LiquidSchwartz wrote: »Its probably around 100,000 players lolCherryblossom wrote: »I have to say, I'm surprised it's so low!
I thought they would of sold more copies as it's across 3 platforms.
Would of been interesting to see how many actually still play!
willymchilybily wrote: »http://steamcharts.com/app/306130#1y
seems unlikely its active players. more people play skyrim than play ESO:TU
I know lots bought the game not via steam but, yeah 7million players i think is ever
http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#59a8dc945ce9
lordrichter wrote: »anitajoneb17_ESO wrote: »ulrik.igerupb16_ESO wrote: »Many players have 2 or more accounts. I'm one of those. So 7 million accounts sure ain't 7 million humans.
Not sure why anyone would want a 2nd account (besides more character slots, or different platforms ? ) but no matter what your reasons are, I am ready to bet that this is negligibly marginal.
Besides... for ZOS financially, it doesn't matter if accounts are owned by different people, or by the same people.
It does matter when it comes to ingame population (you can't possibly play on two systems AT ONCE) but again, I bet this is completely marginal. Not "many players".
I have multiple accounts, too. I can log into more than one at the same time using two computers that are next to each other, but it is not possible for me to do anything interesting with them simultaneously. I use them simultaneously for testing addons, mine and others, and generally seeing how multiplayer parts of the game work, story oriented screen shots, and stuff like that, so it is acceptable for one to be standing there playing the lute while I do something on the other. Outside of that, they are independent accounts that are 'friends'.
I have an account that was transfered over to PS4 and I play both PC and PS4 on that account. I wonder if that counted twice.
DaveMoeDee wrote: »lordrichter wrote: »anitajoneb17_ESO wrote: »ulrik.igerupb16_ESO wrote: »Many players have 2 or more accounts. I'm one of those. So 7 million accounts sure ain't 7 million humans.
Not sure why anyone would want a 2nd account (besides more character slots, or different platforms ? ) but no matter what your reasons are, I am ready to bet that this is negligibly marginal.
Besides... for ZOS financially, it doesn't matter if accounts are owned by different people, or by the same people.
It does matter when it comes to ingame population (you can't possibly play on two systems AT ONCE) but again, I bet this is completely marginal. Not "many players".
I have multiple accounts, too. I can log into more than one at the same time using two computers that are next to each other, but it is not possible for me to do anything interesting with them simultaneously. I use them simultaneously for testing addons, mine and others, and generally seeing how multiplayer parts of the game work, story oriented screen shots, and stuff like that, so it is acceptable for one to be standing there playing the lute while I do something on the other. Outside of that, they are independent accounts that are 'friends'.
I have an account that was transfered over to PS4 and I play both PC and PS4 on that account. I wonder if that counted twice.
Consoles represent a second purchase so don't see why they wouldn't count that separately.
DaveMoeDee wrote: »lordrichter wrote: »anitajoneb17_ESO wrote: »ulrik.igerupb16_ESO wrote: »Many players have 2 or more accounts. I'm one of those. So 7 million accounts sure ain't 7 million humans.
Not sure why anyone would want a 2nd account (besides more character slots, or different platforms ? ) but no matter what your reasons are, I am ready to bet that this is negligibly marginal.
Besides... for ZOS financially, it doesn't matter if accounts are owned by different people, or by the same people.
It does matter when it comes to ingame population (you can't possibly play on two systems AT ONCE) but again, I bet this is completely marginal. Not "many players".
I have multiple accounts, too. I can log into more than one at the same time using two computers that are next to each other, but it is not possible for me to do anything interesting with them simultaneously. I use them simultaneously for testing addons, mine and others, and generally seeing how multiplayer parts of the game work, story oriented screen shots, and stuff like that, so it is acceptable for one to be standing there playing the lute while I do something on the other. Outside of that, they are independent accounts that are 'friends'.
I have an account that was transfered over to PS4 and I play both PC and PS4 on that account. I wonder if that counted twice.
Consoles represent a second purchase so don't see why they wouldn't count that separately.
Your console copy of the game, however, is linked with your already existing account. Unless you want to make things more difficult and use another email address for a new account. I guess the 7M is accounts only, and some of them may have copies for several platforms.
Korah_Eaglecry wrote: »Cherryblossom wrote: »I have to say, I'm surprised it's so low!
I thought they would of sold more copies as it's across 3 platforms.
Would of been interesting to see how many actually still play!
At one time WoW claimed to have had 10-12 million players playing their game. 7 million is impressive for an MMO and once it launches in Japan that number can only go up.
NewBlacksmurf wrote: »Ppl jump to all kinds of crazy conclusions
Agreed and very well said.anitajoneb17_ESO wrote: »NewBlacksmurf wrote: »Ppl jump to all kinds of crazy conclusions
Yes. And I don't understand why.
Supposedly we enjoy playing this game (else we wouldn't be here) and also enjoy being part of its community (ditto).
Now ZOS comes up with a figure : we're not that naive to take it raw as is, there's PR and such in it, but WHY this burning desire to make it a complete lie, why the wish for the game to fail, why all the doomsaying ? If people think so strongly that ZOS is doing a bad job, not listening to players or doesn't deserve to even have customers, then by all means those people should start with themselves and quit playing. Everyone else should be reasonably happy that the game's doing fine.
Which, by the way, is not even sure. To know if the game's doing fine, we would need more and different figures (actual playtime, new players vs. quitting players, etc... the number of accounts by itself means nothing). And to know if ZOS is doing fine we would need info about their costs and expenses, which we don't have either.
NewBlacksmurf wrote: »DaveMoeDee wrote: »lordrichter wrote: »anitajoneb17_ESO wrote: »ulrik.igerupb16_ESO wrote: »Many players have 2 or more accounts. I'm one of those. So 7 million accounts sure ain't 7 million humans.
Not sure why anyone would want a 2nd account (besides more character slots, or different platforms ? ) but no matter what your reasons are, I am ready to bet that this is negligibly marginal.
Besides... for ZOS financially, it doesn't matter if accounts are owned by different people, or by the same people.
It does matter when it comes to ingame population (you can't possibly play on two systems AT ONCE) but again, I bet this is completely marginal. Not "many players".
I have multiple accounts, too. I can log into more than one at the same time using two computers that are next to each other, but it is not possible for me to do anything interesting with them simultaneously. I use them simultaneously for testing addons, mine and others, and generally seeing how multiplayer parts of the game work, story oriented screen shots, and stuff like that, so it is acceptable for one to be standing there playing the lute while I do something on the other. Outside of that, they are independent accounts that are 'friends'.
I have an account that was transfered over to PS4 and I play both PC and PS4 on that account. I wonder if that counted twice.
Consoles represent a second purchase so don't see why they wouldn't count that separately.
Your console copy of the game, however, is linked with your already existing account. Unless you want to make things more difficult and use another email address for a new account. I guess the 7M is accounts only, and some of them may have copies for several platforms.
Thank for this. Pretty sure he said accounts and not copies sold.
Ppl jump to all kinds of crazy conclusions
NewBlacksmurf wrote: »7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
@Sausage
I think you're waaaaay off base with that comment.
7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....
So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.
If 7 mil spent $40 on the game that's $280 mil
Not sure how you're calculating but it's pretty clear that they are more than profitable.
In the E3 Matt Firor vidoe thing it said 7 Million players and growing. Does that mean 7 Million active players that are playing or just 7 Million copies sold?
anitajoneb17_ESO wrote: »
anitajoneb17_ESO wrote: »
I listened to his E3 speech. He said 7 Million unique accounts. That's all. He never once, not ever, said UNITS SOLD. So sorry.
Unique accounts means just that. It doesn't mean that people are playing them now. It doesn't mean HOW they created those unique accounts. It just means that they were created. You need to learn to speak Marketing.
NewBlacksmurf wrote: »7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
@Sausage
I think you're waaaaay off base with that comment.
7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....
So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.
If 7 mil spent $40 on the game that's $280 mil
Not sure how you're calculating but it's pretty clear that they are more than profitable.
Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.
They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
@Sausage
I think you're waaaaay off base with that comment.
7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....
So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.
If 7 mil spent $40 on the game that's $280 mil
Not sure how you're calculating but it's pretty clear that they are more than profitable.
Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.
They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.
@Sausage
You're just throwing all kinds of things out.....
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »
I listened to his E3 speech. He said 7 Million unique accounts. That's all. He never once, not ever, said UNITS SOLD. So sorry.
Unique accounts means just that. It doesn't mean that people are playing them now. It doesn't mean HOW they created those unique accounts. It just means that they were created. You need to learn to speak Marketing.
I know he didn't mention them at E3, but he WROTE it here.
First and foremost, I announced that we have had "seven million players since launch." I know that many of you will have questions as to how we arrived at that number. Here's the breakdown: since we commercially launched at the end of March 2014, we have had seven million people acquire the game, create accounts and play. Please note that this number does NOT include beta players (who played the game before we launched) and it also does not include players from our free trial.
I didn't say that this reflects players. Just that the free week-ends were not included in the figures. And that you should L2Read ;-)
Emma_Overload wrote: »Bots alone bought three million copies in the first six months. Two million players bought ESO when it has been on sale for $12. That leaves two million suckers, of which I am one.
LOL, from what dark and smelly orifice did you pull that statistic? How could you possibly know how many accounts were sold to bots?
7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.
anitajoneb17_ESO wrote: »FerrumnCutem wrote: »Playing
Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.
I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.
notimetocare wrote: »anitajoneb17_ESO wrote: »FerrumnCutem wrote: »Playing
Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.
I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.
I think WoW mentioned about 40million different accounts at one point...
7 million sold is pretty dang good...
ausmack2014 wrote: »Well 7 million isn't bad. Of course, it has a ways to go before it reaches the more than 100 million unique accounts created to play World of Warcraft (a figure quoted by Blizzard on Battle.net in 2014).
It will most likely never get there - WoW achieved most of that at a time, when there was not that much concurrence in the MMORPG market. But nowadays there are plenty of alternatives and so it is hard for any game to ever reach such numbers again.