NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
Why you see 10K, Mr. Wizard! In fact, if you have a single solitary HP left and are nailed by a Jeebus Beam, then you'll probably see a death recap of that 17.5K or even HIGHER damage. You had nothing left to slow it down, or stop it. It nailed you at the full 300% increased damage. Sure, it only did a single HP in actual damage, but it sure does look impressive and scary to the person who died. And guess what? We Templars like it that way. Why? Because it makes you fear the Beam. It's the single greatest Fear debuff in the entire game. A few well placed Templars can slow a fast moving Zerg Train to a screeching halt by Beaming the crap out of the people in the front. It's not going to kill them, unless they were already low health from something else. Heck, it's probably not even going to hurt them. It is however going to scare the bejeezus out of some people, and they will stop. They will roll dodge. They will run backwards out of range. And by then? The whole Zerg Train has been derailed, and a proper defense with siege weapons can be mounted. Even by a much smaller force.
And to be honest? That's probably why so many want it nerfed.
This information is so false. What you see in death recap is the damage that you took. He is the proof:
The same person used Jesus beam on me and as you see the last damage is less than 1k. Following your logic it should be 20k considering that the previous one was 12k. I am so tired of people defending their OP skills. We need balance not OP skills.
People who says that you can block radian, I just want you to say. Radian destruction is the best counter to block. I will explain why. It ticks every 0.5 seconds and if you block it, it means that you are charged every 0.5 seconds for the block because this is the CD for the block. A person with average cost of block 1.5k if he blocks a full radian destruction he needs 9k stamina.
NikaTheCat wrote: ».NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
Why you see 10K, Mr. Wizard! In fact, if you have a single solitary HP left and are nailed by a Jeebus Beam, then you'll probably see a death recap of that 17.5K or even HIGHER damage. You had nothing left to slow it down, or stop it. It nailed you at the full 300% increased damage. Sure, it only did a single HP in actual damage, but it sure does look impressive and scary to the person who died. And guess what? We Templars like it that way. Why? Because it makes you fear the Beam. It's the single greatest Fear debuff in the entire game. A few well placed Templars can slow a fast moving Zerg Train to a screeching halt by Beaming the crap out of the people in the front. It's not going to kill them, unless they were already low health from something else. Heck, it's probably not even going to hurt them. It is however going to scare the bejeezus out of some people, and they will stop. They will roll dodge. They will run backwards out of range. And by then? The whole Zerg Train has been derailed, and a proper defense with siege weapons can be mounted. Even by a much smaller force.
And to be honest? That's probably why so many want it nerfed.
This information is so false. What you see in death recap is the damage that you took. He is the proof:
The same person used Jesus beam on me and as you see the last damage is less than 1k. Following your logic it should be 20k considering that the previous one was 12k. I am so tired of people defending their OP skills. We need balance not OP skills.
People who says that you can block radian, I just want you to say. Radian destruction is the best counter to block. I will explain why. It ticks every 0.5 seconds and if you block it, it means that you are charged every 0.5 seconds for the block because this is the CD for the block. A person with average cost of block 1.5k if he blocks a full radian destruction he needs 9k stamina.
Hmm, interesting... In that video the death recap showed the full power of the skill. We see that the second cast has 2 ticks - 7k and 10k damage. And the 10k damage tick occurs when the player has only 1k health left. And the death recap shows 17k Radiant Destruction.
In your picture, though, it seems that it actually does show only the damage received. Because 930 radiant as a final tick is kinda low. Especially if the previous one is 12k.
So I checked and the video was made before the DB release, but your pictures seem to be from the DB patch (judging by the Dizzying Swing ability). That brings up the question - did they change how the death recap works?
You can hear/see the snipe coming, with an audio cue 1-2 sec in advance.
You can dodge roll the snipe.
You can reflect the snipe.
All of those work against multiple snipers, positioned anywhere.
Jesus beam has only one defense - interrupt. And that only works against one beamer(unless they are all in melee range, which rarely happens), and is next to impossible to do if the beamer stands in/behind a cloud of his buddies, due to lack of reliable tab targetting.
So to answer your question, yes. Snipe spam is ok, because it has enough counters.
Working as intended, doesn't need changing, now just need the other 3 magic classes to have a RD type skill, same damage and distant. Then Magic classes could actually compete with the WB spamers and the new meta," Bow Spamers"
You can hear/see the snipe coming, with an audio cue 1-2 sec in advance.
You can dodge roll the snipe.
You can reflect the snipe.
All of those work against multiple snipers, positioned anywhere.
Jesus beam has only one defense - interrupt. And that only works against one beamer(unless they are all in melee range, which rarely happens), and is next to impossible to do if the beamer stands in/behind a cloud of his buddies, due to lack of reliable tab targetting.
So to answer your question, yes. Snipe spam is ok, because it has enough counters.
Molag_Crow wrote: »Radiant Destruction doesn't need a nerfs. I know it's easy for a Templar to defend it, but I even go vs other Templars who use it and I know how to avoid it; guess how? healing. Yep. Heal enough health so your health isn't in the execute range. Simple as that, really. Stamina users can heal like crazy now too so there's no excuses, on top of all the other possibilities like Line of Sight, Interrupting etc etc.
Molag_Crow wrote: »As a Templar with 37k Max Mag, 2.9k spell dmg in Cyrodiil, I will admit something...
Dark Flare hits too hard, but there's too many stam users (and even some magicka users now) who use Evasion/Shuffle and dodge mostly all of my Puncturing Sweeps and some Dark Flares, so it's not like I'm too OP.
Smart players interrupt my Dark Flares/Radiant Oppression but it all depends on positioning.
Radiant Oppression does hit hard but is it OP? not exactly, although I do think 50% HP as an execute in PvP is harsh. The Battle Spirit buff should scale ALL executes to 20% Health or less.
Molag_Crow wrote: »As a Templar with 37k Max Mag, 2.9k spell dmg in Cyrodiil, I will admit something...
Dark Flare hits too hard, but there's too many stam users (and even some magicka users now) who use Evasion/Shuffle and dodge mostly all of my Puncturing Sweeps and some Dark Flares, so it's not like I'm too OP.
Smart players interrupt my Dark Flares/Radiant Oppression but it all depends on positioning.
Radiant Oppression does hit hard but is it OP? not exactly, although I do think 50% HP as an execute in PvP is harsh. The Battle Spirit buff should scale ALL executes to 20% Health or less.
When all classes have the SAME amount of escape, the SAME amount of DPS, the SAME amount of burst, the SAME amount of defense, and the SAME amount of mobility, then talk to me about how all classes should have the SAME execute mechanic.
If RD gets a nerf then I quit for good, this time !
This post should not be resurrected. But yes Radiant Destruction is very reliable compared to most executes. Specially when used around 15% with classes with no purge. But, lets be real even with purge if it hits you at 10% you have no time to swap bars and purge even with animation cancels, because it will tick for 10k on your 3k health.
vyndral13preub18_ESO wrote: »This post should not be resurrected. But yes Radiant Destruction is very reliable compared to most executes. Specially when used around 15% with classes with no purge. But, lets be real even with purge if it hits you at 10% you have no time to swap bars and purge even with animation cancels, because it will tick for 10k on your 3k health.
Let us also be 'real' and list all the skills the could kill you in one hit from 10%. Your arguement is really, it can do over 3k damage to me? How many skills can do that? You can get sneezed on in pvp for 3k. I know you could dodge them all. So let's us continue to be 'real' and admit that the only real complaint about radiant is that it can't be dodge. And is counter to a dodge heavy build.
Also with a little effort every class can have a purge.