I wanted to see what people thought about this before I add it.
Empowering chains.
I chose the empowering chains morph because it was my only option as a PvP mDK if I wanted to gap close. However I immediately lamented the loss of pull chains when I returned to tanking in PvE. It's really one of the staples of a DK tank to have chains so that we can pull mobs into a pile with chains and talons. I would like to see this morph pull first and push if pull fails. The main reason we wanted them separated is because tanks were getting pulled away from the group unexpectedly. PvE tanks can pick unrelenting grip if they want a pull only chain now. So Empowering can do both again.
Having a pull push chain opens up so many tactical opportunities in PvP than simply a gap closer would allow. I have forced group wipes so many times through pull chains and killing an entire raid 1 at a time in a keep defense. But that option is no longer there and I'm missing out on a big tactical advantage. Sure there is always a possibility that you will get pulled to the enemy group but that is also a risk you can chose not to take by not casting it which is no different then now as it is currently only a forward gap closer.
Leo,
I'm writing up my changes to include -- probably won't give you my email address. (I'll post them here)
~Ish
You didn't tag me and that is understandable, but I think what would make magic dk completely viable in pvp if one of the morphs of sea of flames made our fire dots un cleanse/purge able. Like force siphon or weakness to elements, a cast spells that makes your dots stick to that enemy.
This would make 1v1 vs all classes viable as a our main source of pressure damage and heals comes from dots, which evert class can just purge away
great idea, when I have time to gather my thoughts into coherent suggestions, I'll contribute
You didn't tag me and that is understandable, but I think what would make magic dk completely viable in pvp if one of the morphs of sea of flames made our fire dots un cleanse/purge able. Like force siphon or weakness to elements, a cast spells that makes your dots stick to that enemy.
This would make 1v1 vs all classes viable as a our main source of pressure damage and heals comes from dots, which evert class can just purge away
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Jormasaurus wrote: »Great idea and I truly hope they appreciate the time and effort going into something like this. I'll have to take a closer look and see if I come up with suggestions of my own.
Jormasaurus wrote: »Great idea and I truly hope they appreciate the time and effort going into something like this. I'll have to take a closer look and see if I come up with suggestions of my own.
was wondering if you had a forum account >.> guess i found ya now >:D
psychotic13 wrote: »You're all asking for like every skill to be changed, dreams don't come true in this game.