I call my groups prox dets too, but I detest the skill. I have people run fasallas and VD, but I loathe the sets and what they do to pvp.But every night you plop up a tent at or around ash mile gate.
Agreed. Camps only serve to encourage mindless zerg rushing and make the game more forgiving of tactical mistakes.
Agree with this - changes are needed to forward camps in a big way. I prefer smaller groups and group only camps but since this game is zerg friendly this is the optimal solution.
What if they implemented a 10 minute (or whatever) period after a camp expires before a new one can be placed within its zone? Camp spam would be stopped, but they'd still be usable. It would give people more reason to defend and repair camps too. Strategy or annoyance?
Ghost-Shot wrote: »What if they implemented a 10 minute (or whatever) period after a camp expires before a new one can be placed within its zone? Camp spam would be stopped, but they'd still be usable. It would give people more reason to defend and repair camps too. Strategy or annoyance?
The problem is there aren't set areas for camps, so would it be like a camp was in the keep radius so now you cant put one in the same keep radius?
I'd be concerned about trolls and potato placement.Ghost-Shot wrote: »What if they implemented a 10 minute (or whatever) period after a camp expires before a new one can be placed within its zone? Camp spam would be stopped, but they'd still be usable. It would give people more reason to defend and repair camps too. Strategy or annoyance?
The problem is there aren't set areas for camps, so would it be like a camp was in the keep radius so now you cant put one in the same keep radius?
In the first camp's radius, yes. That's what I said.
HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
But I need to practice for my Hammering-the-Wall-of-the-Game compilation...Ghost-Shot wrote: »HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
Log into eso tonight, we will practice. You already have your Bastion of the Game video so you should have time for it.
I'd be concerned about trolls and potato placement.Ghost-Shot wrote: »What if they implemented a 10 minute (or whatever) period after a camp expires before a new one can be placed within its zone? Camp spam would be stopped, but they'd still be usable. It would give people more reason to defend and repair camps too. Strategy or annoyance?
The problem is there aren't set areas for camps, so would it be like a camp was in the keep radius so now you cant put one in the same keep radius?
In the first camp's radius, yes. That's what I said.
I think the better course would be to tie the penalty to the player and not the camp. If you're dying multiple times in a short duration, you're penalized and have a harder time returning to the fight than someone that died only once.
I do also think it's BANANAS that you rez with full stats. I'm not even talking about a debuff like pulsar's reduced hp, I'm just talking about how you can instantly revive and have more stats than if a Templar rezzed you manually, and your opponents are still alive fighting with depleted stats even though they were victorious. It makes no sense.
HoloYoitsu wrote: »But I need to practice for my Hammering-the-Wall-of-the-Game compilation...Ghost-Shot wrote: »HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
Log into eso tonight, we will practice. You already have your Bastion of the Game video so you should have time for it.
Once I place my turret, I'm just going to walk back to our spawn and practice some poses, maybe take a bio. You guys tell me when to press 'Q'.Ghost-Shot wrote: »HoloYoitsu wrote: »But I need to practice for my Hammering-the-Wall-of-the-Game compilation...Ghost-Shot wrote: »HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
Log into eso tonight, we will practice. You already have your Bastion of the Game video so you should have time for it.
I want to see the epitome of Torbjorn game play or I'm not interested.
HoloYoitsu wrote: »Once I place my turret, I'm just going to walk back to our spawn and practice some poses, maybe take a bio. You guys tell me when to press 'Q'.Ghost-Shot wrote: »HoloYoitsu wrote: »But I need to practice for my Hammering-the-Wall-of-the-Game compilation...Ghost-Shot wrote: »HoloYoitsu wrote: »Btw, do you think you could synchronize me standing inside a catapult and crit rushing over the walls the same instant you fire the catapult, so it looks like you're launching me into the air?HoloYoitsu wrote: »You guys ask too much of ZOS, let's be honest here. ZOS couldn't even delete FCs from the game, all they could do was turn them off in merchant tables and make them bound.
Then it took a year to:
- Add a 'check if player is in (x) radius of camp' call.
- Add a 'check if player has used a camp in (x) ticks' call.
- Change the radius of camps from (x) to (y).
- Change the AP cost of camps in the merchant tables.
That's literally the only things that have been changed in the code, in a year of time that Wheeler was "redesigning" FCs. Zheg-scrub, just increasing the rez timer would probably take months alone. Imagine how long it would take ZOS to code in the ability for camps to give players debuffs, and then code in the debuff.
Btw, still waiting on that Mercenary redesign...
Listen sorc, it did take them about a year, but we've had then back for about 6 months now, so if we tell them it's a problem and make a stink about it we'll be full circle and have them addressed in about that same year long timeframe.
I need it for my immurshuns.
Log into eso tonight, we will practice. You already have your Bastion of the Game video so you should have time for it.
I want to see the epitome of Torbjorn game play or I'm not interested.
This may take a while.