@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
*your rd ticks for 10k in super execute range, and probably those are the crits based on what you said about your build. I mock groupmates about stealing their KBs with jesus beam, they do all of the work and i get the KB at the very end and more of the juicy hate tells. You were far tougher on your DK. Keep going on magplar, its versatile and fun outside of bombard spam, and i think you'll benefit from getting actual experience under your belt on the class and hopefully stop making silly comments about how OP they are.
PosternHouse wrote: »PosternHouse wrote: »PosternHouse wrote: »God_flakes wrote: »PosternHouse wrote: »God_flakes wrote: »hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »@FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.
Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.
Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.
Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.
Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.
Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.
There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.https://www.youtube.com/watch?v=B776eJpG6Z8
Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.
This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve.
You don't farm anyone, Jauriel.
Stfu, AOE. Go cry some more about Ve being called a Zerg.
Personally, I prefer best guild in the game for the last year and a half, personally
FENGRUSH INC has been the best for more than 1.5years.
At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.
ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.
You accused 20 people of causing the lag. That's stupid as hell. You're right we look down on you ... you say things about us that are entirely divorced from reality.
rfennell_ESO wrote: »PosternHouse wrote: »PosternHouse wrote: »PosternHouse wrote: »God_flakes wrote: »PosternHouse wrote: »God_flakes wrote: »hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »@FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.
Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.
Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.
Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.
Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.
Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.
There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.https://www.youtube.com/watch?v=B776eJpG6Z8
Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.
This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve.
You don't farm anyone, Jauriel.
Stfu, AOE. Go cry some more about Ve being called a Zerg.
Personally, I prefer best guild in the game for the last year and a half, personally
FENGRUSH INC has been the best for more than 1.5years.
At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.
ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.
You accused 20 people of causing the lag. That's stupid as hell. You're right we look down on you ... you say things about us that are entirely divorced from reality.
Meanwhile there are still certain groups that bring the lag with them. You can play for hours, lag free... then suddenly lag spikes only when you run into very few particular groups.
Fengrush and co bring the zerg at times, don't matter if they are grouped with them or not. But they bring it and fight AD 20-30 vs 20-40. No lag at all, big fights from resource to keep and back to a resource.
Why is it that smaller groups than that somehow create soul crushing lag around them?
Publius_Scipio wrote: »This thread has rooted my mind. Personal attacks and besmirching the name of FENGRUSH......
rfennell_ESO wrote: »PosternHouse wrote: »PosternHouse wrote: »PosternHouse wrote: »God_flakes wrote: »PosternHouse wrote: »God_flakes wrote: »hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »@FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.
Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.
Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.
Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.
Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.
Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.
There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.https://www.youtube.com/watch?v=B776eJpG6Z8
Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.
This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve.
You don't farm anyone, Jauriel.
Stfu, AOE. Go cry some more about Ve being called a Zerg.
Personally, I prefer best guild in the game for the last year and a half, personally
FENGRUSH INC has been the best for more than 1.5years.
At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.
ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.
You accused 20 people of causing the lag. That's stupid as hell. You're right we look down on you ... you say things about us that are entirely divorced from reality.
Meanwhile there are still certain groups that bring the lag with them. You can play for hours, lag free... then suddenly lag spikes only when you run into very few particular groups.
Fengrush and co bring the zerg at times, don't matter if they are grouped with them or not. But they bring it and fight AD 20-30 vs 20-40. No lag at all, big fights from resource to keep and back to a resource.
Why is it that smaller groups than that somehow create soul crushing lag around them?
They don't.
rfennell_ESO wrote: »rfennell_ESO wrote: »PosternHouse wrote: »PosternHouse wrote: »PosternHouse wrote: »God_flakes wrote: »PosternHouse wrote: »God_flakes wrote: »hammayolettuce wrote: »hammayolettuce wrote: »hammayolettuce wrote: »@FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.
Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.
Are you serious? Go listen to a pact militia stream or watch any fight in TF and then try telling me that again. You're a knowledgeable player, but all I can do is go "wtf" at that comment. You may use it effectively and likely how it's supposed to be used, but every single mega zerg that's been created since TG spreads out and spams it nonstop. They want it to stay in game far more than your 2-4 man.
Also, many of our groups have been 8-12 in size this month, fighting sometimes 40+ blue and red. You're not as up to speed as you'd like to think. And I never said it doesn't help kill zergs, I said that when both are using (which they always are) it always benefits zergs more than a small man. You really have no leg to stand on arguing against that, I'm sorry.
Thank you for not listening and trying to invalidate what I have to say. I never said VE was a zerg (I know you're sensitive about that) I just said you're not a small group- and you're not. Nor was it a personal attack, although you were pretty rude to me for no reason just now. Why do you assume that I am not being spammed with bombard? I run purge when I play, and since we usually run with 6 people or less, that hits everyone and gives us enough time to get out of the spam. Bombard is effective for small groups against larger numbers using it. If you can't accept what I'm saying as true because you can't counter bombard, then maybe you aren't as strong of a player as you think.
Because you're not fighting the megazerg Snu. Are you even playing on TF? Or on Haderus? Play on TF against pact militia and saramis and your points go right out the window. The fact that you say purge is effective just demonstrates that. I can spam my purify nonstop and walk all of 3m during a fight. I can't accept what you're saying as true because it's not true; you're not fighting the same fights we put up with every night.
There's a pact militia video from the other day. I held BRK for about half an hour with a group of around 16 (I think, vex may have recorded the fight and could confirm) against multiple pact militia raids, a small haxus group, and tons of random red pugs until I crashed and they made it to the inner. The points you're trying to make are irrelevant in those fights, and whether we like it or not, those fights are the meta. Most of the time their raid leads will literally shout "bombard spam! roots!" and you're trying to tell me that small groups are the only ones that want it to stay in the game? It's not accurate Snu, I'm sorry.https://www.youtube.com/watch?v=B776eJpG6Z8
Dude. I meant in this thread. If that's the one point you disagree on- that small group players are the only ones that want to keep it- I meant in this thread- we are the only people arguing for it. I play on both trueflame and haderus FYI. I am well aware of what it's like fighting pact militia, and honestly it's pretty easy to take out a good chunk of them when you've got a healer and a few strong DPS - especially when they're spread out. But that's just me I guess. Even if we are talking about different fights, why is yours the "correct" one? I get zerged on both campaigns- Krotha emp squad, anyone? This isn't new.
This. PM is so dam bad, even I can put together a group of decent DC pugs and farm them for hours. And have! Ve bragging they can stave off wave after wave of PM is no great accomplishment. Sorry, Ve.
You don't farm anyone, Jauriel.
Stfu, AOE. Go cry some more about Ve being called a Zerg.
Personally, I prefer best guild in the game for the last year and a half, personally
FENGRUSH INC has been the best for more than 1.5years.
At self-promotion in all caps? (ARM was funnier anyways.) Yeah sure. There have been plenty of small group zerg busters that performed better.
ARM was for comedy. FENGRUSH INC has been a long standing organization the covenant has always respected and rallied behind. Your blasphemy shows that you are either not AOE BBQ or you have been fully indoctrinated into a hate cult that looks down on all small group players unable or unwilling to form trial sized groups or larger.
You accused 20 people of causing the lag. That's stupid as hell. You're right we look down on you ... you say things about us that are entirely divorced from reality.
Meanwhile there are still certain groups that bring the lag with them. You can play for hours, lag free... then suddenly lag spikes only when you run into very few particular groups.
Fengrush and co bring the zerg at times, don't matter if they are grouped with them or not. But they bring it and fight AD 20-30 vs 20-40. No lag at all, big fights from resource to keep and back to a resource.
Why is it that smaller groups than that somehow create soul crushing lag around them?
They don't.
See it all the time.
You can literally go from AD and DC throwing themselves at each other for hours... large scale fights, lots of siege... constant back and forth. With ZERO lag.
Then a "ball group" shows up and everyone is lagging out and getting load screens.
I'd go with "healing spam" as the reason, but I tend to suspect a more clandestine reason.
The reason many won't play on TF is the lag. You mostly only ever see the lag on Haderus when certain groups turn up. It's just like Havoc used to do (but not nearly as bad).
If the other thread is accurate and a "certain" guild is "quitting"... I would bet the lag on TF gets much better, and then we'll know.
@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
FearlessOne_2014 wrote: »Can we just end this forum with the agreement that AOE cap removeal is the only reasonable solution to remove this "Toxic Meta" from Cyrodiil?
No AOE Caps means huge ball zerg groups can be handled and countered by smaller groups. Zerging stops being a boon and becomes a bane that only brain dead players use as a crutch to be somewhat viable in Cyrodiil. Thus for Zerging would be used by fewer and fewer players as time goes on.
Can we just agree on that, or is everyone just here to throw tantrums at others because they can't win in Cyrodiil?
Joy_Division wrote: »@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.
But by all means, keep going and say stuff everyone already knows.
Joy_Division wrote: »@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.
But by all means, keep going and say stuff everyone already knows.
Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.
Ghost-Shot wrote: »Crispen_Longbow wrote: »
Thank you Crispy.
Joy_Division wrote: »@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.
But by all means, keep going and say stuff everyone already knows.
Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.
Joy_Division wrote: »Joy_Division wrote: »@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.
But by all means, keep going and say stuff everyone already knows.
Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.
"Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.
I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.
I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.
If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.
And what defense do magicka templars have against stam builds? '
None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.
A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6
The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.
Joy_Division wrote: »Joy_Division wrote: »@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.
But by all means, keep going and say stuff everyone already knows.
Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.
"Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.
I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.
I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.
If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.
https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843And what defense do magicka templars have against stam builds? '
None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.
A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6
The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.
What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.
Joy_Division wrote: »Joy_Division wrote: »@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.
But by all means, keep going and say stuff everyone already knows.
Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.
"Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.
I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.
I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.
If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.
https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843And what defense do magicka templars have against stam builds? '
None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.
A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6
The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.
What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.
Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar
Joy_Division wrote: »Joy_Division wrote: »@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.
But by all means, keep going and say stuff everyone already knows.
Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.
"Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.
I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.
I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.
If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.
https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843And what defense do magicka templars have against stam builds? '
None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.
A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6
The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.
What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.
Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar
I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.
Joy_Division wrote: »Joy_Division wrote: »@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
If someone drop 7 negates on you, you deserve to die. Period.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Getting KBs on templar is easy mode. As much as I complain about ZoS's handling off the class, that cannot be denied. And being a "full time healer" just means your RD is not only strong, butalso you can actually survive to use it.
But by all means, keep going and say stuff everyone already knows.
Dude, you were the first to complain in the first Radiant Destruction thread that it was impossible for you to counter Wrecking Blow spam on your magplar. Don't come with your salt saying that what I stated is just old news and talking for everybody else like you were some kind of prophet.
"Dude" no, I was one of many who corrected people's misinterpretations of the spell such as it can't be blocked, it's doesn't break on LOS, it's the only ranged execute, it's damage over 50% is comparable to regular DPS skills, etc.
I never said it was impossible for me to counter Wrecking Blow spam on my templar. I said magicka templars are inconvenienced when defending against WB because their magicka pool (harness, purge, purify, etc) doesn't help much just as stam builds are inconvenienced against RD because their stam pool (i.e dodge) doesn't help much.
I never denied templars were good at killing enemy players. I have said multiple times before, during and after the TG patch that templars were going to be very strong offensively.
If you bothered reading what I had to say instead of assuming I had an agenda, maybe you wouldn't felt so helpless on your DK and re-rolled.
https://forums.elderscrollsonline.com/en/discussion/comment/2771843/#Comment_2771843And what defense do magicka templars have against stam builds? '
None. Heal after getting wrecking blowed. You got 19K spell resistance. I got 9K physical.
A sorc can put a 10K shield. A NB can stealth and re-position. Dks and Templars got to stand in the field and might as well bend over considering how their backside has been treated since 1.6
The balance in this game has sucked for the past year and a lot of it has to do with people asking for nerfs because of abilities that inconvenience / counter their play-style and I think such behavior should stop.
What were you saying? I've seen you fighting wb spammers. You run around with your beautiful dress in full light armor with your resto staff out and expect to mitigate all sort of damage? I won't disrespect you because you've done great things for this community but if you still think that you will be fine in openworld PVP running around with 9k physical resistances on a magplar, you have alot to learn about this game.
Actually, if you think armor means anything with how sharpened is working, YOU have a lot to learn about this game. Maybe play the class a little longer before insinuating others need to L2Templar
I don't HAVE to be a senior in magplar theorycrafting. That's the thing. I took the advice from well known magplars who know what they're doing and are very successful in small scale PVP facing larger numbers. C'mon now. Don't tell me that running around with 9k physical resistances in full light armor will bring you anywhere in openworld pvp. This is getting ridiculous and not worth discussing anymore.
Then let THEM be the ones to make the kinds of statements you keep trying to make until you have enough experience to speak for yourself. You either go heavy armor or you run shields for survivability, with how sharpened+mace+breach can stack you'll never hit what you need with light armor unless you build horribly.
You want to try explaining those 17k breath of lifes or 10k rd ticks again? You keep saying things so strongly but they aren't well-grounded. I know what those numbers are supposed to be, and they're no where near accurate, particularly based on your build for tankiness.
Ok @Zheg. Let me take screenshots of my magplar running in Cyro with 33333 spell resistances, 24k physical resistances, 2100 crit resistances, 40% spell crit, 2800 spell power, 32k max magicka, critting 17k BoL and 10k radiant destruction on low health enemies with empower, major mending, major vitality, major resolve and major ward.
I was not tougher on my stamDK, Zheg. I was a pile of dirt compared to my tankyness and resilience on my magplar. All it takes is major mending + 17k BoL and mist form around objects to keep me up forever. On my StamDK, I was using a support set and my weapon damage fully buffed was not higher than 3.1k. all I could do was dodge rolling. My vigor with mending were ticking for 2.1k crit. Nothing to keep me alive long enough.
My stamDK sucks compared to my magplar. I don't have any points in elemental expert, I'm heavy armor full tank build and my RD ticks for 10k. I get 3-4x more killing blows on my templar as a full time healer. Should I keep going?
Ghost-Shot wrote: »
@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
20 people balled up casting spells is going to cause lag... It's really that simple.... You can't deny this
However big zergs will also cause lag as well... Cause both are bloody zergs
@frozywozy you and I will never agree on the main cause of lag. Even though I feel strongly that each subsequent patch is just further evidence of how wrong you are/were about 20 people balled up causing the lag and not the 80 people running around a keep, I'm going to avoid having that debate for the 100th time. With regards to PM, no, I'm not wrong and I did not contradict myself. Stacking raids doesn't mean putting 3 raids literally on top of each other's bodies, they'd die in a single negate to that. Stacking raids refers to them bringing multiple raids to the same keep and all partaking in the same fights at the same time.
i.e.https://www.youtube.com/watch?v=vhrOVHObthc
Also the reason you aren't necessarily seeing the negate/root as much as organized groups is because you aren't playing in one all that often. I think I saw you in a large raid maybe twice this campaign? Sure, when I'm solo it's super easy to stay off to the side while watching invictus bomb and then go in with a prox, ult, and jabs/spears. When you're in a group you're a target, you can spread, and the good ones spread for incoming bombs, but when you have multiple raids plus pugs of opponents against your group and both sides spread, the deck is stacked in favor of those with more numbers (particularly because of the root spam).
I'd never expect saramis' raid to drop 6 negates on me when I'm solo (though who knows, he's not too fond of me), but that doesn't mean I don't remember fighting at brindle front door and hearing the sound effect of negate at least 7 or 8 times when we only had 2 of our own in group and no yellow pugs near that I saw. I'd like to see you get out of that many negates with the kind of aoe damage that groups put out and then come back to the discussion like everything is peachy - particularly when the majority of negates are invisible and you can't actually see that third negate that you need to gtfo from.
As an aside, magplar is one of the best solo and small scale builds, but I think you're starting to finally realize the grass isn't as green as you kept insisting it was all those times you argued with me about how unfair the deck was stacked against your poor top of the food chain stam DK.
20 people balled up casting spells is going to cause lag... It's really that simple.... You can't deny this
However big zergs will also cause lag as well... Cause both are bloody zergs
You're late to the party. Go find some other thread to spew your nonsense in.