Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Everything is overpriced, game requires so much grind - RNG gods are evil

  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    Soris wrote: »
    Makkir wrote: »
    This game is one of the least grindy MMOs I have ever played.

    The only thing really saving this economy from a hyper deflation collapse is the frequest DLCs and the 7 or 8 items that are still actually in demand.


    To be quite honest, if you are v16 (sorry, CP160) and broke then you are doing something wrong. I get about 2 hours play time a day, if that. I break about 400k a week in guild sales.

    How so? Most of my gold goes to potions. I use like a 100 of them everyday and they cost like 15-20k.
    Income from ap boxes barely catches up with it. Dungeon gears are bind on pickup, so no gold from there.
    I do 100% pvp though, no any flower picking or anything like that. Maybe that's the problem lol.

    Leveling up Alchemy really isn't difficult. You can get from level 1 to level 50 in about 20 minutes, and it should only cost about 20k to do. At which point you can put some AP into alchemy and make your own potions. Do the coldharbour alchemy ingredient run for an hour, and a wrothgar water run along rivers for about 30 minutes, and you'll have enough mats to make 150 potions of your choice (generally).
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Lysette
    Carebear: people who wanted devs to develop/change games to make their gaming experience easy, safe, and cozy. No risk, no challenge, no realism. Cozy like a carebear.

    Asking for the final gear progression in this game to be handed out is ridiculous. I stand by my statement.

    Ok, it has another meaning in EVE - so I guess it does not have a common meaning at all.
  • Soris
    Soris
    ✭✭✭✭✭
    Why everyone have thought like i said this game should handed out best materials and gear? I didint said a single word claiming that.

    It just forces you to do some specific farming methots like picking nodes or doing writs or farming mobs for troophys in IC rather than playing what you enjoy. Yet the traits on gear you get isnt guranteed, you can get *** traits after hours of farming. That's the problem. Befoee you say earning something should be hard, it's not hard at all, there is no challenge, it's just brain-dead grind.
    But i guess everybody here are hardcore farmers that has nothing to do somethin else but farm all day long. That would explain a lot.
    Welkynd [Templar/AD/EU]
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think, what they are telling you is, if you would do a little bit of everything, you wouldn't have a problem to buy what you need. This is not even grind at all, you just do it, when you are anyway there or because it is part of your normal daily routine to start the day/night in ESO. Doing 6 writs for example is no biggy - when I login, I go to the boards, pull off my writs, see what I have to cook/brew, make the glyph required, then I craft weapons/gear required and make the potion which is wanted. Then on my way to delivery I train my mount at the stables. This all takes just a couple of minutes per character and on my way back, I restock resources via guild trader, so that I never run out of materials and ingredients.

    When I go questing, I pick up those mats which I see - and they are all well highlighted due to my keen-eye perks. Especially at night time I just have to go from high-lighted spot to the next - while I am anyway on that route - I just gather what I see nearby and sometimes I stumble into a "new" thief trove location, which I did not know before, or I find lore books. I do not use add-ons which would show me these locations, I have to explore to find them and as well skyshards.

    You see, there is no grind at all and those ingredients gathered sum up to a couple of thousand gold, just by passing by and picking them up. If you would do that as well, you would not have problems to buy what you need for your gear. Every day a bit of everything and you can have that all without grind - over time that is - if you are impatient, nothing can really help you.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    So, back to the original point: how's the market now on PC EU?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Etchos
    Etchos
    ✭✭✭
    Having skimmed all that I think an important point has been missed. Sure there has been talk of supply and demand but put more bluntly......

    The mats/goods whatever are only worth what someone is willing to pay. Its not the seller that's dictating the prices. Its the buyer. If the goods weren't selling then the prices would come down.

    What one person thinks is a rip off and other person could see as a bargain. Its all relative.

    At the end of the day if you cant afford the prices or don't want to pay them on principle then the game developers provided you with other ways to get them. You can gather mats, you can refine materials and hope to get lucky, you can do writs, you can invest in a hireling........you can go on a crime spree and buy them with ill gotten gains. you can join charitable guilds and remove one or two from guild banks if you are allowed. you can go fishing (kutas in wet gunni sacks). The point being that the game does not railroad you into one way of doing things. there are options that should suit most styles of gameplay.

    And lets be honest simply walking a zigzag from one side of Wrothgar to the other and picking up everything you see is going to yield a significant amount of resource.

    If you don't want to actually farm materials create 8 alts and do enough to put skill points into hirelings for all of them. log in daily and bank the mats. sure they will all be low level but there should be enough to refine every day or so. All that can be used or sold to fund gear you want on your main.

    I'm currently a DW/Bow on my main and have all three weapons yellow with yellow enchants. I have all my armour as sets and currently 4 pieces are legendary and the rest epic, mostly enchanted with yellow. All crafted (with the exception of the enchants as im still only 48 on that skill line)......and to be honest that came as a natural bi product of just picking up the mats as I worked through the game content. Its not like I've logged in and said "today I shall farm". I just find stuff going from A to B while turning in quests. Its not difficult. If you do a quest with harpies as the bad guys then they are going to drop scraps for medium armour......pick up......refine .......bank. Been playing since November off and on. I bought my jewellery as well. So other than jewellery and glyphs I've only spent gold on bank and bag upgrades so I have space to store (xbox so I don't get my crafting bag till next week)

    I just think the attitude of I want this but don't want to pay what other people are happy to pay + I don't want to go and gather the materials to get it either......you know what??????? I just want to kill something and it should drop.......Is a bit well.....you know......CRAP!!!!

    I don't think the system is inaccessible. I think that's maybe caused by players that rush through areas doing the bare minimum and start playing content where they need the gear as they don't have the level. Every alt i've levelled cleans up an area before moving on. Everything white on the map with some small exceptions. Sometimes you end up being overlevelled and get less xp but I think the trade off is worth it for what you pick up.....gold you earn on quests....etc etc. To me that's a happy medium between gold farming and doing things for enjoyment.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    @Etchos I/m sorry, but THAT is utter balony.

    Rich people would not really care for higher prices, as they can afford this.

    This in turn make people ask even MORE gold, since: "Hey, it got sold, what if I added 250 gold more on that price? Will it STILL be sold?"
    And the logical: "DAMN that's expensive, but I really need it, DAMNED..." *looks into the cash department of his inventory* "Well, this is going to hurt me, but I really need it... SOD..."

    In both cases, the flipper has his luck.

    And both cases lieve those behind, that: "Great Demons... look at those frikken prices... GAH MAN, I can't afford that, DANG..." and leaves someone behind with a bitter taste in his mouth.

    That is the reality, not that nice wall of text you wrote, my friend.
    And wall here is meant as large text, not unreadable text, as many seem to use it.
    Just to be on the right page.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Lysette wrote: »
    I think, what they are telling you is, if you would do a little bit of everything, you wouldn't have a problem to buy what you need. This is not even grind at all, you just do it, when you are anyway there or because it is part of your normal daily routine to start the day/night in ESO. Doing 6 writs for example is no biggy - when I login, I go to the boards, pull off my writs, see what I have to cook/brew, make the glyph required, then I craft weapons/gear required and make the potion which is wanted. Then on my way to delivery I train my mount at the stables. This all takes just a couple of minutes per character and on my way back, I restock resources via guild trader, so that I never run out of materials and ingredients.

    When I go questing, I pick up those mats which I see - and they are all well highlighted due to my keen-eye perks. Especially at night time I just have to go from high-lighted spot to the next - while I am anyway on that route - I just gather what I see nearby and sometimes I stumble into a "new" thief trove location, which I did not know before, or I find lore books. I do not use add-ons which would show me these locations, I have to explore to find them and as well skyshards.

    You see, there is no grind at all and those ingredients gathered sum up to a couple of thousand gold, just by passing by and picking them up. If you would do that as well, you would not have problems to buy what you need for your gear. Every day a bit of everything and you can have that all without grind - over time that is - if you are impatient, nothing can really help you.

    No.

    What he is being told is that if he isn't prepared to harvest/craft for himself then he has to pay the price set by the people who are prepared to harvest and craft and sell via trade guilds. He doesn't want to have to bother with harvesting or crafting, but he wants to be able to set the prices for those who do the work!

    I have no idea what a "fair" price might be for a bunch of Water Hyacinth, or whatever, but it is set by the market in accordance to demand. He has some theory (for which he can provide no evidence) that some people are manipulating the market by buying up all the materials (difficult, as they tend to keep growing in the ground) and restrict supply.

    He can't provide evidence that this is happening, nor can he say what the price should be. As I said, I have no idea what the real worth a bunch of Water Hyacinth might be, I wonder how he can have this knowledge - particularly as he neither harvests nor sells these items...

    As an aside, I do wonder at people who walk past flowers without picking them. I'm sure that they'd stop to pick up a hundred gold coins, but not a flower worth twice as much...

  • Etchos
    Etchos
    ✭✭✭
    @Etchos I/m sorry, but THAT is utter balony.

    Rich people would not really care for higher prices, as they can afford this.

    This in turn make people ask even MORE gold, since: "Hey, it got sold, what if I added 250 gold more on that price? Will it STILL be sold?"
    And the logical: "DAMN that's expensive, but I really need it, DAMNED..." *looks into the cash department of his inventory* "Well, this is going to hurt me, but I really need it... SOD..."

    In both cases, the flipper has his luck.

    And both cases lieve those behind, that: "Great Demons... look at those frikken prices... GAH MAN, I can't afford that, DANG..." and leaves someone behind with a bitter taste in his mouth.

    That is the reality, not that nice wall of text you wrote, my friend.
    And wall here is meant as large text, not unreadable text, as many seem to use it.
    Just to be on the right page.

    If the price is right the goods will sell. The goods are selling. Whether or not that leaves "a bitter taste" is irrelevant. So the buyer is setting the prices.

    Also went home for lunch logged on. Did a woodworker writ got a Roisin and a survey. Did the survey refined the mats and another Roisin. In addition my hireling delivered a Kuta. It really isn't that hard to accumulate these mats if you really don't want to pay the going rate.
  • NovaMarx
    NovaMarx
    ✭✭✭✭✭
    *shrug*
    RNG can be a pain in the booty, but to be fair that is part of what makes things rare and awesome to finally get.
    As for the gold prices of items I will again *shrug*. I believe it is a matter of opinion. I personally don't find the gold prices overly high - but then again I am an avid trader, and therefore have more gold than those who "just" get gold from doing quests etc. :wink:
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    I use to be on the RNG pity party too & all I can say now is...
    "GO PLAY BLACK DESERT", you will hate life, the rng there is worse.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • xilfxlegion
    xilfxlegion
    ✭✭✭✭✭
    @Etchos I/m sorry, but THAT is utter balony.

    Rich people would not really care for higher prices, as they can afford this.

    This in turn make people ask even MORE gold, since: "Hey, it got sold, what if I added 250 gold more on that price? Will it STILL be sold?"
    And the logical: "DAMN that's expensive, but I really need it, DAMNED..." *looks into the cash department of his inventory* "Well, this is going to hurt me, but I really need it... SOD..."

    In both cases, the flipper has his luck.

    And both cases lieve those behind, that: "Great Demons... look at those frikken prices... GAH MAN, I can't afford that, DANG..." and leaves someone behind with a bitter taste in his mouth.

    That is the reality, not that nice wall of text you wrote, my friend.
    And wall here is meant as large text, not unreadable text, as many seem to use it.
    Just to be on the right page.

    the buyer does indeed dictate the price. i have lowered prices on tons of items that werent selling, and have raised prices on stuff that sells too quickly. it is simple supply and demand. there are only a handful of items that actually keep their value, just about everything else comes down in price eventually. there is nothing sold in a trader that you cant get by actually spending time getting it.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soris wrote: »
    Why everyone have thought like i said this game should handed out best materials and gear? I didint said a single word claiming that.

    It just forces you to do some specific farming methots like picking nodes or doing writs or farming mobs for troophys in IC rather than playing what you enjoy. Yet the traits on gear you get isnt guranteed, you can get *** traits after hours of farming. That's the problem. Befoee you say earning something should be hard, it's not hard at all, there is no challenge, it's just brain-dead grind.
    But i guess everybody here are hardcore farmers that has nothing to do somethin else but farm all day long. That would explain a lot.

    You did complain that it was to hard and your recent comment right here merely supports your previous comments.

    We are not hard core farmers. We are not lazy either. We log in and spend 20 minutes each day doing writs on characters and get our good matts that way. Additionally, this goes a long way to keep us in alchemy matts and 650+ gold for each writ which adds up.

    It's really simple, especially with an add-on for crafting the writs.
  • Soris
    Soris
    ✭✭✭✭✭
    49517170.jpg

    What did i complain please say. All I am saying is RNG is stupid mechanic.

    In real world you buy raw materials, add your labor on it and it becomes more precious than before. That's how things work.
    Lets give an example from an MMO from which you often bring here. EVE.. In Eve, again, you buy raw materials, process it in a station or planet for various tiers (if planetary interaction) and you yield high quality processed material to sell in market for more isk than you bought the raw material. The only factor to determine your profit is market values (and your character's skill ofc, but lets say all lvl 5 for the sake of argument).

    In ESO however, there is RNG. In a bad day, processing 500 units of raw materials yields you no legendary materials thus no profit. Somedays it yields 100% profit. Now insert this RNG mechanic to the dungeon gears.
    This is just gambling. It's random.
    Edited by Soris on June 9, 2016 3:06PM
    Welkynd [Templar/AD/EU]
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Soris wrote: »
    In ESO however, there is RNG. In a bad day, processing 500 units of raw materials yields you no legendary materials thus no profit. Somedays it yields 100% profit. Now insert this RNG mechanic to the dungeon gears.
    This is just gambling. It's random.

    The point about RNG is that over time it evens out. OK, maybe you process 500 units and get no legendary materials, but over time you will: approximately 1 per 100 units processed.

    As for there being "no profit", that's nonsense - people will buy all of the processed materials, which for you seem to be a by-product in the search for tempers. You're making money!

    Besides, everyone knows the drop from processing raw materials was reduced with the introduction of writs. Do the writs, get the tempers... and gold... and XP :)

  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Lysette wrote: »
    @lysette how are you making 50k Gold on low characters?

    I think I have described it in this thread already - it is a mix of things - writs, thief troves, playing the market - I do thief trove gathering in the low population time and can get lots and lots of items to fence - those large shipment crate contents. Playing the market is basically looking for under-priced items at traders in remote or less busy locations, buy them and sell them to contractors, who have access to the top traders, where these items can be over-priced - it is basically difference business. Certain goods have at different times of the week their peak or low point, it is basically just using that swing, created by changes in supply and demand, which again are based on player behavior - so playing the markets is basically interpreting player behavior and estimate what effects that will have in the near future.

    Edit: whilst the effort is just about 4-5 hours, this is nothing what can be done on a daily basis - so do not make this into 350k per week, this is not the case.

    You have explained how to do this now,and if it takes that long,some people will have the time to do it every day.I know I would have the time.Not everyone,but many do.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Volkodav wrote: »
    Lysette wrote: »
    @lysette how are you making 50k Gold on low characters?

    I think I have described it in this thread already - it is a mix of things - writs, thief troves, playing the market - I do thief trove gathering in the low population time and can get lots and lots of items to fence - those large shipment crate contents. Playing the market is basically looking for under-priced items at traders in remote or less busy locations, buy them and sell them to contractors, who have access to the top traders, where these items can be over-priced - it is basically difference business. Certain goods have at different times of the week their peak or low point, it is basically just using that swing, created by changes in supply and demand, which again are based on player behavior - so playing the markets is basically interpreting player behavior and estimate what effects that will have in the near future.

    Edit: whilst the effort is just about 4-5 hours, this is nothing what can be done on a daily basis - so do not make this into 350k per week, this is not the case.

    You have explained how to do this now,and if it takes that long,some people will have the time to do it every day.I know I would have the time.Not everyone,but many do.

    My point was that some of the activities, which I described, are not available on all days of the week in the same way. That is why one should not simply multiply that by 7 to get to a weekly income. I do not claim that it is a way, which would lead at any given day to this result - that is why I mentioned it.

    But of course someone who spends this time just picking flowers might have more or less the same, when he is choosing a good time and has a good gathering route. There are plenty of ways, to earn gold in ESO, that is all I am saying basically.
    Edited by Lysette on June 9, 2016 4:26PM
  • svartorn
    svartorn
    ✭✭✭✭✭
    All MMO's are grindy.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    svartorn wrote: »
    All MMO's are grindy.

    ... if players make it this way. It is not something what everyone will experience, because some might just play along - like I do basically - and money comes by itself with it. I do what I like and have fun with and if I am doing it more often, I get better at it and it will earn me more or get me more resources or whatever it is, what I am doing. But I am not grinding for it, that would take the fun out of it. It is players, their intentions and eventually their impatience, what makes it grindy.
  • WanderingJarlPuncher
    game requires so much grind rofl this game is too stupid easy thank to idiots like you. nop offence intended to those who actually dont mind investing time on their chars but cumdumpsters like this guy should heavyly consider giving up video games. the grind is too hard not our fault if you dont know how to read a guide. everythign is over priced not our fault if you dont know to use a crafting or quests.

    heres the best tip you wille ver get: gtfo of video games. and go buy yourself a life if its not too hard for you to close your own computer.
  • Aprodite
    Aprodite
    ✭✭
    Soris wrote: »
    . You could just pick up a piece of gear and be successful with it with smart gameplay. Not anymore. It's just painfully grindy currently. Make it fun again.

    I can confirm this.

    Rip Aprodite - Sorcerer AD-Eur (it was fun untill patch 1.6, I became a tank. They gave me this strong shield to protect me. It became stronger if I stacked magicka. I never asked for this and now you expect from me to relearn my sorcerer again and spent my hardworking money on a broken game.. what do you think? Never forget 5-29-2016!) What a mess!
  • Makkir
    Makkir
    ✭✭✭✭✭
    Etchos wrote: »
    Also went home for lunch logged on. Did a woodworker writ got a Roisin and a survey. Did the survey refined the mats and another Roisin. In addition my hireling delivered a Kuta. It really isn't that hard to accumulate these mats if you really don't want to pay the going rate.

    He's wrong, you and I are right and that's all that really matters. The system is not going to change so it's not worth even arguing. You either get ahead or you don't, and those who don't want stuff handed to them (I will refrain from real world politics here) when in reality it's pretty easy to acquire with a little work. There isn't any value to anything if you bring the top down and bring the bottom up, and all that results in is us handing out trophies for 8th place as I commonly say.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soris, you might never have played an asian MMO, I guess. Asians have a tendency to like grindy games and to do this grind in groups. That is hów they like their gaming experience. And there are as well some in the western world, which kind of like to have to grind their way to the top and enjoy that feeling of achievement, when they finally have made it. It make the items more valuable, when you have to actually make some serious effort to get and own them.

    Do I like mindless grind, certainly not, but I would as well not enjoy, if things would just be handed to me either. I want to feel some kind of accomplishment, when I have finally acquired good gear - and I am willing to work for it as well - and so do most players, I would guess. Success and accomplishment does not come for free, it takes effort. That is what makes these things valuable. If anyone would get them for free or without much effort - all could as well go naked into battle and have a fist fight - all would be the same, no one would be and feel any special - it is good that there is some form of effort required.
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Not sure if this will clear things up or make it worse

    Or just make it clear I'm insane :D

    Someone said:
    Makkir wrote: »
    I am talking about the guy who only plays minimal hours a week without access to end game raids etc.
    newtinmpls wrote: »
    I want no access to "end game raids" that's like.... a choice to grind.

    Just can't do it.
    So, you want it FORCED upon you, or? :P

    What I mean is I play ... a goodly amount of hours per week, but I hate grinding, and in my definition of grinding comes the various trials, raids, blah, all speed runs - everything that (for me) takes relaxation and snuffs it.

    So in answer to the theoretical question ... I want NO end-game grinding-by-another-name

    at all.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Parafrost
    Parafrost
    ✭✭✭
    Argruna wrote: »
    Soris wrote: »
    Since there are no more softcaps, you need best quality items to compete in this game. A single gold quality sword gives around 400 more weapon damage with rally compared to the purple ones. Upgrade mats, robust/arcane rings, enchants, every single one of them are vital parts for any build. So why the *** have they so low drop rates and thus expensive?

    Not that bad considering with WoW, not only did you have to compete against rng but every other member of the raid as well. Not to mention being a pug, you hoped, HOPED that the item that was an upgrade to you would not be needed nor disenchanted in front of you. Don't even get me started on Guild Wars 2 drop rates. I basically stopped at carapace boxes and called it good in that game. Talk about having to grind for gear. Then go back to the fountain, go back to silverwastes because you needed more bandit keys, hope you get enough mats to make the next part of the legendary weapon/armor, forge that part, and, oh look, you need to go farm some more to make yet the other part of the weapon/armor before you can even put it together. With low drop rates.
    Soris wrote:
    This game used to be less grindy before. You could use full purple gear and be king in everything thanks to soft caps. And in those days making a build cost you 10x less than now. It's just asian grind right now. Most of the non crafted stuffs are bind on pickup, meaning you need to farm the same dungeon for thousands of times to get something you need and yet there is no guarantee on what trait you will get. You might end up with most unfortunate trait/armor matching after a week of grind. Other stuffs requires a lot of gold to buy because this RNG stupidity on traits and drops. More so, the income from PvP is still too low. It barely makes up for your losses on pots and other stuffs.

    I love love love when people bring up grinding. No, this is not a grind. This is regular gearing up. A Korean MMOs is a grind. When I first was introduced to the world of online game, I started with a game called Trickster Online (rip). 400 levels. You want grind? You ran out of quests to do at about 225 or so. It was grind out the events, grind dungeons, and grind monsters to get those last 175 or so levels. Three years I played. Highest I got before the game was closed was 180. This was as a kid where the only distraction was school.
    Soris wrote:
    Last night I just went to the guild traders to upgrade my weapons only to see 9k for a single tempering alloy. You need 8 of them to upgrade a single piece of a weapon, so 72k gold just to upgrade it from purple to gold.. x2 if you dual wield. This is stupid af. There are no softcaps, so you have to do this to compete with others, because they do it because they can farm all day long.

    As they should raise in price. Why? A new dlc just dropped. Every single game I have played, guess what? Before and the first few months after an expansion or dlc dropped, prices to make high end items skyrocketed. When everyone has the stuff they want, the prices will go down. Demand raises prices, it also makes prices drop when the demand goes down to make the product move quicker.
    Soris wrote:
    This endless grind madness must stop already. This game used to be fun before. You could just pick up a piece of gear and be successful with it with smart gameplay. Not anymore. It's just painfully grindy currently. Make it fun again.

    I can still pick up a piece of gear and be good. If it's that bad, farm and make your own. All the DLC content levels everything to where you are at with your crafting. I'm sure Wrothgar is pretty empty these days where you won't have much competition for mats. All in all, you have what we call in public relations, 'the salt syndrome'. Sorry Veruca, you want it now? P2W is your best bet.

    Actually no you cant. You will most likely get kicked from a group for using random trash gear instead of the "meta" gear. My suggestion to getting gold mats would be make the items u pick up only visible to you so there wont be any competition in getting the mat. Im already mad at using 2k rubedite ore only to get 1 tempering alloy. The drop rate and rng is bs. It should be a set 2 per 1k since people favor a "grind" aka just doing the same repetitive *** over and over again. The game wouldn't be a grind if the activities you do are enjoyable like Guild Wars 2.
  • Parafrost
    Parafrost
    ✭✭✭
    Lysette wrote: »
    Soris, you might never have played an asian MMO, I guess. Asians have a tendency to like grindy games and to do this grind in groups. That is hów they like their gaming experience. And there are as well some in the western world, which kind of like to have to grind their way to the top and enjoy that feeling of achievement, when they finally have made it. It make the items more valuable, when you have to actually make some serious effort to get and own them.

    Do I like mindless grind, certainly not, but I would as well not enjoy, if things would just be handed to me either. I want to feel some kind of accomplishment, when I have finally acquired good gear - and I am willing to work for it as well - and so do most players, I would guess. Success and accomplishment does not come for free, it takes effort. That is what makes these things valuable. If anyone would get them for free or without much effort - all could as well go naked into battle and have a fist fight - all would be the same, no one would be and feel any special - it is good that there is some form of effort required.

    WoW is more grindy than eso, but the content is enjoyable(up until WoD where it went downhill. If they made the content in eso enjoyable then i wouldnt mind spending hours doing that instead of mindlessly doing easy dungeons. Only reason why maelstrom is hard is because its buggy as hell. If it wasnt buggy, it would be easy.
  • AntMan100673
    AntMan100673
    ✭✭✭
    I've got hirelings and I do writs and stealing runs regularly which makes a decent amount of gold and also gets me mats that i can either use myself or sell the excess, it doesnt take that long so isnt much of a grind. By far the quickest and easiest way to make gold though is flipping items, I spend no more than an hour a week buying up cheap items and would usually make 100k+ per week just on the flipped items never mind any stuff I might get myself and sell. I'm currently trying to complete all motifs so all the gold I make goes out as quickly as it comes in. And no I don't see anything wrong with flipping items. A lot of people just want the convenience of getting everything in one place and are prepared to pay a premium. One argument could be by buying up the cheap items I'm forcing people to pay the higher prices as that's all that's available however I don't think that stands as I'll quite often check a less popular trader on a Sunday and they'll be cheap items saying 23 days remaining which means they've just sat there unsold all week. If anything I'm helping out the guild with the unpopular trader as I'm giving them sales which they'd otherwise miss out on.
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

    GT: AntMan100673
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    You have never played the Original EverQuest, and so know NOTHING about REAL grinding. Nothing at all. This is grinding set to easy mode. This is being able to pull an entire delve without the worry of trains, rather than trying to find a single camp that not only gave you EXP, but had a rare chance of spawning a boss mob which had an even rarer chance of dropping something that you needed for your character, or that would sell for a decent price. So you spent the entire freaking day grinding the exact same 3-6 mobs over and over and over again. If you got really lucky, no one else was in the zone yet and you could pull from 2-4 camps, but then you had to worry about trains. Heck, you had to worry about some new group coming in that wanted your camp, so they would train the ENTIRE FREAKING ZONE on you in order to kill you, or force you to zone out, and then they'd steal your camp. Does that happen here? Nope.

    ESO is an MMO in extreme easy mode. The RNG may be frustrating, but you aren't fighting the RNG of finding the camp you need open, the RNG of the boss mob even spawning, the RNG of the boss mob actually dropping want you want (That could in fact take all freaking DAY!), but the fact that you were in a group and in EverQuest only a single solitary person could loot a mob, so then you had the RNG of being the lucky person who looted the mob on the rare chance that the boss mob dropped what you were looking for!

    Get over it. You've had it handed to you on a nice sparklingly clean silver platter. Deal with the RNG that there is in ESO, and do the easy grind that is put before you.


    PS... In EverQuest, AA's (That was the original version of the CP tree btw.) weren't account wide. You wanted AA's for each of your toons? You had to grind those too! Better yet, you weren't just handed both regular EXP and AA EXP. You had a slider. You had to CHOOSE the percentage of the meager EXP you got that would go towards regular EXP and AA EXP. Again, ESO easy mode. Oh, and no Hell Levels here in ESO either. It's a steady progression. In EverQuest, there was one level that occurred every set number of levels (5 or 10 if I remember correctly), that took FOUR TIMES the amount of EXP to get through as the levels before and after it. You could spend WEEKS getting through a single Hell Level. Again, welcome to ESO easy mode.

    Suck it up kiddies. You've never had it so easy. ESO is the Participation Trophy of MMO's.

    Keep Calm, and grind on!
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    @Makkir
    Please share your ways, I used to farm TV and trophies while grinding CP, and stealing TV in the sewers to make a profit. Alas that no longer works because materials are borderline worthless -___- and Reporas don't sell as well.

    I've tried farming, I'm not okay with 2 tempering alloy in an hour. Private message if you'd like ;)

  • Makkir
    Makkir
    ✭✭✭✭✭
    the trophies still hold great value...monstrous teeth were over 600gold per according to MM yesterday. Everyones alts are now cp160 so agility and willpower jewelry going back up price.
    Edited by Makkir on June 10, 2016 7:52PM
Sign In or Register to comment.