FLuFFyxMuFFiN wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
What if I want to role play a murderer who was kicked out of the Dark Brotherhood and kept the Blade of Woe and has killed every assassin they have sent after me. Meanwhile I continue to murder every innocent in my path.
BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
AmberLaTerra wrote: »BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".
I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.
j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »Its the Blade of Woe - I'm addicted - will continue to kill every NPC I see - LOVE IT!
This is why it has to be changed, so that the blade of Woe just works on contract targets and not outside of it.
No, I disagree - then limit pickpocketing and stealing too - its all part of the game. If you don't like it then move to an area that there is less killing.
It is a bad implementation - it should not be like this.
UltimaJoe777 wrote: »Why is this thread a thing? People act like they've never seen mass mugging before...
Malpherian wrote: »Korah_Eaglecry wrote: »
Seeing the replies in this thread and every other similar thread reminds me daily that ZOS actually made the right decision in keeping Justice System PvP out of this game. Its interesting to see how the opportunity or the possibility of a mechanic that would allow players to grief bring out the sadists in our community.
What are you talking about? Griefing would not be possible with the justice system as it was intended.
The only people you could attack were criminals, So.. how is this griefing?.... And lets be real here, you want to steal or murder people.. You can cheese the NPC guards all you want. But you can't Cheese a player.
If your caught doing a crime, you should be able to be attacked for it. Period. You don;t want to be attacked? Get sneakier, or Be a law abiding citizen, It's that simple.
Or just stand there waiting to be killed by a player - all good then, you are cleansed from it and can go on - I see no point in it in a game, where you respawn immediately.
Well, we recently had a bit of an influx of Black Sacraments that have been performed. So ofc we had to dispatch as many of our Brothers and Sisters as we could.
Our sincerest apologies from the Dark Brotherhood for ruining your immersion
Hail Sithis
Malpherian wrote: »Korah_Eaglecry wrote: »
Seeing the replies in this thread and every other similar thread reminds me daily that ZOS actually made the right decision in keeping Justice System PvP out of this game. Its interesting to see how the opportunity or the possibility of a mechanic that would allow players to grief bring out the sadists in our community.
What are you talking about? Griefing would not be possible with the justice system as it was intended.
The only people you could attack were criminals, So.. how is this griefing?.... And lets be real here, you want to steal or murder people.. You can cheese the NPC guards all you want. But you can't Cheese a player.
If your caught doing a crime, you should be able to be attacked for it. Period. You don;t want to be attacked? Get sneakier, or Be a law abiding citizen, It's that simple.
clocksstoppe wrote: »
vyndral13preub18_ESO wrote: »clocksstoppe wrote: »
No more or less immersive then stealthing behind a mob, holding attack and instakilling it with a heavy attack.
So now we need to remove blade of woe, sneak attacks, and heavy attacks.
I want JUSTICE!
no really, with this one world One Tamriel thing coming up... let us murder the murderers!
Kill enough civilians, be killable, simple!
SK1TZ0FR3N1K wrote: »SK1TZ0FR3N1K wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the role-play aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
And, this is where you are wrong. It is a game...plain, and simple. You play it as a role-player, and I play it as a blood thirsty murder, with no morals. It's like this...you get upset that you have a hard time role-playing at the bank, or crafting station, while I run by you on a killing spree, well I get upset that I am trying to concentrate on my killing spree, while you are running around RP'ing that you are wiping your bum, or counting the coins in your bag.
I would have no problems with allowing players to call the guards when they witness a crime...as long as I can call the guards when I walk into an area where 2 people are erotic role-playing. Public *** should be just as illegal as murder, and thievery. Don't you think? Or, when people YELL...that's worth a guard chase. What about when I come into an area, and the RP is just really bad...I should be able to call the guards on that.
I log in everyday realizing that something I do when I play, probably ruins someone's immersion. What most of the people complaining, about their immersion being ruined, refuse to understand...is that your immersion ruins someone's gameplay for some reason, or another. You need to co-exist with us, the way we have to co-exist with you...until ZOS finally decides to give you your own RP server.
Also, I hate to tell you, but other than talking to the lady in the Thieves Guild to start the Dark Brotherhood quest line, your first real quest is to go and murder a random NPC for personal gain - admission into the Dark Brotherhood.
Yes, but you seem to not remember how Lucian LaChance explained it in Oblivion. They recruit those who can kill in cold blood, and integrate them into the "family", which is serving Sithis and the Nightmother. From now on, they are no longer murderers, but assassins who will put their talents in favor of a divine cause - there is equality in this, everyone can do the ritual and eventually get someone killed. If this would be real, a lot would be nicer to each other, to not become a target. I see the purpose of the guild as a good one, it would make people be more careful with each other, if that would be real.
Yes, but he also stated:
"Have you not heard of the Dark Brotherhood? Of the remorseless guild of paid assassins and homicidal cutthroats? Join us and you'll find the Dark Brotherhood all that and so much more. We are more than anything a union of like minded individuals." ―Lucien Lachance
I am of the "homicidal cutthroat" variety, when I play any ES game.
But let's get back to the point of the OP. The OP has an issue with their "immersion" being broken, by all of the dead bodies and killers running around. That's fine, but your "immersion" is no more important than my "FUN". You have to deal with me, the same way I have to deal with you.
Yes, I am not saying that you would play in the wrong way, I am saying that the implementation is flawed in that it allows to use the sacred blade of Woe for other purposes than to assassinate a target, which is part of a contract based on the ritual and accepted by Sithis. I want the blade of Woe just be used for this sole purpose - and not to randomly kill anyone around.
The Blade of Woe in other games, despite not being the same Blade of Woe in ESO (which is conjured upon need) but actually a physical weapon, can be used to kill literally anything - from skeevers to giants. I actually think that because of that, its use in this game is much closer to its actual purpose.
in ESO it is a guild ability - and it should be used for guild purposes only - it does not work on players, why does it work on innocent NPCs then, who are not meant to be targets of the guild.
Because a soul for Sithis is a soul for Sithis. There is no "wrong target". There is no "innocent NPC". There never was. Death is a gift bestowed by the followers of the Dread Father - the gift of solace. This is also said many times in the games. In no games the Dark Brotherhood ever said a thing about you murdering someone who wasn't a target. It is not forbidden by the Tenets and it is encouraged by some members.
ChrispyRambo wrote: »SK1TZ0FR3N1K wrote: »SK1TZ0FR3N1K wrote: »j.murro2ub17_ESO wrote: »I love my Blade of Woe Zos! Don't change a thing!
Thank you.
It can be fun, I give you that - but it is against the role-play aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
And, this is where you are wrong. It is a game...plain, and simple. You play it as a role-player, and I play it as a blood thirsty murder, with no morals. It's like this...you get upset that you have a hard time role-playing at the bank, or crafting station, while I run by you on a killing spree, well I get upset that I am trying to concentrate on my killing spree, while you are running around RP'ing that you are wiping your bum, or counting the coins in your bag.
I would have no problems with allowing players to call the guards when they witness a crime...as long as I can call the guards when I walk into an area where 2 people are erotic role-playing. Public *** should be just as illegal as murder, and thievery. Don't you think? Or, when people YELL...that's worth a guard chase. What about when I come into an area, and the RP is just really bad...I should be able to call the guards on that.
I log in everyday realizing that something I do when I play, probably ruins someone's immersion. What most of the people complaining, about their immersion being ruined, refuse to understand...is that your immersion ruins someone's gameplay for some reason, or another. You need to co-exist with us, the way we have to co-exist with you...until ZOS finally decides to give you your own RP server.
Also, I hate to tell you, but other than talking to the lady in the Thieves Guild to start the Dark Brotherhood quest line, your first real quest is to go and murder a random NPC for personal gain - admission into the Dark Brotherhood.
Yes, but you seem to not remember how Lucian LaChance explained it in Oblivion. They recruit those who can kill in cold blood, and integrate them into the "family", which is serving Sithis and the Nightmother. From now on, they are no longer murderers, but assassins who will put their talents in favor of a divine cause - there is equality in this, everyone can do the ritual and eventually get someone killed. If this would be real, a lot would be nicer to each other, to not become a target. I see the purpose of the guild as a good one, it would make people be more careful with each other, if that would be real.
Yes, but he also stated:
"Have you not heard of the Dark Brotherhood? Of the remorseless guild of paid assassins and homicidal cutthroats? Join us and you'll find the Dark Brotherhood all that and so much more. We are more than anything a union of like minded individuals." ―Lucien Lachance
I am of the "homicidal cutthroat" variety, when I play any ES game.
But let's get back to the point of the OP. The OP has an issue with their "immersion" being broken, by all of the dead bodies and killers running around. That's fine, but your "immersion" is no more important than my "FUN". You have to deal with me, the same way I have to deal with you.
Yes, I am not saying that you would play in the wrong way, I am saying that the implementation is flawed in that it allows to use the sacred blade of Woe for other purposes than to assassinate a target, which is part of a contract based on the ritual and accepted by Sithis. I want the blade of Woe just be used for this sole purpose - and not to randomly kill anyone around.
The Blade of Woe in other games, despite not being the same Blade of Woe in ESO (which is conjured upon need) but actually a physical weapon, can be used to kill literally anything - from skeevers to giants. I actually think that because of that, its use in this game is much closer to its actual purpose.
in ESO it is a guild ability - and it should be used for guild purposes only - it does not work on players, why does it work on innocent NPCs then, who are not meant to be targets of the guild.
Because a soul for Sithis is a soul for Sithis. There is no "wrong target". There is no "innocent NPC". There never was. Death is a gift bestowed by the followers of the Dread Father - the gift of solace. This is also said many times in the games. In no games the Dark Brotherhood ever said a thing about you murdering someone who wasn't a target. It is not forbidden by the Tenets and it is encouraged by some members.
Exactly. You are a true Dark Brother!
ZOS_DaryaK wrote: »We've removed a series of posts that were about real world events and politics which has no place on these forums. Please keep your posts related directly to the game and refrain from bringing real world politics into it.
Please also try to keep it friendly, ok?
EdmundTowers wrote: »Vulkhel Guard used to be a peaceful town. Ya, there was the occasional thief here and there. That was fine. Also there was the occasional new player who would accidentally attack an npc and cause a ruckus. But it rarely happened. It used to be a nice vibrant town to get immersed in. The whole atmosphere was peaceful. But now you can't go a minute without hearing people getting murdered all around you. I'm trying to do some crafting, some trading, organize my items at the banker, all the while people are getting murdered all around me. Corpses lying on the streets and avenues. This applies to every towns I visit.
I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion. If the town's were designed to be seedy dangerous places crawling with thieves and murderers, and the atmosphere build around that, I'd be fine with it. But they're not. They were designed to be peaceful lawful vibrant towns full of life. Which motivates the player to spend hours doing these quests to save the town from threats that would destroy it, and return a hero. But now you return to a town full of players murdering NPCs in plain site and you can't do anything about it. They just walk over to the next NPC and continue killing. What's the point? I guess players are doing it to get some lame achievement. But this is stupid. I can't attack them. Can't do anything about it. And it looks like its real easy for players to go on these killing sprees. How is this even fun?
Can we introduce some method of allowing players to report and sick guards on other players who kill NPCs? I'm sure the people going on these murdering sprees would appreciate the extra challenge.
Daemons_Bane wrote: »
More like blade of "Whoahing" a dead horse?
AmberLaTerra wrote: »BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".
I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.
BenLocoDete wrote: »AmberLaTerra wrote: »BalticBlues wrote: »How many MMOs are known for massive and deadly violence against civilians?HaldaAinur wrote: »Yes it can ruin immersion but guess what? This is an MMO.
Considering the deadly gun violence against civilians in America which is always present in the news, is it really necessary to turn a "family MMO" as ESO into a sick pleasure for psychopaths?
You want a "Family MMO" play one rated "E" for everyone. ESO is Rated "M" for mature 17+ and is in no way a "Family MMO".
I am so tired of people wanting this game to turn into a kids play ground and not an Elder Scrolls.
There is no way other than quote and repeat this so people get it clear, Elder Scrolls Online is rated M or 17+, Skyrim is rated 16~18, Oblivion ratings are 15~17, Morrowind goes from 12~18, Battlespire 15~17 and so on. In absolute no way kids and hardly any teenagers should be playing it.
If you as a parent care about your children, keep any of these titles away from them. It is a parenting responsibility, not companies to keep their content away from kids. That said, just as p*rn, people respecting the ratings or not is a completely different matter, but it is just silly to ask p*rn producers to dumb their content down so "kids" would be less affected by what is presented on screen. And not just p*rn, the cartoons are filled with violence and guns, and some not so subtle sexual content(look at those pepa's heads!!), hardly any of these are intended for adults.