Doncellius wrote: »I have decent hybrid build with pelinals:
1) Pelinals best used with DoT & HoT build.
Because most of them have relatively low cost.
(HoT is best because you only need to focus on healing CP instead of physical damage CP and spell damage CP)
Or some skill with cost return like honor the dead.
2) Pelinals will have significant effect only if you have significant amount of either spell damage or weapon damage. At end game 4k++ full buffed is a decent number.
To accommodate this you will need focused your build toward either spell damage or weapon damage.
For example: Warrior's Fury + all weapon damage acc enchant + warrior mundus stone + dual wield + wrath + major/minor buff + flawless dawnbreaker + molag kena + balanced warrior
If most of your damage/heal comes from attributes then don't use pelinals.
For example: your highest damage is 2500 spell damage and you have 50k magicka -> don't use pelinals
3) for attributes enchant will be best if you use prismatic.
4) Usually for hybrid I use stam-mag regen drink, but tri stat is also good.
5) One slot stamina weapon, other slot magicka weapon - I use dual wield & restoration staff
*please forgive my english
Using all tri-glyphs (infused on helm, chest, and legs) and split attributes into Magicka and Stamina, you will not even hit 20K in any of your three stat pools. If everything is Gold quality and you have lots of passives you can hit the 20K mark though. If trying to run any sort of survivable build, you'd stand no chance like this. Your resources would drain VERY fast.
Another good effort though!
It simply could not work effectively when actually put to play.
And your English was perfectly fine
psychotic13 wrote: »@Hutch679
Guess what? This is me, http://www.phillipheath.com/wp-content/uploads/2015/04/Phil-Heath-3431.jpg
Apologies to @Doncellius this is getting out of hand
psychotic13 wrote: »@Hutch679
Jabba you're boring now, if the best you can do is correct a few spellings. Jesus Christ I have more fun arguing with a brick wall. Entertain me.
Yes I'm from the uk and the correct term is mum, not mom so shut up. The thing is I can see fat and virgin from reading a post. You keep trying to prove yourself, you're an accountant, get your head stuck in woman, 6'1 with a lego house. Why are you trying to prove yourself to people over a forum like we even care?
It spells you're an insecure fat kid trying to prove something.
Guess what? This is me, http://www.phillipheath.com/wp-content/uploads/2015/04/Phil-Heath-3431.jpg
Apologies to @Doncellius this is getting out of hand but this guy is annoying as hell.
Lmao that picture though! Thanks for the entertainment today. Do you talk like a pirate? "I'm gonna 'ave a crumpet with me mum" lol
The set was not created, or atleast not seemingly created for hybrid builds. It was essentially created so that stamina players could use magicka ultimates without taking to much of a hit. A magicka player wearing it will quickly come to this realization as burning the wick from both ends inevitably will result in your death.
The set was not created, or atleast not seemingly created for hybrid builds. It was essentially created so that stamina players could use magicka ultimates without taking to much of a hit. A magicka player wearing it will quickly come to this realization as burning the wick from both ends inevitably will result in your death.
I wish I could hit agree more than once on this. I think the vice versa also works where a magicka build can use vigor and stack higher spell damage. I'm finding my magicka Dk to be lackluster at the moment so I'm gonna try a medium pelinals build out.
psychotic13 wrote: »The set was not created, or atleast not seemingly created for hybrid builds. It was essentially created so that stamina players could use magicka ultimates without taking to much of a hit. A magicka player wearing it will quickly come to this realization as burning the wick from both ends inevitably will result in your death.
I wish I could hit agree more than once on this. I think the vice versa also works where a magicka build can use vigor and stack higher spell damage. I'm finding my magicka Dk to be lackluster at the moment so I'm gonna try a medium pelinals build out.
I tried that myself, using Vigor on a Magicka build and found that to get the most out of the set you need to stack weapon damage and not spell damage.
Just because of the medium passive which gives 12% boost, and then flawless Dawnbreaker another 8%. You then have a 20% boost to your damage before even activating any of your brutality buffs.
But then you may run into sustain issues cause you've lost the light armor
psychotic13 wrote: »The set was not created, or atleast not seemingly created for hybrid builds. It was essentially created so that stamina players could use magicka ultimates without taking to much of a hit. A magicka player wearing it will quickly come to this realization as burning the wick from both ends inevitably will result in your death.
I wish I could hit agree more than once on this. I think the vice versa also works where a magicka build can use vigor and stack higher spell damage. I'm finding my magicka Dk to be lackluster at the moment so I'm gonna try a medium pelinals build out.
I tried that myself, using Vigor on a Magicka build and found that to get the most out of the set you need to stack weapon damage and not spell damage.
Just because of the medium passive which gives 12% boost, and then flawless Dawnbreaker another 8%. You then have a 20% boost to your damage before even activating any of your brutality buffs.
But then you may run into sustain issues cause you've lost the light armor
Vampire gives 20% magicka recovery, so does high elf passive though.
psychotic13 wrote: »psychotic13 wrote: »The set was not created, or atleast not seemingly created for hybrid builds. It was essentially created so that stamina players could use magicka ultimates without taking to much of a hit. A magicka player wearing it will quickly come to this realization as burning the wick from both ends inevitably will result in your death.
I wish I could hit agree more than once on this. I think the vice versa also works where a magicka build can use vigor and stack higher spell damage. I'm finding my magicka Dk to be lackluster at the moment so I'm gonna try a medium pelinals build out.
I tried that myself, using Vigor on a Magicka build and found that to get the most out of the set you need to stack weapon damage and not spell damage.
Just because of the medium passive which gives 12% boost, and then flawless Dawnbreaker another 8%. You then have a 20% boost to your damage before even activating any of your brutality buffs.
But then you may run into sustain issues cause you've lost the light armor
Vampire gives 20% magicka recovery, so does high elf passive though.
Vampire gives 10% Magicka recovery, and 10% stamina recovery.
I accounted for that in my build, I chose dark elf over high elf though, extra flame damage and flame resistance helps with DK and vampirism, and they get stamina and Magicka which is ideal for a hybrid.
I managed to get 3.5k WD/SD but that wasn't accounting for the change to nirnhoned and the weapon damage glyphs.
With DW having nirnhoned as my main trait and sharpened as my off-hand trait, with the glyph I could probably get around 4k
psychotic13 wrote: »psychotic13 wrote: »The set was not created, or atleast not seemingly created for hybrid builds. It was essentially created so that stamina players could use magicka ultimates without taking to much of a hit. A magicka player wearing it will quickly come to this realization as burning the wick from both ends inevitably will result in your death.
I wish I could hit agree more than once on this. I think the vice versa also works where a magicka build can use vigor and stack higher spell damage. I'm finding my magicka Dk to be lackluster at the moment so I'm gonna try a medium pelinals build out.
I tried that myself, using Vigor on a Magicka build and found that to get the most out of the set you need to stack weapon damage and not spell damage.
Just because of the medium passive which gives 12% boost, and then flawless Dawnbreaker another 8%. You then have a 20% boost to your damage before even activating any of your brutality buffs.
But then you may run into sustain issues cause you've lost the light armor
Vampire gives 20% magicka recovery, so does high elf passive though.
Vampire gives 10% Magicka recovery, and 10% stamina recovery.
I accounted for that in my build, I chose dark elf over high elf though, extra flame damage and flame resistance helps with DK and vampirism, and they get stamina and Magicka which is ideal for a hybrid.
I managed to get 3.5k WD/SD but that wasn't accounting for the change to nirnhoned and the weapon damage glyphs.
With DW having nirnhoned as my main trait and sharpened as my off-hand trait, with the glyph I could probably get around 4k
Ohhh that's right. What's vigor heal for with 3.5k wep dmg
Doncellius wrote: »I have decent hybrid build with pelinals:
1) Pelinals best used with DoT & HoT build.
Because most of them have relatively low cost.
(HoT is best because you only need to focus on healing CP instead of physical damage CP and spell damage CP)
Or some skill with cost return like honor the dead.
2) Pelinals will have significant effect only if you have significant amount of either spell damage or weapon damage. At end game 4k++ full buffed is a decent number.
To accommodate this you will need focused your build toward either spell damage or weapon damage.
For example: Warrior's Fury + all weapon damage acc enchant + warrior mundus stone + dual wield + wrath + major/minor buff + flawless dawnbreaker + molag kena + balanced warrior
If most of your damage/heal comes from attributes then don't use pelinals.
For example: your highest damage is 2500 spell damage and you have 50k magicka -> don't use pelinals
3) for attributes enchant will be best if you use prismatic.
4) Usually for hybrid I use stam-mag regen drink, but tri stat is also good.
5) One slot stamina weapon, other slot magicka weapon - I use dual wield & restoration staff
*please forgive my english
Using all tri-glyphs (infused on helm, chest, and legs) and split attributes into Magicka and Stamina, you will not even hit 20K in any of your three stat pools. If everything is Gold quality and you have lots of passives you can hit the 20K mark though. If trying to run any sort of survivable build, you'd stand no chance like this. Your resources would drain VERY fast.
Another good effort though!
It simply could not work effectively when actually put to play.
And your English was perfectly fine
Doncellius wrote: »I have decent hybrid build with pelinals:
1) Pelinals best used with DoT & HoT build.
Because most of them have relatively low cost.
(HoT is best because you only need to focus on healing CP instead of physical damage CP and spell damage CP)
Or some skill with cost return like honor the dead.
2) Pelinals will have significant effect only if you have significant amount of either spell damage or weapon damage. At end game 4k++ full buffed is a decent number.
To accommodate this you will need focused your build toward either spell damage or weapon damage.
For example: Warrior's Fury + all weapon damage acc enchant + warrior mundus stone + dual wield + wrath + major/minor buff + flawless dawnbreaker + molag kena + balanced warrior
If most of your damage/heal comes from attributes then don't use pelinals.
For example: your highest damage is 2500 spell damage and you have 50k magicka -> don't use pelinals
3) for attributes enchant will be best if you use prismatic.
4) Usually for hybrid I use stam-mag regen drink, but tri stat is also good.
5) One slot stamina weapon, other slot magicka weapon - I use dual wield & restoration staff
*please forgive my english
Using all tri-glyphs (infused on helm, chest, and legs) and split attributes into Magicka and Stamina, you will not even hit 20K in any of your three stat pools. If everything is Gold quality and you have lots of passives you can hit the 20K mark though. If trying to run any sort of survivable build, you'd stand no chance like this. Your resources would drain VERY fast.
Another good effort though!
It simply could not work effectively when actually put to play.
And your English was perfectly fine
Hi, Thank you for your feedback, just not confident yet with english .
In my experience it's work quite good, but have higher learning curve than my regular build due to requirement of swapping weapon continuously ...
And the regular burst rotation will never reach the potential of focused build, that's why I prefer HoT & DoT for this build.
Attributes
In cyro I have 25k Health (almost 27k with emp. bonus), 18k magicka, 17.5k stamina (breton, 32 mag, 32 stam, prisma enchant, no food, no infused, all impren), 1.2k mag regen, 1.5 stam regen buffed because of drink, cp, and sets. (no vampire)
Can hit 1.8 k stam regen buffed if I swap warrior mundus with serpent. (but I rarely use serpent)
Prismatic give us 1/2 health, 1/2 stam, & 1/2 magicka than regular
I always need health to reach my personal limit (25k health in cyro) and at least one of stam/magicka for any build, thus even in my non hybrid build prismatic always give me extra stam/magicka without sacrifice other stat. (except for my pure health build)
Sustain
I run 7 heavy so it will be extra 651 mag& stam regen also 480 mag regen from channeled focus (but sometime I prefer restoring focus for pure survival build), 7 heavy also give us cheaper break free if we slot immovable brute.
Not counting extra resource from my heavy attack, poison, and potion.
for pure survival and better sustain, I can also swap molag kena to malubeth, still hit 4.5k++ weapon & spell damage when dual wield, since everybody's crit chance is so high.
Comparison
basically my build HoT & DoT potential is similar to patrick scott's regenerator:
https://www.youtube.com/watch?v=qQSIvrBVBYk
The video also has good explanation of warrior's fury and DoT build.
My health regen is not even half of his health regen, but I have slightly better stam & mag regen.
His has up to 4.2 k weapon damage & 26.7k stamina, mine have up to 4.7 k weap & spell damage with 17.5k mag&stam.
I have slightly les HoT & DoT potential, but I can execute that potential from both stamina & magicka pool ( I think that's the point of being hybrid), better regen.
I have more crit because of both 12% from CP passive (I have blessed & precise strike) + vampire's bane & camouflaged hunter (also for extra 3% weapon damage).
Skill
Most of time I can have vigor, mutagen, extended/retribution ritual, blood craze active.
Occasionally honor the dead (very cheap burst heal if we only heal once every 6 sec).
Still can do rotation of puncturing sweep and/or bloodthirst (depends on the availability of my resource and skill set)
We can also combine fast attack with quick siphon for even better survival.
Dual Slot: Blood Craze, Bloodthirst, Reso Vigor, Camo Hunter, Flying Blade, Flawless DB
Resto Slot: Mutagen, Cleansing Ritual, Vampire's Bane, Puncutring Sweep, Channeled/Resto Focus, Flawless DB/Empowering Sweep/Barrier (for extra mag regen)
Pot&Pois
My potion are: health-immovable-stam/mag (depends on my resource)
for pure survival I also use the lingering health + major vitality potion.
major vitality + major mending + malubeth proc + 92 blessed + 60 quick recovery + heavy armor passive = still better healing than tooltip even with fasala & major defile debuff
And that lingering health is lifesaver, plus my natural regen it almost equivalent to patrick scott's health regen.
My poison: the one that give us (little) immovability & (little) resource back.
The best moment of this build is when we get continuous attack + combat medic
almost 5k weap & spell damage, extra healing, extra crit & extra both regen
Doncellius wrote: »I have decent hybrid build with pelinals:
1) Pelinals best used with DoT & HoT build.
Because most of them have relatively low cost.
(HoT is best because you only need to focus on healing CP instead of physical damage CP and spell damage CP)
Or some skill with cost return like honor the dead.
2) Pelinals will have significant effect only if you have significant amount of either spell damage or weapon damage. At end game 4k++ full buffed is a decent number.
To accommodate this you will need focused your build toward either spell damage or weapon damage.
For example: Warrior's Fury + all weapon damage acc enchant + warrior mundus stone + dual wield + wrath + major/minor buff + flawless dawnbreaker + molag kena + balanced warrior
If most of your damage/heal comes from attributes then don't use pelinals.
For example: your highest damage is 2500 spell damage and you have 50k magicka -> don't use pelinals
3) for attributes enchant will be best if you use prismatic.
4) Usually for hybrid I use stam-mag regen drink, but tri stat is also good.
5) One slot stamina weapon, other slot magicka weapon - I use dual wield & restoration staff
*please forgive my english
Using all tri-glyphs (infused on helm, chest, and legs) and split attributes into Magicka and Stamina, you will not even hit 20K in any of your three stat pools. If everything is Gold quality and you have lots of passives you can hit the 20K mark though. If trying to run any sort of survivable build, you'd stand no chance like this. Your resources would drain VERY fast.
Another good effort though!
It simply could not work effectively when actually put to play.
And your English was perfectly fine
Hi, Thank you for your feedback, just not confident yet with english .
In my experience it's work quite good, but have higher learning curve than my regular build due to requirement of swapping weapon continuously ...
And the regular burst rotation will never reach the potential of focused build, that's why I prefer HoT & DoT for this build.
Attributes
In cyro I have 25k Health (almost 27k with emp. bonus), 18k magicka, 17.5k stamina (breton, 32 mag, 32 stam, prisma enchant, no food, no infused, all impren), 1.2k mag regen, 1.5 stam regen buffed because of drink, cp, and sets. (no vampire)
Can hit 1.8 k stam regen buffed if I swap warrior mundus with serpent. (but I rarely use serpent)
Prismatic give us 1/2 health, 1/2 stam, & 1/2 magicka than regular
I always need health to reach my personal limit (25k health in cyro) and at least one of stam/magicka for any build, thus even in my non hybrid build prismatic always give me extra stam/magicka without sacrifice other stat. (except for my pure health build)
Sustain
I run 7 heavy so it will be extra 651 mag& stam regen also 480 mag regen from channeled focus (but sometime I prefer restoring focus for pure survival build), 7 heavy also give us cheaper break free if we slot immovable brute.
Not counting extra resource from my heavy attack, poison, and potion.
for pure survival and better sustain, I can also swap molag kena to malubeth, still hit 4.5k++ weapon & spell damage when dual wield, since everybody's crit chance is so high.
Comparison
basically my build HoT & DoT potential is similar to patrick scott's regenerator:
https://www.youtube.com/watch?v=qQSIvrBVBYk
The video also has good explanation of warrior's fury and DoT build.
My health regen is not even half of his health regen, but I have slightly better stam & mag regen.
His has up to 4.2 k weapon damage & 26.7k stamina, mine have up to 4.7 k weap & spell damage with 17.5k mag&stam.
I have slightly les HoT & DoT potential, but I can execute that potential from both stamina & magicka pool ( I think that's the point of being hybrid), better regen.
I have more crit because of both 12% from CP passive (I have blessed & precise strike) + vampire's bane & camouflaged hunter (also for extra 3% weapon damage).
Skill
Most of time I can have vigor, mutagen, extended/retribution ritual, blood craze active.
Occasionally honor the dead (very cheap burst heal if we only heal once every 6 sec).
Still can do rotation of puncturing sweep and/or bloodthirst (depends on the availability of my resource and skill set)
We can also combine fast attack with quick siphon for even better survival.
Dual Slot: Blood Craze, Bloodthirst, Reso Vigor, Camo Hunter, Flying Blade, Flawless DB
Resto Slot: Mutagen, Cleansing Ritual, Vampire's Bane, Puncutring Sweep, Channeled/Resto Focus, Flawless DB/Empowering Sweep/Barrier (for extra mag regen)
Pot&Pois
My potion are: health-immovable-stam/mag (depends on my resource)
for pure survival I also use the lingering health + major vitality potion.
major vitality + major mending + malubeth proc + 92 blessed + 60 quick recovery + heavy armor passive = still better healing than tooltip even with fasala & major defile debuff
And that lingering health is lifesaver, plus my natural regen it almost equivalent to patrick scott's health regen.
My poison: the one that give us (little) immovability & (little) resource back.
The best moment of this build is when we get continuous attack + combat medic
almost 5k weap & spell damage, extra healing, extra crit & extra both regen
Theorycrafted one of my own and posted it on the PTS forums (That one included the Warrior's Fury set instead of Ravager). I've since gone back and looked for better options and here's the latest from a fully buffed hybrid that I'd made on the PTS:
4.8k weapon & spell damage
1.2k spell regen
~1.1k health regen
1.5k stam regen
13k magicka (or 18k if you want 50/50)
28k health (in PvP)
23k stamina (or 19k if you want 50/50)
30% crit (low, not built for critting, esp in PvP)
5pc heavy 2 medium
2 infused, 6 impenetrable
S&B main DPS bar- 2 pelinal's (The set is only active on this bar)
Resto back bar- 1 pelinal's
Sets:
2pc Engine Guardian
5pc Pelinal's
5pc Ravagers
Bonuses:
3 weapon damage jewelry
Weapon damage enchant
Warrior mundus
flawless dawnbreaker (8% higher weapon damage in total)
Heavy armor "Wrath" full proc (200wp/sp damage)
Ravager proc'd (622wp/sp damage)
Major Brutality
Siphoning Strikes
Relentless focus (8% damage 10% stam regen)
Imperial racials.
Sword and Board + nirnhoned trait @ gold quality.
Engine Guardian Procs
Tri-stat drinks
DPS options:
You can split 50/50 in CPs & attributes to have only slightly less powerful, but equally powerful swallow soul & surprise attack, or split all into stam side to make surprise attack stronger and rely on swallow soul for healing only. I personally have experimented with both and at this time, I like the slightly higher damage from surprise attack.
Consider: If you set the value of stam/magicka 10:1 to weapon/spell damage, then the potential damage for stamina based abilities (max stam/10 + highest weapon damage value) is 7.1k, while the potential damage for magicka based abilities (max mag/10 + highest spell damage value) is 6.1k, or 6.5k for both if split 50/50. Either way, you get pretty decent damage, the healing utility of both stam & magicka, as well as the inherent tankiness of heavy armor + S&B.
Viable? I think so. Perhaps even for PvE depending on your playstyle (and if you switch around some items here and there), but this was primarily for PvP.
psychotic13 wrote: »The set was not created, or atleast not seemingly created for hybrid builds. It was essentially created so that stamina players could use magicka ultimates without taking to much of a hit. A magicka player wearing it will quickly come to this realization as burning the wick from both ends inevitably will result in your death.
I wish I could hit agree more than once on this. I think the vice versa also works where a magicka build can use vigor and stack higher spell damage. I'm finding my magicka Dk to be lackluster at the moment so I'm gonna try a medium pelinals build out.
I tried that myself, using Vigor on a Magicka build and found that to get the most out of the set you need to stack weapon damage and not spell damage.
Just because of the medium passive which gives 12% boost, and then flawless Dawnbreaker another 8%. You then have a 20% boost to your damage before even activating any of your brutality buffs.
But then you may run into sustain issues cause you've lost the light armor
psychotic13 wrote: »The set was not created, or atleast not seemingly created for hybrid builds. It was essentially created so that stamina players could use magicka ultimates without taking to much of a hit. A magicka player wearing it will quickly come to this realization as burning the wick from both ends inevitably will result in your death.
I wish I could hit agree more than once on this. I think the vice versa also works where a magicka build can use vigor and stack higher spell damage. I'm finding my magicka Dk to be lackluster at the moment so I'm gonna try a medium pelinals build out.
I tried that myself, using Vigor on a Magicka build and found that to get the most out of the set you need to stack weapon damage and not spell damage.
Just because of the medium passive which gives 12% boost, and then flawless Dawnbreaker another 8%. You then have a 20% boost to your damage before even activating any of your brutality buffs.
But then you may run into sustain issues cause you've lost the light armor
Right so you run into sustain issues and if you stack medium armor passives but use magcka attack spells you lose crit and penetration. So by using Pelinals you get higher weapon damage but lose spell penetration and crit on all magicka based spells. Is it really worth it?
@bigereard - Awesome build! I took a look at your build, and tried to make my own variation with sorc.
Here's what I came up with:
http://en.uesp.net/wiki/Special:EsoBuildData?id=1933
Has:
17k stam
25k health
18k mag
mag recov 1733
stam recov 1900
(with drink)
WD 6187/SD 6187
(full buffs)
You can swap to 5/2 heavy armor/med, but you will loose the 12% WD bonus from med. But you will have access to wrath, so you'll lose about 100 wd.
The biggest difference is I played around using rune cage, so I could toss on dots while they were CC. The back bar I'm still experimenting with, may try destro or resto. Currently its setup to be a health/resource/buff/escape bar. I wanted to run blood craze, but the initial hit breaks the cage cc. For group play restraining prison can be swapped for rune cage, but its much more costly.
I took boundless instead of hurricane, because of the duration (making resource drain not as bad). Since I only have two stam skills slotted, I can use conversion to gain back my magicka when I'm running low.
I also kept the gear purple, because I still don't have any gold gear myself yet. I'm also thinking about testing ravaging instead of fury to see how it compares.
The biggest issue I'm running into is burst damage. I may try a different setup with frags, but it seems pretty costly. The dot setup seems to be much easier on resources. The thing I like the most about this build is that the dw light/heavy attacks no longer hit like wet noodles ;D
Im rolling a stam sorc focused pelinals build. 5 pel, 5 skirmisher 2 lekis sword and board and random 2 hander. I get 10k frags and 9k curse. 15k overload LA. All non crit. 13k dizzying swing. 7k pierce armor and it costs me 1000 stam. 7 medium. I never run out of stam/mag.
Im leveling my medium and 2 hander on my dunmer mag DK. I think it will be a beast as well.
Waffennacht wrote: »Im rolling a stam sorc focused pelinals build. 5 pel, 5 skirmisher 2 lekis sword and board and random 2 hander. I get 10k frags and 9k curse. 15k overload LA. All non crit. 13k dizzying swing. 7k pierce armor and it costs me 1000 stam. 7 medium. I never run out of stam/mag.
Im leveling my medium and 2 hander on my dunmer mag DK. I think it will be a beast as well.
That's tooltip right? So in PvP that 13k becomes 6.5, lookin at after debuffs and buffs prob around 5.5k pre crit. Not bad but you may have bursting problems. Will prob do really well against glass cannons.
The reasons I say that cuz those numbers look a lot like what I have/had running. It's the tankish builds that become 30 min grinders