I would gladly launch you with a catapult. Sorc meatbag - debuff your enemies with a flying troll.HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
I'll put on my Fasallas. We'll just need to wait for me to get CC'd first so I can get the moving Negate.I would gladly launch you with a catapult. Sorc meatbag - debuff your enemies with a flying troll.HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
While I don't like the camps the core problem is there is no other penalty for death other than time to run back. Which is shortened with mounts and rapids. Mostly likely do to the criteria for winning is just earning points. Death has to have a real impact more than just run back time; if you really want to get into players using better tactics. Which would include player collision; and fall count. What is really needed is a new pvp venue where death's penalty isn't just a run back. And a venue where organized groups can vs other organized groups with things like fall count; smashing solos and random pick up groups does not show case a organized group's skill.
Ghost-Shot wrote: »HoloYoitsu wrote: »But I need to practice for my Hammering-the-Wall-of-the-Game compilation...Ghost-Shot wrote: »HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
Log into eso tonight, we will practice. You already have your Bastion of the Game video so you should have time for it.
I want to see the epitome of Torbjorn game play or I'm not interested.
PosternHouse wrote: »Ghost-Shot wrote: »HoloYoitsu wrote: »But I need to practice for my Hammering-the-Wall-of-the-Game compilation...Ghost-Shot wrote: »HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
Log into eso tonight, we will practice. You already have your Bastion of the Game video so you should have time for it.
I want to see the epitome of Torbjorn game play or I'm not interested.
Personally, I prefer turret-of-the-game-while-staring-at-widowmaker's-arse.
Do you know how many FCs pact militia can go through at any given keep fight? It's not the location that's the problem, it's the capacity to more or less spam them.rfennell_ESO wrote: »Increasing the timer would help.
I'd rather see them more limited in where they can be placed, like only in locations that are considered the keep or the keep's resources.
As it is now you just have groups running around throwing down FC after FC... it gets old quick.
What if we just increased the cost and left their functionality alone? Throwing ideas out there. If you hit the AP price, pugs will stop dropping them, and groups will become more hesitant to do so.
What if we just increased the cost and left their functionality alone? Throwing ideas out there. If you hit the AP price, pugs will stop dropping them, and groups will become more hesitant to do so.
What if we just increased the cost and left their functionality alone? Throwing ideas out there. If you hit the AP price, pugs will stop dropping them, and groups will become more hesitant to do so.
rfennell_ESO wrote: »Increasing the timer would help.
I'd rather see them more limited in where they can be placed, like only in locations that are considered the keep or the keep's resources.
As it is now you just have groups running around throwing down FC after FC... it gets old quick.
ZOS please bring back the LOL button
Is VE telling me they care about what they do to PVP?
We rerolled our entire guild twice to try and help pop balance. How many other guilds have done that?
ZOS please bring back the LOL button
Is VE telling me they care about what they do to PVP?
ZOS please bring back the LOL button
Is VE telling me they care about what they do to PVP?
Personally I think camps should not be allowed in a keep's radius. This would make resources more important during a keep battle, and give smaller groups a more defined role in a larger battle. This would help with endless battles, and spread players out. There would still be population/numbers imbalanced, but I think it could help.
ZOS_BrianWheeler wrote: »Forward camp respawn timers are under discussion for the next patch.
Thank you. Please get players involved 'before' you come to a final number, many of us will probably sigh dejectedly if we look forward to it and find out it's something like 2.5 minutes and we have to wait at least 3 more months before it gets corrected.ZOS_BrianWheeler wrote: »Forward camp respawn timers are under discussion for the next patch.
ZOS_BrianWheeler wrote: »Forward camp respawn timers are under discussion for the next patch.
ZOS_BrianWheeler wrote: »Forward camp respawn timers are under discussion for the next patch.
@ZOS_BrianWheeler please do not let the vocal minority influence the majority when it comes to PvP changes. The camps are expensive and can be destroyed with a small group quite easily.
The whole point of the timer is to make them more of a priority threat to deal with when discovered.
ZOS_BrianWheeler wrote: »Forward camp respawn timers are under discussion for the next patch.
@ZOS_BrianWheeler please do not let the vocal minority influence the majority when it comes to PvP changes. The camps are expensive and can be destroyed with a small group quite easily.
The whole point of the timer is to make them more of a priority threat to deal with when discovered.
Camps are far from expensive, and the fact that they can 'be destroyed by a small group' means jack when an entire raid just instantly revived with full stats in one spot.
I'd also point out that the people agreeing to these changes represent people from pretty much every playstyle in pvp, it's hardly one specific type of player talking in this thread. If you die enough that you need to take camps frequently, you're likely making pushes that you should not be and should be penalized for. I'm sorry, but I feel pretty strongly that if you die enough times that you need to keep that 2 minute timer on cooldown and would be greatly impacted by it being increased, your capacity and experience regarding pvp is questionable, and that would be a vocal minority I'd caution against listening to. Seriously, if you cannot function without being able to rez at a camp for greater than a 2 minute duration, you are doing something very wrong.