And i know templars are going to QQ in here like they always do since launch, i think templars QQ more than playing their game on forums, templar was always a powerful class but they QQed non stop and ZoS gave you a OP kill button it was like STF*U
NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
If ne thing reduce the range. Tired of Templars hiding way in the back only casting rd with a range of what feels like 30 m
The_Patriarch wrote: »If ne thing reduce the range. Tired of Templars hiding way in the back only casting rd with a range of what feels like 30 m
They have to be "way in the back" because Wrobel's vision for the class is to "stay in their house." It's kind of hard to always be moving forward on the battle line when you have to lay down a house in order to survive.
The_Patriarch wrote: »If ne thing reduce the range. Tired of Templars hiding way in the back only casting rd with a range of what feels like 30 m
They have to be "way in the back" because Wrobel's vision for the class is to "stay in their house." It's kind of hard to always be moving forward on the battle line when you have to lay down a house in order to survive.
As per the Devs, we are working as intended in this way. This is what @Wroebel wants us to do.
The_Patriarch wrote: »The_Patriarch wrote: »If ne thing reduce the range. Tired of Templars hiding way in the back only casting rd with a range of what feels like 30 m
They have to be "way in the back" because Wrobel's vision for the class is to "stay in their house." It's kind of hard to always be moving forward on the battle line when you have to lay down a house in order to survive.
As per the Devs, we are working as intended in this way. This is what @Wroebel wants us to do.
Exactly. People QQ over RD being cast from a distance forget that Wrobel made it so Templars have to be relatively stationary despite the fact that battle lines are constantly moving.
Slayer9292_ESO wrote: »I main as a Stam NB, but also have a Templar alt that I started playing a few months ago.
It saddens me every time people ask for nerfs. All nerfing does is ruin the game for everyone. Instead of complaining about a skill being OP, suggest ways to counter it (if none exist). Dark Cloak was nerfed due to all the complaints, and yet it was easily countered by piercing mark, potions, etc. In fact I rarely ever used it on my NB cause I found it rarely ever worked out well for me.
RD has multiple counters. If you are a bow wielder, use Venom Arrow to interrupt. If you are a NB use Ambush. 1H and Shield can use Shield Charge. Destro staff can use Crushing Shock. 2H has Rush ability. All of those will stop the RD attack.
And of all the ranged attacks, RD is the easiest to spot when and where it's coming from. Huge bright beam tells you exactly who you need to interrupt.
I play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
How many executioners can you land on me in 3 seconds? I doubt you can land more than 2 in the best scenario. Did you check the damage of the executioner in my death recap? Jesus beam is cancer in Cyroddiil.
NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
Why you see 10K, Mr. Wizard! In fact, if you have a single solitary HP left and are nailed by a Jeebus Beam, then you'll probably see a death recap of that 17.5K or even HIGHER damage. You had nothing left to slow it down, or stop it. It nailed you at the full 300% increased damage. Sure, it only did a single HP in actual damage, but it sure does look impressive and scary to the person who died. And guess what? We Templars like it that way. Why? Because it makes you fear the Beam. It's the single greatest Fear debuff in the entire game. A few well placed Templars can slow a fast moving Zerg Train to a screeching halt by Beaming the crap out of the people in the front. It's not going to kill them, unless they were already low health from something else. Heck, it's probably not even going to hurt them. It is however going to scare the bejeezus out of some people, and they will stop. They will roll dodge. They will run backwards out of range. And by then? The whole Zerg Train has been derailed, and a proper defense with siege weapons can be mounted. Even by a much smaller force.
And to be honest? That's probably why so many want it nerfed.
NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
Why you see 10K, Mr. Wizard! In fact, if you have a single solitary HP left and are nailed by a Jeebus Beam, then you'll probably see a death recap of that 17.5K or even HIGHER damage. You had nothing left to slow it down, or stop it. It nailed you at the full 300% increased damage. Sure, it only did a single HP in actual damage, but it sure does look impressive and scary to the person who died. And guess what? We Templars like it that way. Why? Because it makes you fear the Beam. It's the single greatest Fear debuff in the entire game. A few well placed Templars can slow a fast moving Zerg Train to a screeching halt by Beaming the crap out of the people in the front. It's not going to kill them, unless they were already low health from something else. Heck, it's probably not even going to hurt them. It is however going to scare the bejeezus out of some people, and they will stop. They will roll dodge. They will run backwards out of range. And by then? The whole Zerg Train has been derailed, and a proper defense with siege weapons can be mounted. Even by a much smaller force.
And to be honest? That's probably why so many want it nerfed.
TequilaFire wrote: »So much misinformation in these threads, all you have to do is learn to heal yourself.
It is FEAR you should really be crying about! lol
I love being feared, the unchained passive basically gives me a free shuffle, vigor or rally cast. Unless you get stuck in that perma fear bug.
As a Magicka Templar, he's correct. It's what we have been designed for and relegated to. We are designed to hang back, heal, purge, provide back-up DPS and knockdown via our gap closer and jabs, and CC/executes via Beams. We are designed for group play. Quit complaining about bad Templars who are Beaming you down from behind a group. It's what we're designed to do.
leepalmer95 wrote: »As a Magicka Templar, he's correct. It's what we have been designed for and relegated to. We are designed to hang back, heal, purge, provide back-up DPS and knockdown via our gap closer and jabs, and CC/executes via Beams. We are designed for group play. Quit complaining about bad Templars who are Beaming you down from behind a group. It's what we're designed to do.
I love the interrupt 'advice' people are giving, can't interrupt 1-3 beams from 40m away if theres more than 1 person. It's just a stupid skill thats needs toning down, any half decent templar won't be affected.
leepalmer95 wrote: »As a Magicka Templar, he's correct. It's what we have been designed for and relegated to. We are designed to hang back, heal, purge, provide back-up DPS and knockdown via our gap closer and jabs, and CC/executes via Beams. We are designed for group play. Quit complaining about bad Templars who are Beaming you down from behind a group. It's what we're designed to do.
I love the interrupt 'advice' people are giving, can't interrupt 1-3 beams from 40m away if theres more than 1 person. It's just a stupid skill thats needs toning down, any half decent templar won't be affected.
40m? My skill's range is 28m. And most of the time Vampire Nightblades disappear and then reappear in my face, fear me so I can't block and then proceed to wreck at their own leisure.
Honestly I'm not sticking up for Templars because I play one. I'd much rather play as easymode Nightblades if I didn't despise them so much.