CP Cap for next DLC being raised by only 30...

  • Chriagon
    Chriagon
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    I don't understand for what we might need more CPs. Isn't the game easy enough already?

    Maybe ZOS should reduce the CP cap with every new patch... >:)
  • Tipsy
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    Not truly capping CP and allowing players to see how much they've gathered beyond the cap gives people something to complain about for sure.
    Unless the CP trees would grow & expand over time,with the increase of CP Cap..They will need to cap it or people will just max everything & where is the excitement in that?
    Wasn't the reason to implement the CP system to diversify your character after lvl 50?
    If the cap keeps getting raised I believe the CP system will lose its original purpose ,as people with enough CP will be able to max out everything.
    Then CP would serve a new purpose; to exclude players that haven't maxed out their CPs yet,annihilating the original intention of CP implementation
    As every max cp cap player would have everything & the CP system no longer serves as a system to diversify your character from the rest after 50.

    UNless the CP trees would grow with the increase of max cap?
    Or cp might become a currency for something else;like unlocking new world skill lines.
    Like 200 CP would allow you to discover illusion magic or the bard skill line.
    Or you could swap between Champion point progression and reputation
    Reputation would be used in new areas to unlock new world skill lines linked to a certain guild
    So you would need to align with a guild like dark brotherhood & switch your CP lvl gain to reputation in order to gain enough
    to unlock a certain hierarchy in that guild.
    Like the mage guild would have new unlockable tiers too with archemage at the top.

    reputation could also be used at shrines to worship a certain deadra (or aedra)
    For the emperor's arena ,players could use reputation ,allowing them to unlock a berserker/barbarian skill line if they gather enough.
    Then there might be other guilds like mythic dawn,knights of the nine,the blades,...
    I believe the choice between CP progression and reputation gain would be an interesting one.
    Edited by Tipsy on June 28, 2016 10:06AM
  • TequilaFire
    TequilaFire
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    Chriagon wrote: »
    I don't understand for what we might need more CPs. Isn't the game easy enough already?

    Maybe ZOS should reduce the CP cap with every new patch... >:)

    Some of us actually play the harder content and PvP, not just stand in Riften.
  • alex394053
    Let's do some math
    Given: a player who has for example 2000 CP (yeah, they exist). You have fro example 450CP.
    Question: What would happen to you on a vet.campaign battlefield if you met this 'no life' creature after the cap is raised for example up to 1002?
  • willymchilybily
    willymchilybily
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    pod88kk wrote: »
    I'd say that they'll raise it by at least 51 in the Dlc after that though because they're trying to give the new players(the new money) time to reach the experience level and cp level of the neglected long time players.

    either catch up system works or it doesn't and I strongly believe it is a good system. I Believe in the need to keep a restriction in place to allow equalizing of difficulty of content among the player base.

    But ZOS need to raise the cap so it is easier to get CP for those below the cap. And so others can reap the seeds of their hard work and progression. and 30 points in a pool of 3600 is not even worth the time.

    They need the catch up concept to do what is intended and stop babying the player base. There will always be new players, you can't wait for every player to reach the cap before raising else you never raise.
    Personally I would like to be chasing the new cap each DLC not assigning what ive already earnt. Give me something to work towards, and if you want small raises fine do small raises but regular CP increases outside of DLC release, 10CP increase/week? still be 6 years to untill the full CP system is maxed! obviously you need to round it down to 9 or up to 12. but you get the idea.
    Edited by willymchilybily on June 28, 2016 11:55AM
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  • Neophyte
    Neophyte
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    30 is useless . 10 per tree, I would say raise it to 601
  • ZoM_Head
    ZoM_Head
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    Peekachu99 wrote: »
    30 seems fine. If they add a whole whack of CP at once, balance goes out the window (even more than it already has).

    The whole CP system is the absolute biggest mistake Zenimax has ever done with this game if you ask me, now look to how everything is tied to CP now.

    I miss soft caps and how the things were before update 5 kicked in.

    Stamina class morphs was indeed due though.
    mDKs still need a lot of love!
  • Bigevilpeter
    Bigevilpeter
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    So What???

    you want more pointless grinding?? Lol
  • Divinius
    Divinius
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    ... I guess when CP cap will reach 800 ...
    So sometime around the year 2025, by my estimates...

    Edited by Divinius on June 28, 2016 12:00PM
  • GreenhaloX
    GreenhaloX
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    Kronuxx wrote: »
    Its official, this game is now for casuals and daddy's credit card kids only.

    As I understand it, casuals are likely those who have full time jobs and henceforth they cannot dedicate a majority of their time to a game. The "daddy's credit card kids" are those who have nothing else to do except spend their parent's money on games and devote their time to sitting on their a s s playing video games.

    I am glad they've increased it only by 30 though, if that is indeed the case.

    Nah casuals are the ones who aren't at max CP yet after 2 years of playing this game. The daddy's credit card kids are the ones who buy all the crown store items.

    Haaa... too bad that CP is not offered in the crown stores, or maybe good that it is not. You probably get a whole lots of noob players maxed out with 501 within their first week. :D
  • Chriagon
    Chriagon
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    Chriagon wrote: »
    I don't understand for what we might need more CPs. Isn't the game easy enough already?

    Maybe ZOS should reduce the CP cap with every new patch... >:)

    Some of us actually play the harder content and PvP, not just stand in Riften.

    In PVP, after some mindless grinding, everybody will soon have the same amount of CPs again, it's a zero sum game.

    And with regard to PVE I don't see which (harder) content needs to become easier.
  • Robbmrp
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    They must think that 10 points in each constellation is enough to satisfy most people. It also allows players to catch up quicker.
    NA Server - Kildair
  • FaydayanUK
    according to calculator they would need 25 years to get to 3600 cp at this pace :D gg zenimax you plan for the future, maybe my grandkids will catch up by then (im 27) :D
    assuming the increase 30 every dlc, if its 30 per year well then ist a over a 100... just delete stupid caps and let low cp players play in non cp campaigns, who wants can catshup stop punishing those who played from the start its all you do catering to incompetence
    Edited by FaydayanUK on June 28, 2016 1:50PM
  • hayaschwarz
    hayaschwarz
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    Tipsy wrote: »
    Not truly capping CP and allowing players to see how much they've gathered beyond the cap gives people something to complain about for sure.
    Unless the CP trees would grow & expand over time,with the increase of CP Cap..They will need to cap it or people will just max everything & where is the excitement in that?
    Wasn't the reason to implement the CP system to diversify your character after lvl 50?
    If the cap keeps getting raised I believe the CP system will lose its original purpose ,as people with enough CP will be able to max out everything.
    Then CP would serve a new purpose; to exclude players that haven't maxed out their CPs yet,annihilating the original intention of CP implementation
    As every max cp cap player would have everything & the CP system no longer serves as a system to diversify your character from the rest after 50.

    UNless the CP trees would grow with the increase of max cap?
    Or cp might become a currency for something else;like unlocking new world skill lines.
    Like 200 CP would allow you to discover illusion magic or the bard skill line.
    Or you could swap between Champion point progression and reputation
    Reputation would be used in new areas to unlock new world skill lines linked to a certain guild
    So you would need to align with a guild like dark brotherhood & switch your CP lvl gain to reputation in order to gain enough
    to unlock a certain hierarchy in that guild.
    Like the mage guild would have new unlockable tiers too with archemage at the top.

    reputation could also be used at shrines to worship a certain deadra (or aedra)
    For the emperor's arena ,players could use reputation ,allowing them to unlock a berserker/barbarian skill line if they gather enough.
    Then there might be other guilds like mythic dawn,knights of the nine,the blades,...
    I believe the choice between CP progression and reputation gain would be an interesting one.

    How in any Logical sense is the CP System intended to diversify the max Level char! Have you been living under a rock, or you just joined the game! Check all threads about the CP Distribution, in PvE every 501 CP Player have the same Distribution for CPs considering their classes/roles to min/max everything. Also in PvP the same rules apply!

    Beside that, making the CPs unlock specific tree lines, abilities or Special Features will lead to more rage on the Forums! People were crying before the cap! Oh he beaten me in PvP because he has 900 CPs, and I only have 200! He has better DPS because he has more CPs!

    The whole Thing is that ZOS is trying to Keep the game balanced with new comers/casual Players (who Play the game for couple of months and quit), so they can Keep making Money! Why not just unlock more of those CPs, and give the casuals and new comers something like 360 initial CPs, and let us make use of what we earned!

    Also the whole CP catch up System and cap is just utter stupidity! Most of the dedicated Players I know have earned since the CP cap have been applied more than 200 CPs. WHile I know for a fact, that the casual Players, who were below 400 CPs, barely caught up to 500, or even still didn't make it!

    So their solution is to deny us Access to the CPs they promised (51 with each new patch), and for 3 of them we get only 30 Points. This is exactly the unreliable promises ZOS kept providing for whole 2 years and a bit, and they just prove each time that they are just bunch of People who can't plan 20mins ahead for anything!

    If we are not meant to use the CPs, then please implement something that is more usefull, but ZOS stop giving us empty promises and pretend that you are caring about the community, while you just Keep making mistakes, and solving them with more mistakes!
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  • Tinolyn
    Tinolyn
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    I'm just hoping when they raise this cap that they fix the CP mail spam I'm constantly getting every time I get another CP over 160.

    That IS going to be fixed at some point, right ZOS? Getting a CP means I get four mails (four CP-level characters) each time. Kind of annoying.
  • AlnilamE
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    At this rate, I'm going to be below the CP cap some time in 2025.

    Oh well...

    As for the catch up mechanic, a guildie came back to the game after being away since before CP because of computer crash, work, etc. She's been playing for a week and started with 10 CP and is now at 100, just playing the game normally.

    Another guildie we picked up a couple of months ago when he wasn't vet rank yet was also able to reach 160 CP fairly easily after he hit 50 by doing quests and running dungeons.

    Most of my guild is well in the 400s if they are not at cap yet.
    The Moot Councillor
  • AtAfternoon
    AtAfternoon
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    I skimmed trough the thread and must have missed it. Why do people want an increased CP cap to begin with?
  • the_man_of_steal
    the_man_of_steal
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    I don't mind the incremental increases in CP, as long as they are consistent from now one with every DLC... I think there are 5 DLCs a year? so that would give us 150 CP per year from now on. I don't think that is too shabby a pace. Just my humble opinion, tho. :smile:
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I skimmed trough the thread and must have missed it. Why do people want an increased CP cap to begin with?


    This. A few things I'd like to add.

    - The argument about how many CP an average player has must have your platform taken into account. I very much believe that an average PC player does. An average console gamer does not. I have 444 and play a good 10 to 15 hours a week.

    - The DB has confirmed a theory I've always had. CP does not beat skill when the gap is even reasonably close. Like 200 to 300 close. I've run through so many 501s lately it's silly. There are tons of 501s who don't have any idea on how to PVP, and there are plenty with around 300 that can be a nightmare to deal with.
    - Sure, 30 isn't that much but it should add about 200 magicka to my build. 50 would only add about 340. Neither is all that big of a deal. From a selfish perspective I wouldn't care if they ripped off the cap completely, but the complaining would be massive. My opinion is not valid on this however because I'm the guy who wants a full loot campaign and used to play Tiger Woods with no green grids.
  • Tipsy
    Tipsy
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    "give casuals newcomers 360 initial cps and let us make use of what we earned"


    and then it tells me I live under a rock xD you are quite a funny one.
    Still more friendliness than I would expect though.. i'm not gonna waste time on this since the game is back online now (i do work for a living you know) & you just disregarded my proposal anyway...
    It is immediately clear where you stand on the matter "I like to whine,because those locked points should be mine"
    YOu care nothing about the effect it would have, only for personal gain at the cost of everything else

  • svartorn
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    i disagree with this "majority of players have not hit cap" theory

    Yep. All my guilds have most players stuck at 501.
  • Shadesofkin
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    svartorn wrote: »
    i disagree with this "majority of players have not hit cap" theory

    Yep. All my guilds have most players stuck at 501.

    Do you have 5 Guilds? How many of those players are repeats within all 5 of your Guilds, of the 4 I belong to only one has a 50/50 ratio of cap to non cap, the other three are vastly in favor of the non-cap player. One of my close friends belongs to a 400 strong RP guild that has 17 capped players, a social guild with over 60% of it's players below 400. There are more players below than not on the random dungeon finder when I queue up as a tank.

    Now, that number changes every week and by the time Q4 comes around they'll be much closer, but the truth is, it's still skewed towards below 501.
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  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Good, I'm slow at leveling CP anyways because I don't get to play as much anymore lol. Only at 511 CP atm.
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  • nimander99
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    This is why we NEVER get any concrete information until WHA BAM DLC launch in 2 weeks. Cause dev's will talk about what they want to see happen. Then that becomes a promise sworn over the corpse of an innocent child to some members of an mmo community.

    Dev's are dreamers people. They are creative and inspired, they are artists. Sometimes, when creating art the art takes the artist in a different direction.

    The above can be applied to anything.

    You are all welcome for taking the time to explain that, I expect nothing but Insightful's ;)
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