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So I tried making a true Hybrid....

  • Solariken
    Solariken
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    Hybrid Pelinal's builds are fun to theory craft and can make your character really effective in specific situations (mega weapon damage beamplar for example) but at the end of the day, that piece of garbage called the Champion System is the true killer of build hybridization.
  • Silvist
    Silvist
    @Solariken - Dunno, works fine for me on my sorc. I got about 100-150k AP yesterday with my build. People didn't know how to react to it either. I was fighting another sorc, and he figured that all I could do was ranged. Till I closed the distance and pressured him in melee. By that point he was unable to escape lol.

    I also took this build into one of the largest scale battles I've seen in trueflame in a while last night lol. Had a nice 21k AP tick for defending for what seemed like 1 hour+. They had taken nearly 3 walls down, and completely out of nowhere the other faction shows up. So it ended up being like 4 zergs of one faction, vs 2 other zergs of another faction, vs the faction defending the keep.

    So inside of pvp I think a pelinal build is very effective. In pve though, I don't think my build would be as effective. I plan to test that as well, once I get a chance. Just to see how good/bad the numbers are. I expect though, it to not be as optimal as the typical meta setups though. I think also pve requires alot more resource management, especially on bosses.

  • Solariken
    Solariken
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    Silvist wrote: »
    @Solariken - Dunno, works fine for me on my sorc. I got about 100-150k AP yesterday with my build. People didn't know how to react to it either. I was fighting another sorc, and he figured that all I could do was ranged. Till I closed the distance and pressured him in melee. By that point he was unable to escape lol.

    I also took this build into one of the largest scale battles I've seen in trueflame in a while last night lol. Had a nice 21k AP tick for defending for what seemed like 1 hour+. They had taken nearly 3 walls down, and completely out of nowhere the other faction shows up. So it ended up being like 4 zergs of one faction, vs 2 other zergs of another faction, vs the faction defending the keep.

    So inside of pvp I think a pelinal build is very effective. In pve though, I don't think my build would be as effective. I plan to test that as well, once I get a chance. Just to see how good/bad the numbers are. I expect though, it to not be as optimal as the typical meta setups though. I think also pve requires alot more resource management, especially on bosses.

    @Silvist you can definitely craft some fun (but gimmicky) builds with it. I loved playing a Pelinal's magplar for a while - damage was insane and it was nice being able to use Shuffle and dodge roll a lot more. However, the build has almost no sustain and can't use stamina attacks effectively because of the blue Champion tree - you simply cannot have respectable damage, penetration, and crit by splitting points into both damage trees. You can only have one if you want to be competitive, and since you can only have one anyway you are better off just building to one resource totally and not using Pelinal's.
  • Silvist
    Silvist
    @Solariken - Well you saw my numbers above, its as close to 2k sustain in both mag and stam as I could get. I completely agree about not being able to penetrate as hard on really tanky targets that have 32k+ defense. That may change next update though with the broken 2h ult that ignores all defense lol.

    Penetration of physical really isn't that big of an issue, compared to the spell penetration side. Since you can dw maces, and use sharpened. I honestly think its a waste of points to put to many into the pen CP trees, because of the flat numbers you get. Most build I see take no more than 1k in either of the pens for some extra dmg in the cp trees.

    I figure you need at least a way to drop them 10-12k defense, in order to bring them to reasonable levels of mitigation.

    As for crit, I never really tried to hit higher than 50% crit chance in pvp ever. I guess if you have a nitch build that relies on it, such as a khajit/bosmer nb used for ganking. Thus you'd also want to put quite a bit into crit dmg.

    Though, from what I read above you were using a stamplar. Outside of repentance giving you resources back (on kills), restoring spirit, and maybe the focus; I could see potential resource issues on templar. Sorc has dark deal, DK has the battle roar and helping hands, and NB has siphoning strikes to help alleviate that.

    I tried to balance my skill choices so that I'm not relying heavily on one pool of resources. Stam is even more important in pvp, because of dodging and breaking cc.
  • Waffennacht
    Waffennacht
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    Silvist wrote: »
    @Solariken - Well you saw my numbers above, its as close to 2k sustain in both mag and stam as I could get. I completely agree about not being able to penetrate as hard on really tanky targets that have 32k+ defense. That may change next update though with the broken 2h ult that ignores all defense lol.

    Penetration of physical really isn't that big of an issue, compared to the spell penetration side. Since you can dw maces, and use sharpened. I honestly think its a waste of points to put to many into the pen CP trees, because of the flat numbers you get. Most build I see take no more than 1k in either of the pens for some extra dmg in the cp trees.

    I figure you need at least a way to drop them 10-12k defense, in order to bring them to reasonable levels of mitigation.

    As for crit, I never really tried to hit higher than 50% crit chance in pvp ever. I guess if you have a nitch build that relies on it, such as a khajit/bosmer nb used for ganking. Thus you'd also want to put quite a bit into crit dmg.

    Though, from what I read above you were using a stamplar. Outside of repentance giving you resources back (on kills), restoring spirit, and maybe the focus; I could see potential resource issues on templar. Sorc has dark deal, DK has the battle roar and helping hands, and NB has siphoning strikes to help alleviate that.

    I tried to balance my skill choices so that I'm not relying heavily on one pool of resources. Stam is even more important in pvp, because of dodging and breaking cc.

    Oh my. So brilliant! The moment I read that, it was like, eureka! Velacious Curse is becoming unblockable couple that with this ult and you have an unmitigated curse.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Silvist
    Silvist
    @Waffennacht - lol glad someone sees eye to eye with me :D
  • Elong
    Elong
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    Pelinals can work, and not only work, it can produce some great damage, sustain, and survive ability.

    I'm keeping some secrets to myself though :)
  • The_Duke
    The_Duke
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    Elong wrote: »
    Pelinals can work, and not only work, it can produce some great damage, sustain, and survive ability.

    I'm keeping some secrets to myself though :)

    I have a pelinals sorc. 12k crystal frags, 13k Dizzying swing. 13k werewolf heals. 5k plus weapon damage.
    The Duke

    Stamplar

    Guild leader of The Dukes. PS4
  • Elong
    Elong
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    The_Duke wrote: »
    Elong wrote: »
    Pelinals can work, and not only work, it can produce some great damage, sustain, and survive ability.

    I'm keeping some secrets to myself though :)

    I have a pelinals sorc. 12k crystal frags, 13k Dizzying swing. 13k werewolf heals. 5k plus weapon damage.

    I can get similar on my stamplar, except swap out frags for RD. 11k Honour The Dead tooltip.

    It's the most fun I've had in over 2 years of ESO.

    People worry about sustain, whilst forgetting they have two pools, magicka and stamina, to draw their skills from.

    Templar also benefits from thaumaturge affecting stamina and magicka damage on the majority of their skills.
  • Silvist
    Silvist
    Don't forget pots and or poisons if you use them. Those can help sustain as well. Maybe people who are having sustain problems aren't weaving LA or HA?

    I plan to try a NB version of pelinals, but there's a crazy amount of options for that. (still debating which is the best of mag/stam morphs to take lol)

    What I enjoy most about my pelinal's sorc is that I can choose to either melee or ranged, or do both at the same time. Works great vs builds you want to keep ranged on.

    Can't wait to implement the new weapon ults on top of it :D
    Edited by Silvist on October 2, 2016 12:22AM
  • The_Duke
    The_Duke
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    Elong wrote: »
    The_Duke wrote: »
    Elong wrote: »
    Pelinals can work, and not only work, it can produce some great damage, sustain, and survive ability.

    I'm keeping some secrets to myself though :)

    I have a pelinals sorc. 12k crystal frags, 13k Dizzying swing. 13k werewolf heals. 5k plus weapon damage.

    I can get similar on my stamplar, except swap out frags for RD. 11k Honour The Dead tooltip.

    It's the most fun I've had in over 2 years of ESO.

    People worry about sustain, whilst forgetting they have two pools, magicka and stamina, to draw their skills from.

    Templar also benefits from thaumaturge affecting stamina and magicka damage on the majority of their skills.
    Elong wrote: »
    The_Duke wrote: »
    Elong wrote: »
    Pelinals can work, and not only work, it can produce some great damage, sustain, and survive ability.

    I'm keeping some secrets to myself though :)

    I have a pelinals sorc. 12k crystal frags, 13k Dizzying swing. 13k werewolf heals. 5k plus weapon damage.

    I can get similar on my stamplar, except swap out frags for RD. 11k Honour The Dead tooltip.

    It's the most fun I've had in over 2 years of ESO.

    People worry about sustain, whilst forgetting they have two pools, magicka and stamina, to draw their skills from.

    Templar also benefits from thaumaturge affecting stamina and magicka damage on the majority of their skills.

    Agreed. Im 25 on my Orc Stamplar I need to keep grinding. Im also going to try it on my Mag DK. I just need to get my get my medium armor up to 50. I seldom run out of resources. Especially on a Sorc with reduced cost of skills and other perks. Dark deal trades mag for stam and over load returns magic. 20k plus overload crits are unreal and I can use mines when pressured.

    Most fun Ive had since console launch. Still trying to perfect the balance of skill allocations.

    This is purely a PVP build.
    The Duke

    Stamplar

    Guild leader of The Dukes. PS4
  • Elong
    Elong
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    The_Duke wrote: »
    Elong wrote: »
    The_Duke wrote: »
    Elong wrote: »
    Pelinals can work, and not only work, it can produce some great damage, sustain, and survive ability.

    I'm keeping some secrets to myself though :)

    I have a pelinals sorc. 12k crystal frags, 13k Dizzying swing. 13k werewolf heals. 5k plus weapon damage.

    I can get similar on my stamplar, except swap out frags for RD. 11k Honour The Dead tooltip.

    It's the most fun I've had in over 2 years of ESO.

    People worry about sustain, whilst forgetting they have two pools, magicka and stamina, to draw their skills from.

    Templar also benefits from thaumaturge affecting stamina and magicka damage on the majority of their skills.
    Elong wrote: »
    The_Duke wrote: »
    Elong wrote: »
    Pelinals can work, and not only work, it can produce some great damage, sustain, and survive ability.

    I'm keeping some secrets to myself though :)

    I have a pelinals sorc. 12k crystal frags, 13k Dizzying swing. 13k werewolf heals. 5k plus weapon damage.

    I can get similar on my stamplar, except swap out frags for RD. 11k Honour The Dead tooltip.

    It's the most fun I've had in over 2 years of ESO.

    People worry about sustain, whilst forgetting they have two pools, magicka and stamina, to draw their skills from.

    Templar also benefits from thaumaturge affecting stamina and magicka damage on the majority of their skills.

    Agreed. Im 25 on my Orc Stamplar I need to keep grinding. Im also going to try it on my Mag DK. I just need to get my get my medium armor up to 50. I seldom run out of resources. Especially on a Sorc with reduced cost of skills and other perks. Dark deal trades mag for stam and over load returns magic. 20k plus overload crits are unreal and I can use mines when pressured.

    Most fun Ive had since console launch. Still trying to perfect the balance of skill allocations.

    This is purely a PVP build.

    My templar puts out really good damage in pve too. Yours could too with Overload.
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