Same "old" video doing the rounds. I wish someone would make proper one showing gear and mitigation in all the tests. Anyone can wear only a costume and have radiant cast on them which, unlike the other executes, is a channeled execute. Anyone who's health goes down that fast to it is clearly not wearing gear that would otherwise mitigate the damage.
I have full impen armor, (5 light, 1heavy, 1 med), 15k spell res, and that's what shows in the death recap, so, I'd say it's pretty accurate with a casual set of armor (not a specific "tanky" setup).
That said, I rest my case, it's a channeled cast, and it's fairly long. LoS it, parry it, bash it, charge the caster, get out of range, outheal it, cloak it, whatever.
The only instance where you risk high with RD is when you're running from 20 people and, at that point, RD is the least of your worries, because 20 people spamming light attacks will probably kill you anyways...
Just saying
leepalmer95 wrote: »Radiant shouldn't be dodgeable. Like every other execute is. Make is dodge roll able again. It's start to putting it more in lime with other executes.
Don't see the reason why it's dodgeable in the first place.
And i know templars are going to QQ in here like they always do since launch, i think templars QQ more than playing their game on forums, templar was always a powerful class but they QQed non stop and ZoS gave you a OP kill button it was like STF*U
GreenSoup2HoT wrote: »I do not care about the damage Radiant produces. The only issue i have with the ability, is the ability to "preload" on your target. For instance, ill be 100% health and someone will start channeling Radiant on me, all it takes is a couple people to gap close me and get me to 50% health then its instant death.
If i could change one aspect of the ability, it would be to make it not possible to use the ability until your target it as 50% health.
Just my 2 cents on this topic.
cazlonb16_ESO wrote: »I wonder on what platform all these murderous hordes of Templars using Jezuz Beam to blow up entire zergs are playing. Certainly not on EU-PC, it rarely ever even shows up on my death recaps.
leepalmer95 wrote: »Radiant shouldn't be dodgeable. Like every other execute is. Make is dodge roll able again. It's start to putting it more in lime with other executes.
Don't see the reason why it's dodgeable in the first place.
leepalmer95 wrote: »Radiant shouldn't be dodgeable. Like every other execute is. Make is dodge roll able again. It's start to putting it more in lime with other executes.
Don't see the reason why it's dodgeable in the first place.
+1 no more qq if you can dodgeroll this, can't interrupt someone hitting you from 42 meters away while your fighting 5 other ppl.
I play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
I play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
Lol ive played maxed templar and its crazy good, Do you know how much stam it costs to block that radiant on a character that is already low on resources from fighting?I'm fine that it is powerful and has a lot going for it:americansteel wrote: »And i know templars are going to QQ in here like they always do since launch, i think templars QQ more than playing their game on forums, templar was always a powerful class but they QQed non stop and ZoS gave you a OP kill button it was like STF*U
Templars have gotten crapped on since release!
as a templar who uses this so called OP ability all i can say is block!
magplars are a joke along with magknights.
I play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
How many executioners can you land on me in 3 seconds? I doubt you can land more than 2 in the best scenario. Did you check the damage of the executioner in my death recap? Jesus beam is cancer in Cyroddiil.
karakondzula wrote: »RD is a good ability and by itself its not overpowered. Problem is when bunch of people spam it in the same time over and over again. They should make it that one player can be affected only by one beam at the time. Only the first beam counts or something like that.
karakondzula wrote: »RD is a good ability and by itself its not overpowered. Problem is when bunch of people spam it in the same time over and over again. They should make it that one player can be affected only by one beam at the time. Only the first beam counts or something like that.
I play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.NikaTheCat wrote: »People really need to have some constructive arguments when they ask to nerf something. Arguments like "This skill is OP, nerf it!" are just empty words. You really have to give us some evidence and explanation why the said skill is OP. If you do not, people will just agree or disagree, but things will never change.
I do think that Jesus Beam is a strong execute, probably the strongest in the game, however I don't think it needs a nerf. My opinion about it does not matter, however. If somebody provided some constructive evidence then my opinion could change. The same goes for ZOS. If you want change, you should prepare some arguments to back up your statements. Random videos and death recaps are also worthless without context.
Let's discuss the provided evidence of Jesus Beam OP-ness (innuendo implied):
Here we see all the executes compared. Radiant Destruction clearly wins. However, we can just dismiss this evidence, because there is just too little information provided.
But why Mr. Cat? Are you blind? You can see that the Jesus beam is OP!!
Well I'm glad you asked, Billy. There are several problems with this test:
- 4 executes are performed by 3 different characters. This is of course inevitable, because 3 of the executes are exclusive class abilities. But to actually compare the skills all the testing attackers have to use the same gear, CP and ideally have the same race (or disable racial passives). The chars in the video may well be using the similar builds, but we just don't know that. How can we know that the first 2 characters were not using lvl 1 white gear and no CP? I'm exaggerating for the sake of an argument.
- The max health of the victim in the Jesus Beam example is less than in other examples. This suggests that the build has changed, if only slightly. Again not really fair, as we don't see what changed.
- The Jesus Beam example is the only one that has a Major Sorcery buff applied before it via Structured Entropy AND the Empower buff (20% more damage to the next attack) via Mages Guild passive Might of the Guild. I mean, seriously, what is up with that?
Another evidenceI play with 7 heavy 36k resistance buffed, 2k critical resistance. Please check the damage of this OP skill.
Eat this Mr. Cat. Disprove the 17,5k Jesus Beam!
Well, you see, Billy, it's 17,5k over time , not 17,5k burst. We can't really tell how long the Beam lasted in the 1st and the 3rd picture, but we can assume that the 2nd picture shows a full finished 3 second Jesus Beam, because it is followed by another one after. It could have been cancelled of course, but we can't tell that.
If we assume it wasn't cancelled, then it is 12,5k damage over 3 seconds, which is ~4k DPS. 4k DPS is very low.
Also we must mention that the victim has at least 3 people kicking on him/her at the same time. If one of them casts a Radiant while others are keeping him/her at low health, it's no wonder that RD (or any other execute) hits hard. It's what executes are meant for.
Also I have one question that I don't know the answer to. Does death recap show only the damage you recieved or the full damage of an ability. What I mean to ask is, if I have a 2k health left and Bumnog hits me in the face with his bare fist for 10k damage, do I see 2k damage in my death recap or 10k?
How many executioners can you land on me in 3 seconds? I doubt you can land more than 2 in the best scenario. Did you check the damage of the executioner in my death recap? Jesus beam is cancer in Cyroddiil.
I got hit with a 13k dark flare in Cyrodiil today. Just saying...
leepalmer95 wrote: »Radiant shouldn't be dodgeable. Like every other execute is. Make is dodge roll able again. It's start to putting it more in lime with other executes.
Don't see the reason why it's dodgeable in the first place.
+1 no more qq if you can dodgeroll this, can't interrupt someone hitting you from 42 meters away while your fighting 5 other ppl.
in fact when you're fighting 5 people, it'll be very very hard for the poor templar to aim at you from that distance...
except when those 5 people can't play and are standing all at one side
americansteel wrote: »And i know templars are going to QQ in here like they always do since launch, i think templars QQ more than playing their game on forums, templar was always a powerful class but they QQed non stop and ZoS gave you a OP kill button it was like STF*U
Templars have gotten crapped on since release!
as a templar who uses this so called OP ability all i can say is block!
magplars are a joke along with magknights.
And i know templars are going to QQ in here like they always do since launch, i think templars QQ more than playing their game on forums, templar was always a powerful class but they QQed non stop and ZoS gave you a OP kill button it was like STF*U