reading the tooltips for Pelinals Set, should make you clear that it is based on your Stampool OR your Magickapool, and scales to the highest of both them!
It does not count Stamina+Magicka-Pool together!
So yes, it is NOT designed for Hybrids..........
Sunburnt_Penguin wrote: »Have you considered using this set purely for self-heals from Honor the Dead and Rapid Regen? From my [limited] research on this, these two have the strongest Spell Damage coefficients (1.4 and 2.8, respectively) of any heals (note that for Weapon Damage, Rally is 0.4 and Vigor is 1.9)
So something like a StamPlar using Resto/DW, dumping all stats in Stamina & WD and using those two for heals. Say..
1 Alchemist Resto
2 Pelinal DW
3 Pelinal body
4 Alchemist body
3 Agility
What's annoying is that if Pelinal wasn't crafted and included jewellery, you could then tie it in quite nicely with HRage.
Doncellius wrote: »
That's a good idea! I did not know that the scaling strength of Honor the Dead/Rapid Regen to Spell Damage was so high. I also thought of that same gear setup, but having Pelinal's active sometimes and not active sometimes would probably cause some weird issues with the healing and damage output.
Overall I think you might as well still be a Magicka Templar or a Stamina Templar. Those heals would be great, but also crafting that setup and having the stats not be good enough (which they won't)..... Idk. Honor the Dead is also very expensive, and you need Cleansing Ritual too. No Stamina character can have enough Max Magicka to come close to spamming Honor the Dead.
True, that your setup would create a Stamplar with less damage and more heals. The goal was to make a strong Hybrid though
Being a real Hybrid would involve more evenly splitting damage CPs and having better Magicka regen. Even with this set, it won't work out.
Using Stamina Heals as a Stamina character, ignoring this set to replace with better Stam sets. and building normally is just the smarter way to go.
Sunburnt_Penguin wrote: »Have you considered using this set purely for self-heals from Honor the Dead and Rapid Regen? From my [limited] research on this, these two have the strongest Spell Damage coefficients (1.4 and 2.8, respectively) of any heals (note that for Weapon Damage, Rally is 0.4 and Vigor is 1.9)
So something like a StamPlar using Resto/DW, dumping all stats in Stamina & WD and using those two for heals. Say..
1 Alchemist Resto
2 Pelinal DW
3 Pelinal body
4 Alchemist body
3 Agility
What's annoying is that if Pelinal wasn't crafted and included jewellery, you could then tie it in quite nicely with HRage.
Doncellius wrote: »True, that your setup would create a Stamplar with less damage and more heals. The goal was to make a strong Hybrid though
joshisanonymous wrote: »
Erm, isn't that what a hybrid is? I mean, if by hybrid, you mean a character that can damage as well as a full damage build and heal as well as a full healing build, then why would the latter two even exist? In every MMO I've ever played, hybrids are classes that can do many things but none of them particularly well. If the suggested setup creates a stamplar with less damange and more heals, then it sounds like a successful hybrid to me.
High elf magicka dk
5m/1h/1l (full impenetrable)
Tri Stat food
5 pelinals (x5 magicka glyph)
2 lekis (swords)
1 Molag kena (stamina glyph)
1 bloodspawn (stamina glyph)
3 agility (*arcane* w/ 3 weapon damage glyphs)
Dual wield swords (sharpened)
Resto staff (defending/nirnhoned)/sword and shield
Honestly. Magicka Dk would fair pretty decently with this build. I'm pretty damn sure you could use vigor and mutagen and get ridiculous healing while still having around 3200 wep damage. Remember Dk can use igneous weapons for major brutality and igneous shield for minor brutality. Both return stamina from the Dk passive, both generate ultimate. Oh and since your wep damage is gonna be high, yeahhhhhhhhhh go ahead and slot that take flight on your bar. Havent tested yet. But I could be on to something.....
leepalmer95 wrote: »Hmm
dw/bow
Race either Dark elf of Redguard
Ult - Db of smiting or Flawless for passive wpn dmg.
Helm - Bloodspawn - Or malubeth.Light
Shoulder - Kena - Or malubeth Light
5x pelinals - medium
3x dreugh king (weapon dmg)
5/2 because need that cost reduction for magicka skills + 12% wpn dmg.
All tri enchants.
Spam the flares, the jesus beam with a toppling. Entropy for 20% bonus.
Not sure if heal sweeps or jabs with crit is better.
Injection for dots, shuffle, etc..
psychotic13 wrote: »
psychotic13 wrote: »I also theory crafted a Hyrbid with pelinals, I did it with a DK and came up with:
Max Magicka – 30188
Max Health – 18000 (23000 in cyrodil)
Max Stamina – 21008
Stamina Regen – 964
Magicka Regen – 1494
WD/SD – 3532 (buffed using DW)
That was using 5 medium armor, and as I'm a DK I didn't worry to much about Stam Regen as they have the Passives which restores 5%
Doncellius wrote: »
Not a bad idea. Problem is, you'd run out of Magicka so fast it's not even funny. Cost increases in DB were harsh to Hybrids. Running with ~25K Max Magicka (includes Tri-Food) and almost no regeneration for both Stamina or Magicka, those spells would not do any justifiable damage. And by doing this all even with Major Brutality and fully buffed you would not even not even crack 3K Damage.
Good effort though! It'd just never compete with any half-decent Stamina Templar or Magicka Templar build.
I have decent hybrid build with pelinals:
1) Pelinals best used with DoT & HoT build.
Because most of them have relatively low cost.
(HoT is best because you only need to focus on healing CP instead of physical damage CP and spell damage CP)
Or some skill with cost return like honor the dead.
2) Pelinals will have significant effect only if you have significant amount of either spell damage or weapon damage. At end game 4k++ full buffed is a decent number.
To accommodate this you will need focused your build toward either spell damage or weapon damage.
For example: Warrior's Fury + all weapon damage acc enchant + warrior mundus stone + dual wield + wrath + major/minor buff + flawless dawnbreaker + molag kena + balanced warrior
If most of your damage/heal comes from attributes then don't use pelinals.
For example: your highest damage is 2500 spell damage and you have 50k magicka -> don't use pelinals
3) for attributes enchant will be best if you use prismatic.
4) Usually for hybrid I use stam-mag regen drink, but tri stat is also good.
5) One slot stamina weapon, other slot magicka weapon - I use dual wield & restoration staff
*please forgive my english
ztyhurstub17_ESO wrote: »The main problem I see with a Hybrid build is the Champion Points. Since you need to put points into either Elemental Expert or Mighty (I suppose you could put ~80 in each), and there are points for either spell penetration or physical penetration, and spell crit damage or weopon crit damage... etc. You end up losing power over a build that is purely Magicka or Physical. I looked a this set and thought about some things, but couldn't come up with anything better than a Stamina build that has higher Spell damage or vice versa.
Since there are so many stamina skills that also heal now, I don't see the point of buffing a magicka based heal on a stamina build. In the days before Vigor and soft cap removal this may have been a "go-to" set, but with things as they are now it just seems more like a token set that only exists to check off someone's request for "Hybrid Armor" in the game.
IMO unless they release another armor set with jewelry that synergizes with this set in some way it will quickly go to the list of sets that nobody uses.
I have decent hybrid build with pelinals:
1) Pelinals best used with DoT & HoT build.
Because most of them have relatively low cost.
(HoT is best because you only need to focus on healing CP instead of physical damage CP and spell damage CP)
Or some skill with cost return like honor the dead.
2) Pelinals will have significant effect only if you have significant amount of either spell damage or weapon damage. At end game 4k++ full buffed is a decent number.
To accommodate this you will need focused your build toward either spell damage or weapon damage.
For example: Warrior's Fury + all weapon damage acc enchant + warrior mundus stone + dual wield + wrath + major/minor buff + flawless dawnbreaker + molag kena + balanced warrior
If most of your damage/heal comes from attributes then don't use pelinals.
For example: your highest damage is 2500 spell damage and you have 50k magicka -> don't use pelinals
3) for attributes enchant will be best if you use prismatic.
4) Usually for hybrid I use stam-mag regen drink, but tri stat is also good.
5) One slot stamina weapon, other slot magicka weapon - I use dual wield & restoration staff
*please forgive my english