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Getting Sick Of All The Murders In Town

  • Lucious90
    Lucious90
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    Runefang wrote: »
    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.

    If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.

    The flaw in that line of reasoning is that I can watch a trailer, maybe some gameplay on youtube and get an idea of how graphic the violence is and how 'dark' the game themes are. So I think 'Ok my teenage son can play this' or 'this is up my alley, not too graphic'. I play for a while and my expectations are being met in terms of how dark and graphically violent the game is, I'm happy.

    Then a DLC comes out that is extremely graphic and completely at odds with how the game was previously. Sure it's still within it's M rating classification so it's legally fine, but it's not within my expectations as a customer. Expectations that ZOS set for me.

    Thats fine, and if that particular DLC is too graphic for you, then dont play it. Trailers dont matter in an MMO because of how broad the rating system is. If its an M rated title, expect as such.

    Anyways what you find too graphic is always a relative matter.

    Also people need to stop coming into an MMO with a single player mentality. If its something new or valuable people will farm it, If you dont like it dont go in that area
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Lysette
    Lysette
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    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    1.) To join the DB you need to 'murder' an innocent

    2.) DB encourages innocent slaughter sending souls to sithis realm, of you talk to the dark elf that gives you the litany of blood quest she herself endorses the murders

    3.) As long as you obey the 5 tenants (don't kill a dark brother and sister) you wouldn't 'invoke the wrath of sithis'

    The DB is the evil assassin guild of the game if you want to be a hero assassin this is where the Morag Tong come into play and its been data mined that Vvardenfell is in the game.

    I agree, that Morag Tong would be more my way - still, I think a guild must have some form of honor - or they are just scum.
    Edited by Lysette on June 23, 2016 12:26PM
  • Xylphan
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    Lucious90 wrote: »
    Runefang wrote: »
    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.

    If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.

    The flaw in that line of reasoning is that I can watch a trailer, maybe some gameplay on youtube and get an idea of how graphic the violence is and how 'dark' the game themes are. So I think 'Ok my teenage son can play this' or 'this is up my alley, not too graphic'. I play for a while and my expectations are being met in terms of how dark and graphically violent the game is, I'm happy.

    Then a DLC comes out that is extremely graphic and completely at odds with how the game was previously. Sure it's still within it's M rating classification so it's legally fine, but it's not within my expectations as a customer. Expectations that ZOS set for me.

    Thats fine, and if that particular DLC is too graphic for you, then dont play it. Trailers dont matter in an MMO because of how broad the rating system is. If its an M rated title, expect as such.

    Anyways what you find too graphic is always a relative matter.

    Also people need to stop coming into an MMO with a single player mentality. If its something new or valuable people will farm it, If you dont like it dont go in that area

    Personally, I don't find it too graphic. The concept is great, but I don't think the implementer(s) thought this through. It's a good idea for single player/instanced content. But in the open MMO world it doesn't take a genius to figure out that such a concept would turn cities into sites of genocidal rampage.

    Unless MMO in this case means "Mass Murder Online", I think they missed the mark with this. When I think of Elder Scrolls and Dark Brotherhood, I don't picture cities full of bodies and a continuous stream of murders.

    But that's just my opinion.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)

    ... then consider adding in the PVP part of the justice system for bounties over 2k.

    It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.

    As long as I can do this anywhere. Because 90%of the NPCs we kill in this game are actually standing around doing nothing before you show up to kill them.

    So i would think if it is fair game for someone can report someone for killing a poor innocent in town. You should be able to report someone for killing some innocent sailor standing on a boat in the middle of no where.

    Then you can add in that a report system would be so abused it isnt even funny. What better way to guard the area i like to farm.
    Edited by vyndral13preub18_ESO on June 23, 2016 1:21PM
  • MornaBaine
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    Woeler wrote: »
    There should be an option for me to turn off role players and their moral concerns about computer generated animated 3d objects with a texture.

    Whoa don't blame roleplayers for this! We're usually among the first to long for more graphic everything! LOL
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • ChrispyRambo
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    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    1.) To join the DB you need to 'murder' an innocent

    2.) DB encourages innocent slaughter sending souls to sithis realm, of you talk to the dark elf that gives you the litany of blood quest she herself endorses the murders

    3.) As long as you obey the 5 tenants (don't kill a dark brother and sister) you wouldn't 'invoke the wrath of sithis'

    The DB is the evil assassin guild of the game if you want to be a hero assassin this is where the Morag Tong come into play and its been data mined that Vvardenfell is in the game.

    HAIL SITHIS
    wonkydog wrote: »
    To be fair, a lot of those were probably me. I was going for the mass murderer achievement where you have to kill 100 people and lots of animals. I finished it but I think I need to hide in PVP for the next few years until my bounty has gone :)

    I love giving cows the old sword and board running shield bash hahaha.
  • ChrispyRambo
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    On a semi-related note, I am getting sick of all the citizens in towns...

    I will take care of that for you. HAIL SITHIS
  • Abeille
    Abeille
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    MornaBaine wrote: »
    Woeler wrote: »
    There should be an option for me to turn off role players and their moral concerns about computer generated animated 3d objects with a texture.

    Whoa don't blame roleplayers for this! We're usually among the first to long for more graphic everything! LOL

    Same, although I wouldn't be against a separated RP server/phase.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • ChrispyRambo
    ChrispyRambo
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    Lysette wrote: »
    Abeille wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the role-play aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    And, this is where you are wrong. It is a game...plain, and simple. You play it as a role-player, and I play it as a blood thirsty murder, with no morals. It's like this...you get upset that you have a hard time role-playing at the bank, or crafting station, while I run by you on a killing spree, well I get upset that I am trying to concentrate on my killing spree, while you are running around RP'ing that you are wiping your bum, or counting the coins in your bag.

    I would have no problems with allowing players to call the guards when they witness a crime...as long as I can call the guards when I walk into an area where 2 people are erotic role-playing. Public *** should be just as illegal as murder, and thievery. Don't you think? Or, when people YELL...that's worth a guard chase. What about when I come into an area, and the RP is just really bad...I should be able to call the guards on that.

    I log in everyday realizing that something I do when I play, probably ruins someone's immersion. What most of the people complaining, about their immersion being ruined, refuse to understand...is that your immersion ruins someone's gameplay for some reason, or another. You need to co-exist with us, the way we have to co-exist with you...until ZOS finally decides to give you your own RP server.

    Also, I hate to tell you, but other than talking to the lady in the Thieves Guild to start the Dark Brotherhood quest line, your first real quest is to go and murder a random NPC for personal gain - admission into the Dark Brotherhood.

    Yes, but you seem to not remember how Lucian LaChance explained it in Oblivion. They recruit those who can kill in cold blood, and integrate them into the "family", which is serving Sithis and the Nightmother. From now on, they are no longer murderers, but assassins who will put their talents in favor of a divine cause - there is equality in this, everyone can do the ritual and eventually get someone killed. If this would be real, a lot would be nicer to each other, to not become a target. I see the purpose of the guild as a good one, it would make people be more careful with each other, if that would be real.

    Yes, but he also stated:
    "Have you not heard of the Dark Brotherhood? Of the remorseless guild of paid assassins and homicidal cutthroats? Join us and you'll find the Dark Brotherhood all that and so much more. We are more than anything a union of like minded individuals." ―Lucien Lachance
    I am of the "homicidal cutthroat" variety, when I play any ES game.

    But let's get back to the point of the OP. The OP has an issue with their "immersion" being broken, by all of the dead bodies and killers running around. That's fine, but your "immersion" is no more important than my "FUN". You have to deal with me, the same way I have to deal with you.

    Yes, I am not saying that you would play in the wrong way, I am saying that the implementation is flawed in that it allows to use the sacred blade of Woe for other purposes than to assassinate a target, which is part of a contract based on the ritual and accepted by Sithis. I want the blade of Woe just be used for this sole purpose - and not to randomly kill anyone around.

    The Blade of Woe in other games, despite not being the same Blade of Woe in ESO (which is conjured upon need) but actually a physical weapon, can be used to kill literally anything - from skeevers to giants. I actually think that because of that, its use in this game is much closer to its actual purpose.

    in ESO it is a guild ability - and it should be used for guild purposes only - it does not work on players, why does it work on innocent NPCs then, who are not meant to be targets of the guild.

    No where in the history of the DB does it ever say that you have to kill contract target's only. As long as it's not another DB member you can kill whom ever you want whenever you want. The only thing that matters is that the contract from the Night Mother is complete by any means necessary. HAIL SITHIS
  • Kreetar
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    hehe. she's standing in a pile of her own corpses. :lol:
    05aeb387-90cf-46bb-ba04-9b76acc8812f_zpsrtklunmu.png

    I could understand how it ruins the immersion for some players--it did for me as well during the first few days (but then I kept in mind that this is the newest dlc, and it's just going to happen. in fact, I am a participant!). however, I think this might be one of those things that cannot be bypassed. there are some expectations that need to be adjusted and things to keep in mind when playing a game like this.
    dip me in the blood of mortals and throw me to the Dremora

  • Mureel
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    Lysette wrote: »
    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.

    If you find soul gems repulsive, you better never watch the movie "in time" - where lifetime is used as a currency.

    But a good film anyway.
  • Mureel
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    One of your characters is named Huntz D'Carebears, and you're worried about killing sprees in towns?

    Oh look kids, a nice black pot worrying about the state of a kettle! xD
  • dodgehopper_ESO
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    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)

    ... then consider adding in the PVP part of the justice system for bounties over 2k.

    It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.

    To be fair, if this were Cyrodiil you might very well not see that murderer cloaked and stealthy. They choose to allow you to see that player but perhaps that is the problem, the perception is perhaps not as it should be. I think the reason they don't have players cloak in front of you though is that it might create undue lag on everyone to have that capacity. Its just my guess though.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • newtinmpls
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    Lucious90 wrote: »

    Thats fine, and if that particular DLC is too graphic for you, then dont play it. Trailers dont matter in an MMO because of how broad the rating system is. If its an M rated title, expect as such.

    In the case of DB that is not a possible solution. Dead bodies are all over the place. Was heading back to Daggerfall bank with a lowbie character, and someone scrambled up alongside my path, murdered an NPC and scrambled away.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    newtinmpls wrote: »
    Lucious90 wrote: »

    Thats fine, and if that particular DLC is too graphic for you, then dont play it. Trailers dont matter in an MMO because of how broad the rating system is. If its an M rated title, expect as such.

    In the case of DB that is not a possible solution. Dead bodies are all over the place. Was heading back to Daggerfall bank with a lowbie character, and someone scrambled up alongside my path, murdered an NPC and scrambled away.

    So your arguement is that dead bodies and people killing other people is what makes the game to graphic to play?

    I guess my only question would then be, what exactly were you doing before this dlc?
  • timidobserver
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    I could go for increasing the bounty associated with being seen murdering someone.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Arato
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    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)

    ... then consider adding in the PVP part of the justice system for bounties over 2k.

    It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.

    To be fair, if this were Cyrodiil you might very well not see that murderer cloaked and stealthy. They choose to allow you to see that player but perhaps that is the problem, the perception is perhaps not as it should be. I think the reason they don't have players cloak in front of you though is that it might create undue lag on everyone to have that capacity. Its just my guess though.

    I think it should be the other way around. Sneaking should not be "invisibility". Only invisibility should be invisibility.

    Sneaking should make no footprint sound and you keep a low profile, but you shouldn't be invisible to enemy players. But they decided to go the cookie cutter MMO stealth route where it's invisible during broad daylight on flat ground in the open.
  • Lysette
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    Mureel wrote: »
    Lysette wrote: »
    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    I actually understand her desire, and its fair. The issue is that the game was never arranged with that in mind, even if it had not gone down as dark a road until the Brotherhood was released. The point I tried to make is that the game already has a lot of really dark threads and undertones if you pay attention, the reality is most people don't. It still amazes me that people don't find soul gems at some level a little appalling. There's a quest in Stonefalls for instance where some shady House Dres Dunmer are buying poor folk's souls, because 'they're lesser beings and don't need them'. They are offering a little coin so these people can live it up or go on a skooma bender for a week before giving up their life/soul. If that's not repulsive on many levels I don't know what is. You've got abusive drug dealing, murder, selling of eternal souls presumably to a damnable state in the soul cairn, hardcore Dunmer racism toward non elves, etc. There are other quests where goblin souls are being harvested, and examples of Elven racism where they harvest the souls of lesser beings (those dirty humans and orcs). The mages guild is perfectly happy with harvesting the souls of atronachs and daedra, not all of whom are necessarily villainous, draining out all their essence to fuel what, a magical toy? Seriously guys, darkness was in this serious from the get go, you just have to pay attention. I could really make all kinds of examples, but I don't think I need to.

    If you find soul gems repulsive, you better never watch the movie "in time" - where lifetime is used as a currency.

    But a good film anyway.

    Yeah, I found it quite thought-invoking.
  • Balamoor
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    Kreetar wrote: »
    hehe. she's standing in a pile of her own corpses. :lol:
    05aeb387-90cf-46bb-ba04-9b76acc8812f_zpsrtklunmu.png

    I could understand how it ruins the immersion for some players--it did for me as well during the first few days (but then I kept in mind that this is the newest dlc, and it's just going to happen. in fact, I am a participant!). however, I think this might be one of those things that cannot be bypassed. there are some expectations that need to be adjusted and things to keep in mind when playing a game like this.

    You know technology has been in place for years that allows only the person doing the quest to see the dead person, in fact to them that npc could forever be removed from the game or come back as a vengeful spirit.


    This is a criticism I have with the game, they could use this same technology for solo players or pre formed groups to actually be the one instigating the ruins that has been abandoned for decades instead of having a guy selling T-shirts at the entrance. Open world is great for wandering the cities and lands in general, but not so much when it is diametric to the quest you're on.


    Edited by Balamoor on June 23, 2016 6:46PM
  • Kenthros
    Kenthros
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    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.
    But I, being poor, have only my dreams;
    I have spread my dreams under your feet;
    Tread softly because you tread on my dreams.
  • Lysette
    Lysette
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    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
  • waterfairy
    waterfairy
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    . In absolute no way kids and hardly any teenagers should be playing it.
    The only reason I agree with this is because kids are annoying to play with, otherwise I don't think kids should be so sheltered (especially teens) as to be denied TES. Games like these don't depict anything that's so horrible as to damage anyone.
    The only games that would be questionable to let kids play are Manhunt where the main focus is to murder everyone violently and the torture mission in GTA 5. Fantasy violence is simply fantasy.
  • Woodoochill
    Woodoochill
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    heh... and you ppl were worried that something similar will happen if u add PVP justice system so u scrapped it out :D:D
  • Abeille
    Abeille
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    Vigarr wrote: »
    . In absolute no way kids and hardly any teenagers should be playing it.
    The only reason I agree with this is because kids are annoying to play with, otherwise I don't think kids should be so sheltered (especially teens) as to be denied TES. Games like these don't depict anything that's so horrible as to damage anyone.
    The only games that would be questionable to let kids play are Manhunt where the main focus is to murder everyone violently and the torture mission in GTA 5. Fantasy violence is simply fantasy.

    I think that as long as the parents are present in the kid's life and the kids are already old enough to understand what is right and wrong and what is fantasy and what is real, they should play anything they want. But wanting a game rated M to adapt to a person's ideal of what they think their kids should see is absurd. I would be lying if I said I didn't play games aimed at an older audience when I was a kid - actually, one of the first games I played was Resident Evil, when I was about eight or nine.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • quadraxis666
    quadraxis666
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    WTB Justice System PvP

    You'll get rekt
  • BenLocoDete
    BenLocoDete
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    Runefang wrote: »
    HaldaAinur wrote: »
    Yes it can ruin immersion but guess what? This is an MMO.
    How many MMOs are known for massive and deadly violence against civilians?

    Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?

    You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".

    I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.

    There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.

    If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.

    The flaw in that line of reasoning is that I can watch a trailer, maybe some gameplay on youtube and get an idea of how graphic the violence is and how 'dark' the game themes are. So I think 'Ok my teenage son can play this' or 'this is up my alley, not too graphic'. I play for a while and my expectations are being met in terms of how dark and graphically violent the game is, I'm happy.

    Then a DLC comes out that is extremely graphic and completely at odds with how the game was previously. Sure it's still within it's M rating classification so it's legally fine, but it's not within my expectations as a customer. Expectations that ZOS set for me.

    I wouldn't mind at all that post being pointed as with a flawed reasoning but it feels more like you are letting your reasoning be fooled by ZOS public advertisements. The first thing one sees in any trailer is the rating of the product shown, so there is a big "keep kids out" sign right in the first seconds, other than that, you can take the latest ads with actors and such, with a high Mel Brooks feeling but still blood splatters in more than one scene and severed hands along the movie.

    Overall ranting
    ESO gameplay mechanics, based on kill, kill & kill - fetch that item looted from the last guy, is the same of just about every other TES title. Any quests with different layouts are generally kill, kill & kill rescue that hostage or kill, kill & kill save Tamriel. The only content graphically coherent for kids in this game is the crafting, with indeed a friendly atmosphere except for the poison crafting but still, I bet most kids are there for the killing and the blood, and probably love the blade of woe(and I agree that those cut scenes do really put the game in the 17+ ratings, other than that I'd rate it overall 14+).

    Although I understand and agree that the game does offer an overall feel of 14+ , it is rated from its very beginnings M, or 17+ and has inspired many 'rant' threads on the thousands of pages of the forums about its childish nature.

    The content the Dark Brotherhood DLC presents feels slightly more cohesive with the previous TES games which ESO is based upon and ZOS developing team must look forward to keeping this feeling, not only with bloody cut-scenes but a faithful dedication to the dark setting that originally inspired the TES games.
    Edited by BenLocoDete on June 23, 2016 9:28PM
    [slit]Throat[/slit]
  • BenLocoDete
    BenLocoDete
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    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    The only thing against the roleplay aspects is the way the system is poorly implemented - murder and theft aren't to be left outside the game, but the world must react to them in a more logical way, not like "dead body, oh, it is me! I'll just get to do my things..."

    I feel forced to roleplay a truly insane character, who sees people walking over their dead bodies, and thinks to himself he is seeing murders that will happen in the future. It is cool, I give you that, but not with every freaking character!
    Edited by BenLocoDete on June 23, 2016 9:40PM
    [slit]Throat[/slit]
  • dodgehopper_ESO
    dodgehopper_ESO
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    Arato wrote: »
    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Murderers would have to be more careful then, but it still leaves it up to the "responsibility" of individual players whether they report a crime or not (just like NPC's in single player games have varying levels of responsibility, not all will report your crimes)

    ... then consider adding in the PVP part of the justice system for bounties over 2k.

    It'd sort out. Murderers would be more careful not to murder in broad daylight in front of everyone.

    To be fair, if this were Cyrodiil you might very well not see that murderer cloaked and stealthy. They choose to allow you to see that player but perhaps that is the problem, the perception is perhaps not as it should be. I think the reason they don't have players cloak in front of you though is that it might create undue lag on everyone to have that capacity. Its just my guess though.

    I think it should be the other way around. Sneaking should not be "invisibility". Only invisibility should be invisibility.

    Sneaking should make no footprint sound and you keep a low profile, but you shouldn't be invisible to enemy players. But they decided to go the cookie cutter MMO stealth route where it's invisible during broad daylight on flat ground in the open.

    I always viewed it as a weak form of that 'cloak' spell that wasn't pure invisibility but a percentage in previous games. If they went with your route on things, I'd definitely argue for the Cloak skill to be available to all players. Its bad enough its not available now. Then again I'm in the 'Class should not limit your skill list' camp. I could live with the cost of leveling out of class skills being significantly more difficult to level, but I've never liked a difference, and I'd personally rather see Alteration, Illusion, Destruction, Restoration, etc.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    The only thing against the roleplay aspects is the way the system is poorly implemented - murder and theft aren't to be left outside the game, but the world must react to them in a more logical way, not like "dead body, oh, it is me! I'll just get to do my things..."

    I feel forced to roleplay a truly insane character, who sees people walking over their dead bodies, and thinks to himself he is seeing murders that will happen in the future. It is cool, I give you that, but not with every freaking character!

    I view it as a function of a dragon-break, where you are seeing a fracture in alternate realities/selves/nirns before your eyes. Are you the you that did that killing, or was that the other you in the bizarro-Nirn that joined the DB? Are they all true at once? Its that kinda of wierdness where you and 30 other vestiges kill that NPC repeatedly yet you see him/her/it walking around in the market minutes later.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • UltimaJoe777
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    You know it JUST occured to me... Perhaps these people are literally getting sick seeing all the corpses. That would be understandable, I suppose... but it will not stop the murders >:)
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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