my brief, ill conceived defection to AD. I have seen the err of my ways. :(
  • rfennell_ESO
    rfennell_ESO
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    Satiar wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    God_flakes wrote: »
    God_flakes wrote: »
    Zheg wrote: »
    Zheg wrote: »
    Zheg wrote: »
    @FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.

    Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.

    Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.

    Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.

    Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.

    Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.

    There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.
    https://www.youtube.com/watch?v=B776eJpG6Z8

    Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.

    This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve. :D:p

    You don't farm anyone, Jauriel.

    Stfu, AOE. Go cry some more about Ve being called a Zerg. :D

    Personally, I prefer best guild in the game for the last year and a half, personally :)

    FENGRUSH INC has been the best for more than 1.5years.

    At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.

    ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.

    You accused 20 people of causing the lag. That's stupid as hell. You're right we look down on you ... you say things about us that are entirely divorced from reality.

    Meanwhile there are still certain groups that bring the lag with them. You can play for hours, lag free... then suddenly lag spikes only when you run into very few particular groups.

    Fengrush and co bring the zerg at times, don't matter if they are grouped with them or not. But they bring it and fight AD 20-30 vs 20-40. No lag at all, big fights from resource to keep and back to a resource.

    Why is it that smaller groups than that somehow create soul crushing lag around them?

    They don't.

    See it all the time.

    You can literally go from AD and DC throwing themselves at each other for hours... large scale fights, lots of siege... constant back and forth. With ZERO lag.

    Then a "ball group" shows up and everyone is lagging out and getting load screens.

    I'd go with "healing spam" as the reason, but I tend to suspect a more clandestine reason.

    The reason many won't play on TF is the lag. You mostly only ever see the lag on Haderus when certain groups turn up. It's just like Havoc used to do (but not nearly as bad).

    If the other thread is accurate and a "certain" guild is "quitting"... I would bet the lag on TF gets much better, and then we'll know.
  • Satiar
    Satiar
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    ✭✭✭
    Satiar wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    God_flakes wrote: »
    God_flakes wrote: »
    Zheg wrote: »
    Zheg wrote: »
    Zheg wrote: »
    @FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.

    Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.

    Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.

    Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.

    Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.

    Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.

    There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.
    https://www.youtube.com/watch?v=B776eJpG6Z8

    Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.

    This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve. :D:p

    You don't farm anyone, Jauriel.

    Stfu, AOE. Go cry some more about Ve being called a Zerg. :D

    Personally, I prefer best guild in the game for the last year and a half, personally :)

    FENGRUSH INC has been the best for more than 1.5years.

    At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.

    ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.

    You accused 20 people of causing the lag. That's stupid as hell. You're right we look down on you ... you say things about us that are entirely divorced from reality.

    Meanwhile there are still certain groups that bring the lag with them. You can play for hours, lag free... then suddenly lag spikes only when you run into very few particular groups.

    Fengrush and co bring the zerg at times, don't matter if they are grouped with them or not. But they bring it and fight AD 20-30 vs 20-40. No lag at all, big fights from resource to keep and back to a resource.

    Why is it that smaller groups than that somehow create soul crushing lag around them?

    They don't.

    See it all the time.

    You can literally go from AD and DC throwing themselves at each other for hours... large scale fights, lots of siege... constant back and forth. With ZERO lag.

    Then a "ball group" shows up and everyone is lagging out and getting load screens.

    I'd go with "healing spam" as the reason, but I tend to suspect a more clandestine reason.

    The reason many won't play on TF is the lag. You mostly only ever see the lag on Haderus when certain groups turn up. It's just like Havoc used to do (but not nearly as bad).

    If the other thread is accurate and a "certain" guild is "quitting"... I would bet the lag on TF gets much better, and then we'll know.

    It's called confirmation bias. It's why I can be at a 999ping fight with six people and get accused of causing lag with my "ball Zerg". People accused us, Havoc, Deci, etc etc etc, but the reality is that two guilds can fight each other fine while full on faction pileups just poop on the server.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.
    Edited by Joy_Division on June 29, 2016 5:26PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Can we just end this forum with the agreement that AOE cap removeal is the only reasonable solution to remove this "Toxic Meta" from Cyrodiil?

    No AOE Caps means huge ball zerg groups can be handled and countered by smaller groups. Zerging stops being a boon and becomes a bane that only brain dead players use as a crutch to be somewhat viable in Cyrodiil. Thus for Zerging would be used by fewer and fewer players as time goes on.

    Can we just agree on that, or is everyone just here to throw tantrums at others because they can't win in Cyrodiil?
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    how can anyone argue against that reasoning.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Can we just end this forum with the agreement that AOE cap removeal is the only reasonable solution to remove this "Toxic Meta" from Cyrodiil?

    No AOE Caps means huge ball zerg groups can be handled and countered by smaller groups. Zerging stops being a boon and becomes a bane that only brain dead players use as a crutch to be somewhat viable in Cyrodiil. Thus for Zerging would be used by fewer and fewer players as time goes on.

    Can we just agree on that, or is everyone just here to throw tantrums at others because they can't win in Cyrodiil?

    How do brain dead people play video games? That's quite an impressive feat tbh.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    17k breaths of life, 10k rd ticks, on a tanky templar. Yeah, youre talking to people that actually know what those numbers are in reality frozn, and are being kind enough not to rip apart everything you say. You still hold misguided and false views about templars, keep playing one and get some actual experience under your belt. I said you were a bigger threat on your stam dk because you were, you could actually do damage. The few times i saw you on your templar i didnt even need to pay much attention because you were tanky but not a threat.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    I used to think the aoe caps had a purpose and it would be silly to remove them.

    Starting to come around to the idea though.

  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    I WANT TO KNOW HOW BRAIN DEAD PEOPLE PLAY VIDEO GAMES
  • Crispen_Longbow
    Crispen_Longbow
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    I WANT TO KNOW HOW BRAIN DEAD PEOPLE PLAY VIDEO GAMES

    tumblr_my1f3xEgiN1t0demio1_500.gif
    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    I WANT TO KNOW HOW BRAIN DEAD PEOPLE PLAY VIDEO GAMES

    tumblr_my1f3xEgiN1t0demio1_500.gif

    Thank you Crispy.
  • Crispen_Longbow
    Crispen_Longbow
    ✭✭✭✭✭
    Ghost-Shot wrote: »
    Ghost-Shot wrote: »
    I WANT TO KNOW HOW BRAIN DEAD PEOPLE PLAY VIDEO GAMES

    tumblr_my1f3xEgiN1t0demio1_500.gif

    Thank you Crispy.

    No worries :) I knew my actual game footage would come in handy. Video proof I only know how to spam one button.
    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.
    Edited by Joy_Division on June 29, 2016 11:08PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.
    Edited by frozywozy on June 29, 2016 11:32PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. No matter how dominant is sharpened VS other traits on weapon right now, Heavy armor gives a HUGE advantage against stam classes. Nothing to neglect. Can't believe I actually have to mention this. lol
    Edited by frozywozy on June 29, 2016 11:55PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    If someone drop 7 negates on you, you deserve to die. Period.

    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.

    But by all means, keep going and say stuff everyone already knows.

    Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.

    "Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.

    I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.

    I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.

    If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.

    https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843
    And what defense do magicka templars have against stam builds? '

    None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.

    A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6

    The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.

    What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.

    Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar

    I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.

    Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.

    You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.

    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2444 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.
    Edited by frozywozy on June 30, 2016 12:38AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.

    You said 17k breaths of life, and then when talking about vigor, made sure to say you meant crits. I know you meant crits when you said 17k, but the point is that you keep exaggerating to make your point and it's tiresome.
    frozywozy wrote: »

    I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
    frozywozy wrote: »
    My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?

    Again, we both know you're talking crits, and in this case at super low execute range, but you purposely try and paint the picture that these are the regular numbers because you want to make the argument that you were right all along and templar is SOOOO OP because look at my stats and numbers. You have to be trapped in a corner and forced to make these clarifications, and that's what you're being badgered on.

    We CAN have sober conversations about class strengths and weaknesses, but you don't need to keep inflating numbers/deliberately misleading people in your posts. I've discovered the mecca of the healing build for this patch and have yet to see anyone run it in game thus far, and it certainly runs counter to your approach. There is still plenty you don't know yourself, so be careful telling others "you have a lot to learn about this game".

    Edit: anyway, we're derailing. Permaroot meta is garbage. The counters added in DB (while appreciated) don't go far enough. Bombard is far stronger in utility with lower risk than encase and talons and it makes no sense. Fix please.
    Edited by Zheg on June 30, 2016 12:21AM
  • Xsorus
    Xsorus
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    Ghost-Shot wrote: »
    SneaK wrote: »
    If the lag causing ball groups are stacked so tightly on each other to be hit by encase/bombard and a negate then they deserve to be wiped.

    How exactly do you plan to handle the mega zergs when the last of the ball groups call it quits?

    Did you just ask how are people going to handle zergs when the last of your zerg quits?

  • Xsorus
    Xsorus
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    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    20 people balled up casting spells is going to cause lag... It's really that simple.... You can't deny this

    However big zergs will also cause lag as well... Cause both are bloody zergs
  • Zheg
    Zheg
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    Xsorus wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    20 people balled up casting spells is going to cause lag... It's really that simple.... You can't deny this

    However big zergs will also cause lag as well... Cause both are bloody zergs

    You're late to the party. Go find some other thread to spew your nonsense in.
  • Xsorus
    Xsorus
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    Zheg wrote: »
    Xsorus wrote: »
    Zheg wrote: »
    @frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.

    i.e.
    https://www.youtube.com/watch?v=vhrOVHObthc

    Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).

    I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.

    As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.

    20 people balled up casting spells is going to cause lag... It's really that simple.... You can't deny this

    However big zergs will also cause lag as well... Cause both are bloody zergs

    You're late to the party. Go find some other thread to spew your nonsense in.

    Sorry I was out soloing real life; wasn't aware you and your guild was zerging the forums with more bombard whine threads

  • Rohamad_Ali
    Rohamad_Ali
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    Update 11 doesn't look any better .
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