NewBlacksmurf wrote: »NewBlacksmurf wrote: »7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
@Sausage
I think you're waaaaay off base with that comment.
7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....
So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.
If 7 mil spent $40 on the game that's $280 mil
Not sure how you're calculating but it's pretty clear that they are more than profitable.
Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.
They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.
@Sausage
You're just throwing all kinds of things out.....
Fine if you guys wanna thikn this was profitable, but lets see how many triple a MMORPG we get in the future, and guess what theres no single coming. Even Trion is making some damn small budget game, Funcom was toasted, NCSoft belongs to Nexon, you wanna I keep this going? SWTOR and ESO fails means the whole genre goes into stagnation.
willymchilybily wrote: »http://steamcharts.com/app/306130#1y
seems unlikely its active players. more people play skyrim than play ESO:TU
I know lots bought the game not via steam but, yeah 7million players i think is ever
http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#59a8dc945ce9
Emma_Overload wrote: »Bots alone bought three million copies in the first six months. Two million players bought ESO when it has been on sale for $12. That leaves two million suckers, of which I am one.
LOL, from what dark and smelly orifice did you pull that statistic? How could you possibly know how many accounts were sold to bots?
Furthermore, the game cost $60 back at launch, so that would mean your "bots" (I assume you meant gold sellers) spent $180 MILLION on ESO accounts. That doesn't make any sense, because it doesn't seem likely any of those guys could ever expect to recoup an investment that large.
NewBlacksmurf wrote: »7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
@Sausage
I think you're waaaaay off base with that comment.
7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....
So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.
If 7 mil spent $40 on the game that's $280 mil
Not sure how you're calculating but it's pretty clear that they are more than profitable.
Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.
They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.
@Cherryblossom
Yeah, that's what surprised me. I thought 7 Million seemed really low, especially when you see games selling 50 Million copies in the first week and such.
NinjaApacHe wrote: »FerrumnCutem wrote: »Playing
AHAHAHAHAHAHAHAHHAAH.
And I for one, am just fine with that. Seriously, if there's a better MMO out there (with graphics = or better), then I want to know about it. I've tried quite a few, and none measured up.
Averya_Teira wrote: »NewBlacksmurf wrote: »7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
@Sausage
I think you're waaaaay off base with that comment.
7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....
So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.
If 7 mil spent $40 on the game that's $280 mil
Not sure how you're calculating but it's pretty clear that they are more than profitable.
Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.
They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.
Pretty sure there aren't 100 people working on DLCs lol....
WoW has 237 people working on their game and it's the biggest MMO by a large margin.
Averya_Teira wrote: »NewBlacksmurf wrote: »7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
@Sausage
I think you're waaaaay off base with that comment.
7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....
So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.
If 7 mil spent $40 on the game that's $280 mil
Not sure how you're calculating but it's pretty clear that they are more than profitable.
Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.
They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.
Pretty sure there aren't 100 people working on DLCs lol....
WoW has 237 people working on their game and it's the biggest MMO by a large margin.
Those who work on the game isnt it all, theres clearers, kitchen staff (just to feed 100 person takes easily 10 chefs) probably own medical care with doctors, not to mention CEOs, marketting team. Total number of staff is probably 200 easily, so they are losing half mill every month, makes sense why they are selling horses for 50? Doesnt it.
OkOk guys, I think 7 mill is joke anyway, GTA 5 is at 60mill, Destiny 30+ mill. SWTOR is probably 30+ mill too. Division btw, sold 4 mill in first week! 7 mill sold copies is launch number.
I think 7 mill just shows how competitive Fantasy MMORPG genre is. Rurthless say to least.
Malpherian wrote: »OkOk guys, I think 7 mill is joke anyway, GTA 5 is at 60mill, Destiny 30+ mill. SWTOR is probably 30+ mill too. Division btw, sold 4 mill in first week! 7 mill sold copies is launch number.
I think 7 mill just shows how competitive Fantasy MMORPG genre is. Rurthless say to least.
Archeage sold 100+ Mil, and is still selling, it has an active player base of about 10 million also. And it's a Fantasy genre game. Tera Online is not far behind. and People in the millions still play Aion, Among others.
7 million copies sold for an MMO game (Of any kind) is absolute ***. Even freelancer had millions of players for over 10 years. CCP EvE maintains over 50 Million Accounts, even though only about 1.8 Million are active with about 55k to 125k players online at any given time. And that game is about as Niche as you get.
TESO considering the TES fan base is well over 100 million, Should have far more then a measly 50k to 100k active accounts. It doesn't for a reason. Because the vast majority of TES fans, do not consider it a TES game because it lacks, the things I listed in my main post.
I've been around since Alpha, and Beta, by the way, I remember how zenni flat out ignored us when we told them (In mass) how to make the game and changes that needed to be implemented if they wanted it to compete with other genres. They ignored us. Decided their way was best, and they lost not only Subs, but sales, as well as tarnished their reputation beyond repair with millions amount of gamers.
We said 1 month in that this game would go F2P within 6 months. (My posts about it are all over the forums), Zenni staunchly said they would not and they would shut the game down if the sub didn't work. Well it's F2P now and Zenni cut their staff in half. (That photo by the way is of their original development team, not the one they have now which is much smaller). All they are doing is milking the ***. Adding just enough content to keep people playing, but not really caring about the rest or the game itself. They already know they've pissed Bethesda off, and will most likely be losing control of the game when the contract is up. So they are taking it's players for all their worth while they can.
Zenni wants to make TESO what they want to make TESO, Even Bethesda stated they have nothing to do with them other then contracting the IP to them for an Online game.
I have no doubt that after the contract is up Bethesda will snatch ESO back and give it to a different company. The Bethesda CEO is even jaded at how Zeni has treated this game and it's fan base, and made a statement about the backlash they received from TES fans because of it, stating something vague which basically implied that they have nothing to do with it's development and not to associate it with the TES games in general.
The only sad thing here is all the doomsayers. There are still players ingame when i login i can still do dungeons and content without problems there still come new updates and new DLC. Forum is still active.
All in all the game is running and its still fun to play.
There are mmo's with alot less players still running out there anfter many more years then ESO has been here.
Don't really think we have a problem here others then all the doom sayers and QQ people.
I do not mean to come off as negative, but I highly doubt there are 7M people currently playing TESO. In fact, I doubt that is the case even when combining the total number of players on each platform that play this game. So it has to be 7M copies sold.
Truth be told, I doubt this game even has 2.5M people who actively play this game across all platforms combined. I may be wrong, and I hope that I'm wrong. But, I really have a strong feeling about this. TESO has been dying and at an alarming rate, and the increased amount of bugs and glitches people are experiencing isn't helping the game's situation either.
Averya_Teira wrote: »willymchilybily wrote: »http://steamcharts.com/app/306130#1y
seems unlikely its active players. more people play skyrim than play ESO:TU
I know lots bought the game not via steam but, yeah 7million players i think is ever
http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#59a8dc945ce9
The majority or players are on PS4 and Xbox One. You won't see that In Steam. Also a lot or people don't use Steam.
anitajoneb17_ESO wrote: »FerrumnCutem wrote: »Playing
Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.
I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.
SteamSpy shows 55k players logged in last two week. http://steamspy.com/app/306130
Steam versio was launched 4 month after PC-launch so thats not all of them. I'd estimate ESO PC has 200k active player.
Malpherian wrote: »Averya_Teira wrote: »NewBlacksmurf wrote: »7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
@Sausage
I think you're waaaaay off base with that comment.
7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....
So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.
If 7 mil spent $40 on the game that's $280 mil
Not sure how you're calculating but it's pretty clear that they are more than profitable.
Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.
They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.
Pretty sure there aren't 100 people working on DLCs lol....
WoW has 237 people working on their game and it's the biggest MMO by a large margin.
Those who work on the game isnt it all, theres clearers, kitchen staff (just to feed 100 person takes easily 10 chefs) probably own medical care with doctors, not to mention CEOs, marketting team. Total number of staff is probably 200 easily, so they are losing half mill every month, makes sense why they are selling horses for 50? Doesnt it.
The Zinni team is 25 people, Just FYI. Maybe even less, it's on their main website. (I say 25 because the website states like 15, but implies they are hiring).
Team Image: http://cdnstatic.bethsoft.com/zenimaxonline/img/culture/01_06-halloween.jpg
Found here: http://www.zenimaxonline.com/ (look under Culture that's where their photos are).
The building that serves as their headquarters is Huge, by the way, but Zenni doesn't own it, they rent a set of offices from the actual owners for their staff. So Zenimax is too cheap to even buy and build their own Office, All that money is going straight into their CEO's pocket.
It doesn't take millions of dollars a month to pay 25 people, and rent an office. And it certainly isn't going into development. *There staff is paid a crap wage also), That too can be found in the careers website which list salaries for the positions they are hiring for.
For a MMO Its actually not a huge deal this is low for a MMO.Especially since a good number of players are no longer in the game.anitajoneb17_ESO wrote: »FerrumnCutem wrote: »Playing
Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.
I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.
Even though it's an MMO and current players is a more important number, having sold 7 million copies of the game is a huge deal.