This game is one of the least grindy MMOs I have ever played.
The only thing really saving this economy from a hyper deflation collapse is the frequest DLCs and the 7 or 8 items that are still actually in demand.
To be quite honest, if you are v16 (sorry, CP160) and broke then you are doing something wrong. I get about 2 hours play time a day, if that. I break about 400k a week in guild sales.
How so? Most of my gold goes to potions. I use like a 100 of them everyday and they cost like 15-20k.
Income from ap boxes barely catches up with it. Dungeon gears are bind on pickup, so no gold from there.
I do 100% pvp though, no any flower picking or anything like that. Maybe that's the problem lol.
KingYogi415 wrote: »@Lysette
Carebear: people who wanted devs to develop/change games to make their gaming experience easy, safe, and cozy. No risk, no challenge, no realism. Cozy like a carebear.
Asking for the final gear progression in this game to be handed out is ridiculous. I stand by my statement.
I think, what they are telling you is, if you would do a little bit of everything, you wouldn't have a problem to buy what you need. This is not even grind at all, you just do it, when you are anyway there or because it is part of your normal daily routine to start the day/night in ESO. Doing 6 writs for example is no biggy - when I login, I go to the boards, pull off my writs, see what I have to cook/brew, make the glyph required, then I craft weapons/gear required and make the potion which is wanted. Then on my way to delivery I train my mount at the stables. This all takes just a couple of minutes per character and on my way back, I restock resources via guild trader, so that I never run out of materials and ingredients.
When I go questing, I pick up those mats which I see - and they are all well highlighted due to my keen-eye perks. Especially at night time I just have to go from high-lighted spot to the next - while I am anyway on that route - I just gather what I see nearby and sometimes I stumble into a "new" thief trove location, which I did not know before, or I find lore books. I do not use add-ons which would show me these locations, I have to explore to find them and as well skyshards.
You see, there is no grind at all and those ingredients gathered sum up to a couple of thousand gold, just by passing by and picking them up. If you would do that as well, you would not have problems to buy what you need for your gear. Every day a bit of everything and you can have that all without grind - over time that is - if you are impatient, nothing can really help you.
dtm_samuraib16_ESO wrote: »@Etchos I/m sorry, but THAT is utter balony.
Rich people would not really care for higher prices, as they can afford this.
This in turn make people ask even MORE gold, since: "Hey, it got sold, what if I added 250 gold more on that price? Will it STILL be sold?"
And the logical: "DAMN that's expensive, but I really need it, DAMNED..." *looks into the cash department of his inventory* "Well, this is going to hurt me, but I really need it... SOD..."
In both cases, the flipper has his luck.
And both cases lieve those behind, that: "Great Demons... look at those frikken prices... GAH MAN, I can't afford that, DANG..." and leaves someone behind with a bitter taste in his mouth.
That is the reality, not that nice wall of text you wrote, my friend.
And wall here is meant as large text, not unreadable text, as many seem to use it.
Just to be on the right page.
dtm_samuraib16_ESO wrote: »@Etchos I/m sorry, but THAT is utter balony.
Rich people would not really care for higher prices, as they can afford this.
This in turn make people ask even MORE gold, since: "Hey, it got sold, what if I added 250 gold more on that price? Will it STILL be sold?"
And the logical: "DAMN that's expensive, but I really need it, DAMNED..." *looks into the cash department of his inventory* "Well, this is going to hurt me, but I really need it... SOD..."
In both cases, the flipper has his luck.
And both cases lieve those behind, that: "Great Demons... look at those frikken prices... GAH MAN, I can't afford that, DANG..." and leaves someone behind with a bitter taste in his mouth.
That is the reality, not that nice wall of text you wrote, my friend.
And wall here is meant as large text, not unreadable text, as many seem to use it.
Just to be on the right page.
Why everyone have thought like i said this game should handed out best materials and gear? I didint said a single word claiming that.
It just forces you to do some specific farming methots like picking nodes or doing writs or farming mobs for troophys in IC rather than playing what you enjoy. Yet the traits on gear you get isnt guranteed, you can get *** traits after hours of farming. That's the problem. Befoee you say earning something should be hard, it's not hard at all, there is no challenge, it's just brain-dead grind.
But i guess everybody here are hardcore farmers that has nothing to do somethin else but farm all day long. That would explain a lot.
In ESO however, there is RNG. In a bad day, processing 500 units of raw materials yields you no legendary materials thus no profit. Somedays it yields 100% profit. Now insert this RNG mechanic to the dungeon gears.
This is just gambling. It's random.
knowledgeseeker wrote: »@lysette how are you making 50k Gold on low characters?
I think I have described it in this thread already - it is a mix of things - writs, thief troves, playing the market - I do thief trove gathering in the low population time and can get lots and lots of items to fence - those large shipment crate contents. Playing the market is basically looking for under-priced items at traders in remote or less busy locations, buy them and sell them to contractors, who have access to the top traders, where these items can be over-priced - it is basically difference business. Certain goods have at different times of the week their peak or low point, it is basically just using that swing, created by changes in supply and demand, which again are based on player behavior - so playing the markets is basically interpreting player behavior and estimate what effects that will have in the near future.
Edit: whilst the effort is just about 4-5 hours, this is nothing what can be done on a daily basis - so do not make this into 350k per week, this is not the case.
knowledgeseeker wrote: »@lysette how are you making 50k Gold on low characters?
I think I have described it in this thread already - it is a mix of things - writs, thief troves, playing the market - I do thief trove gathering in the low population time and can get lots and lots of items to fence - those large shipment crate contents. Playing the market is basically looking for under-priced items at traders in remote or less busy locations, buy them and sell them to contractors, who have access to the top traders, where these items can be over-priced - it is basically difference business. Certain goods have at different times of the week their peak or low point, it is basically just using that swing, created by changes in supply and demand, which again are based on player behavior - so playing the markets is basically interpreting player behavior and estimate what effects that will have in the near future.
Edit: whilst the effort is just about 4-5 hours, this is nothing what can be done on a daily basis - so do not make this into 350k per week, this is not the case.
You have explained how to do this now,and if it takes that long,some people will have the time to do it every day.I know I would have the time.Not everyone,but many do.
All MMO's are grindy.
. You could just pick up a piece of gear and be successful with it with smart gameplay. Not anymore. It's just painfully grindy currently. Make it fun again.
Also went home for lunch logged on. Did a woodworker writ got a Roisin and a survey. Did the survey refined the mats and another Roisin. In addition my hireling delivered a Kuta. It really isn't that hard to accumulate these mats if you really don't want to pay the going rate.
I am talking about the guy who only plays minimal hours a week without access to end game raids etc.
newtinmpls wrote: »I want no access to "end game raids" that's like.... a choice to grind.
Just can't do it.
dtm_samuraib16_ESO wrote: »So, you want it FORCED upon you, or? :P
Since there are no more softcaps, you need best quality items to compete in this game. A single gold quality sword gives around 400 more weapon damage with rally compared to the purple ones. Upgrade mats, robust/arcane rings, enchants, every single one of them are vital parts for any build. So why the *** have they so low drop rates and thus expensive?
Not that bad considering with WoW, not only did you have to compete against rng but every other member of the raid as well. Not to mention being a pug, you hoped, HOPED that the item that was an upgrade to you would not be needed nor disenchanted in front of you. Don't even get me started on Guild Wars 2 drop rates. I basically stopped at carapace boxes and called it good in that game. Talk about having to grind for gear. Then go back to the fountain, go back to silverwastes because you needed more bandit keys, hope you get enough mats to make the next part of the legendary weapon/armor, forge that part, and, oh look, you need to go farm some more to make yet the other part of the weapon/armor before you can even put it together. With low drop rates.Soris wrote:This game used to be less grindy before. You could use full purple gear and be king in everything thanks to soft caps. And in those days making a build cost you 10x less than now. It's just asian grind right now. Most of the non crafted stuffs are bind on pickup, meaning you need to farm the same dungeon for thousands of times to get something you need and yet there is no guarantee on what trait you will get. You might end up with most unfortunate trait/armor matching after a week of grind. Other stuffs requires a lot of gold to buy because this RNG stupidity on traits and drops. More so, the income from PvP is still too low. It barely makes up for your losses on pots and other stuffs.
I love love love when people bring up grinding. No, this is not a grind. This is regular gearing up. A Korean MMOs is a grind. When I first was introduced to the world of online game, I started with a game called Trickster Online (rip). 400 levels. You want grind? You ran out of quests to do at about 225 or so. It was grind out the events, grind dungeons, and grind monsters to get those last 175 or so levels. Three years I played. Highest I got before the game was closed was 180. This was as a kid where the only distraction was school.Soris wrote:Last night I just went to the guild traders to upgrade my weapons only to see 9k for a single tempering alloy. You need 8 of them to upgrade a single piece of a weapon, so 72k gold just to upgrade it from purple to gold.. x2 if you dual wield. This is stupid af. There are no softcaps, so you have to do this to compete with others, because they do it because they can farm all day long.
As they should raise in price. Why? A new dlc just dropped. Every single game I have played, guess what? Before and the first few months after an expansion or dlc dropped, prices to make high end items skyrocketed. When everyone has the stuff they want, the prices will go down. Demand raises prices, it also makes prices drop when the demand goes down to make the product move quicker.Soris wrote:This endless grind madness must stop already. This game used to be fun before. You could just pick up a piece of gear and be successful with it with smart gameplay. Not anymore. It's just painfully grindy currently. Make it fun again.
I can still pick up a piece of gear and be good. If it's that bad, farm and make your own. All the DLC content levels everything to where you are at with your crafting. I'm sure Wrothgar is pretty empty these days where you won't have much competition for mats. All in all, you have what we call in public relations, 'the salt syndrome'. Sorry Veruca, you want it now? P2W is your best bet.
Soris, you might never have played an asian MMO, I guess. Asians have a tendency to like grindy games and to do this grind in groups. That is hów they like their gaming experience. And there are as well some in the western world, which kind of like to have to grind their way to the top and enjoy that feeling of achievement, when they finally have made it. It make the items more valuable, when you have to actually make some serious effort to get and own them.
Do I like mindless grind, certainly not, but I would as well not enjoy, if things would just be handed to me either. I want to feel some kind of accomplishment, when I have finally acquired good gear - and I am willing to work for it as well - and so do most players, I would guess. Success and accomplishment does not come for free, it takes effort. That is what makes these things valuable. If anyone would get them for free or without much effort - all could as well go naked into battle and have a fist fight - all would be the same, no one would be and feel any special - it is good that there is some form of effort required.