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7,000,000 ?

  • NewBlacksmurf
    NewBlacksmurf
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    Sausage wrote: »
    Sausage wrote: »
    Sausage wrote: »
    7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.

    @Sausage

    I think you're waaaaay off base with that comment.

    7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....

    So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.

    If 7 mil spent $40 on the game that's $280 mil

    Not sure how you're calculating but it's pretty clear that they are more than profitable.

    Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.

    They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.

    @Sausage
    You're just throwing all kinds of things out.....

    Fine if you guys wanna thikn this was profitable, but lets see how many triple a MMORPG we get in the future, and guess what theres no single coming. Even Trion is making some damn small budget game, Funcom was toasted, NCSoft belongs to Nexon, you wanna I keep this going? SWTOR and ESO fails means the whole genre goes into stagnation.

    @Sausage
    That's not how it works. Games in this AAA market are often competing against one another so this is technically not a traditional MMO or a traditional RPG but a mix of a few different things.

    Now with this RPG-like TES-like change to....The Elder Scrolls Online, it offers this game an opportunity to be the WoW of its own kind. 7 million accounts is nothing to laugh at, and seeing all these paid mounts and the forum of hundreds of folks on ESO plus....or just buying dlc....they are making a lot of money.

    Profitability has nothing to do with how well the game is doing. There are terrible games that are profitable. ZOS could be making $10--20mil/month and blow it or mismanage things so that's nothing more than a business speculation.

    Honestly, from a business standpoint, they are doing the right things.
    Gameplay and update wise, it's up for discussion and bug wise, no conversation, but I think simple math shows they "should be profitable"

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Toc de Malsvi
    Toc de Malsvi
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    Can't help but agree with the Forbes article, I was playing WoW at the time and looking for another MMO and still didn't find ESO, it took another friend introducing me to the Beta before I heard anything about it. I loved Bethesda games and loved oblivion so of course I had to get it.

    I still actively play most nights however I won't lie, I have not felt like ZOS has done a very good job with this game from start to finish. It has had more than its fair share of bugs and the communications and PR department have done little to assuage feelings of resentment from the player base.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Sleep
    Sleep
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    "we have had seven million people acquire the game, create accounts and play"
    it means 7m accounts ever played the game since launch. all 3 platforms. but what about those transferred accounts? does each transferred account counts 2? And what about active players? I just want to know how many players have played more than 10 hours last week? that's what I consider "active"
  • Averya_Teira
    Averya_Teira
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    http://steamcharts.com/app/306130#1y

    seems unlikely its active players. more people play skyrim than play ESO:TU
    I know lots bought the game not via steam but, yeah 7million players i think is ever

    http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#59a8dc945ce9

    The majority or players are on PS4 and Xbox One. You won't see that In Steam. Also a lot or people don't use Steam.
  • Averya_Teira
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    Itoq wrote: »
    Bots alone bought three million copies in the first six months. Two million players bought ESO when it has been on sale for $12. That leaves two million suckers, of which I am one.

    LOL, from what dark and smelly orifice did you pull that statistic? How could you possibly know how many accounts were sold to bots?

    Furthermore, the game cost $60 back at launch, so that would mean your "bots" (I assume you meant gold sellers) spent $180 MILLION on ESO accounts. That doesn't make any sense, because it doesn't seem likely any of those guys could ever expect to recoup an investment that large.

    Well bots and asian gold sellers use stolen credit cards and PayPal accounts, so they don't really care lol.
  • Averya_Teira
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    Sausage wrote: »
    Sausage wrote: »
    7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.

    @Sausage

    I think you're waaaaay off base with that comment.

    7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....

    So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.

    If 7 mil spent $40 on the game that's $280 mil

    Not sure how you're calculating but it's pretty clear that they are more than profitable.

    Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.

    They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.

    Pretty sure there aren't 100 people working on DLCs lol....

    WoW has 237 people working on their game and it's the biggest MMO by a large margin.
  • dodgehopper_ESO
    dodgehopper_ESO
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    keybaud wrote: »
    @Cherryblossom

    Yeah, that's what surprised me. I thought 7 Million seemed really low, especially when you see games selling 50 Million copies in the first week and such.

    Those are generally standalone games and not MMO's. MMO's are a niche market that make more of their money on recurring sales. Its a different business model.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
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    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Thealteregoroman
    Thealteregoroman
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    Playing

    AHAHAHAHAHAHAHAHHAAH.

    Stop that lol.
    ****Master Healer...****
  • Mojmir
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    no way there is a million people active to this game.
  • Malpherian
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    TESO lost 99% of it's TES fanbase 6 months in (All of which had bought the game and whos numbers also contribute to that 7,000,000) for several reasons:

    1. This is Not Elderscrolls.

    Yes it's about Tamriel.
    Yes, it has the same races, etc and the same continents.

    What it doesn't have?

    * Immersion (I can't even sit on a bench... Nuff said)

    * Free range on designing your play-style and character (Your locked into "Classes", and don;t spat the crap about being able to mix and match different skill sets, if you want to summon Daedra or cast Mage spells, You roll a mage, period. If you want stealth? You roll a night-blade, Period. etc on and on.

    While yes you have "Choices" within each specified class, you can not learn every ability in the game and mix and match as you desire to create your own custom class/character designed to your specifications. THIS is one of the MAIN features of any True TES game. (And it was promised to us years ago with spell crafting, which has yet to be implemented.

    * The one world Tamriel, is a step int he right direction, Before this it wasn't even remotely open world (It was open "Zone"), it was on rails and you were restricted to areas you had already progressed to, and Completely locked out of the other factions until you beat the game once already.

    * The BOD and TG are also improvements, but these were promised years ago. And while they make nice additions, and it's about time they were added, don;t expect me to praise Zenimax for doing something they said would be done in the first 3 updates. )And which they also said would be "Free", but we all know how shady Zeni is about promising anything, and then going back on their word as soon as they can make more money by lieing to us).

    * They scrapped the justice system (Player guards etc) because it was "too complicated" and would take too much effort to develop properly... Seriously? Does this sound like something Bethesda would say about a TES game? No it sure as hell doesn't.

    * etc

    Basically, they have done everything except what a TES game offers. This is not Elder Scrolls, It's an upgraded version of World of Warcraft with a different story line

    That being said... Is it a decent game... Sure, . I play I'm a subscriber in fact of TESO. So it is good enough o hold my attention for a game that is decent, as a game, but Bethesda should really step in, or Force Zenimax to rename the game to something else, instead of tarnishing the TES namesake and IP with this piece of trash forgery.

    My complaint is not about the game as a game. My complaint to clarify is about how Zeni is riding on the coattails of Bethesda's work over the years, and not even trying to do it justice, only being interested in the profits they can make from TES fan base.

    This is why most TES fans wont touch this game. It's an insult to the franchise. It doesn;t have to be, in fact, Spell crafting would fix one of the most heinous insulting factors about this game as far as TES goes. Zeni knows it too, they've been told 10000's of times by us. Yet they continue to push it back and refuse to work on it. They know that addition would bring back many TES fans, so either they are incompetent, or just stupid, because right now without that feature their just pissing profits away, in the sun of millions, as well as subscribers.
    Edited by Malpherian on June 14, 2016 1:11AM
  • babedenny
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    If there is an MMO that has better immersion than ESO, I want to know what it is so I can try it out. I'm ignoring the crown store ads for this particular discussion.
  • Toc de Malsvi
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    "Basically, they have done everything except what a TES game offers. This is not Elder Scrolls, It's an upgraded version of World of Warcraft with a different story line"

    HAHAHAHAHAHAHAHA.....
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • babedenny
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    And I for one, am just fine with that. Seriously, if there's a better MMO out there (with graphics = or better), then I want to know about it. I've tried quite a few, and none measured up.

  • Itoq
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    babedenny wrote: »
    And I for one, am just fine with that. Seriously, if there's a better MMO out there (with graphics = or better), then I want to know about it. I've tried quite a few, and none measured up.

    All of which you ask is pretty subjective. Go ask the millions and millions of players playing other MMO's if you really want some answers.

    For me personally, ESO is the least immersive MMO I have ever played except DAOC and Asheron's call, Even UO felt more immersive and a natural environment to me. That said, immersion is cool, but it is not high on my list of the most important MMO qualities. For others, of course, the experience is different.
  • Sausage
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    Sausage wrote: »
    Sausage wrote: »
    7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.

    @Sausage

    I think you're waaaaay off base with that comment.

    7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....

    So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.

    If 7 mil spent $40 on the game that's $280 mil

    Not sure how you're calculating but it's pretty clear that they are more than profitable.

    Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.

    They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.

    Pretty sure there aren't 100 people working on DLCs lol....

    WoW has 237 people working on their game and it's the biggest MMO by a large margin.

    Those who work on the game isnt it all, theres clearers, kitchen staff (just to feed 100 person takes easily 10 chefs) probably own medical care with doctors, not to mention CEOs, marketting team. Total number of staff is probably 200 easily, so they are losing half mill every month, makes sense why they are selling horses for 50? Doesnt it.
    Edited by Sausage on June 14, 2016 4:46AM
  • Malpherian
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    Sausage wrote: »
    Sausage wrote: »
    Sausage wrote: »
    7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.

    @Sausage

    I think you're waaaaay off base with that comment.

    7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....

    So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.

    If 7 mil spent $40 on the game that's $280 mil

    Not sure how you're calculating but it's pretty clear that they are more than profitable.

    Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.

    They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.

    Pretty sure there aren't 100 people working on DLCs lol....

    WoW has 237 people working on their game and it's the biggest MMO by a large margin.

    Those who work on the game isnt it all, theres clearers, kitchen staff (just to feed 100 person takes easily 10 chefs) probably own medical care with doctors, not to mention CEOs, marketting team. Total number of staff is probably 200 easily, so they are losing half mill every month, makes sense why they are selling horses for 50? Doesnt it.

    The Zinni team is 25 people, Just FYI. Maybe even less, it's on their main website. (I say 25 because the website states like 15, but implies they are hiring).

    Team Image: http://cdnstatic.bethsoft.com/zenimaxonline/img/culture/01_06-halloween.jpg
    Found here: http://www.zenimaxonline.com/ (look under Culture that's where their photos are).

    The building that serves as their headquarters is Huge, by the way, but Zenni doesn't own it, they rent a set of offices from the actual owners for their staff. So Zenimax is too cheap to even buy and build their own Office, All that money is going straight into their CEO's pocket.

    It doesn't take millions of dollars a month to pay 25 people, and rent an office. And it certainly isn't going into development. *There staff is paid a crap wage also), That too can be found in the careers website which list salaries for the positions they are hiring for.

    So yes, Zennimax is severely mismanaged. And is price gouging everyone single one of their consumers. What an update maybe once a year? Seriously? EvE and CCP give updates every 6 weeks, Each one (Usually) 4x the size of the updates Zeni offers us, with 4x the content. And bugs? Yea no, CCP is natorious for squashing exploits and bugs as soon as they are made aware of them.

    CCP is what a Developer should, look like. Zenimax is a sham, POS studio up there with SOE on the Crappiest developers list.
    Edited by Malpherian on June 14, 2016 5:42AM
  • Sausage
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    OkOk guys, I think 7 mill is joke anyway, GTA 5 is at 60mill, Destiny 30+ mill. SWTOR is probably 30+ mill too. Division btw, sold 4 mill in first week! 7 mill sold copies is launch number.

    I think 7 mill just shows how competitive Fantasy MMORPG genre is. Rurthless say to least.
    Edited by Sausage on June 14, 2016 5:48AM
  • Malpherian
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    As far as Immersion goes, Play Archeage. I wont say it's not a crappy game (Mainly because it's pay 2 win), but it is Far more immersive then this POS ever will be unless they do some serious work on it.

    Immersion though as I stated isn;t really the main complaint, just one of many. The locked into your classes is the major one, and the bugs, and the fact that the PR steam is crap.. (Because they don't even have one mainly). What real company doesn't have a PR team?

    I'm surprised they haven't pulled the plug yet honestly. The more I research Zenimax, the more "Pyrimid Scam Company" I see.
  • Malpherian
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    Sausage wrote: »
    OkOk guys, I think 7 mill is joke anyway, GTA 5 is at 60mill, Destiny 30+ mill. SWTOR is probably 30+ mill too. Division btw, sold 4 mill in first week! 7 mill sold copies is launch number.

    I think 7 mill just shows how competitive Fantasy MMORPG genre is. Rurthless say to least.

    Archeage sold 100+ Mil, and is still selling, it has an active player base of about 10 million also. And it's a Fantasy genre game. Tera Online is not far behind. and People in the millions still play Aion, Among others.

    7 million copies sold for an MMO game (Of any kind) is absolute ***. Even freelancer had millions of players for over 10 years. CCP EvE maintains over 50 Million Accounts, even though only about 1.8 Million are active with about 55k to 125k players online at any given time. And that game is about as Niche as you get.

    TESO considering the TES fan base is well over 100 million, Should have far more then a measly 50k to 100k active accounts. It doesn't for a reason. Because the vast majority of TES fans, do not consider it a TES game because it lacks, the things I listed in my main post.

    I've been around since Alpha, and Beta, by the way, I remember how zenni flat out ignored us when we told them (In mass) how to make the game and changes that needed to be implemented if they wanted it to compete with other genres. They ignored us. Decided their way was best, and they lost not only Subs, but sales, as well as tarnished their reputation beyond repair with millions amount of gamers.

    We said 1 month in that this game would go F2P within 6 months. (My posts about it are all over the forums), Zenni staunchly said they would not and they would shut the game down if the sub didn't work. Well it's F2P now and Zenni cut their staff in half. (That photo by the way is of their original development team, not the one they have now which is much smaller). All they are doing is milking the ***. Adding just enough content to keep people playing, but not really caring about the rest or the game itself. They already know they've pissed Bethesda off, and will most likely be losing control of the game when the contract is up. So they are taking it's players for all their worth while they can.

    Zenni wants to make TESO what they want to make TESO, Even Bethesda stated they have nothing to do with them other then contracting the IP to them for an Online game.

    I have no doubt that after the contract is up Bethesda will snatch ESO back and give it to a different company. The Bethesda CEO is even jaded at how Zeni has treated this game and it's fan base, and made a statement about the backlash they received from TES fans because of it, stating something vague which basically implied that they have nothing to do with it's development and not to associate it with the TES games in general.
    Edited by Malpherian on June 14, 2016 6:04AM
  • Sausage
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    Malpherian wrote: »
    Sausage wrote: »
    OkOk guys, I think 7 mill is joke anyway, GTA 5 is at 60mill, Destiny 30+ mill. SWTOR is probably 30+ mill too. Division btw, sold 4 mill in first week! 7 mill sold copies is launch number.

    I think 7 mill just shows how competitive Fantasy MMORPG genre is. Rurthless say to least.

    Archeage sold 100+ Mil, and is still selling, it has an active player base of about 10 million also. And it's a Fantasy genre game. Tera Online is not far behind. and People in the millions still play Aion, Among others.

    7 million copies sold for an MMO game (Of any kind) is absolute ***. Even freelancer had millions of players for over 10 years. CCP EvE maintains over 50 Million Accounts, even though only about 1.8 Million are active with about 55k to 125k players online at any given time. And that game is about as Niche as you get.

    TESO considering the TES fan base is well over 100 million, Should have far more then a measly 50k to 100k active accounts. It doesn't for a reason. Because the vast majority of TES fans, do not consider it a TES game because it lacks, the things I listed in my main post.

    I've been around since Alpha, and Beta, by the way, I remember how zenni flat out ignored us when we told them (In mass) how to make the game and changes that needed to be implemented if they wanted it to compete with other genres. They ignored us. Decided their way was best, and they lost not only Subs, but sales, as well as tarnished their reputation beyond repair with millions amount of gamers.

    We said 1 month in that this game would go F2P within 6 months. (My posts about it are all over the forums), Zenni staunchly said they would not and they would shut the game down if the sub didn't work. Well it's F2P now and Zenni cut their staff in half. (That photo by the way is of their original development team, not the one they have now which is much smaller). All they are doing is milking the ***. Adding just enough content to keep people playing, but not really caring about the rest or the game itself. They already know they've pissed Bethesda off, and will most likely be losing control of the game when the contract is up. So they are taking it's players for all their worth while they can.

    Zenni wants to make TESO what they want to make TESO, Even Bethesda stated they have nothing to do with them other then contracting the IP to them for an Online game.

    I have no doubt that after the contract is up Bethesda will snatch ESO back and give it to a different company. The Bethesda CEO is even jaded at how Zeni has treated this game and it's fan base, and made a statement about the backlash they received from TES fans because of it, stating something vague which basically implied that they have nothing to do with it's development and not to associate it with the TES games in general.



    If you look at the positives, 7 mill is so low number it must improve in the future. Only way is up, imho.
    Edited by Sausage on June 14, 2016 6:35AM
  • kongkim
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    The only sad thing here is all the doomsayers. There are still players ingame when i login i can still do dungeons and content without problems there still come new updates and new DLC. Forum is still active.
    All in all the game is running and its still fun to play.

    There are mmo's with alot less players still running out there anfter many more years then ESO has been here.
    Don't really think we have a problem here others then all the doom sayers and QQ people.
  • Malpherian
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    kongkim wrote: »
    The only sad thing here is all the doomsayers. There are still players ingame when i login i can still do dungeons and content without problems there still come new updates and new DLC. Forum is still active.
    All in all the game is running and its still fun to play.

    There are mmo's with alot less players still running out there anfter many more years then ESO has been here.
    Don't really think we have a problem here others then all the doom sayers and QQ people.

    Oh, you misunderstand, I'm not doom-saying. This game will eventually, be great (Or so I hope) and be everything it can be. Just most likely it wont be ZOE that does it but whoever gets the IP next.

    AS I said before, as an MMO the game is decent, Not great, but decent. It's worth my sub every month "As an MMORPG" in my eyes. And it's not Pay 2 win, or based on RNG spam like Archage.

    The game has potential, and can be great, we all know this. But that does not change the state of things as they are "Currently" nor does it seem to change ZOE's stance or attitude toward TESO.
    Edited by Malpherian on June 14, 2016 7:30AM
  • Ch4mpTW
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    I do not mean to come off as negative, but I highly doubt there are 7M people currently playing TESO. In fact, I doubt that is the case even when combining the total number of players on each platform that play this game. So it has to be 7M copies sold.

    Truth be told, I doubt this game even has 2.5M people who actively play this game across all platforms combined. I may be wrong, and I hope that I'm wrong. But, I really have a strong feeling about this. TESO has been dying and at an alarming rate, and the increased amount of bugs and glitches people are experiencing isn't helping the game's situation either.
  • Malpherian
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    Ch4mpTW wrote: »
    I do not mean to come off as negative, but I highly doubt there are 7M people currently playing TESO. In fact, I doubt that is the case even when combining the total number of players on each platform that play this game. So it has to be 7M copies sold.

    Truth be told, I doubt this game even has 2.5M people who actively play this game across all platforms combined. I may be wrong, and I hope that I'm wrong. But, I really have a strong feeling about this. TESO has been dying and at an alarming rate, and the increased amount of bugs and glitches people are experiencing isn't helping the game's situation either.

    As stated earlier only about 50k to 150k people actually play this. Across all platforms might be 200k. "active players".
  • willymchilybily
    willymchilybily
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    http://steamcharts.com/app/306130#1y

    seems unlikely its active players. more people play skyrim than play ESO:TU
    I know lots bought the game not via steam but, yeah 7million players i think is ever

    http://www.forbes.com/sites/archenemy/2015/07/20/the-resounding-whimper-of-the-elder-scrolls-online-release/#59a8dc945ce9

    The majority or players are on PS4 and Xbox One. You won't see that In Steam. Also a lot or people don't use Steam.

    I'm not sure that is correct @Averya_Teira On Ps4 EU there are 5 campaigns. thornblade, haderus, BwB, Azura, Scourge (bought back was not going to exist when 2 week campaigns were removed). dont PC have more than this true flame etc?

    maybe im wrong but more campaigns indicates more PvP players. by no means conclusive, but enough to make me question that statement.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • Sausage
    Sausage
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    SteamSpy shows 55k players logged in last two week. http://steamspy.com/app/306130

    Steam versio was launched 4 month after PC-launch so thats not all of them. I'd estimate ESO PC has 200k active player.
    Edited by Sausage on June 14, 2016 9:13AM
  • Saturn
    Saturn
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    Playing

    Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.

    I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.

    Even though it's an MMO and current players is a more important number, having sold 7 million copies of the game is a huge deal.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Thornen
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    Sausage wrote: »
    SteamSpy shows 55k players logged in last two week. http://steamspy.com/app/306130

    Steam versio was launched 4 month after PC-launch so thats not all of them. I'd estimate ESO PC has 200k active player.

    Yeh I would guess between 200-250k players that still log in on a weekly basis. 7 Million copies sold is nothing when you compare it to the retention rate, it's just ego stroking that I hear they love at Zos.
  • Elsonso
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    Malpherian wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Sausage wrote: »
    7 mill is sad number. They havent even gotten their money back yet. If ESO cost 200mill like most people think. Triple A MMORPG are dead? This is perfect example of why I think they are dead and devs are never going to invest so much money anymore. Bye bye games like SWTOR or ESO.

    @Sausage

    I think you're waaaaay off base with that comment.

    7 mil accounts means that at least 1/10th has spent money on the game as at least some other transaction. We know this to be true because a few months in PC launch there were that many active subs. Add in console ....

    So even if it's less, 1/10th is the number I'm using to represent possible crown, ESO plus purchases. If only 1/10th spent either $15 or did only 1 sub ever.....that's $10.5 mil.

    If 7 mil spent $40 on the game that's $280 mil

    Not sure how you're calculating but it's pretty clear that they are more than profitable.

    Whos making all the DLC? Theres probably staff of 100 still working on the game, average salary probably 2000 per month.

    They must be getting close of breaking even, if they can keep this up next couple year, maybe this can turn into profitable product. F2P-switch is also massive money-grab in the future. Some companies have reported of over 600% more profit when they switched to F2P.

    Pretty sure there aren't 100 people working on DLCs lol....

    WoW has 237 people working on their game and it's the biggest MMO by a large margin.

    Those who work on the game isnt it all, theres clearers, kitchen staff (just to feed 100 person takes easily 10 chefs) probably own medical care with doctors, not to mention CEOs, marketting team. Total number of staff is probably 200 easily, so they are losing half mill every month, makes sense why they are selling horses for 50? Doesnt it.

    The Zinni team is 25 people, Just FYI. Maybe even less, it's on their main website. (I say 25 because the website states like 15, but implies they are hiring).

    Team Image: http://cdnstatic.bethsoft.com/zenimaxonline/img/culture/01_06-halloween.jpg
    Found here: http://www.zenimaxonline.com/ (look under Culture that's where their photos are).

    The building that serves as their headquarters is Huge, by the way, but Zenni doesn't own it, they rent a set of offices from the actual owners for their staff. So Zenimax is too cheap to even buy and build their own Office, All that money is going straight into their CEO's pocket.

    It doesn't take millions of dollars a month to pay 25 people, and rent an office. And it certainly isn't going into development. *There staff is paid a crap wage also), That too can be found in the careers website which list salaries for the positions they are hiring for.

    Wrobel let slip on ESO Live that ZOS has 300 people. That matches, generally, my expectations, which are based on various other sources.

    I still believe that some of the devs are working on ESO DLC, continuing support and maintenance, while others are working on unannounced projects.
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  • Jaronking
    Jaronking
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    Saturn wrote: »
    Playing

    Nope, just copies sold, or more likely, accounts created. It doesn't mean 7 million are playing now, but 7 million paying people have logged on on 7 million different accounts since launch, free access (beta, weekends, etc..) not included. Since they're taking into account everyone since launch, of course the figure can only be growing.

    I don't know if that's a lot, or not, in the MMO world. I guess it's a lot, otherwise it wouldn't have mentioned it.

    Even though it's an MMO and current players is a more important number, having sold 7 million copies of the game is a huge deal.
    For a MMO Its actually not a huge deal this is low for a MMO.Especially since a good number of players are no longer in the game.
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