TrueGreenSmoker wrote: »Nothing wrong with Mag Templar beam:) LOOL
They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..
danielpatrickkeaneub17_ESO wrote: »TrueGreenSmoker wrote: »Nothing wrong with Mag Templar beam:) LOOL
They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..
Please define skillful playing.
danielpatrickkeaneub17_ESO wrote: »TrueGreenSmoker wrote: »Nothing wrong with Mag Templar beam:) LOOL
They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..
Please define skillful playing.
SwaminoNowlino wrote: »danielpatrickkeaneub17_ESO wrote: »TrueGreenSmoker wrote: »Nothing wrong with Mag Templar beam:) LOOL
They should recude the execution % and range. Horrible players who dont deserve the kill spamming it... Learn to play skillfully instead of pressing one button..
Please define skillful playing.
Roll dodge
Justice31st wrote: »
leepalmer95 wrote: »Justice31st wrote: »
And yet it's still strong now and you want them to reverse past balances to make it stronger?
L2P without OP broken skill.
Justice31st wrote: »leepalmer95 wrote: »Justice31st wrote: »
And yet it's still strong now and you want them to reverse past balances to make it stronger?
L2P without OP broken skill.
Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.
What's next after Jesus beam?
Rip PvP!
leepalmer95 wrote: »Justice31st wrote: »leepalmer95 wrote: »Justice31st wrote: »
And yet it's still strong now and you want them to reverse past balances to make it stronger?
L2P without OP broken skill.
Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.
Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.
Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.
In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.
leepalmer95 wrote: »Justice31st wrote: »leepalmer95 wrote: »Justice31st wrote: »
And yet it's still strong now and you want them to reverse past balances to make it stronger?
L2P without OP broken skill.
Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.
Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.
Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.
In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.
Do you know how much soul harvest and its morph cost compared to templar ultimate or all the ulimates cost?
Its super cheap and refills very quick as well hits like a truck!
Might as well increase the ultimate cost by 200, that is if ZOS decides to nerf RD to the ground.
Rip PvP!
leepalmer95 wrote: »Still waiting for the balance, thanks.
Justice31st wrote: »leepalmer95 wrote: »Justice31st wrote: »leepalmer95 wrote: »Justice31st wrote: »
And yet it's still strong now and you want them to reverse past balances to make it stronger?
L2P without OP broken skill.
Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.
Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.
Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.
In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.
Do you know how much soul harvest and its morph cost compared to templar ultimate or all the ulimates cost?
Its super cheap and refills very quick as well hits like a truck!
Might as well increase the ultimate cost by 200, that is if ZOS decides to nerf RD to the ground.
Rip PvP!
^Even Sypher said Incapacitating Strike is OP.
leepalmer95 wrote: »Justice31st wrote: »leepalmer95 wrote: »Justice31st wrote: »
And yet it's still strong now and you want them to reverse past balances to make it stronger?
L2P without OP broken skill.
Every update for the last 2 years has been followed by a nerf RD. Yes, I am getting tired of seeing the same post. RD can be countered. If you want to be able to perma dodge roll an execute and leave a Templar only able to use two DPS skills sweeps or dark flare, then revert the the RD damage changes back to where they were but allow it too be dodge able. Or give magicka classes their own Magicka pool dodge roll.
Every other class and build can kill people that dodge roll, every other class or build uses executes that can be dodged, you main dps skill goes through dodge, use aoe or burst someone down with an ult or something when their low hp like every other class does.
Why should templars basically ignore dodge roll and get an easy win button? Even if RD can be dodged it's still going the be the strongest execute in the game, double dip cp, long range, starts at 50%.
In pve i hit like 46k radiant ticks when a boss is low, i'd like so see another execute do the same.
Do you know how much soul harvest and its morph cost compared to templar ultimate or all the ulimates cost?
Its super cheap and refills very quick as well hits like a truck!
Might as well increase the ultimate cost by 200, that is if ZOS decides to nerf RD to the ground.
Rip PvP!
You guys could just dodge roll backwards. Getting out of range cuts the beam off.
leepalmer95 wrote: »
leepalmer95 wrote: »TequilaFire wrote: »I can range attack you with snipe while my buddies beat on you and you will be just as dead. FFS
To avoid your buddies attack i'd dodge roll, it would then avoid your snipes (who uses snipe...)
But with RD, nah.
Peekachu99 wrote: »OP is a perma-rolling NB, I assume? You know: the ones that pop outta stealth in IC, fail to one-shot you, get a JB to the face, then vanish (to come on the forums and complain about JB). "He ruined my one-shot, waaaah!"
Stop the nerfs. In some ways, I'm glad that the development team are so tone-deaf to the abundant whiners on this forum.