I too admit it's gotten real annoying to be standing at the Banker or a Crafting station and suddenly I hear an "AGH! Aghh~ *gurggle*" every minute.
And it's not just straight up murder. I've seen people pickpocket and then murder the NPC they robbed. I stood right there and watched a guy do it. I would have LOVED to have unleashed a Heavy flame staff/Dark Flare/Jesus Beam combo on him if the Justice System worked that way.
j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
BalticBlues wrote: »Since DB, the game is a total failure in regard of immersion.
No society could and would tolerate a behavior like this.
ZOS failed to give us a working jurisdiction and bounty system,
The game now is completely nuts.
It is not like an Elder Scrolls family game anymore,
more like a kind of GTA, celebrating violence. Disgusting.
j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
I don't think that is true - was able to kill innocents in Skyrim for personal gain.
EdmundTowers wrote: »Vulkhel Guard used to be a peaceful town. Ya, there was the occasional thief here and there. That was fine. Also there was the occasional new player who would accidentally attack an npc and cause a ruckus. But it rarely happened. It used to be a nice vibrant town to get immersed in. The whole atmosphere was peaceful. But now you can't go a minute without hearing people getting murdered all around you. I'm trying to do some crafting, some trading, organize my items at the banker, all the while people are getting murdered all around me. Corpses lying on the streets and avenues. This applies to every towns I visit.
I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion. If the town's were designed to be seedy dangerous places crawling with thieves and murderers, and the atmosphere build around that, I'd be fine with it. But they're not. They were designed to be peaceful lawful vibrant towns full of life. Which motivates the player to spend hours doing these quests to save the town from threats that would destroy it, and return a hero. But now you return to a town full of players murdering NPCs in plain site and you can't do anything about it. They just walk over to the next NPC and continue killing. What's the point? I guess players are doing it to get some lame achievement. But this is stupid. I can't attack them. Can't do anything about it. And it looks like its real easy for players to go on these killing sprees. How is this even fun?
Can we introduce some method of allowing players to report and sick guards on other players who kill NPCs? I'm sure the people going on these murdering sprees would appreciate the extra challenge.
j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
I don't think that is true - was able to kill innocents in Skyrim for personal gain.
ChrispyRambo wrote: »You can make sooooo much money with the Blade Of Woe....robbing every NPC as they die has filled my bank account. Find a small village with no guards and let the the slaughter begin. Just creep in a nice circular pattern around the village and by the time you get back to the first NPC you've killed they all start to re-spawn. Maxed out my Fence everyday since the DB landed on XB1.
I am sorry, but that is not how a dark brother/sister should behave. I reject the notion, that DB members are murderers, we are not, a DB assassination is a sacrament, a sacred activity with a specific target person. This murdering going on in cities has nothing to do with what the DB was like in other TES games. I think it is not a good implementation, as it is, this behavior is just not what the brotherhood is meant to be - we are not meant to be bloodthirsty murderers, who go after any random NPC. The whole point of the DB is derailed with this implementation, it makes DB members scum, whereas we should be sacred.
Lunarhound wrote: »Honestly, seeing as they've dropped the idea of player enforcers, I don't see anything wrong with giving other players the ability to call the guards in some way when they spot a crime. I was sneaking around swiping some stuff for a newly made character just the other day, and thinking how weird it was that I had to worry about NPC's seeing and reporting me, but players, for some reason, couldn't do a thing. If players could call the gaurds, it'd help drive crime to more secluded places within cities - alleyways, the interior of homes, etc. - where it makes more sense for them to be. Personally, I think it'd make being a thief/assassin more fun if I had to worry more about being seen out in the open, or in a crowded area.
j.murro2ub17_ESO wrote: »You realize that there is more of a reason for all of the killing - there is an achievement to kill 20 people in the towns in DB.
So once everyone has there achievements I suspect it will die down.
dodgehopper_ESO wrote: »Lunarhound wrote: »Honestly, seeing as they've dropped the idea of player enforcers, I don't see anything wrong with giving other players the ability to call the guards in some way when they spot a crime. I was sneaking around swiping some stuff for a newly made character just the other day, and thinking how weird it was that I had to worry about NPC's seeing and reporting me, but players, for some reason, couldn't do a thing. If players could call the gaurds, it'd help drive crime to more secluded places within cities - alleyways, the interior of homes, etc. - where it makes more sense for them to be. Personally, I think it'd make being a thief/assassin more fun if I had to worry more about being seen out in the open, or in a crowded area.
In all fairness it could make things near impossible. People could camp prime targets (like Litany marks) and troll the DB player. I think there has to be some reasonable element to this for both sides.
j.murro2ub17_ESO wrote: »You realize that there is more of a reason for all of the killing - there is an achievement to kill 20 people in the towns in DB.
So once everyone has there achievements I suspect it will die down.
IF there is such an achievement, it is an even worse implementation.
It would be pointless, as we are all kind of immortal, we respawn - well, so do NPCs, the whole thing is somewhat weird.
I agree, main cities became empty and less attractive with npcs lying around in a state of clinical death. If I could vote, than for redirecting all killers to their respective DLC areas, or making some no-killing safety zones around city centers.EdmundTowers wrote: »I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion.
I agree, main cities became empty and less attractive with npcs lying around in a state of clinical death. If I could vote, than for redirecting all killers to their respective DLC areas, or making some no-killing safety zones around city centers.EdmundTowers wrote: »I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion.
EdmundTowers wrote: »Lol at all the people making fun of me for being immersed in this game. This is one of the most immersive MMOs out there. What do you think all the voice acting and walls of text are for? Immersion. Yeah, a few things here and there brake it but it's not as big a deal as what is happening now.BalticBlues wrote: »Since DB, the game is a total failure in regard of immersion.
No society could and would tolerate a behavior like this.
ZOS failed to give us a working jurisdiction and bounty system,
The game now is completely nuts.
It is not like an Elder Scrolls family game anymore,
more like a kind of GTA, celebrating violence. Disgusting.
Exactly. I could get into playing the stealthy evil assassin type character, but it's pointless. You don't need to worry about stealth and not being seen. Just go out and murder defenseless NPCs like it's Grand Theft Auto. I'm not into that garbage.
I'm not asking for PvP in the streets. I know that will turn out badly. I'm asking for a system to allow players to alert guards to chase down criminals when murders occur. It will add a whole layer of skill to the act of assassinating NPCs. I'm glad some of you assassin players want to see a feature like this added too.
I agree, main cities became empty and less attractive with npcs lying around in a state of clinical death. If I could vote, than for redirecting all killers to their respective DLC areas, or making some no-killing safety zones around city centers.EdmundTowers wrote: »I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion.
EdmundTowers wrote: »Lol at all the people making fun of me for being immersed in this game. This is one of the most immersive MMOs out there. What do you think all the voice acting and walls of text are for? Immersion. Yeah, a few things here and there brake it but it's not as big a deal as what is happening now.BalticBlues wrote: »Since DB, the game is a total failure in regard of immersion.
No society could and would tolerate a behavior like this.
ZOS failed to give us a working jurisdiction and bounty system,
The game now is completely nuts.
It is not like an Elder Scrolls family game anymore,
more like a kind of GTA, celebrating violence. Disgusting.
Exactly. I could get into playing the stealthy evil assassin type character, but it's pointless. You don't need to worry about stealth and not being seen. Just go out and murder defenseless NPCs like it's Grand Theft Auto. I'm not into that garbage.
I'm not asking for PvP in the streets. I know that will turn out badly. I'm asking for a system to allow players to alert guards to chase down criminals when murders occur. It will add a whole layer of skill to the act of assassinating NPCs. I'm glad some of you assassin players want to see a feature like this added too.
I actually like the idea to some extent. The way I think it could be done is that the player has the ability to call a nearby patrolling guard to their current location. The guard would stand at the summoned location for a moment or two and then return to their patrol. In theory that's all you would need to do. The guard would then see the suspect and if their bounty were high enough they would get attacked.
Is there an opportunity to troll other players? Sure. You might call a guard to your location and accidently cause a nearby criminal not currently in the act to be noticed by the guards. I don't really consider this an issue though. If you are wanted by the law, you take that risk when you go to a public place. Maybe you need to head to the nearest outlaws refuge instead of hanging around the good folk of Tameriel.
The only thing that would need adjusted is that if you are being attacked by a guard, you should be able to open doors freely. It's completely stupid that you can't open doors when guards are attacking you. This would need to change so non-criminal players can't ruin the game for the bandits. Should the criminal die by the guards hand, then the guards will leave the player a reward on the corpse of the fallen criminal.
I think this system would work and serve to deepen immersion.
Korah_Eaglecry wrote: »Seeing the replies in this thread and every other similar thread reminds me daily that ZOS actually made the right decision in keeping Justice System PvP out of this game. Its interesting to see how the opportunity or the possibility of a mechanic that would allow players to grief bring out the sadists in our community.
RP'ers...........SMH. Other people want to play the game AS INTENDED. Go inside an inn and RP there if its too distracting.