No. One of few if not the only thing that can hit perma dodge shuffle players. I know they want 100% immunity to any damage in the game, but no.
TequilaFire wrote: »Some players just can't handle the simple means of avoiding/breaking RD and will always cry till they get their way just like every other thing that has ruined this game.
They quickly forget that a Templar has no mobility at all and is completely vulnerable during the channel time.
Hello Kitty!
TequilaFire wrote: »Some players just can't handle the simple means of avoiding/breaking RD and will always cry till they get their way just like every other thing that has ruined this game.
They quickly forget that a Templar has no mobility at all and is completely vulnerable during the channel time.
Hello Kitty!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
All it needs is the extra damage lowering from activating at 50% to 25%.
Btw anyone who thinks 1 shotting people from 50% is fine, are morons.
as a templar i say yes.
as a templar i say yes.
I agree but ONLY if the initial hit was dodged. You shouldn't be able to dodge out of it after the initial impact. If you dodge, the spell doesn't cast leaving the caster with the magicka it would have cost had it hit. I think that would be fair for both sides.