@ZOS Fix Malubeth the Scourger Set

  • WillhelmBlack
    WillhelmBlack
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    The set was recently fixed, hence why it's good. Now it needs a nerf? It's 6% chance on hit, how many times are you hit in some way in Cyrodiil? A lot, that's why it procs often. I don't find it any tankier than Bloodspawn, does that need nerfing to?

    There are many easy ways to counter the beam, I thought it was OP at first then I actually realised all you have to do is not let it proc on you.
    Edited by WillhelmBlack on June 16, 2016 7:07PM
    PC EU
  • Sallington
    Sallington
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    DDemon wrote: »
    Check the combat log in this screenshot, I initially thought someone saved my ass with breath of life, but I went from almost dead to full health instantly, I was being hit by approximately 10-20 people.

    3b1e624ea8.png

    It healed you so hard you died?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    No, the set is fine. The proc is not bugged and does not proc too often. The healing is very nice, but without it, it would be another useless set that people would decon immediately.

    I don't know why you people just want ZOS to make all your gear useless.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    MALUBETH ISN'T BROKEN! THE CHAMPION SYSTEM IS.

    This is why we cant have nice things. And by nice things, I mean strong gear and strong skills.

    The champion system gives you up to 40% healing boost passively (if you max 25% healing done and 15% healing taken) and nobody bats an eye. That is the problem. Malubeth is just the visible tip of the iceberg.

    Get a short term healing boost from a RNG proc set and everyone loses their minds. Go ahead and nerf this set, just like every other powerful set and skill in the game that has been nerfed due to CP. Nerf blocking, streak, dodge roll. Just because people can get infinite resources from CP. Anything becomes OP when you can get 25% more of anything you want three times over, without making any gearing sacrifices.

    When are you guys ready to admit that its the champion system is what is really unbalancing the game?
    You can either have controls on regen, attributes and damage or you can have interesting skills and gear. You can't have both. The controls have to go somewhere. That's how we get cooldowns, the one thing that ESO used to be unique for NOT HAVING.

    68901811.jpg


    Gear is fun and interesting. 40% healing just by enabling a setting isn't. There is no tradeoff, no gear to grind, no build, just click a button. Why keep sacrificing cool gear (malubeth) for OP passive stat boosts (40% healing from CP)?
    Edited by Yolokin_Swagonborn on June 16, 2016 7:41PM
  • Cinbri
    Cinbri
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    MALUBETH ISN'T BROKEN! THE CHAMPION SYSTEM IS.

    This is why we cant have nice things. And by nice things, I mean strong gear and strong skills.

    The champion system gives you up to 40% healing boost passively (if you max 25% healing done and 15% healing taken) and nobody bats an eye. That is the problem. Malubeth is just the visible tip of the iceberg.

    Get a short term healing boost from a RNG proc set and everyone loses their minds. Go ahead and nerf this set, just like every other powerful set and skill in the game that has been nerfed due to CP. Nerf blocking, streak, dodge roll. Just because people can get infinite resources from CP. Anything becomes OP when you can get 25% more of anything you want three times over, without making any gearing sacrifices.

    When are you guys ready to admit that its the champion system is what is really unbalancing the game?
    You can either have controls on regen, attributes and damage or you can have interesting skills and gear. You can't have both. The controls have to go somewhere.

    Gear is fun and interesting. 25% healing just by enabling a setting isn't. There is no tradeoff, no gear to grind, no build, just click a button. Why keep sacrificing cool gear for OP passive stat boosts?

    Azura is the solution. And there Malubeth as broken as on CP campaigns and even worse coz without instant CP resources people forced to invest into sustain more and give up on offense while healing stay almost same.
    Edited by Cinbri on June 16, 2016 7:25PM
  • Justice31st
    Justice31st
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    Waaa Waaa let's nerf another monster set because I am not good at playing.
    Edited by Justice31st on June 16, 2016 7:38PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Xexpo
    Xexpo
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    It's over preforming in Cyrodiil, which is pretty obvious if you pvp with any regularity.
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Justice31st
    Justice31st
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    Xexpo wrote: »
    It's over preforming in Cyrodiil, which is pretty obvious if you pvp with any regularity.

    It is doing what it is meant to be doing when being attacked by a zerg. Every additional player is another chance at a proc. L2P.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    MALUBETH ISN'T BROKEN! THE CHAMPION SYSTEM IS.

    This is why we cant have nice things. And by nice things, I mean strong gear and strong skills.

    The champion system gives you up to 40% healing boost passively (if you max 25% healing done and 15% healing taken) and nobody bats an eye. That is the problem. Malubeth is just the visible tip of the iceberg.

    Get a short term healing boost from a RNG proc set and everyone loses their minds. Go ahead and nerf this set, just like every other powerful set and skill in the game that has been nerfed due to CP. Nerf blocking, streak, dodge roll. Just because people can get infinite resources from CP. Anything becomes OP when you can get 25% more of anything you want three times over, without making any gearing sacrifices.

    When are you guys ready to admit that its the champion system is what is really unbalancing the game?
    You can either have controls on regen, attributes and damage or you can have interesting skills and gear. You can't have both. The controls have to go somewhere. That's how we get cooldowns, the one thing that ESO used to be unique for NOT HAVING.

    68901811.jpg


    Gear is fun and interesting. 40% healing just by enabling a setting isn't. There is no tradeoff, no gear to grind, no build, just click a button. Why keep sacrificing cool gear for OP passive stat boosts?

    OP passive stat boosts? It is a 6% chance on proc ( Of course if you are out numbered it is going to proc more often). You are acting like it is a heal you can cast whenever you want or something. SMH...
    "The more you know who you are, and what you want, the less you let things upset you."
  • Xexpo
    Xexpo
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    Xexpo wrote: »
    It's over preforming in Cyrodiil, which is pretty obvious if you pvp with any regularity.

    It is doing what it is meant to be doing when being attacked by a zerg. Every additional player is another chance at a proc. L2P.

    bad troll is bad ... try harder

    ... in the meantime continue to crutch on your broken set and white knight it like a boss... clearly you have learned to play :wink:
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Sallington
    Sallington
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    MALUBETH ISN'T BROKEN! THE CHAMPION SYSTEM IS.

    This is why we cant have nice things. And by nice things, I mean strong gear and strong skills.

    The champion system gives you up to 40% healing boost passively (if you max 25% healing done and 15% healing taken) and nobody bats an eye. That is the problem. Malubeth is just the visible tip of the iceberg.

    Get a short term healing boost from a RNG proc set and everyone loses their minds. Go ahead and nerf this set, just like every other powerful set and skill in the game that has been nerfed due to CP. Nerf blocking, streak, dodge roll. Just because people can get infinite resources from CP. Anything becomes OP when you can get 25% more of anything you want three times over, without making any gearing sacrifices.

    When are you guys ready to admit that its the champion system is what is really unbalancing the game?
    You can either have controls on regen, attributes and damage or you can have interesting skills and gear. You can't have both. The controls have to go somewhere. That's how we get cooldowns, the one thing that ESO used to be unique for NOT HAVING.

    68901811.jpg


    Gear is fun and interesting. 40% healing just by enabling a setting isn't. There is no tradeoff, no gear to grind, no build, just click a button. Why keep sacrificing cool gear for OP passive stat boosts?

    Couldn't agree more. 100% agreement. Much Agreement.

    For the millionth time, the whole CP forest needs to be restructured to provide more utility and quality of life buffs, and less combat buffs.

    Give us mount speed, reduced repair costs, crafting bonuses, reduced research timers, XP buffs, etc. Giving access to 25% damage, 25% regen, and 25% defense AT THE SAME TIME makes everything else look imbalanced.
    Edited by Sallington on June 16, 2016 7:45PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    MALUBETH ISN'T BROKEN! THE CHAMPION SYSTEM IS.

    This is why we cant have nice things. And by nice things, I mean strong gear and strong skills.

    The champion system gives you up to 40% healing boost passively (if you max 25% healing done and 15% healing taken) and nobody bats an eye. That is the problem. Malubeth is just the visible tip of the iceberg.

    Get a short term healing boost from a RNG proc set and everyone loses their minds. Go ahead and nerf this set, just like every other powerful set and skill in the game that has been nerfed due to CP. Nerf blocking, streak, dodge roll. Just because people can get infinite resources from CP. Anything becomes OP when you can get 25% more of anything you want three times over, without making any gearing sacrifices.

    When are you guys ready to admit that its the champion system is what is really unbalancing the game?
    You can either have controls on regen, attributes and damage or you can have interesting skills and gear. You can't have both. The controls have to go somewhere. That's how we get cooldowns, the one thing that ESO used to be unique for NOT HAVING.

    68901811.jpg


    Gear is fun and interesting. 40% healing just by enabling a setting isn't. There is no tradeoff, no gear to grind, no build, just click a button. Why keep sacrificing cool gear for OP passive stat boosts?

    OP passive stat boosts? It is a 6% chance on proc ( Of course if you are out numbered it is going to proc more often). You are acting like it is a heal you can cast whenever you want or something. SMH...

    @Justice31st
    You misread my post. The champion system is what gives OP passive stat boosts. I am not complaining about malubeth. I'm saying that the CP system is what is causing the problem when people stack malubeth on top of 40% healing from stacking CP.

    We actually agree with eachother on this point. I'm just hitting it from a different angle saying that gear is unfairly nerfed when CP is the real problem.

    You are saying that the set procs a lot when multiple people are beating down on one person, which is what it's designed to do. But we both know that people cant stand tanks in PvP. People shrug it off when high damage builds 2-shot them but if they can't kill someone who's skills get stronger when they are fighting multiple enemies, then they lose their minds and scream nerf.
    Edited by Yolokin_Swagonborn on June 16, 2016 7:46PM
  • Lenikus
    Lenikus
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    It's an item for a 'solo player" to have a change against "zergs'

    Working as intended, either do NOT meele people, or learn to purge the beam
    ... Mai cave. >:3
  • ManDraKE
    ManDraKE
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    this set is absurd, you can tank 10 people while having 5k weapon damage lol
  • Justice31st
    Justice31st
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    Xexpo wrote: »
    Xexpo wrote: »
    It's over preforming in Cyrodiil, which is pretty obvious if you pvp with any regularity.

    It is doing what it is meant to be doing when being attacked by a zerg. Every additional player is another chance at a proc. L2P.

    bad troll is bad ... try harder

    ... in the meantime continue to crutch on your broken set and white knight it like a boss... clearly you have learned to play :wink:

    Lol, so you are saying that if someone (who is being attacked by multiple people) The set would not proc the set quicker than a 1v1 fight? LOL you are such a reverse troll. Waaa waaaaaaaaa.
    Edited by Justice31st on June 16, 2016 8:20PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    Lenikus wrote: »
    It's an item for a 'solo player" to have a change against "zergs'

    Working as intended, either do NOT meele people, or learn to purge the beam

    ^This. The beam is broken when people roll dodge away or move away. It is simply a L2P issue.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Xexpo
    Xexpo
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    While I don't disagree with what's being said about the CP passives ... zos didn't change how any of that works recently (besides the block passive debacle)
    They changed how this set works and it's pretty op atm.
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Justice31st
    Justice31st
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    MALUBETH ISN'T BROKEN! THE CHAMPION SYSTEM IS.

    This is why we cant have nice things. And by nice things, I mean strong gear and strong skills.

    The champion system gives you up to 40% healing boost passively (if you max 25% healing done and 15% healing taken) and nobody bats an eye. That is the problem. Malubeth is just the visible tip of the iceberg.

    Get a short term healing boost from a RNG proc set and everyone loses their minds. Go ahead and nerf this set, just like every other powerful set and skill in the game that has been nerfed due to CP. Nerf blocking, streak, dodge roll. Just because people can get infinite resources from CP. Anything becomes OP when you can get 25% more of anything you want three times over, without making any gearing sacrifices.

    When are you guys ready to admit that its the champion system is what is really unbalancing the game?
    You can either have controls on regen, attributes and damage or you can have interesting skills and gear. You can't have both. The controls have to go somewhere. That's how we get cooldowns, the one thing that ESO used to be unique for NOT HAVING.

    68901811.jpg


    Gear is fun and interesting. 40% healing just by enabling a setting isn't. There is no tradeoff, no gear to grind, no build, just click a button. Why keep sacrificing cool gear for OP passive stat boosts?

    OP passive stat boosts? It is a 6% chance on proc ( Of course if you are out numbered it is going to proc more often). You are acting like it is a heal you can cast whenever you want or something. SMH...

    @Justice31st
    You misread my post. The champion system is what gives OP passive stat boosts. I am not complaining about malubeth. I'm saying that the CP system is what is causing the problem when people stack malubeth on top of 40% healing from stacking CP.

    We actually agree with eachother on this point. I'm just hitting it from a different angle saying that gear is unfairly nerfed when CP is the real problem.

    You are saying that the set procs a lot when multiple people are beating down on one person, which is what it's designed to do. But we both know that people cant stand tanks in PvP. People shrug it off when high damage builds 2-shot them but if they can't kill someone who's skills get stronger when they are fighting multiple enemies, then they lose their minds and scream nerf.

    I actually have had more trouble in the past with a templar tank who is using engine guardian than malubeth. And people who stack cp in extra healing obviously have to sacrifice stats else where.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Xexpo
    Xexpo
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    Xexpo wrote: »
    Xexpo wrote: »
    It's over preforming in Cyrodiil, which is pretty obvious if you pvp with any regularity.

    It is doing what it is meant to be doing when being attacked by a zerg. Every additional player is another chance at a proc. L2P.

    bad troll is bad ... try harder

    ... in the meantime continue to crutch on your broken set and white knight it like a boss... clearly you have learned to play :wink:

    Lol, so you are saying that if someone who is being attacked by multiple people would not proc the set quicker than a 1v1 duel? LOL you are such a reverse troll. Waaa waaaaaaaaa.

    lol please ... your troll game is weak ... and the more you type it becomes evident that you have next to no clue what you are talking about... move along
    Edited by Xexpo on June 16, 2016 8:01PM
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Justice31st
    Justice31st
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    Xexpo wrote: »
    Xexpo wrote: »
    Xexpo wrote: »
    It's over preforming in Cyrodiil, which is pretty obvious if you pvp with any regularity.

    It is doing what it is meant to be doing when being attacked by a zerg. Every additional player is another chance at a proc. L2P.

    bad troll is bad ... try harder

    ... in the meantime continue to crutch on your broken set and white knight it like a boss... clearly you have learned to play :wink:

    Lol, so you are saying that if someone who is being attacked by multiple people would not proc the set quicker than a 1v1 duel? LOL you are such a reverse troll. Waaa waaaaaaaaa.

    lol please ... your troll game is weak ... and the more you type it becomes evident that you have next to no clue what you are talking about... move along

    "This set needs some fix and bit nerf to healing buff it says %6 chance but it procs like %50 chance and heals like a crazy needs some adjustments."

    ^The OP is claiming the set procs over a 6% chance. Obviously you do not know what you are talking about troll.
    Edited by Justice31st on June 16, 2016 8:04PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    The set was recently fixed, hence why it's good. Now it needs a nerf? It's 6% chance on hit, how many times are you hit in some way in Cyrodiil? A lot, that's why it procs often. I don't find it any tankier than Bloodspawn, does that need nerfing to?

    There are many easy ways to counter the beam, I thought it was OP at first then I actually realised all you have to do is not let it proc on you.

    ^This. Whenever I 1v1 someone who had a decent amount of skill (unlike Xexpo who finds malubeth to be his anti-bane and wants it nerf) Once the beam hit they would move out of range and the healing would no longer work. I find it funny that these people who enjoy outnumbering someone 5+ to 1 so they can leech off each others kill are upset that they are forced to use more skill now to zerg down someone. It is simply a L2P issue.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Julianos
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    Problem is you can't move away always they charging or ambushing you also it procs a lot even at 1v1 and it heals too much a guy went up to full health instantly from 1k hp
  • DDemon
    DDemon
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    Sallington wrote: »
    DDemon wrote: »
    Check the combat log in this screenshot, I initially thought someone saved my ass with breath of life, but I went from almost dead to full health instantly, I was being hit by approximately 10-20 people.

    3b1e624ea8.png

    It healed you so hard you died?

    If you look at the combat report I scrolled it up far up. I made the screenshot when I died minutes later, as I was preoccupied killing/escaping the zerg.

    As for my CP allocation, I have about 27 points into blessed.
  • danno8
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    Are people not even looking at the screenshot?

    It hit the enemy for 211 damage, so this should lead to a heal of 211. With 30% extra healing it should heal for 275. Before it was probably healing for 137 since it got hit with Battle Spirit. That is the part that was fixed.

    There is no heal stacking that can go from 275 to 22,000. Unless you can now stack 8000% healing done.
  • DHale
    DHale
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    I don't use the set but see it now..... so common. I don't find anything wrong with it and I won't be using it. ZOS can't adjust something without breaking it or making it useless so I certainly don't want that. I love that poor players will use it as a crutch makes me laugh every time it procs. The number of good players who will use it... I have the fingers on one hand. A true tank isn't going to kill anyone in most situations. And the more defensive your build you are inevitably less offensive. I did run into a group of 6 Templars running it... Must gave taken us a good forty seconds to kill all of them... Phew tough work. You know those really steller players j beaming everyone at full health. That said, what I do want to see nerfed is what kills me every day... Lag. The crit rush on my death recount from players who I never even saw and might not even be using a two hander or might be playing in another campaign. #stopallnerfs.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Lokey0024
    Lokey0024
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    https://youtu.be/C6gqRDt4U0I

    Here is a fight i just had. This set is obviously broken AF.
  • danno8
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    Lokey0024 wrote: »
    https://youtu.be/C6gqRDt4U0I

    Here is a fight i just had. This set is obviously broken AF.

    It procced nine times in 1:30 of fighting. lol.

    Heal to full once/second every 10 seconds for 5 seconds. Pretty balanced set!
    Edited by danno8 on June 16, 2016 9:47PM
  • LegacyDM
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    danno8 wrote: »
    Lokey0024 wrote: »
    https://youtu.be/C6gqRDt4U0I

    Here is a fight i just had. This set is obviously broken AF.

    It procced nine times in 1:30 of fighting. lol.

    Heal to full once/second every 10 seconds for 5 seconds. Pretty balanced set!


    You do realize that each hit of flurry is considered a single hit...
    Edited by LegacyDM on June 16, 2016 9:51PM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • LegacyDM
    LegacyDM
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    danno8 wrote: »
    Lokey0024 wrote: »
    https://youtu.be/C6gqRDt4U0I

    Here is a fight i just had. This set is obviously broken AF.

    It procced nine times in 1:30 of fighting. lol.

    Heal to full once/second every 10 seconds for 5 seconds. Pretty balanced set!
    Lokey0024 wrote: »
    https://youtu.be/C6gqRDt4U0I

    Here is a fight i just had. This set is obviously broken AF.

    Templar magicka stacking healing op
    Edited by LegacyDM on June 16, 2016 9:55PM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • danno8
    danno8
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    LegacyDM wrote: »
    danno8 wrote: »
    Lokey0024 wrote: »
    https://youtu.be/C6gqRDt4U0I

    Here is a fight i just had. This set is obviously broken AF.

    It procced nine times in 1:30 of fighting. lol.

    Heal to full once/second every 10 seconds for 5 seconds. Pretty balanced set!


    You do realize that each hit of flurry is considered a single hit...

    You do realize that the set is not suppose to heal you to full?
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