DaniAngione wrote: »Honestly, I'll still play through each zone in order so I don't miss any dialogue etc. other people can miss out on the dialogue and such. for all I care. How others play won't affect me at all.
That's quite short sighted, to be honest.
Yeah, I've played the entire game already, I've seen all the stories already, yet why do I care? Why do I worry about how will others experience the game if it won't affect me at all?
DaniAngione wrote: »We are going to get the worst case scenario. They don't do anything worth that much effort unless they can put their hand out and pout and say "MONEY PWEASE!"
Yeah, I'm afraid of that too...
But I can't believe it, lol... I mean... How can their writers and such agree with this? They really love their stories and characters, we know they do, we've seen they talk about that several times before... Are they really ok with such butchering?
I suppose that lore-wise they can justify the big mess it will become with "Well, that was a hell of a dragon break!" lol.
DaniAngione wrote: »We are going to get the worst case scenario. They don't do anything worth that much effort unless they can put their hand out and pout and say "MONEY PWEASE!"
Yeah, I'm afraid of that too...
But I can't believe it, lol... I mean... How can their writers and such agree with this? They really love their stories and characters, we know they do, we've seen they talk about that several times before... Are they really ok with such butchering?
I suppose that lore-wise they can justify the big mess it will become with "Well, that was a hell of a dragon break!" lol.
In what is it different from doing quests in Skyrim out of order or stumble into something, what is meant to be a quest area and you have no idea what is going on there and do the content nevertheless - did this bother you in Skyrim?- I mean, I am not an actor who plays a given role following a narrative, but I write my own story in the game and this means sometimes, that I stumble into things, which I am no supposed to, seen from the storyline - or I avoid doing things, which are supposed to happen, but they won't, because I am not doing them. The game nevertheless continues, and it is then a patchwork of story-pieces, which might or might not form a somewhat complete picture in the end - and if they don't, why bother, it was then just not part of my personal story. But I had the freedom to write my own story and do what I wanted to do in those moments, I find this more important than to follow a narrative.
Rev Rielle wrote: »Anyone would think they're completely changing the game with all this 'the sky is falling' talk that goes on on the forums.
I think we need to give some credit to other players. It's extremely obvious when you move from one alliance area to another, and I'm sure ZoS will put in addition clarifications to make it even more obvious when the change comes.
Players can think for themselves and figure things out. We're not a dumb bunch, contrary to what one might think after perusing the forums for a while. Goodness, with all the talk you'd think we were.
Finally, I think a lot of us are missing one very important point: The players that care about story progression and similar, will do things in order because that's what they enjoy. They know to let the story line guide them around the game. Because that's how games have worked for the last 20 years. On the other hand those that don't care about the story-line are more likely to chop and change, but won't matter if things are confusing to them, because they're likely not even reading or listening to the dialogue in the first place.
One Tamriel will give us options. But it's not changing the way we game, if we enjoy the way things are now.
DaniAngione wrote: »We are going to get the worst case scenario. They don't do anything worth that much effort unless they can put their hand out and pout and say "MONEY PWEASE!"
Yeah, I'm afraid of that too...
But I can't believe it, lol... I mean... How can their writers and such agree with this? They really love their stories and characters, we know they do, we've seen they talk about that several times before... Are they really ok with such butchering?
I suppose that lore-wise they can justify the big mess it will become with "Well, that was a hell of a dragon break!" lol.
In what is it different from doing quests in Skyrim out of order or stumble into something, what is meant to be a quest area and you have no idea what is going on there and do the content nevertheless - did this bother you in Skyrim?- I mean, I am not an actor who plays a given role following a narrative, but I write my own story in the game and this means sometimes, that I stumble into things, which I am no supposed to, seen from the storyline - or I avoid doing things, which are supposed to happen, but they won't, because I am not doing them. The game nevertheless continues, and it is then a patchwork of story-pieces, which might or might not form a somewhat complete picture in the end - and if they don't, why bother, it was then just not part of my personal story. But I had the freedom to write my own story and do what I wanted to do in those moments, I find this more important than to follow a narrative.
Correct. This is the way all existing Elder scrolls games since arena are meant to be played. It's your story, every time. You decide where to go, and what do do, solving quest left and right, where you go, delve into dungeons at your pace and leisure.
That's the reason I think, they have to alter all quests in the way, it fits to that concept. They need a general overhaul for all quests, because they have to check first, if the player is member of the alliance, or not, changing the quests complete for the later. Or they have to alter all quests, fitting into an more neutral, less alliance point of view, trashing the alliance PvP crap in the quest descriptions that way.
DaniAngione wrote: »We are going to get the worst case scenario. They don't do anything worth that much effort unless they can put their hand out and pout and say "MONEY PWEASE!"
Yeah, I'm afraid of that too...
But I can't believe it, lol... I mean... How can their writers and such agree with this? They really love their stories and characters, we know they do, we've seen they talk about that several times before... Are they really ok with such butchering?
I suppose that lore-wise they can justify the big mess it will become with "Well, that was a hell of a dragon break!" lol.
In what is it different from doing quests in Skyrim out of order or stumble into something, what is meant to be a quest area and you have no idea what is going on there and do the content nevertheless - did this bother you in Skyrim?- I mean, I am not an actor who plays a given role following a narrative, but I write my own story in the game and this means sometimes, that I stumble into things, which I am no supposed to, seen from the storyline - or I avoid doing things, which are supposed to happen, but they won't, because I am not doing them. The game nevertheless continues, and it is then a patchwork of story-pieces, which might or might not form a somewhat complete picture in the end - and if they don't, why bother, it was then just not part of my personal story. But I had the freedom to write my own story and do what I wanted to do in those moments, I find this more important than to follow a narrative.
Correct. This is the way all existing Elder scrolls games since arena are meant to be played. It's your story, every time. You decide where to go, and what do do, solving quest left and right, where you go, delve into dungeons at your pace and leisure.
That's the reason I think, they have to alter all quests in the way, it fits to that concept. They need a general overhaul for all quests, because they have to check first, if the player is member of the alliance, or not, changing the quests complete for the later. Or they have to alter all quests, fitting into an more neutral, less alliance point of view, trashing the alliance PvP crap in the quest descriptions that way.
You, as player, have to make very clear in the quests, that you are working for the greater good, ignoring alliance crap, and that your position is to stabilize the regions, rather than working for any alliance in general. That are the quest changes, that are really being needed for a "One Tamriel" approach. I don't think they are able to pull that off.
DaniAngione wrote: »We are going to get the worst case scenario. They don't do anything worth that much effort unless they can put their hand out and pout and say "MONEY PWEASE!"
Yeah, I'm afraid of that too...
But I can't believe it, lol... I mean... How can their writers and such agree with this? They really love their stories and characters, we know they do, we've seen they talk about that several times before... Are they really ok with such butchering?
I suppose that lore-wise they can justify the big mess it will become with "Well, that was a hell of a dragon break!" lol.
In what is it different from doing quests in Skyrim out of order or stumble into something, what is meant to be a quest area and you have no idea what is going on there and do the content nevertheless - did this bother you in Skyrim?- I mean, I am not an actor who plays a given role following a narrative, but I write my own story in the game and this means sometimes, that I stumble into things, which I am no supposed to, seen from the storyline - or I avoid doing things, which are supposed to happen, but they won't, because I am not doing them. The game nevertheless continues, and it is then a patchwork of story-pieces, which might or might not form a somewhat complete picture in the end - and if they don't, why bother, it was then just not part of my personal story. But I had the freedom to write my own story and do what I wanted to do in those moments, I find this more important than to follow a narrative.
Correct. This is the way all existing Elder scrolls games since arena are meant to be played. It's your story, every time. You decide where to go, and what do do, solving quest left and right, where you go, delve into dungeons at your pace and leisure.
That's the reason I think, they have to alter all quests in the way, it fits to that concept. They need a general overhaul for all quests, because they have to check first, if the player is member of the alliance, or not, changing the quests complete for the later. Or they have to alter all quests, fitting into an more neutral, less alliance point of view, trashing the alliance PvP crap in the quest descriptions that way.
Elsterchen wrote: »DaniAngione wrote: »We are going to get the worst case scenario. They don't do anything worth that much effort unless they can put their hand out and pout and say "MONEY PWEASE!"
Yeah, I'm afraid of that too...
But I can't believe it, lol... I mean... How can their writers and such agree with this? They really love their stories and characters, we know they do, we've seen they talk about that several times before... Are they really ok with such butchering?
I suppose that lore-wise they can justify the big mess it will become with "Well, that was a hell of a dragon break!" lol.
In what is it different from doing quests in Skyrim out of order or stumble into something, what is meant to be a quest area and you have no idea what is going on there and do the content nevertheless - did this bother you in Skyrim?- I mean, I am not an actor who plays a given role following a narrative, but I write my own story in the game and this means sometimes, that I stumble into things, which I am no supposed to, seen from the storyline - or I avoid doing things, which are supposed to happen, but they won't, because I am not doing them. The game nevertheless continues, and it is then a patchwork of story-pieces, which might or might not form a somewhat complete picture in the end - and if they don't, why bother, it was then just not part of my personal story. But I had the freedom to write my own story and do what I wanted to do in those moments, I find this more important than to follow a narrative.
Correct. This is the way all existing Elder scrolls games since arena are meant to be played. It's your story, every time. You decide where to go, and what do do, solving quest left and right, where you go, delve into dungeons at your pace and leisure.
That's the reason I think, they have to alter all quests in the way, it fits to that concept. They need a general overhaul for all quests, because they have to check first, if the player is member of the alliance, or not, changing the quests complete for the later. Or they have to alter all quests, fitting into an more neutral, less alliance point of view, trashing the alliance PvP crap in the quest descriptions that way.
So, i see you have played the games once only
In the elder scrolls PC games there is phasing i.e. some quests can only be accessed after completing a certain other quest, talk to an NPC etc. This way a continious narrative is ensured.
you don't believe me?
Just make a new char in skyrim and leave the location before your first encounter with alduin ... (PS do not enter villages or towns as the game will bug out, but just stroll around and talk to wandering NPCs... you WILL notice a difference).
Basically these games are build quite comparable to pen-and-paper RPGs ... a network of interconnected quest-nodes with progressing access to specific connections via phasing. TESO isn't build this way, the narrative is linearly progressing with distinct phasing. As already said in the opening post... the ONLY way to make this work and be good would include a complete reworking of the narrative - changing a linear narrative to a network type narrative.
Elsterchen wrote: »@Lysette Sorry for jumping into conclusions!
As the title says... the same feature is exiting and scary at the same time:
Exiting bc of the possibilities and experiences me, you and many others made with the PC games of elder scrolls.
and
Scared bc of the experience, and the feeling of dissatisfaction me, you and many others made with TESO when flaws in the current narrative became obvious, like in you example of the starter islands.
I do not like the thought of newbies having to go through a number of these experiences just because they can.
I fear this will impact their experience in such a (uneccesary) bad way that those interested in story, questing ... RP will be turned off and leave.
I feel this could impact my experience as a veteran (who will know how to avoid bad narrative) because, after all, my experience in TESO is affected by other players... and if those like me (that like to play a story) are put off from playing TESO - who will be left?
Elsterchen wrote: »@DaniAngione
Thank you for this thread, it sums my exitement as well as my fears nicely.
As for your possible scenarios: Right now I finally go through cadwells gold ... and there are alot of awkward NPC encounters that totally neglect that i did meet them before, killed molag already and the planemelt has been stoped already.
Sure, cadwells silver and gold are the storylines "as they could have been" ... yet, it just doesn't feel "right" and for me it currently is a reason to loose interest in progressing by questing. The loss of immersion by bending the narrative is real and annoying, I really do not want to know how it feels when the story is broken up all together.
DaniAngione wrote: »Honestly, I'll still play through each zone in order so I don't miss any dialogue etc. other people can miss out on the dialogue and such. for all I care. How others play won't affect me at all.
That's quite short sighted, to be honest.
Yeah, I've played the entire game already, I've seen all the stories already, yet why do I care? Why do I worry about how will others experience the game if it won't affect me at all?
They don't care about you, they have your money already.
They are doing this to get new players on board. And give them a better start, being able to group with veteran players, rather than being the usual bunch of single players, trying another elder scrolls game.
What I fear, that they mess with the story lines.
DaniAngione wrote: »Honestly, I'll still play through each zone in order so I don't miss any dialogue etc. other people can miss out on the dialogue and such. for all I care. How others play won't affect me at all.
That's quite short sighted, to be honest.
Yeah, I've played the entire game already, I've seen all the stories already, yet why do I care? Why do I worry about how will others experience the game if it won't affect me at all?
Because I like the game and I want it to grow and to keep playing for as long as more engaging content is delivered. However, one of the things that are most praised about ESO everywhere - even when it was launched full of bugs and problems - it's the storytelling, the narrative, the characters, the quests with more story and purpose to them other than "kill 10 wolves".
One Tamriel puts this high quality characteristic of the game at risk. Which could turn away a lot of potential new players that start to get lost (because they don't know the right order to do things like we do) and things like that. Turning away people and such could lead to an earlier downfall to the game, not to mention the problems of dimming communities (lack of groups, dead trade, etc...)
So, yeah, I do care about how others play and experience the game because as a member of a community it is our role to help Zenimax see things that perhaps they can't from their angle - and ensure a better experience for everyone, new and old players alike.
Of course, as stated more than once, this whole thread is just my opinion on the matter. But I still think that it's important to shed light on it, even if it turns out I'm wrong. I won't mind being wrong (I'll be glad, actually). I just want the best for the game.
DaniAngione wrote: »