Things are not difficult to get. Things have stupidly low rng to get. There is no challenge, there is only mindless grind doing exact same thing over and over and over. See the difference.Smileybones wrote: »Welcome to MMORPGs, where legendary stuff is *gasp* hard to get.
You know it's a design choice: instead of letting you get all the best stuffs in one week and then get bored and come crying here that there is no more things to do, things are difficult to get and you come crying here because of that.
The thing in eve is little different where you could adjust your orbit range, speed, weapon fall off etc to outplay your opponent even if you have worse modules than your enemy. In this game it's just quite simple, your damage, your regen, heals, dmg reductions, everything will be worse if you have worse gear than your enemy. And there is no way to outplay them. You can only do LoS'ing i guess.From were comes the notion, that all have to be the same strength?- Isn't it very rare, that it is a one on one fight at all?- In real life, when people do not have the same strength, what they do is use a different tactic and group up with others. I have not done any pvp in ESO yet, but quite a fair amount of pvp in EVE, and the normal situation is, that one group outnumbers an other, fights are rarely any fair and it does not require equal strength among single players, it just requires a good fleet commander - in ESO this might be more of a squad commander - but you get the idea, I guess.
Well this game wasn't so grindy before. Also there were softcaps, so legendary equipments weren't creating such huge gap.Articulemort wrote: »Grinding is literally a part of every MMO. To be honest, if you don't like grinding I would suggest you don't play MMOs.
Power creep man.. Every single aspect here increases it. Cp, gear, consumables and so on.. It's like an endless race.newtinmpls wrote: »One thing to consider, along with equipment is that CP make a HUGE HUGE difference.
Being "battle leveled" - you will still get smeared by a 501 CP'er in PvP. Not as much of an issue in PvE.
This game is one of the least grindy MMOs I have ever played.
The only thing really saving this economy from a hyper deflation collapse is the frequest DLCs and the 7 or 8 items that are still actually in demand.
To be quite honest, if you are v16 (sorry, CP160) and broke then you are doing something wrong. I get about 2 hours play time a day, if that. I break about 400k a week in guild sales.
I do 100% pvp though, no any flower picking or anything like that. Maybe that's the problem lol.
This game is one of the least grindy MMOs I have ever played.
The only thing really saving this economy from a hyper deflation collapse is the frequest DLCs and the 7 or 8 items that are still actually in demand.
To be quite honest, if you are v16 (sorry, CP160) and broke then you are doing something wrong. I get about 2 hours play time a day, if that. I break about 400k a week in guild sales.
How so? Most of my gold goes to potions. I use like a 100 of them everyday and they cost like 15-20k.
Income from ap boxes barely catches up with it. Dungeon gears are bind on pickup, so no gold from there.
I do 100% pvp though, no any flower picking or anything like that. Maybe that's the problem lol.
How so? Most of my gold goes to potions. I use like a 100 of them everyday and they cost like 15-20k. Income from ap boxes barely catches up with it. Dungeon gears are bind on pickup, so no gold from there.
I do 100% pvp though, no any flower picking or anything like that. Maybe that's the problem lol.
LadyLethalla wrote: »Sorry.. .9k for a single Tempering Alloy...?
On PS4 the cheapest is 14k. Even Rosin is 7-8k each.
But here's an idea... go farm Rubedite ore in Wrothgar, then refine it. You might get lucky.
I farmed Rubedo leather in one of the caves there, refined the stack of 200 and got two Dreugh wax out of it. Potentially saving me 15k.
Hahah i refined around total of 600 units of stuff last week that I gathered while grind leveling my alt and I got 3 yellows only. I guess i might have done such bad things to make RNG god angry at me. That's a freaking 0.005 rate.
newtinmpls wrote: »One thing to consider, along with equipment is that CP make a HUGE HUGE difference.
Being "battle leveled" - you will still get smeared by a 501 CP'er in PvP. Not as much of an issue in PvE.
Things are not difficult to get. Things have stupidly low rng to get. There is no challenge, there is only mindless grind doing exact same thing over and over and over. See the difference.Smileybones wrote: »Welcome to MMORPGs, where legendary stuff is *gasp* hard to get.
You know it's a design choice: instead of letting you get all the best stuffs in one week and then get bored and come crying here that there is no more things to do, things are difficult to get and you come crying here because of that.The thing in eve is little different where you could adjust your orbit range, speed, weapon fall off etc to outplay your opponent even if you have worse modules than your enemy. In this game it's just quite simple, your damage, your regen, heals, dmg reductions, everything will be worse if you have worse gear than your enemy. And there is no way to outplay them. You can only do LoS'ing i guessFrom were comes the notion, that all have to be the same strength?- Isn't it very rare, that it is a one on one fight at all?- In real life, when people do not have the same strength, what they do is use a different tactic and group up with others. I have not done any pvp in ESO yet, but quite a fair amount of pvp in EVE, and the normal situation is, that one group outnumbers an other, fights are rarely any fair and it does not require equal strength among single players, it just requires a good fleet commander - in ESO this might be more of a squad commander - but you get the idea, I guess.
Since there are no more softcaps, you need best quality items to compete in this game. A single gold quality sword gives around 400 more weapon damage with rally compared to the purple ones. Upgrade mats, robust/arcane rings, enchants, every single one of them are vital parts for any build. So why the *** have they so low drop rates and thus expensive?
Soris wrote:This game used to be less grindy before. You could use full purple gear and be king in everything thanks to soft caps. And in those days making a build cost you 10x less than now. It's just asian grind right now. Most of the non crafted stuffs are bind on pickup, meaning you need to farm the same dungeon for thousands of times to get something you need and yet there is no guarantee on what trait you will get. You might end up with most unfortunate trait/armor matching after a week of grind. Other stuffs requires a lot of gold to buy because this RNG stupidity on traits and drops. More so, the income from PvP is still too low. It barely makes up for your losses on pots and other stuffs.
Soris wrote:Last night I just went to the guild traders to upgrade my weapons only to see 9k for a single tempering alloy. You need 8 of them to upgrade a single piece of a weapon, so 72k gold just to upgrade it from purple to gold.. x2 if you dual wield. This is stupid af. There are no softcaps, so you have to do this to compete with others, because they do it because they can farm all day long.
Soris wrote:This endless grind madness must stop already. This game used to be fun before. You could just pick up a piece of gear and be successful with it with smart gameplay. Not anymore. It's just painfully grindy currently. Make it fun again.