forzajuve212 wrote: »
I want to up the thread. Devs please implement as much as possible from here in Update 11. Capturing towns will not be enough if there is no significant reward.
Great suggestion! Love the IC bridges idea... This would raise Cyrodiil to a whole new level of enjoyment.
deepseamk20b14_ESO wrote: »I just want drastic invasions where keeps are attacked by deadra. The more keeps an alliance owns means the more of a chance the leading alliance will have their keep attacked.
Ghost-Shot wrote: »
I love this
deepseamk20b14_ESO wrote: »I just want drastic invasions where keeps are attacked by deadra. The more keeps an alliance owns means the more of a chance the leading alliance will have their keep attacked.
Rohamad_Ali wrote: »It looks like the town capture system at least got implemented . Congrats . On the Test Server it's a nice edition but the flag guards are very weak . It's easier then taking a resource currently . I'm not sure if it's intentional because you can spawn in a safe zone or not . I look forward to seeing how it looks live . I'm just glad at least twice now ZOS has listened and at least implemented some of these good ideas .
If ZOS implemented changes like this, ESO would be the best PvP MMO in the world, without a doubt.