it's a decent set that might make you have to work for a kill. so naturally we have to nerf it.
The 'decent' set is bugged and makes all of your heals bypass battle spirit while it's proc'd. Are you really trying to play off a bugged set as the usual people whining for nerfs? Really?
Haydenmango wrote: »Justice31st wrote: »If it's not this set it will be another set, then another. People will always find a set to pick on until it gets nerfed into the ground! zzzzz
^This is kind of why I went into attack mode earlier in the thread. After Valkyn Skoria was nerfed to the ground, I felt like it is now an ongoing trend. Malubeth has counters to the proc, unlike the other monster sets. It's a trade off.
Believe me, I don't feel Malubeth should be nerfed into the ground. I just think it is really overpowered at the moment and needs to be toned down so that it doesn't put players not using it at such a disadvantage. I personally like the concept of Malubeths and would possibly use it if it were balanced. I don't want to feel like I have to use it to compete with other people using it.
It appears that the set's healing ignores battle spirit's reduced healing.
ZOS_JessicaFolsom wrote: »Just a quick note to let you all know that we did find a bug with this set that is being fixed in next week's incremental patch. Again, there is a bug -- this is not a nerf. Essentially, the heal from this item set's proc is incorrectly double-dipping in the Critical Strike Chance modifier and gaining double the benefit it should (and the patch note next week will say as much.)
ZOS_JessicaFolsom wrote: »Just a quick note to let you all know that we did find a bug with this set that is being fixed in next week's incremental patch. Again, there is a bug -- this is not a nerf. Essentially, the heal from this item set's proc is incorrectly double-dipping in the Critical Strike Chance modifier and gaining double the benefit it should (and the patch note next week will say as much.)
ZOS_JessicaFolsom wrote: »Just a quick note to let you all know that we did find a bug with this set that is being fixed in next week's incremental patch. Again, there is a bug -- this is not a nerf. Essentially, the heal from this item set's proc is incorrectly double-dipping in the Critical Strike Chance modifier and gaining double the benefit it should (and the patch note next week will say as much.)
ZOS_JessicaFolsom wrote: »Just a quick note to let you all know that we did find a bug with this set that is being fixed in next week's incremental patch. Again, there is a bug -- this is not a nerf. Essentially, the heal from this item set's proc is incorrectly double-dipping in the Critical Strike Chance modifier and gaining double the benefit it should (and the patch note next week will say as much.)
hellbender27b14_ESO wrote: »I use this monster set solely for Blood tanking (PVE) because with the awesome heals it provided I was able to be more creative then just joining the bandwagon spec of the month club. I am able to slot more dps skills and shuffle some wasted CP points into boosting my overall dps and slot Warhorn to increase my groups dps for Trial runs. But now I will have to completely overhaul my build and when i'm done I am sure once again hands down my DK tank will outshine my NB tank .. This set has been like this it since was RELEASED!!!!! and now that one person found a way to make it OP in PVP and the crowd looking for an edge joined in on the wagon ride, my PVE use for the set suffers yet again to a nasty nerf (Adjustment) to previously PVE used gear. Feel free to troll but every single Templar VMA or trails player knows all to well what PVP nerfs (Adjustments) effects do to a particular ability or class overall performance in PVE. This mentality of nerf said effect because its OP in PVP and now PVE suffers so it's to hard now ok NERF PVE content to compensate i.e .....vICP/vWGT Thx for reading my frustrated two cents.
ZOS_JessicaFolsom wrote: »Just a quick note to let you all know that we did find a bug with this set that is being fixed in next week's incremental patch. Again, there is a bug -- this is not a nerf. Essentially, the heal from this item set's proc is incorrectly double-dipping in the Critical Strike Chance modifier and gaining double the benefit it should (and the patch note next week will say as much.)
Well, the one thing I got from this general topic is how fickle and hear say oriented this community is. Tell me more about how malubeth is making all heals bypass battle spirit...
Word to the wise, take everything said in these forums with a grain of salt.
Haydenmango wrote: »Well, the one thing I got from this general topic is how fickle and hear say oriented this community is. Tell me more about how malubeth is making all heals bypass battle spirit...
Word to the wise, take everything said in these forums with a grain of salt.
Then you didn't read clearly.
First it was that the proc chance was bugged, then it was that it bypasses battle spirit, then it was the champion system, then it was templars are OP, then it was that it's just overpowered in general, and now we finally figure out that it was double dipping in the crit chance modifier.
Anyways, people thought malubeth was broken/op and it seems that it was. Maybe not exactly the way they thought but it still is broken.