BenLocoDete wrote: »AmberLaTerra wrote: »BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".
I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.
There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.
If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.
The flaw in that line of reasoning is that I can watch a trailer, maybe some gameplay on youtube and get an idea of how graphic the violence is and how 'dark' the game themes are. So I think 'Ok my teenage son can play this' or 'this is up my alley, not too graphic'. I play for a while and my expectations are being met in terms of how dark and graphically violent the game is, I'm happy.
Then a DLC comes out that is extremely graphic and completely at odds with how the game was previously. Sure it's still within it's M rating classification so it's legally fine, but it's not within my expectations as a customer. Expectations that ZOS set for me.
ShadowStarKing wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
1.) To join the DB you need to 'murder' an innocent
2.) DB encourages innocent slaughter sending souls to sithis realm, of you talk to the dark elf that gives you the litany of blood quest she herself endorses the murders
3.) As long as you obey the 5 tenants (don't kill a dark brother and sister) you wouldn't 'invoke the wrath of sithis'
The DB is the evil assassin guild of the game if you want to be a hero assassin this is where the Morag Tong come into play and its been data mined that Vvardenfell is in the game.
BenLocoDete wrote: »AmberLaTerra wrote: »BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".
I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.
There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.
If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.
The flaw in that line of reasoning is that I can watch a trailer, maybe some gameplay on youtube and get an idea of how graphic the violence is and how 'dark' the game themes are. So I think 'Ok my teenage son can play this' or 'this is up my alley, not too graphic'. I play for a while and my expectations are being met in terms of how dark and graphically violent the game is, I'm happy.
Then a DLC comes out that is extremely graphic and completely at odds with how the game was previously. Sure it's still within it's M rating classification so it's legally fine, but it's not within my expectations as a customer. Expectations that ZOS set for me.
Thats fine, and if that particular DLC is too graphic for you, then dont play it. Trailers dont matter in an MMO because of how broad the rating system is. If its an M rated title, expect as such.
Anyways what you find too graphic is always a relative matter.
Also people need to stop coming into an MMO with a single player mentality. If its something new or valuable people will farm it, If you dont like it dont go in that area
Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"
Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)
... then consider adding in the PVP part of the justice system for bounties over 2k.
It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.
There should be an option for me to turn off role players and their moral concerns about computer generated animated 3d objects with a texture.
ShadowStarKing wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
1.) To join the DB you need to 'murder' an innocent
2.) DB encourages innocent slaughter sending souls to sithis realm, of you talk to the dark elf that gives you the litany of blood quest she herself endorses the murders
3.) As long as you obey the 5 tenants (don't kill a dark brother and sister) you wouldn't 'invoke the wrath of sithis'
The DB is the evil assassin guild of the game if you want to be a hero assassin this is where the Morag Tong come into play and its been data mined that Vvardenfell is in the game.
To be fair, a lot of those were probably me. I was going for the mass murderer achievement where you have to kill 100 people and lots of animals. I finished it but I think I need to hide in PVP for the next few years until my bounty has gone
vyndral13preub18_ESO wrote: »On a semi-related note, I am getting sick of all the citizens in towns...
MornaBaine wrote: »
SK1TZ0FR3N1K wrote: »SK1TZ0FR3N1K wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the role-play aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
And, this is where you are wrong. It is a game...plain, and simple. You play it as a role-player, and I play it as a blood thirsty murder, with no morals. It's like this...you get upset that you have a hard time role-playing at the bank, or crafting station, while I run by you on a killing spree, well I get upset that I am trying to concentrate on my killing spree, while you are running around RP'ing that you are wiping your bum, or counting the coins in your bag.
I would have no problems with allowing players to call the guards when they witness a crime...as long as I can call the guards when I walk into an area where 2 people are erotic role-playing. Public *** should be just as illegal as murder, and thievery. Don't you think? Or, when people YELL...that's worth a guard chase. What about when I come into an area, and the RP is just really bad...I should be able to call the guards on that.
I log in everyday realizing that something I do when I play, probably ruins someone's immersion. What most of the people complaining, about their immersion being ruined, refuse to understand...is that your immersion ruins someone's gameplay for some reason, or another. You need to co-exist with us, the way we have to co-exist with you...until ZOS finally decides to give you your own RP server.
Also, I hate to tell you, but other than talking to the lady in the Thieves Guild to start the Dark Brotherhood quest line, your first real quest is to go and murder a random NPC for personal gain - admission into the Dark Brotherhood.
Yes, but you seem to not remember how Lucian LaChance explained it in Oblivion. They recruit those who can kill in cold blood, and integrate them into the "family", which is serving Sithis and the Nightmother. From now on, they are no longer murderers, but assassins who will put their talents in favor of a divine cause - there is equality in this, everyone can do the ritual and eventually get someone killed. If this would be real, a lot would be nicer to each other, to not become a target. I see the purpose of the guild as a good one, it would make people be more careful with each other, if that would be real.
Yes, but he also stated:
"Have you not heard of the Dark Brotherhood? Of the remorseless guild of paid assassins and homicidal cutthroats? Join us and you'll find the Dark Brotherhood all that and so much more. We are more than anything a union of like minded individuals." ―Lucien Lachance
I am of the "homicidal cutthroat" variety, when I play any ES game.
But let's get back to the point of the OP. The OP has an issue with their "immersion" being broken, by all of the dead bodies and killers running around. That's fine, but your "immersion" is no more important than my "FUN". You have to deal with me, the same way I have to deal with you.
Yes, I am not saying that you would play in the wrong way, I am saying that the implementation is flawed in that it allows to use the sacred blade of Woe for other purposes than to assassinate a target, which is part of a contract based on the ritual and accepted by Sithis. I want the blade of Woe just be used for this sole purpose - and not to randomly kill anyone around.
The Blade of Woe in other games, despite not being the same Blade of Woe in ESO (which is conjured upon need) but actually a physical weapon, can be used to kill literally anything - from skeevers to giants. I actually think that because of that, its use in this game is much closer to its actual purpose.
in ESO it is a guild ability - and it should be used for guild purposes only - it does not work on players, why does it work on innocent NPCs then, who are not meant to be targets of the guild.

dodgehopper_ESO wrote: »AmberLaTerra wrote: »BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".
I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.
I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.
If you find soul gems repulsive, you better never watch the movie "in time" - where lifetime is used as a currency.
chaserstorm16909 wrote: »One of your characters is named Huntz D'Carebears, and you're worried about killing sprees in towns?
Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"
Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)
... then consider adding in the PVP part of the justice system for bounties over 2k.
It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.
Thats fine, and if that particular DLC is too graphic for you, then dont play it. Trailers dont matter in an MMO because of how broad the rating system is. If its an M rated title, expect as such.
newtinmpls wrote: »
Thats fine, and if that particular DLC is too graphic for you, then dont play it. Trailers dont matter in an MMO because of how broad the rating system is. If its an M rated title, expect as such.
In the case of DB that is not a possible solution. Dead bodies are all over the place. Was heading back to Daggerfall bank with a lowbie character, and someone scrambled up alongside my path, murdered an NPC and scrambled away.
dodgehopper_ESO wrote: »Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"
Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)
... then consider adding in the PVP part of the justice system for bounties over 2k.
It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.
To be fair, if this were Cyrodiil you might very well not see that murderer cloaked and stealthy. They choose to allow you to see that player but perhaps that is the problem, the perception is perhaps not as it should be. I think the reason they don't have players cloak in front of you though is that it might create undue lag on everyone to have that capacity. Its just my guess though.
dodgehopper_ESO wrote: »AmberLaTerra wrote: »BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".
I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.
I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.
If you find soul gems repulsive, you better never watch the movie "in time" - where lifetime is used as a currency.
But a good film anyway.
hehe. she's standing in a pile of her own corpses.
I could understand how it ruins the immersion for some players--it did for me as well during the first few days (but then I kept in mind that this is the newest dlc, and it's just going to happen. in fact, I am a participant!). however, I think this might be one of those things that cannot be bypassed. there are some expectations that need to be adjusted and things to keep in mind when playing a game like this.
Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.
The only reason I agree with this is because kids are annoying to play with, otherwise I don't think kids should be so sheltered (especially teens) as to be denied TES. Games like these don't depict anything that's so horrible as to damage anyone.BenLocoDete wrote: ». In absolute no way kids and hardly any teenagers should be playing it.
The only reason I agree with this is because kids are annoying to play with, otherwise I don't think kids should be so sheltered (especially teens) as to be denied TES. Games like these don't depict anything that's so horrible as to damage anyone.BenLocoDete wrote: ». In absolute no way kids and hardly any teenagers should be playing it.
The only games that would be questionable to let kids play are Manhunt where the main focus is to murder everyone violently and the torture mission in GTA 5. Fantasy violence is simply fantasy.
BenLocoDete wrote: »AmberLaTerra wrote: »BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".
I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.
There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.
If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.
The flaw in that line of reasoning is that I can watch a trailer, maybe some gameplay on youtube and get an idea of how graphic the violence is and how 'dark' the game themes are. So I think 'Ok my teenage son can play this' or 'this is up my alley, not too graphic'. I play for a while and my expectations are being met in terms of how dark and graphically violent the game is, I'm happy.
Then a DLC comes out that is extremely graphic and completely at odds with how the game was previously. Sure it's still within it's M rating classification so it's legally fine, but it's not within my expectations as a customer. Expectations that ZOS set for me.
j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
dodgehopper_ESO wrote: »Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"
Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)
... then consider adding in the PVP part of the justice system for bounties over 2k.
It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.
To be fair, if this were Cyrodiil you might very well not see that murderer cloaked and stealthy. They choose to allow you to see that player but perhaps that is the problem, the perception is perhaps not as it should be. I think the reason they don't have players cloak in front of you though is that it might create undue lag on everyone to have that capacity. Its just my guess though.
I think it should be the other way around. Sneaking should not be "invisibility". Only invisibility should be invisibility.
Sneaking should make no footprint sound and you keep a low profile, but you shouldn't be invisible to enemy players. But they decided to go the cookie cutter MMO stealth route where it's invisible during broad daylight on flat ground in the open.
BenLocoDete wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
The only thing against the roleplay aspects is the way the system is poorly implemented - murder and theft aren't to be left outside the game, but the world must react to them in a more logical way, not like "dead body, oh, it is me! I'll just get to do my things..."
I feel forced to roleplay a truly insane character, who sees people walking over their dead bodies, and thinks to himself he is seeing murders that will happen in the future. It is cool, I give you that, but not with every freaking character!